[mreq] Ha And La With Smartgun Anims
Mr_Shoe
Join Date: 2003-08-10 Member: 19352Members
<div class="IPBDescription">I can't find them</div> I was wondering if anyone had the default HA and LA with smartgun animations (but with the original welder animations). I can't seem to find them anywhere, and anything that seems close to being them is a broken link.
Thanks in advance.
Thanks in advance.
Comments
<img src='http://members.aol.com/handhyle/images/smart_ha.jpg' border='0' alt='user posted image'>
I'm not sure whare you'd find a TSA marine with smartgun anims, but by following
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=27213' target='_blank'>this</a> tutorial (look at how it's done for the welder - that's the best method) you can rip the hmg anims from another smartgun-enabled soldier.mdl and recompile the default marine to use them - it may look a little complicated, but it's actually very simple.
Also, if you find you have problems with the heavy marine, use the same technique to take the hmg animations from my model and recompile the 2.0 default to use them.
And just to make it that little bit easier: the hmg animations are:<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->crouch_hmg_look_blend1.smd
crouch_hmg_look_blend2.smd
crouch_hmg_fire_blend1.smd
crouch_hmg_fire_blend2.smd
hmg_look_blend1.smd
hmg_look_blend2.smd
hmg_fire_blend1.smd
hmg_fire_blend2.smd<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<img src='http://members.aol.com/handhyle/images/smart_ha.jpg' border='0' alt='user posted image'>
I'm not sure whare you'd find a TSA marine with smartgun anims, but by following
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=27213' target='_blank'>this</a> tutorial (look at how it's done for the welder - that's the best method) you can rip the hmg anims from another smartgun-enabled soldier.mdl and recompile the default marine to use them - it may look a little complicated, but it's actually very simple.
Also, if you find you have problems with the heavy marine, use the same technique to take the hmg animations from my model and recompile the 2.0 default to use them.
And just to make it that little bit easier: the hmg animations are:<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->crouch_hmg_look_blend1.smd
crouch_hmg_look_blend2.smd
crouch_hmg_fire_blend1.smd
crouch_hmg_fire_blend2.smd
hmg_look_blend1.smd
hmg_look_blend2.smd
hmg_fire_blend1.smd
hmg_fire_blend2.smd<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I did that but it didnt work, they are still holding it straight up, ill try again I guess.