Give The Team Some Credit
Wookie_nookie_is_the_best_nookie
Join Date: 2003-08-18 Member: 19932Members
<div class="IPBDescription">you guys are terrible...</div> I almost cant believe some of the posts im seeing these days. people blaming the team for "ruining a great game". angry because "ns sucks now" WHAT THE ____ are you idiots talking about. Not only is NS greater than ever, but your criticising people who volunteered their time to make this. they weren't getting paid. valve didn't give 'em forty thousand apiece and tell them to make a kickin mod. they did it themselves. it's theirs. they could get fed up with all the whining and just abolish the forums, or even the mod if they wanted to. but they dont. so im asking, the next time you criticize the team, that they're real people, who gave you this game, for FREE. Have some freaking respect.
Comments
What YOU can do is join me in my relentless deluge of sarcastic and biting remarks to every last moron that posts his "OMG j0 r sux j0 dunt have teh rl yet!!!111twoone!" comment.
Join me in the light.
Aegis, I'd vote you the prefect of the forums if there was such a thing. Not only is it because of your words, but because you can properly make a sig with a proper understanding of asthetics (ie: not just cut and do a nasty pasting job of some screenshot or some sub/pop culture character).
Although I rarely actually see people say "2.0 sucks." They usually have legitimate, albeit all too well known, complaints about balance. I think people need to realize that we would not criticize NS if we didn't want to play it. If this was a bad mod, I would not care how unbalanced it is.
I get flamed to hell in most boards just for pointing this out and expressing my concerns, and sometimes my suggestions, even though I'm not flaming Flayra, the devs or anything.
I get flamed to hell in most boards just for pointing this out and expressing my concerns, and sometimes my suggestions, even though I'm not flaming Flayra, the devs or anything. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't see how a 99.9999% chance of a marine win in every map can be considered fun. There were so many issues with 1.04 .. bah I won't get into it.
2.0 will be kickass once the balance issues are worked out. That should be soon. Until then, as Arnie would say, 'Stop whining.'
NS 2.0 is <i>not</i> horribly imbalanced. It's more strategically oriented than 1.04, that's all. In 1.04, skill could triumph over strategy (a good alien, given enough time, could take down a marine base. Likewise, a good marine with a jetpack could quite easily take out a hive). For people who've always played NS with strategy in mind as well as trying to prod as much buttock as possible, 2.0 is a blessing. The depth of strategic options available is incredible. Commanding is an absolute joy, now. I think, so far, aliens are suffering most because they are having difficulty learning to play strategically (ie, as a co-ordinated team) than the marines are, because the marines only require the commander to have adapted.
In short: stop trying to play it like it's 1.04. Try playing it like it's first-person Warcraft 3 (commanders especially). Trust me on this one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
NS 2.0 is <i>not</i> horribly imbalanced. It's more strategically oriented than 1.04, that's all. In 1.04, skill could triumph over strategy (a good alien, given enough time, could take down a marine base. Likewise, a good marine with a jetpack could quite easily take out a hive). For people who've always played NS with strategy in mind as well as trying to prod as much buttock as possible, 2.0 is a blessing. The depth of strategic options available is incredible. Commanding is an absolute joy, now. I think, so far, aliens are suffering most because they are having difficulty learning to play strategically (ie, as a co-ordinated team) than the marines are, because the marines only require the commander to have adapted.
In short: stop trying to play it like it's 1.04. Try playing it like it's first-person Warcraft 3 (commanders especially). Trust me on this one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I guess you havent read <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=31&t=41193' target='_blank'>this thread</a>.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyone that says the aliens are weak, or that the game is totally balanced, obviously hasn't done any of the things I mentioned above. Aliens are soundly beating marines in 9 out of 10 competitive games, and this is due to a couple last minute changes we made at the end of our private beta. The game that had finally gotten balanced near the end, was no longer as fun as it should've been, so we took the risk and traded balance for fun. That's what 2.0 is. It's fun, but not balanced yet.
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flame away
NS 2.0 is <i>not</i> horribly imbalanced. It's more strategically oriented than 1.04, that's all. In 1.04, skill could triumph over strategy (a good alien, given enough time, could take down a marine base. Likewise, a good marine with a jetpack could quite easily take out a hive). For people who've always played NS with strategy in mind as well as trying to prod as much buttock as possible, 2.0 is a blessing. The depth of strategic options available is incredible. Commanding is an absolute joy, now. I think, so far, aliens are suffering most because they are having difficulty learning to play strategically (ie, as a co-ordinated team) than the marines are, because the marines only require the commander to have adapted.
In short: stop trying to play it like it's 1.04. Try playing it like it's first-person Warcraft 3 (commanders especially). Trust me on this one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I guess you havent read <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=31&t=41193' target='_blank'>this thread</a>.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyone that says the aliens are weak, or that the game is totally balanced, obviously hasn't done any of the things I mentioned above. Aliens are soundly beating marines in 9 out of 10 competitive games, and this is due to a couple last minute changes we made at the end of our private beta. The game that had finally gotten balanced near the end, was no longer as fun as it should've been, so we took the risk and traded balance for fun. That's what 2.0 is. It's fun, but not balanced yet.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I have read that post, and nowhere in mine did I say it was perfectly balanced. I just said it wasn't horribly imbalanced, and that it is more balanced than NS 1.04.
The fact people complain/rant means they care. Why do they care? because they like NS and think its great. In fact the more compaints/rants means more people care.
I don't see how a 99.9999% chance of a marine win in every map can be considered fun. There were so many issues with 1.04 .. bah I won't get into it.
2.0 will be kickass once the balance issues are worked out. That should be soon. Until then, as Arnie would say, 'Stop whining.' <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It was more like 60-70% marine wins which is better than the 85-95% alien wins now is.
I don't know where you're getting that, but checking server stats when 1.04 was in play most servers had 40% marine wins and 60% alien wins. On good servers it was closer to 50% for both sides. In organized games it was highly in favor of marines. In large servers, the res system was horribly in favor of marines. Hope that clears any myths about 1.04 win rates. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
NS 2.0 is <i>not</i> horribly imbalanced. It's more strategically oriented than 1.04, that's all. In 1.04, skill could triumph over strategy (a good alien, given enough time, could take down a marine base. Likewise, a good marine with a jetpack could quite easily take out a hive). For people who've always played NS with strategy in mind as well as trying to prod as much buttock as possible, 2.0 is a blessing. The depth of strategic options available is incredible. Commanding is an absolute joy, now. I think, so far, aliens are suffering most because they are having difficulty learning to play strategically (ie, as a co-ordinated team) than the marines are, because the marines only require the commander to have adapted.
In short: stop trying to play it like it's 1.04. Try playing it like it's first-person Warcraft 3 (commanders especially). Trust me on this one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I guess you havent read <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=31&t=41193' target='_blank'>this thread</a>.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyone that says the aliens are weak, or that the game is totally balanced, obviously hasn't done any of the things I mentioned above. Aliens are soundly beating marines in 9 out of 10 competitive games, and this is due to a couple last minute changes we made at the end of our private beta. The game that had finally gotten balanced near the end, was no longer as fun as it should've been, so we took the risk and traded balance for fun. That's what 2.0 is. It's fun, but not balanced yet.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I have read that post, and nowhere in mine did I say it was perfectly balanced. I just said it wasn't horribly imbalanced, and that it is more balanced than NS 1.04. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The quote train is getting pretty big now.
In 1.04 one side never won 9/10 times. Seriously.. what servers are you playing on, because I've seen maybe 10 marine wins out of at least 100 pub games. In clan matches I've seen 3 marine wins out of 15 or so games.
NS 2.0 is <i>not</i> horribly imbalanced. It's more strategically oriented than 1.04, that's all. In 1.04, skill could triumph over strategy (a good alien, given enough time, could take down a marine base. Likewise, a good marine with a jetpack could quite easily take out a hive). For people who've always played NS with strategy in mind as well as trying to prod as much buttock as possible, 2.0 is a blessing. The depth of strategic options available is incredible. Commanding is an absolute joy, now. I think, so far, aliens are suffering most because they are having difficulty learning to play strategically (ie, as a co-ordinated team) than the marines are, because the marines only require the commander to have adapted.
In short: stop trying to play it like it's 1.04. Try playing it like it's first-person Warcraft 3 (commanders especially). Trust me on this one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I guess you havent read <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=31&t=41193' target='_blank'>this thread</a>.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyone that says the aliens are weak, or that the game is totally balanced, obviously hasn't done any of the things I mentioned above. Aliens are soundly beating marines in 9 out of 10 competitive games, and this is due to a couple last minute changes we made at the end of our private beta. The game that had finally gotten balanced near the end, was no longer as fun as it should've been, so we took the risk and traded balance for fun. That's what 2.0 is. It's fun, but not balanced yet.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I have read that post, and nowhere in mine did I say it was perfectly balanced. I just said it wasn't horribly imbalanced, and that it is more balanced than NS 1.04. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The quote train is getting pretty big now.
In 1.04 one side never won 9/10 times. Seriously.. what servers are you playing on, because I've seen maybe 10 marine wins out of at least 100 pub games. In clan matches I've seen 3 marine wins out of 15 or so games. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
D:>
I don't know where you're getting that, but checking server stats when 1.04 was in play most servers had 40% marine wins and 60% alien wins. On good servers it was closer to 50% for both sides. In organized games it was highly in favor of marines. In large servers, the res system was horribly in favor of marines. Hope that clears any myths about 1.04 win rates. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes I'm talking about a large organized server so it would be slightly different than an average one.
It's a damned shame, as the game is definately better then ever.
Scrims on 2.01b are the best I've ever seen of online gaming.
I can't agree with you further on that point. NS is even better and more fun than ever before. I am actually inclined to want to play as an alien now! Actually, it is now my favorite race to join. At least they are trying their best to accomodate the best ideas everybody has given and formulate it into a massive system where players from around the *nation* can join together and play on the same server! (and have fun... thats the important point). I dunno, but at this point I have never found a mod that has evaded the evils of monotony. Keep up the great work.
*note to team developers* Guys, thanks again for making the gorge multiplayered... i would have never learned how to without my head getting biten off by a skulk. ^_^ *end of note*
It's a damned shame, as the game is definately better then ever.
Scrims on 2.01b are the best I've ever seen of online gaming. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes those stupid play testers have obviously never been in a scrim or clan match <i>much less</i> an organized game. There might be less complaining about the balance if there had been more than five days of testing for the release version of 2.0.
>>>note the briefness....everytime i seem to post lately the only thing anyone ever does is rip it to shreds. RIP THIS!
Again with the cheers! It takes a lot of work and I am glad they did it.