My Only Problems With Natural Selection...

SparticusManWhoriusSparticusManWhorius Join Date: 2003-08-12 Member: 19617Members
<div class="IPBDescription">(And there are very few :P)</div> First let me say I absolutely LOVE NS. It is one of the most impressive mod's I have ever seen for halflife hands down.

I do have some problems with it though, just a couple though.

1: The game has some serious problems with strobing lights. An epileptic would kill himself if he tried to weld something or played a skulk. I literally have to close my eyes when repairing someone with a weld tool <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> , or taking down a resource tower as a skulk. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> The vast contrast in lighting and quick biting just give me headaches. Which leads to me being able to play the game much less then I would want <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

2: Maps. Amazing textures, amazing level design, fits the game perfectly. However, they seem fairly similar, is there any thing in the future for different types of layouts? Such as bases between two canyons, or partially outdoors maps? With all the artwork and style the maps have, I would love to see it in a slightly different setting.

3: Learning curve can be brutal, especially for a commander. Even after reading the instructions and such, I am still ignorant of some options. Any chance of some type of tutorial with the game? Marines get stuck with some IDIOT commanders at times, yet it's the only way for them to learn.

I can't think of any other things if I tried <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> lol

Still shocked that the HL team hasn't contacted your crew...

Thanks for reading <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Ns needs a non-epileptic warning, most monitors, too.
    Outdoor maps dont work in ns and the engine and entity limitations... hera marine spawn is above it, much more is not possible.
    Tutorials are missing bad, but noobs dont read tutorials.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    In regards to:

    1) I don't have any problem with the strobing light thingies.....but then again I have 20/20 vision and I've played online games well into the wee hours of the morning before, the only light sources being the moniter and my optical mouse.

    2) I do say that the maps COULD use a bit of variation in terms of the settings....but it's supposed to be claustrophobic, and thus outdoor maps would ruin this setting.

    3) The learning curve and complexity, IMHO is what made NS great.
  • jabsjabs Join Date: 2002-12-14 Member: 10773Members
    edited August 2003
    In response to #1, thats why in real life people have that protective shield over their face. <a href='http://www.seizurerobots.com' target='_blank'>NS welders remind me of this...</a>

    In response to #2, it is the choice of the mapper to change the textures. Yes, I would like to see outdoor maps, but then I would be reminded of cs and that is not good at all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> And yes, outdoor maps would be too complex to make for this.

    In response to #3, I believe someone said this somewhere else in these forums and I'm gonna say it too, learn through your experience and the experience of others. Comming is a B*** to learn. I cannot comm for the life of me unless I decide to use my mic (which I broke quite recently in a rather funny way); so I won't be comming for a while.

    EDIT: I had to add that B for the ****.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    I never liked fighting in "a box canyon with no way in or out."
    ...
    The learning curve is something that made me snap, since the new people were driving me crazy with there apparently suicidal antics (IE: Hey! I got killed going into that WoL. LET'S DO IT AGAIN!). Thus, I will happily play DoD for a month till things smooth out.

    I also agree with the welding/biting animations. It does make my head hurt a bit, quite a lot actually. Sadly, I think that biting will never be fixed, since it would interfere with gameplay as it is supposed to block your view a bit. But welding is insane. If the comm makes me a welder monkey for the round, that is the only round I play, since I need to take a break after seeing that bright blue flare every 5 seconds.
  • SparticusManWhoriusSparticusManWhorius Join Date: 2003-08-12 Member: 19617Members
    Think there is a slight misunderstanding on number 2.

    I didn't mean an outdoors map as much as a map that has some areas out doors. A large spacous map isn't at all what I meant to imply. Maybe 10-15% could be a kind of "outside" feeling.

    Maybe like a base built on a mountain side with ramparts and such, or a base at the bottom of a cratter.

    That's all.
  • RavenFireRavenFire Join Date: 2003-01-20 Member: 12504Members
    Am I the only one here who actually <i>enjoys</i> bright, rapid and sporadic lighting changes?

    Pisses my brother off because he starts twitching, but I love it...
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    <!--QuoteBegin--SparticusManWhorius+Aug 12 2003, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SparticusManWhorius @ Aug 12 2003, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Think there is a slight misunderstanding on number 2.

    I didn't mean an outdoors map as much as a map that has some areas out doors. A large spacous map isn't at all what I meant to imply. Maybe 10-15% could be a kind of "outside" feeling.

    Maybe like a base built on a mountain side with ramparts and such, or a base at the bottom of a cratter.

    That's all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh...

    In that case, I recommend an abandoned geothermal power plant built at the peak of an active volcano (not sure why they would want to do this, but it's an idea) with some access walkways outside the volcano.
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    I don't think there's any reason maps couldn't be outdoors... just make the ceiling have a sky texture and BAM... it's outdoors. You couldn't make huge Battlefield 1942-esque levels, and probably wouldn't want to, but it would really give an interesting atmosphere if there was a level that had quite a few sections outdoors.

    Oddly enough sometimes when playing NS for a while I feel kinda cramped running around inside all the time. A level with more outdoor sections would be a nice change of pace. The HL engine isn't the best with doing interesting outdoor areas or sloped terrain, but they could still try SOMETHING.

    -JohnnySmash
  • SparticusManWhoriusSparticusManWhorius Join Date: 2003-08-12 Member: 19617Members
    Soldier #1: I'm hit! Weld my armor!

    Soldier #2: Yes sir! <<"Psszhhhthzhthsh">>

    Entire squad falls to the ground in seizures.

    Soldier #1: ENEMY!!!

    Skulk: Me like food that moves.
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    <!--QuoteBegin--SparticusManWhorius+Aug 13 2003, 04:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SparticusManWhorius @ Aug 13 2003, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Think there is a slight misunderstanding on number 2.

    I didn't mean an outdoors map as much as a map that has some areas out doors. A large spacous map isn't at all what I meant to imply. Maybe 10-15% could be a kind of "outside" feeling.

    Maybe like a base built on a mountain side with ramparts and such, or a base at the bottom of a cratter.

    That's all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hmm... like hera?

    yeah i kinda wanna see more maps like that. i loved how they opened up that node on the landing pad in hera. then you go outside and look at the huge base you're fighting in. except you can't fly out there with a lerk... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • jabsjabs Join Date: 2002-12-14 Member: 10773Members
    The current resource node would just look wierd in an outdoor map.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Make a custom model that makes it look like a vespene geyser or something.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    get a glare filter (those things work wonders for your monitor ... $$$ tho), turn your brightness down, and get a craplode o tylenol. happy fraggin between seizures (a straitjacket maybe?)
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Flayra wants this as far from a Star Craft clone as possible...Vespene geysers resemble small volcanos...the outdoor nodes could look like natural craters/holes in the ground that release a putrid looking gas.
  • SparticusManWhoriusSparticusManWhorius Join Date: 2003-08-12 Member: 19617Members
    I want to see a few marines with resource towers on their rear ends ;o
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> loved how they opened up that node on the landing pad in hera. then you go outside and look at the huge base you're fighting in. except you can't fly out there with a lerk... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Am I dreaming then when I see lerks soaring magestically around out there spiking my RT to death? Not to mention Fades. Man, it's like Fades with 1.04 jetpacks out there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • jabsjabs Join Date: 2002-12-14 Member: 10773Members
    edited August 2003
    How about diamonds as the outdoor resource node?

    Now I know what your thinking: that's also starcrafty. But you could make the diamonds green or something... just a thought...

    But for a serious marine resource node, you could have oil or something. I know that won't work with aliens, but its a start........................?

    EDIT: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Am I dreaming then when I see lerks soaring magestically around out there spiking my RT to death? Not to mention Fades. Man, it's like Fades with 1.04 jetpacks out there  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I believe you are... lol
  • LigerLiger Join Date: 2003-07-08 Member: 18026Members
    Outdoor resnode = small outposty shack, some can be decayed.
  • Janus_KrugJanus_Krug Join Date: 2003-03-26 Member: 14906Members
    Why not have a map that is a series of buildings built into the side of a canyon. The res nodes are in the buildings, and to get to them, you walk through a narrow canyon. I'd feel major fear, as it's open, and skulks look like they'd blend in rather well with cliff faces...
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    "1) I don't have any problem with the strobing light thingies.....but then again I have 20/20 vision "

    What the hell does 20/20 vision have to do with epilepsy?
  • SparticusManWhoriusSparticusManWhorius Join Date: 2003-08-12 Member: 19617Members
    I didn't understand that either <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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