Stop The Stacking And F4

UnknownUnknown Join Date: 1970-01-01 Member:
<div class="IPBDescription">Sick, sick, sick of this</div> Well my comlaint is trying to find a stupid plugin or something that will stop this non-sense of team stacking, and F4ing just because your getting your butt kicked. Out of 20 games that I play on my server I can maybe finish 4 or 5 of them without the other team F4ing or switching teams..... It's really old now, and I need some help on how I can keep people on teams. I try and punish people who do F4 as much as I can, but I'm usually too into the game to pay attention the whole time to find who F4ed until the game has ended due to he F4. I also wanted to ask other server owners and admins, what should be a fair punishment for F4ing during a good game where he idiots are getting their butts kicked.

Comments

  • EKSEKS Join Date: 2002-11-01 Member: 2790Members
    i would think something like this:
    First time. the player gets warrned ( If he quits, he gets the warrning when he rejoins the server )
    Secound time: Ban for x hours
    3 time. Ban for XX hours
    4 banned for xxxx hours.

    I dont think it should get him perm banned. I dont see a way to do this automaticly, but rather admin command for it. There should also be some sort of decay on the "times" you have "done it". Something like a 2-3 days or so, Personaly im running around harrasing all metamod plugin coders i know asking if they want to do it.
  • EKSEKS Join Date: 2002-11-01 Member: 2790Members
    <a href='http://home.online.no/~n-saet/Temp/LQS.txt' target='_blank'>http://home.online.no/~n-saet/Temp/LQS.txt</a>

    more on the idea.
  • flitzebogenflitzebogen Join Date: 2003-03-18 Member: 14646Members
    edited August 2003
    hey guys what are you working on?
    there is no way to get rid of this problem because if F4 wouldnt exist there were enough other ways to get out of a mess youre team maybe has deserved
    as allways in the end there are people leaving to rr or completely making the teams more unbalanced
    but you cant really forbid to exit or retry
    just expect the server admins to break a game and start a new one if the situation is clear and just a matter of time
    and maybe we get help from the ns-team in further versions to finish just the boring stalemats with starting a new game if one team is really stuck to long, there are lots of ways to do that
    dont worry bout the cowards who leave, they know why and its better they go
    8 )
  • EKSEKS Join Date: 2002-11-01 Member: 2790Members
    flitzebogen: If this is a problem or not, is a long discution. ( im guessing never ending ) But not realy the topic of this thread. This thread is about stopping this from happening, and finaly it is the admins calls that has the ruling vote.
  • flitzebogenflitzebogen Join Date: 2003-03-18 Member: 14646Members
    i am admin of a well visited server and i just tell you
    you cant stop this from happening
    but try on your own 8)
  • flitzebogenflitzebogen Join Date: 2003-03-18 Member: 14646Members
    and i am sick of this too
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    There's no way to stop this from happening. Take away F4, and people will just quit and rejoin. Stacking .. that could decrease when 2.1 comes out, hopefully.

    But the problem is mostly human nature. Maybe kick those that F4, ban those that do it repeatedly (if your server is popular enough), and make sure to put up a rules page so that people know it will happen.
  • EKSEKS Join Date: 2002-11-01 Member: 2790Members
    <!--QuoteBegin--Sarisel+Aug 20 2003, 11:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 20 2003, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But the problem is mostly human nature. Maybe kick those that F4, ban those that do it repeatedly (if your server is popular enough), and make sure to put up a rules page so that people know it will happen. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    exacly
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    i cant remember where i posted this but somewhere i did and ill post it again

    admin_execclient NAME readyroom;jointeamone/two
    should do it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    autoassign works better
  • AndyonceAndyonce Join Date: 2003-08-16 Member: 19799Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->FairTeam - Plugin to make equal teams, will boot player out of larger team into the RR to prevent autoconcede.
    (It works only with NS 2.0)

    When a difference of 2 more players is needed to activate mp_autoconcede (i.e. mp_autoconcede is set to 4 the plugin will start when the difference between teams is 2), the plugin will warn the team with more players to make teams equal. If only 1 more player is needed until mp_autoconcede is activated, the plugin will start a countdown of 30 seconds until it will boot the last player who joined the larger team into the readyroom.

    I recommend to set mp_autoconcede=5, else it can be annoying <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Thx to [WHO]Them, voogru for codesnippets
    - Andy <andy@resourcecode.de>
    <a href='http://www.chaosworx.net/halflife/fairteam_mm.zip' target='_blank'>http://www.chaosworx.net/halflife/fairteam_mm.zip</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • RaidRaid Join Date: 2003-08-18 Member: 19903Members
    I dont see a problem with F4ing.

    In WC3, for instance, I cant remember the last time I actually destroyed every building on the enemy side, unless my team was racing against the other team to kill the others base first. Usually, the two armies collide, the loser says GG and quits. Its the same as F4ing when the aliens have 3 hives, are chamber farming outside your base, and their onoses are taking turns running in and devouring your grenade launchers. Is it actually necessary to tusk-destroy thier comm?
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Well I have used execing clients in the past, but it makes all the other public people all jumpy. They raise the questions of me abusing and what did you do to him and such.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    The problem wiht f4ing is that some people do it sooo early in the game.....

    With 2.0 there are many chances to make a comeback, depending on the situation....
    Many people just give up. Why not fight to the bitter end and at least give it a chance to try to make a comeback.

    Like I said, f4ing is not really bad, but if you have even a slight chance for a comeback, go for it guys.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    Sarisel is right. Just like spam, it's a social problem. You can't beat a social problem with a technical solution. You can make some headway, but you're really attacking the symptoms, not the cause. You're not going to have much luck trying to cure a player of his pessimism or impatience. Your best bet is to encourage him to find another server through the enforcement of server rules, and hope for a better sportsman to take his place.
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    edited August 2003
    Sometimes, f4 is just nescessary when dealing with jackass comms/aliens. I played one game where we were all one-hive aliens with two nodes while the marines were fully upgraded with jetpacks, HMGs, and 8 nodes. They spent about fifteen minutes dawdling around, building up more and more sentry turrets in meaningless spots, and just generally wasting everyone's time. Our hive had ONE offense chamber and a movement chamber in it. One of the jetpackers could have come in and knifed the hive to death had he wanted to - but they didn't. They ended up building 12 (yes, 12) siege turrets before attacking the last hive.

    Cases like that - F4 is definantly needed... and, it happens a lot. If it came down to hour long deadlocks and people who quit when they lose their onos that they had saved up the entire game (instead of building much-needed structures for the team), I think quitters would be the lesser of two evils.

    Chances are that people who F4/quit just because their team is losing are people who aren't helping the team much anyway.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Nefilim+Aug 22 2003, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nefilim @ Aug 22 2003, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Chances are that people who F4/quit just because their team is losing are people who aren't helping the team much anyway. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The ironic part is that the early-F4'ers, trying to avoid the "boredom" of a slow death, end up sitting in the readyroom...doing nothing...while the rest of the team fights it out for another five minutes...the readyroom must be way more exciting than a last stand.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    I've honestly rarely seen people who F4 and sit in the readyroom. Most people just quit the game and go to another server when the going gets tough.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    We have always had a NO F4 policy that has been enforced from day 1.

    People learn and most of the time those that like to F4 don't come to our server. I normally ban without warning if people F4 to avoid the 'endgame' or swicth teams to be on the winning side. The consgreet is their warning and I would rather these people leave the server than sit in the readyroom taking up a slot. I also punnish for dragging the game out to get more frags. Ban length is normally sufficient that they will miss the next game.

    We (mainly Roob) have come under a lot of flak in the past for this stance but it does mean that more of our games are played team on team start to finish. The games are more fun and the tempation to F4 is reduced.

    I very rarely have to enforce the F4 rule any more so I guess we have beaten them. Although it happens from time to time.

    It's your server so its up to you what rules you enforce and how severly but if you want to kill the F4 problem:-
    1. Inform the player (consgreet should do)
    2. Lead by example
    3. Be strict
    4. Keep the server adminned under a common set of rules - get admins for all times of day so you may have to recruit from different time zones.

    hope this helps
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Is there not a cvar toset the amount of player differance that there has to be before the game ends? set that to 100 and even if all but 1 of the aliens team f4's thet game will still go on. Altho its Uberly unfair to the 1 last alien it means the the f4ers have to wait in the rr and they will either leave (good thing) or rejoin the game and be slaughtered (good thing)

    Thats what I do
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    oh yes, I set that to 10 as well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    I say u just ban the f4ers, or if u dont want to take such drastic measures then threaten them that u'll ban f4ers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WarZer0WarZer0 Join Date: 2003-06-15 Member: 17386Members
    What about switching to the loosing side to even out the teams a tad? Is that a good reason to get rid of F4?
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Proably 10% of people or less use the F4 for that purpose....
  • farcryfarcry Join Date: 2003-06-22 Member: 17614Members
    ive been playing on US server quite a bit lately (since i run some), and its crazy how lame people are! every1 f4's everyone stacks, its realy realy realy sad.

    On West Aussie (cant speak for the rest of aus) you dont get f4, and you get some amazing comebacks, also team stacking doesnt seem to be quite so much of a problem.
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