Ns_temple
uffo
Join Date: 2003-05-03 Member: 16026Members
<div class="IPBDescription">just a test</div> every mapper has the urge to do something new, and this idea hit me few days ago:
there's this old indiana-jones-like temple where our beloved scientists have found
ancient phase technology (or something) and significant nanite readings.
So naturally they have to pump that temple with cool techs and flashy lights.
But as always, SOMETHING GOES WRONG!!! MWHAAHAHHAhahahah ... and TSA frontiersmen
are yet again jumping to new adventure.
and here's couple of pics of the ready room i made
there's this old indiana-jones-like temple where our beloved scientists have found
ancient phase technology (or something) and significant nanite readings.
So naturally they have to pump that temple with cool techs and flashy lights.
But as always, SOMETHING GOES WRONG!!! MWHAAHAHHAhahahah ... and TSA frontiersmen
are yet again jumping to new adventure.
and here's couple of pics of the ready room i made
Comments
sweet!
dude!
Lets hope the map lives upto the rr
amckern
you make the plot sound like a stargate episode <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If you want some rusted signs done, loads of people here (me included) are probably abel to make them for you.
great Idea. a Temple has infinite ideas that can be used
have a Lava pit that people are lowered into as a sacrafice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ( what a rip <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
I don't know if you got the idea from the place, but it surely looks really nice. But I think you should try to add a bit more NS-feeling to it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Nazul also thinks the the railing is a bit out of place <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
go build a Marinse spawn !
that's what i'm trying, but it's kinda tricky to mix tech and temple. altough i have some visions <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i vote you finish the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
he's just like me!
Gets a new .wad and he just has to make something with it!
I was the same then the first NS.wad came out with the NSTR.
I knew i just had to do a map. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Nice looking temple.
Although i suggest changing the backstory a bit.
Maybe the temple is from an old civilisation which was long gone and the marine found some useful minerals in there.
I like the style. I dont think this wont fit ns unless u fix some things. maybe think about a storyline. in starcraft there were ancient temple and buildings in the maps, too. so why not in ns.
<u>storyline</u>: marines are scanning a planet surface for alien creatures, when they get a positive signal withing this lost temple area. troups were send out to make it alien-clean. but when the troups arrieve they quickly realise, that the environment is much more marine-unfriendly than the kharra. another bonus is, that the temple is the perfect base for alien infestation.
sure, some traps would be nice but they shouldnt be deadly for a healthy marine or alien. just to remember where they are. and there should be some kind of weird, unreadable icons that covers severall areas.
if u add details as marines have bombed through a massive wall to get in the complex an builded their base with equipment they took from their dropship... custom resnozzles... it could get one of the real kickass maps.
I for my part dont care if it fits 100% the ns style, as long as its connected to ns in some kind. good luck <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
'cos of the school <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I feel like writing a backstory for this...
"Excavation area #0458 mission log:
Day 1: Basic timeline scan completed, the ruins are ancient. Strange symbols not found in our database cover the walls. Whoever built this place were technologically above anything we have ever seen. We have detected nanite activity and, though different from the system we use, we have been able to use them to set up a base of operations.
Day 2: Excavation teams have started their work. Sectors #07 and #11 have been blocked off by debris, though we have not been able to find out what caused the cave-ins. We have started trying to decipher the symbols based on ancient egyptian hieroglyphic writing.
Day 3: Started clearing the corridor leading to sector #11. The symbols still remain a mystery.
Day 4: The science team is starting to make progress. The carvings say that this was a research station, though we cannot yet tell what the "ancients", in lack of an official term, were experimenting on.
Day 5: One of the members of the crew that went to explore the newly-cleared sector #11 has disappeared. Strangely enough, we detected a disturbance in the nanogrid that closely resembled the ones caused by the presence of the Kharaa in our system. The science team is working on this.
Day 6: More people disappearing. Two members of excavation team #4, both around sector #11, and one of the scientists translating the symbols. More disturbances in the nanogrid. Sector #11 has been declared out of bounds.
Day 7: The science team has translated a text that describes a race of aliens of an unknown origin. The descriptions are an almost exact match to the ones given by the people involved in the Sanjii incident. It seems that we have found out what the ancients were researching - the Kharaa.
Day 8: The disturbances in the nanite system are getting severe, and even more people are missing. State of emergency declared. Contacted the Frontiersmen, who immediately dispatched a squad.
-- End of log"
Keep your comments swift and painless, please <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Archiologists on some random backwater planet found signs of an ancient civilisation, upon exploring the entrance to the temple they found carvings and pictograms that look very similar to the Kharaa. Contact with the archiologists was lost shortly afterwards.
TSA to the rescue.
Very neat look you have there, and I think that a mixture of old temple with future tech could look very good.
Well you get the point 2:32 AM here <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->