[mwip] Auto Shotty

SCFHaemonculusSCFHaemonculus Join Date: 2003-08-02 Member: 18736Members
what with the new shotgun rof, i decided to have a go at modelling, and did an original auto shotty.

however, this is my first model so i am kind of at a loss as to what to do now... i want to remove some bits from the model i have atm, but i don't know how.

can anyone help me out?

<img src='http://www.winnarmenprojekt.com/shotgun-wip1.jpg' border='0' alt='user posted image'>

Comments

  • SCFHaemonculusSCFHaemonculus Join Date: 2003-08-02 Member: 18736Members
    <img src='http://www.winnarmenprojekt.com/shotgun-wip2.jpg' border='0' alt='user posted image'>
  • SCFHaemonculusSCFHaemonculus Join Date: 2003-08-02 Member: 18736Members
    <img src='http://www.winnarmenprojekt.com/shotgun-wip3.jpg' border='0' alt='user posted image'>

    just finishing off a little detail not present in the first two pics... this is the catch for releasing the magazine.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited August 2003
    can you say "pancor jackhammer style with closed revolving bullpup chain magazine feeder and frenchi spas 12 gauge characteristics" ?
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    /me slams head on wall
    Yet another Redesign for the <b><u>NS Secret Pack ™</u></b> needed now, dang
  • Smiley_XSmiley_X Join Date: 2003-06-07 Member: 17071Members
    well Mr.headcrab release your pack then people can say "hey i was going to do that but its a rip off of Mr.headcrabs pack, o well his looks better anyway."
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    <!--QuoteBegin--sheena yanai+Aug 10 2003, 09:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Aug 10 2003, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can you say "pancor jackhammer style with closed revolving bullpup chain magazine feeder and frenchi spas 12 gauge characteristics" ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    As a matter of fact, I can. I fail to see how this helps me, however.

    This was just something I fancied doing off my own back because I don't like the current shotgun and I wanted to turn my hand to modelling. Does anyone have any advice that, well, could actually be considered advice, instead of pointless muttering?
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    You could add a little more detail and lose some of the "squareness" by bevelling the edges. I don't think Milkshape <i>has</i> a bevel function as such, but you can get more or less the same effect by selecting faces, then extrude and scale them...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"i want to remove some bits from the model i have atm, but i don't know how."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If you mean cutting holes in it etc, you're right out of luck as Milkshape doesn't support boolean functions. There is a workaround of sorts though. If I recall BurnCycle wrote a tutorial, should be around here somewhere.

    Handgrip looks a bit too wide to be held properly, but that wont really be visible, so you could just leave that I s'pose.
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    try polycount gimpeh. Should have some stuff to help you on your quest for modelling there.

    <a href='http://www.planetquake.com/polycount/' target='_blank'>http://www.planetquake.com/polycount/</a>
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    ta mate

    i'll prod you in irc if i need a hand then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    Yeah Crouching, I have this problem. It's called Milkshape!

    I think a mate of mine has Maya which I could play around with, but I just want to get a handle on the basics. I was planning on cutting a hole in the stock though.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Be warned, while Maya is a pro level program, for many people, this is not as much of a good thing as you might expect.

    You can expect to find yourself in "Obscure rendering option I will never need for any low poly work" hell..

    Milkshape does the essential basics, but without all that unneeded complexity.

    ( Don't get me wrong, Maya <i>is</i> about 400 million times more powerful, it's just you'll never need most of the functions for basic HL modelling , and since you're a bit new, you might want to learn the basic skills within a simpler interface first. )
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    i just dont see the point how you could hold that gun confortable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    never forget the ergonomics my friend...
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    Yeah Crouching, I'm giving MS3D the benefit of the doubt for the moment.

    Oh and Sheena, it's held much in the same manner as any full stock shotgun is held at the moment, against your shoulder.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    [offtopic]

    Excellent games on Roobs earlier btw, first time I've been on, won't be the last though.

    [/offtopic]
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    <img src='http://www.winnarmenprojekt.com/shotgun-wip4.jpg' border='0' alt='user posted image'>

    Trying a new approach. Basically, two cylinders cut in half, with a box in the middle. Crikey, I feel like I'm on Blue Peter. Anyway, any thoughts on the new (and improved?) version?
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Better, I say.

    btw, if you post flatshaded renders, it'll give people a better idea of where the polys are..
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    those cylinders look as if they were at least 12 sided, that's too much for barrels
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited August 2003
    i bet youre so amazed about your creation you havent realized yet that it is nearly impossible to hold that gun... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    take a closer look at your grip..and the location of your magazine.. isnt there something missing?

    <img src='http://www.winnarmenprojekt.com/shotgun-wip3.jpg' border='0' alt='user posted image'>
    <img src='http://www.winnarmenprojekt.com/shotgun-wip1.jpg' border='0' alt='user posted image'>



    yeah...space for your hand... your wrist have to bend over 50 degrees or more to reach the grip,because the magazine is behind it... depending how you have to bend your hand around the magazine theres almost not enough space for your thumb..

    ok.. there are 3 ways now...


    chose wisely
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    hey mr headcrab do you have like a release date that you can let us know about or maybe you can make a topic of just pics of all your models so people dont take ideas wihtout knowing =)
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    edited August 2003
    <img src='http://www.winnarmenprojekt.com/northrend/shotgun-wip5.jpg' border='0' alt='user posted image'>

    Quick update: Everything is a lot more cylindrical now, being as I used cylinders! Still not entirely sure how I am going to do the trigger and I'm not sure the stock will make a reappearance.
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