Shotgun...
JohnnySmash
Join Date: 2003-08-04 Member: 18870Members
<div class="IPBDescription">Why do they say it's not skillful?</div> Just a little thing I've been thinking about- I've heard more than one person on the forums say they don't like the Shotgun now. Why? They say it's been made too good so that it's the best and thus doesn't require skill.
Okay- I'll admit. If everyone used it perfectly well it'll probably be a lot better in most cases than the HMG.
HOWEVER- that thing is damn hard to use! Against a Skulk, for example, you'll usually get one shot to go off and two if you're lucky. Sure- it kills the Skulk in one hit. But it's not easy to hit it! Skulks go fast, and unlike an LMG or HMG you can't just shoot AT it- you have to HIT it. Otherwise you're dead.
Long story short people say shotty is better but IMO most players (especially new ones) will get a lot more use out of an HMG. Me- for example. I'm not a total n00b, but I suck with the shotgun. I prefer the LMG. It just baffles me that people say the shotty is such a n00b gun when it's so hard to hit Skulks and such with it!
-JohnnySmash
Okay- I'll admit. If everyone used it perfectly well it'll probably be a lot better in most cases than the HMG.
HOWEVER- that thing is damn hard to use! Against a Skulk, for example, you'll usually get one shot to go off and two if you're lucky. Sure- it kills the Skulk in one hit. But it's not easy to hit it! Skulks go fast, and unlike an LMG or HMG you can't just shoot AT it- you have to HIT it. Otherwise you're dead.
Long story short people say shotty is better but IMO most players (especially new ones) will get a lot more use out of an HMG. Me- for example. I'm not a total n00b, but I suck with the shotgun. I prefer the LMG. It just baffles me that people say the shotty is such a n00b gun when it's so hard to hit Skulks and such with it!
-JohnnySmash
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It just baffles me that people say the shotty is such a n00b gun when it's so hard to hit Skulks and such with it!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You are confused about how some people can say that a gun doesn't take skill to use, even though it does? I'll give you a little secret...not everyone on the internet tells the 100% truth.
"....Because if it's on the internet, it has to be true."
..Well maybe not that high. But shotguns are twitch weapons.
The fact that the NS shotgun has a faster reload, larger magazine, and can fire faster than any shotgun in any other game I've seen besides the auto-shotty and me when I'm dove hunting >:) , it is sometimes labeled as cheap since it's well nigh impossible to kill a decent player as a skulk.
Even if the marine misses for some ungodly reason, it normally takes longer for a skulk to find his target after an initial bite than it does for a marine, whose defensive aiming posture resembles a crack using bunny rabbit, takes to fire.
But, that's just how it goes.
Speaking of the shotgun, I've never known one to fire with a pattern that large at two feet, even with rat shot and a full choke!
My favorite weapon and every game it's in gives it an effective range of half an inch. I guess if they actually used buckshot or a slug and a modified choke it would be too overpowering. :p
Luck is your friend.
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Shotgun is hard to use, though those of you who play aliens 99% of the time might not believe it. At range it is horrible. And by the time the alien is close enough for the shotgun to be effective, you have only one or two chances to take it out, unless the alien player is really, really bad.
Personally, i love the shotgun. There is nothing so satisfying as letting a skulk close in on you down a long hallway, not moving, not shooting, until finally, at the last second, blasting him out of the air with one shot as he leaps for a head bite.
Shotgun is hard to use, though those of you who play aliens 99% of the time might not believe it. At range it is horrible. And by the time the alien is close enough for the shotgun to be effective, you have only one or two chances to take it out, unless the alien player is really, really bad.
Personally, i love the shotgun. There is nothing so satisfying as letting a skulk close in on you down a long hallway, not moving, not shooting, until finally, at the last second, blasting him out of the air with one shot as he leaps for a head bite. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Dude, with a shottie all you have to do is get behind an onos while he's attacking your base/teamate and unload the clip into him and he's dead from -1- clip, then a skulk comes around the corner, you load one shell into the shotgun and plaster the skulk all over the floor/wall, 10 buckshot and 10 dmg per buckshot at lvl 0
A bad shootgunner is a snack for in between, nothing to think about.
You make it sound sooo easy!
very few games actually have good shotguns in them - cause people say they're too good... they only good if you hit : just like sniper rifles. can't spray and pray with a shotgun lol
As for the shotgun, it's the same as with the shotgun in every other game: devastating at close range, useless at medium to long ranges. Just get a Lerk to spike the shotgunner down.
Shotgun, not shootgun. The guilty parts know who they are.
Dude, with a shottie all you have to do is get behind an onos while he's attacking your base/teamate and unload the clip into him and he's dead from -1- clip, then a skulk comes around the corner, you load one shell into the shotgun and plaster the skulk all over the floor/wall, 10 buckshot and 10 dmg per buckshot at lvl 0 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I keep hearing people talk about how powerful the shotty is against onos. Well i've played alot of games, and every single game I've seen onos destroy base after base, whether the marines have shotties or not. If the shotgun truly is so powerful, and it truly requires no skill, then onos should have no chance at all, ever, since it would get owned by even newb marines. Which I have never seen happen. Ever.
And in your example, first of all the onos deserves to die if he doesn't have a couple other aliens backing him up, to take out the shotgunner before he has a chance to unload a clip. Second of all, if you miss that skulk on the first shot then you're screwed because you'll never get a chance at a second. And if you hit that skulk on the first shot, then that skulk is not taking advantage of his primary strength: speed. Have you ever fired a shotgun at a bouncing, wall climbing, leaping skulk?
And thirdly, so what if shotgun /is/ powerful? Christ, the aliens certainly have enough weapons at their disposal...bile bombs, acid rockets, spore clouds, devour and gore, which both destroy even HA marines, and stomp which renders a marine helpless no matter /what/ gun he's carrying (usually its more like five or six marines, all nicely lined up for a series of one-hit kill gores).
If you can't deal with shotty marines, you aren't using your alien classes to their full potential.
As for the shotgun, it's the same as with the shotgun in every other game: devastating at close range, useless at medium to long ranges. Just get a Lerk to spike the shotgunner down.
Shotgun, not shootgun. The guilty parts know who they are. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I consider the Shotty a lot different than the AWP. For one thing, hitting an alien is a lot harder than hitting a terrorist because the aliens run on the walls and are a heck of a lot faster. Also from what I understand it's not so great at range.
And speaking of the AWP, you're right- there are too many whiners. Although it bothers me when it's used in a non-sniperish way (it's accurate while moving, jumping, and looking around), in CS you can get killed so fast by any other gun one-hit kills aren't a big deal. Also your field of vision is lowered and if you get attacked from behind you're dead. AK47s/Colts still account for 60%+ of the kills, and the whiners are used to games where sniper rifles are just "fun" weapons that account for 5-10% of the kills.
In any case it's not like the shotgun couldn't be countered by evolving. I'm even wondering if Carapace could provide enough protection??
So yeah- after reading these replies I've come to the conclusions that people that complain about the shotgun are just your average whiners. In every game there's stuff that's really powerful but doesn't imbalance the game. I've gotten used to that. If all the guns were just so-so then a lot of games would be kinda boring.
-JohnnySmash
Did you just say the AWP is accurate while moving? *shakes ahd falls over*
Must... not... strangle... fools...
on topic.. I have NO problem with the shotgun in NS EXCEPT for it's semi-combat uses. When a shotgun chews through a hive or an Onos faster than an HMG.. I start to wonder. Just give it non-penetrating shots. Then the armour of the enemy will matter more.
Did you just say the AWP is accurate while moving? *shakes ahd falls over*
Must... not... strangle... fools...
on topic.. I have NO problem with the shotgun in NS EXCEPT for it's semi-combat uses. When a shotgun chews through a hive or an Onos faster than an HMG.. I start to wonder. Just give it non-penetrating shots. Then the armour of the enemy will matter more. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The AWP is good while moving and jumping. Sometimes people I've seen will walk around in 2x zoom and blast anyone they see. The only problem with this is that they are vulnerable from the sides and behind. Some people say it's like a railgun but I don't know what that is or what game it's from. Also you only need to be still for a millisecond to re-adjust it's accuracy, whereas in other games you simply couldn't strafe or run then stop and snipe someone so easily.
And it works fine while jumping, too. Often in, say, de_Dust2 people will hide behind a certain crate and jump over and over and when they see someone they blast 'em. I don't know how they do it since for every jump you only see over the crate for a second, but some people I've seen are pretty good at this.
-JohnnySmash
It's just the way it is. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Shotgun = Non-skilless. All those people who thinks it is skilless obviously need to try and use it once in a while. It is HARD to hit a celerity skulk running around at 50 MPH. Go try it, and come back and say it's skilless then.
Shotguns are excellent against 1 hive and 2 hive aliens - onos and fades require a group of shotgunners to work together, or one very lucky one.
Personally I like to stand dead still and wait for the skulks to come to me, when they are 2 inches from a bite, BLAM! It's very satifying. It's even nicer when you take two down in one shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Unfortunately the better skulks come in with a spiral round the corridor. Then a leap past me just as I fire, I then have to choose whether to turn and face them or face the other skulk comming in behind, then they scream about with lvl3 celerity and they're a sod to track.
The AWP is a **** gun because more experienced players know all the places you can shoot through and shoot blind through crates and walls racking up kills with no actual 'game'. That map with those 2m square cubes of rock in it... who'd have thought an AWP could shoot through 2 meters of rock? Not me.
I've recently taken to using the "raging bull" in TS. I've seen alot of players become very unhappy when killed by it. It is a high damage weapon(pistol) , but it only has 5 rounds in the chamber and immense recoil. Despite all the drawbacks many consider it to be a "n00b" cannon.
The AWP in CS is another classic annoyance for alot of people. I have no problem with people using it in the proper sniper sense... but I've seen far too much freaky stuff with people moving around and still getting consistent hits. CS seriously needs to differentiate the weapons more i.e. subs should beat assualt rifles at close range, sniper should beat assault at long range, and assualt should own the "middle" range. As it is now this is not the case. Most just run around with an assault/d. eagle combo.