The Leap Issue

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Comments

  • Weedkiller1Weedkiller1 Join Date: 2002-12-17 Member: 11015Members, Constellation
    Heh, I should have read the changelog more thoroughly. Was wondering what was causing this and just chalked it up to a bug, but now I know. Yeah, it is annoying.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Okabore+Aug 14 2003, 04:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Okabore @ Aug 14 2003, 04:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Monkeybonk, calm down. We don't know what's the reason for this is. If it is a feature or a bug. There is no use in bashing Flayra. The best we can do is to is to state that we have problem with it but calm and rationally. People tend to listen more when they aren't shouted at. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He did it because people would make 'leap scripts', and would bind 'Q' to switchweapon, +attack, -attack, switchback so they could do a quick leap.

    I've never personally used it, but I've never had a problem with it. I don't think anyone ever had (Except Flayra). It really needs to be removed.
  • SavageXSavageX Join Date: 2003-05-17 Member: 16425Members
    Just curious, but have you guys tried this type of binding for switching weapons?

    next weapon: bind [key] "invnext; wait; +attack; wait; -attack"
    prev weapon: bind [key] "invprev; wait; +attack; wait; -attack"

    These are the binds that I use for weapon switching and I haven't had any problems with switching from bite to leap and being able to still leap. Also, I'm sure that using the "lastweapon" method still works too. Sorry if I'm saying somthing that was already said before - I didn't want to bother reading the entire thread.

    -- SavageX
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    i think they shouldn't put a delay like this or this long, it would be realistic to leap and bite, not leap and wait then bite.

    we're able to jump and open and close our mouths. err bad example
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    hmm so the insane weapon change times...arent? That doesnt explain the leap delay.
  • ToastOMatorToastOMator Join Date: 2003-01-05 Member: 11891Members
    Yes the weapon change times are the cause of all evil... setting them to zero wold be heplful, fun and realistic.

    btw: what does "cl_quickselecttime" do? Found it in the config.cfg. 0.5 is default. Can i cange this client side?
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    I have my mouse4 button bound to last used weapon to switch between bite/leap quickly, so I run into this issue a lot. I don't like the idea of this anti scripting stuff. The only problem I ever saw was pistol scripting, but everything else I think is fair game.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--boberto+Aug 14 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boberto @ Aug 14 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have my mouse4 button bound to last used weapon to switch between bite/leap quickly, so I run into this issue a lot. I don't like the idea of this anti scripting stuff. The only problem I ever saw was pistol scripting, but everything else I think is fair game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And pistol scripting was what? Removed in 1.01?
  • Woodstock_the_LerkWoodstock_the_Lerk Join Date: 2003-08-05 Member: 19008Members, Constellation
    I get this a TON as skulk and it's annoying to no end. I don't use quickswitch, I use 1-4 normally, just out of habit. Normal scenario is: run around with leap active, find a marine, leap at him, immediately press 1, and sit around on his face for a while because I'm not allowed to bite until the timer runs out. Or I slip off the marine before I can bite him and end up across the room with a still-alive marine for my troubles. I can't see a reason for aliens to have weapon switch timers. Adrenaline is limit enough for special attacks. Please please please please fix the skulk timers at least.

    P.S. Current timers only allow 1 leap after xenocide. Perhaps its best that way but it's still rather annoying only having a very small timeframe to execute within.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Droggog+Aug 14 2003, 04:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Droggog @ Aug 14 2003, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This issue annoy me too. And when the attack doesnt happen, it still consume energy ... really annoying.
    Anti-script? bah, first of all scripts are in HL for a good reason; to be used.
    Second, i can manually switch weapons at the same speed that a script will do (hud_fastswitch 1, and slot1 slot2 slot3 slot4 bound to keys near my arrowkeys.. instant change).

    Useless. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    scripts were never part of the original HL (if you go by the GUI configs) nither were weapon binds (untill opposing force) and seeing a moron use the 180 turn tau/nade/missle jump combos over and over got lame. So dont whine about anti-scripting being bad. (HL wasnt supposed to be quake remember? and NS isnt supposed to be dominated by scripters)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Monkeybonk+Aug 14 2003, 04:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 14 2003, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And pistol scripting was what? Removed in 1.01? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Um, no, 2.0.

    Monkeybonk, may I ask what your source is for believing so strongly that Flayra did this in a deliberate attempt to stop scripting?
  • DarkWulfDarkWulf Join Date: 2002-11-02 Member: 4662Members
    edited August 2003
    Until my script AIMS for me, it will not be lame. Scripts do one thing, an exact sequence of steps the same way. Completely useless for leap/biting.

    And this is NS. I don't really see my skulk pulling out a tau, tau-jumping, switching to shotgun, firing, and doing some obscene weapon combo. I'm willing to say that using scripts makes it HARDER to play than just using your hands. (for instance, take leap/biting. with lastinv, you first select bite, then leap, click, hit q, and click upon contact. As opposed to a script, where you'd probably be holding a key down to execute the move. Does it take less button presses? Yes, but you have to hold a key. It doesn't seem like much, but tell me, could you play well without the ability to use one of your fingers?)

    This is (IMO) a very artificial way to limit player ABILITY and does little to combat the issue of "downloaded" skill. Scripts != skill. They provide nothing to a player, just because I'm smart enough to realize how to make a use toggle doesn't mean I have any sort of massive advantage over any other player.

    BTW: Flayra DID have an anti-script thing in where you couldn't weaponswitch REALLY fast, and AFAIK, it was for the purposes of making scripting harder. So its not like this is something completely out of the blue, he is known to not like scripting.
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    How many of you people have experienced the one hive leap bug? One game I had both Xeno and Leap slectable with one hive, though Xeno didn't explode, it did do the kamikaze death scream and I did scare some marines shitless on a rush. I was able to leap infinitely because it didn't require any energy, yet it did leap properly. Even after I died and respawned, I could still leap.

    It was good fun.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    edited August 2003
    <!--QuoteBegin--Zek+Aug 14 2003, 05:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 14 2003, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Monkeybonk+Aug 14 2003, 04:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 14 2003, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And pistol scripting was what? Removed in 1.01? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Um, no, 2.0.

    Monkeybonk, may I ask what your source is for believing so strongly that Flayra did this in a deliberate attempt to stop scripting? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wow you're more an idiot then I thought. In 1.0 you could fire the pisol in less then 1 second because there was no cap on the firing speed. Flayra put the cap on the firing speed around 1.03. Now SFU and STFD.

    <span style='color:white'>That's it. Time out.</span>
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--Monkeybonk+Aug 14 2003, 07:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 14 2003, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Zek+Aug 14 2003, 05:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 14 2003, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Monkeybonk+Aug 14 2003, 04:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 14 2003, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And pistol scripting was what? Removed in 1.01? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Um, no, 2.0.

    Monkeybonk, may I ask what your source is for believing so strongly that Flayra did this in a deliberate attempt to stop scripting? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wow you're more an idiot then I thought. In 1.0 you could fire the pisol in less then 1 second because there was no cap on the firing speed. Flayra put the cap on the firing speed around 1.03. Now SFU and STFD.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sorry Monekeybonk but you are wrong. Check out the changelog
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=39260' target='_blank'>Changelog 2.0</a> under the title "Bug fixes, exploit fixes, anti-cheat, misc:"
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Lowered pistol rate of fire to prevent scripting abuses.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And please mind your mouth. You had no reason to badmouth someone who politly corrected you and asked you a question
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Monkeybonk, pistol scripting was a major complaint in 1.04, and the lowered pistol rate of fire pretty much fixes that problem. Also, all the insults you are using are completely inappropriate and unnecessary.
  • HEAD-d_bHEAD-d_b Join Date: 2003-08-15 Member: 19742Members
    edited August 2003
    never had any problems useing my scripts,

    whats this anti scripting thing ment to stop?

    as i have a writen a leap/bite and a blink/swipe script and they work fine in 2.0
    might try a fast pistol script, just to see if it can be done well let u know what i find out

    ***edit***

    well that was hard, fires 5 shots in less that 1sec
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    This drives me utterly barmy. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    I do not use scripts and encounter this problem all the time since 2.0. It is very annoying.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    death to script kiddies.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    when i switch weapon and fire quickly then it uses the previous weapon instead of the one i switched to for the first shot at least then when i see that i think that it didn't switch and then i hit the switch weapon button again and go back to the first weapon. it very confusing. i'm annoyed too. it's not right to be punished for being very dexterous.
  • HEAD-d_bHEAD-d_b Join Date: 2003-08-15 Member: 19742Members
    <!--QuoteBegin--ZiGGY^+Aug 15 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Aug 15 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> death to script kiddies. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Death to the Ignorant.
  • DarkWulfDarkWulf Join Date: 2002-11-02 Member: 4662Members
    <!--QuoteBegin--HEAD-d^_^b+Aug 15 2003, 05:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HEAD-d^_^b @ Aug 15 2003, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Aug 15 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Aug 15 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> death to script kiddies. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Death to the Ignorant. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    agreed. I hate how you mention the word "script" and fully half the community wants to castrate you for being able to bind KEYS. :/
  • HEAD-d_bHEAD-d_b Join Date: 2003-08-15 Member: 19742Members
    It’s just because they don’t know how limited the things u can do with it are

    I’ve come across people thinking you can program aim bots…etc with it
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Scripts can be considered very unfair, but the majority of them just make things a bit easier, hardly a reason to cry that someone has a script!
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--DarkWulf+Aug 15 2003, 06:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkWulf @ Aug 15 2003, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--HEAD-d^_^b+Aug 15 2003, 05:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HEAD-d^_^b @ Aug 15 2003, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Aug 15 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Aug 15 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> death to script kiddies. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Death to the Ignorant. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    agreed. I hate how you mention the word "script" and fully half the community wants to castrate you for being able to bind KEYS. :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    nope its an instant attack bind for leap that people use. n00b
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    You view it as if its flawed. Look at it this way: The alien can't bite and then leap away insantly just as the marine can't fire 20 grenades in a row. Sort of a reload time.

    If you want some logical reason...biting or parasiting as a skulk throws you off balance a little bit. You can move and regain but a leap wouldn't work because you need perfect balance for the leap. Therefore you must wait a sec or so to regain your balance before you can leap.
  • DoggDogg Join Date: 2003-03-31 Member: 15063Members
    edited August 2003
    Take this to the natural conclusion:

    <b>The Anti-script code gives a HUGE unfair advantage to those who use timed scripts</b>

    Yep, the only way around the code, is to get a <b>SCRIPT</b> that times your weapon switches just right. Then you have a supreme advantage over someone trying to manually switch, screwing up by a fraction of a second, losing all their energy and dying.

    I made a script to combat this for 1.0 and it worked like a charm (I was so TICKED at dying as a newly spawned fade just because I was trying to normally use my abilites). 2.0 Isn't quite that bad, because you don't face immediate death for pressing fire a hundreth of a second too early, but the frustration level is getting there... espcially since this isn't even looked at as a problem by Flayra.

    But the harsh irony is <b>THE ANTI-SCRIPT CODE ONLY HURTS NON-SCRIPTERS</b>, the scripters get full ability benifits, by having everything timed automatically.
  • ToastOMatorToastOMator Join Date: 2003-01-05 Member: 11891Members
    Im stating to ask myself if there ist anti script code includet in 2.0! If we assume that 1.04 was script preventing free, the onlty things which have changed in 2.0 are the weapon change times.

    The problems with leap, blink and chage also cold happen in 1.04, but you could switch to leap immediately so the bug(pressing fire during weapon activation time causes an graphicless, soundless and movementchangingless attack) did not occur.

    To solve the problem two tings can be done:
    1. set all weapon activation times to zero -> will increase gameplay for alien players... but will make them very powerfull
    2. fix the bug -> pressing fire during weapon activation will not cause failed attacks(leaps)
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