Mmortsfps

ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">80 player quake2 server?!</div> i just read an article about how they got a game of quake2 to work with 80 players and they think they can handle more except we were all too stupid to realize what was happening so we could download the specially enhanced quake2 executable and join the server to see how many players it could really handle.

actually it's a cluster of servers all interconnected serving the same map similar to how Everquest is done perhaps. it's technology developed by IBM and some total game freak addicts in some college apparently with too much free time on their hands fortunately.

imagine a game of Command & Conquer where every unit is controlled by a player. yup i think that would be quite nice. so get NS to work with this in the next patch please. k thx bye <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
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Comments

  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    I think 25 man severs are too big imo, let alone 80.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited August 2003
    <!--QuoteBegin--Spawn+Aug 24 2003, 12:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn @ Aug 24 2003, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think 25 man severs are too big imo, let alone 80. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    and 640 kb of ram should be enough for anyone <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Uh, actually, he's right. NS would be too crowded. The Half-Life engine limits map size and as it stands, 80 people probably can't even FIT on the map. Plus, there would be so much lag that it would be impossible to play. Bad idea.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    it wouldnt work today. on NS, granted.
    but a few years down the line this would be cool!
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    I was thinking about something vaguely related to this. IIRC, the enviroments in Quake 1 were very large, both in total space and viewable distances. Quake 1 ran fine, why was Half-life such a speed hog that ran slower with smaller areas and levels?

    80 players might be too much, but 40 is not. Perfect for a more RTS-ish FPS that might show up for HL2 someday.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Half-Life is far more system intensive.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    So would it be possible to make a game on Quake 1 like NS, only with much bigger levels, more of everything etc. Isn't Quake 1 open source now(not that Quake 1 the game is free, just the engine for non-commerical mods)?
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i probably should've posted a link.

    <a href='http://www.eweek.com/article2/0,3959,1227299,00.asp' target='_blank'>http://www.eweek.com/article2/0,3959,1227299,00.asp</a>
  • Sir_RobinSir_Robin Join Date: 2003-05-26 Member: 16724Members
    Imagine something like the d-day landing with 100ppl++ in a few years from now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    40v40 is not good for competitive play ;o
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Depends. Suppose someone wanted to create an RTS/FPS on a larger scale than NS. How could you possibly have the manpower all at once to guard base, guard resources, patrol/guard parts of the map, and be part of that large strike force sent to attack the enemy base?

    NS runs great on 6-8 per team. A game like I describe would need 20+ people per team.
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->get NS to work with this in the next patch please. k thx bye <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes sir, I'm sure Flay is going to drop everything to get this to work.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    *Imagines an 80 man marine turteling, with 4 marines welding each turret...)
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Natural Selection No....

    BUT BATTLEFIELD 1942.. with.. say 256 people... you could actually have trenches that worked.. a no mans land... and what not.... AMAZING

    /me imagines omaha beach.... actualy filling up the lc.... and thousands of people on shore.... MWAHAHAHAHAHA

    This needs to be incorporated into Battlefield 1942... not Half life.. IMHO
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    80 player NS... *imagines alien respawn queue at one hive*

    Skulk 1: "Well, I just died, I'll just wait for the map to change so I can respawn"

    Yeah bf1942 with 80 players *drooool*. But not NS. At least not in it's current form.
  • ScarletPhoenixScarletPhoenix Join Date: 2003-08-06 Member: 19133Members
    Could you imagine the insane FF deaths? One spawn grenade could kill like thirty people, hehe
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    I'm really sick of MMO's. Hell, I'm sick of games with more than 26 people. When you get into a game so big, you're no longer a player - you're a statistic. You really have no push at all in the game, so you end up walking around and freaking with stuff and getting bored quickly. I wish we could all go back to the times when a massive multiplayer game was someone with a 4-player adapter playing bomberman on SNES.

    Good times.
  • ScarletPhoenixScarletPhoenix Join Date: 2003-08-06 Member: 19133Members
    I have to agree, to a certain extent. Commercial MMORPGs have just disappointed me time and time again, even though they sound great from the point of conception. However, at what point does a game become MMO?

    NWN has some 64 player persistent worlds, the equivalent of a small-scale MMORPG, with a great community of players that actually want to contribute to the server.

    Tribes 2 has had games in the 64 range for a long time. The problem is that in Tribes 2, there's no real command role and the commander doesn't have any great pull. The commander doesn't give you weapons, nor are you compelled to follow waypoints that he gives to you. It made for a very underutilized command system that has no obvious benefits for someone actually being in command. Therefore, it relies on the team all working together with no one there to threaten them with not receiving weapons or something like that. Ergo, it doesn't really work out unless it's in a clan situation, since you really do need people in all sorts of roles.

    In BF1942, one or two people who know what's going on will generally be able to keep up the support roles. Unless you have jerky TKs, it usually works out. A 256 player version would not only be feasible in terms of gameplay, it would be amazing to see. Just how EQ was worthwhile back in its day because it was the first of its kind, an actual smooth-running 256 player FPS would be great just for the wow factor (and I'm not talking Planetside, I mean something with more variety that's not dependant on a server farm run by the company; i.e., not a persistent world, but a massively multiplayer world).
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    If you want a massive multiplayer FPS, there is always Planetside. I've played it some, but it - just like DAoC, another massive multiplayer RvR game - adds a second layer outside the combat itself. Namely, getting there with the mostest ... aka, get a bigger army than the other guy.

    When you start playing a NS round, you do know that you and your team starts out at a reasonably even footing with the enemy. What you do and how you play really matters.

    In Planetside and DAoC, what you do don't really matter. 9 out of 10 combats are forgone conclusions, with the victor beeing determined by who brough along the biggest horde of soldiers. As someone said previously, you are just a statistic.
  • DougDoug Join Date: 2003-08-02 Member: 18723Members
    the only colors you see in quake are brown and shades of brown.

    doug
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited August 2003
    damn, i always thought the more players the better. are you sure it was not other reasons that made those games unfun? maybe very non-interactive combat? i heard for Everquest you just walk up to a battlefield and then press the combat button and then you can just read a newspaper for a few minutes until the war is over and then you look to see if you survived or died.

    i know i dislike CS and DOD because i don't feel like i'm having an affect because they don't let me really use my aim skill because they made the aim less interactive by adding some bot-code to it.
  • Onkel_DittmeyerOnkel_Dittmeyer Join Date: 2003-07-05 Member: 17951Members
    edited August 2003
    IMHO all games with > 20 players (not only in ns) are quite a pain. As mentioned before you lose your individuality and become kind of an ant and thats not what I play a game for - I wanna keep my role in it. May sound arrogant but I see it that way...
    Imagine that scene with Omaha as it really happened - who would want to play allies? That means ramp opens and you get mowed down by an MG salvo within 3 seconds... whoa, teh pUr3 fun! =)
    /edit
    For those who remember the gold ol' DoD 1.3b times, think of dod_omaha with lets say 5 Axis snipers... brrrrr
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    tbh the fun of multiplayer is when you make a difference, however In really big games this is often lost, however I dont think it takes away from the fun aspect, you just play it for a different reason. If you have ever player infantry on the sony station then you will know these games can be fun and you can make a difference even with 100 players on a server.

    In the future we will all be playing 1000+ player games and thinking how we made do with 32 player servers.

    Anyone remember nettrek with the max players at 16, most servers at about 7-8?, that was massively muliplayer in those days.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    NS spawn points when you start a game wouldn't even work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> most maps have like 16 spawn points per side which adds up to 32 players max.. that means if you got unlucky you would be dead instantly cause of telefragged..... wow you would need like 3 armorys to handle them <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    that would pwn in bf
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    well BF1942 supports a whopping 64 ppl and frankley that seems enough there is no need for 80 however i do like the idea of ns with 80 ppl wow eveery single alien gorges and puts down an oc or dc or rt they can have that whole map SO freaking FAST man it aint even funny
  • ScarletPhoenixScarletPhoenix Join Date: 2003-08-06 Member: 19133Members
    EverQuest doesn't really have battlefields, hehe. To attack someone, basically you click on them and press the auto-attack button, and you start swinging. However, there are a lot of special attacks you can do, and casters really don't have that luxury (they have their own form of tedium, however, which is meditating to fill up their mana).

    At the end of the day, I only found two classes fun: the bard and the enchanter. The bard has a limit of eight songs (equivalent to everyone else's spells), but they go off every three seconds as long as you continue singing them and you can only sing one at a time. They stay around for a little while after you stop singing, just enough to get two (and possibly even three) other song in the middle. So the challenge is to try to keep three song effects, and the right ones, up at the same time. Bards also get a lesser version of the abilities that almost every class has, so another challenge is to pay attention and use those when necessary. For example, a bard can use a mezz song to make a monster stop moving/attacking for a little while, but it's to the detriment of the other songs they could be using. It's complicated and takes skill, ergo fun (you can also switch instruments around while playing for extra benefit/challenge).

    Enchanters control the flow of combat. They're the best mezzers and can also do things like stuns, debuffs (makes them less powerful), hastes (makes combat people attack faster), etc. They have a lot to do and the group depends on them in many cases.

    Otherwise, for the other classes you pretty much just fill your predetermined role, over and over again, with some exceptions.
  • zebFishzebFish Join Date: 2003-08-15 Member: 19760Members
    Maximum number of players in NS is 64, with a maximum of 32 players per team
  • Anarchy_2kAnarchy_2k Join Date: 2003-02-13 Member: 13523Members
    QUICK!!!! somone get me the map limit and the server intensity statistics of HL2 NOW! wow, natural selection would be awesome with 40 ppl on a team... althout true, balancing systems would have to be re-implimented.... doesn't matter. imagine xenociding and getting 20 kills!!!!! blowing up 30 marines on a land mine! wow the fun that would be. but seriously tho, what are the specs of HL2 in comparison to HL by way of map size and CPU usage?
  • Sir_RobinSir_Robin Join Date: 2003-05-26 Member: 16724Members
    someone make a starship tr00pers mod w 1000 aracnids vs some 80 rines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--ViPr+Aug 24 2003, 06:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Aug 24 2003, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i just read an article about how they got a game of quake2 to work with 80 players and they think they can handle more except we were all too stupid to realize what was happening so we could download the specially enhanced quake2 executable and join the server to see how many players it could really handle.

    actually it's a cluster of servers all interconnected serving the same map similar to how Everquest is done perhaps. it's technology developed by IBM and some total game freak addicts in some college apparently with too much free time on their hands fortunately.

    imagine a game of Command & Conquer where every unit is controlled by a player. yup i think that would be quite nice. so get NS to work with this in the next patch please. k thx bye <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    "imagine a game of Command & Conquer where every unit is controlled by a player."

    yes. The future is here

    Movies will meld with games, they will be interactive, you will play the lead.
    Entire virtual nations/organizations will develop and will have the same clout as if they were real - because now they are.
    If the technology allows an immersive fantasy world, we'll have people addicted as if to drugs.. much much worse than Evercrack.

    Good for old people, bad for young people :/
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