Ok, from the looks of it, it looks like most of you don't know how to blink properly. Here's how you do it. 1) Pull blink out. 2) Look up at a 45 degree angle 3) Jump 4) While in the air, tap your blink button 5) Watch yourself fly across the entire room while only using one tap of blink.
Now, using this method the way I found useful to fade and not die is this. First, you will want to wait for two hives (so you can get metabolize and carapace if you didn't have it already.) Then, blink around the map until you find no more then three marines in a group. Use the above method to blink around the room, laughing as they expend their ammo on a fade going faster then a celeritized skulk. Then, while in the air look down on someone, blink, and swoop in REAL fast while switching out the claws. After all that, enjoy a hard earned three marine dinner. Yum.
Carapace is ok for fade but by far is regen teh best redemtion the worst u either die with redem or redem to freaking fast befor u kill them so it between regen and cara. Regen u heal while moving u dont have to hide ina small corner to heal urself + it does it in combat so u get 20 hp ever sec which a gr8 help when those marine jump a bit to much and u cant hit them which can be a problem. Carapace is good last longer in a fight and u take a few more shot to die but 2 shot with sg lvl 2-3 ur gone with carapace just like regen or redem so it pritty pointless as well u have to waste energy while healing 20 hp but if n00b gorge got sc mc and 3rd hive tf farmed then it a gr8 skill but ull probable lose any way since that last hive has the best upgrade for all aliens acid rocket make any fade n00b or pro a worth enemy splash and run can we repeat that splash and run cant hit u for ages even if they do it casue ur blink to theire face to end them. What im saying is regen got alot of + u last long in fight no wasting energy on healing urself and u can blink to ur hive and be healed befor u get there. Carapace i think slow u down not sure havent actually seen it in action going ot try that out at a praccy see what happens. i prefer regen ur not wasting 20 sec to heal urself ur wasting 15 cause u ran away and were healing. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> Regen+adrenline or celerity+SoF ur pwning marine easy <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> FADE POWER <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But what if ur in a small room with a low roof, like a hell of a lot of places in NS? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> You can still blink around... Try blinking in and out of the room, then when the marines expend most of their clip, blink back in.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->regen teh best <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Once you get two hives, you can metabolize. If you get regeneration on a two hive fade, you have just wasted a defence upgrade. With level three carapace, you get an extra 50 armor plus 48% damage absorption. That's what makes a carapace the best defence upgrade for a two hive fade. As for redemption...Who would want that? You can easily blink out of trouble when you get down to about 150 health.
Regeneration doesn't work while you are attacking, so if you blink in, switch to swipe, and hold the mouse button down, you will not regenerate 1 point of HP until you stop.
This effectively cancels out metabolise, because you can't do both at the same time...
And I have definately noticed a switch delay... I actually can not attack for those few seconds.... :/
Having not had much chance to test Metabolise in a situation other than one where, even if it DID restore health rather than energy, I'd die anyway, I hadn't noticed that it healed; and was thus going by the changelogs of more recent versions, which, if I recall, stated that it restored energy rather than health.
This particular error out of the way, a few amendments to my recommendation are indeed in order, but not that many.
Perhaps Carapace over Regeneration, though not if it slows down Blinking. Obviously, either way, Redemption isn't worthy of consideration.
That Metabolise restores health rather than energy further increases the need for Adrenaline.
With the weapon switch delay: I, too, am unable to attack during this time, and I do indeed have hud_fastswitch set to 1. This is still an issue that needs correcting.
Redemption is worth considering if you are newer to the game, so that you dont die instantly after one slip up. e.g. strolling into rine base ful of turrets.
And carapace doesnt slow you down, they took that out,
Well me being Uber "elite" lol, I like fades best, I Pick them over onos's all the time. Even against Multiple Sg rines, Or Hmgs. i come out on top, I use Slash and blink the most, and occasionlly Acid Rocket. i usally aim for the feet to hit them with spalsh too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
(Also its a bit of an exploit But,Blink and adrenaline means fades can fly hold your attack key until your energy depleats and you will continue to blink,even though its a bit jittery,still saves you from the dreaded hmg's :S)
Also Uber Fade
Regen (Makes Fade near on invul to lmgs) Adrenaline (a big must for blink) Scent Of Fear (For hunting down those pesky marines)
Who was the person who said u cant regen while attack if tested this out and you do if it didnt then u wouldnt see a single person use regen it would be like meta and then redem would be the pick for those fade and onos that want to live
Qhat I think people find hard accepting is how Fade is just not that handy mid game and late game. With a lerk, you can umbra. WIth a gorge, you can bile bomb/heal. With a skulk, you make great cannon fodder for the bigger units, or if the bigger units get shot, you do a heck lot of damage. With a Fade, everyone looks at you and blasts you to swiss cheese, because you're evidently the scariest (How can something that moves that fast NOT be scary?) If you're fighting heavy armor you can use two fades and a gorge with a lerk to take em down, but if you have two fades than somebody probably could have onosed and taken care of the ha for you.
Late game, skulks are ignored. Fades aren't, and pay for it. For 50 res, just to be able to take three times the punishment fo a skulk but have a slower attack (that 5 damage difference doesn't really count, now does it). People used to run up to guys and slash em to death. Now that the fade MUST be a hit and run, you run in, hit a couple times, possibly killing a few, then look at your health and scream, before blinking away. For a 50 res evolution you shouldn't be so nervous about attacking two marines with shotguns....
<!--QuoteBegin--acer r+Aug 10 2003, 02:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (acer r @ Aug 10 2003, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i usually take fade over onos <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Same here. Even in the late game. It's just too hard to maneuver around the map as an onos. Especially if you have 3-4 oni on your team. You end up losing half your health just trying to navigate your way to the marines.
Likewise, it's forking impossible to run away as an onos. Especially if you're stuck in the middle of a marine flea market (tightly compacted collection of structures). As a fade, the only time I die is when I've got 100 res and am getting careless. Health below 50? Blink away to safety. Unless the marine has his mouse sensitivity set to 20, he's going to have a hard time tracking.
I do wish acid rocket hit harder, because I mostly end up using it to kill turrets in the endgame. Which. Takes. Forever. *sploop* *sploop* *sploop* *yawn while energy recharges* *sploop* *sploop* *sploop*
<!--QuoteBegin--Uzguz+Aug 11 2003, 10:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Aug 11 2003, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Indeed it is enormous compared to 1.04, but also, in 1.04, as you couldn't do what you can now, it didn't matter so much, and was thus far less noticeable. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> (not just a reply to this) There has always been a weapons switch delay for all weapons. For most kharaa weapons (maybe all), it was right about 1ms, and marine delays were much longer. In 2.0, the marine delays are much larger, and the kharaa ones are at least slightly longer (2-3ms).
"And if it's the new degree of skill required of an effective Fade that is discouraging people, well - get over it."
Thats a really considerate view, I'm sure new players everywhere will be keen to know that they should use a Fade even if they don't know how to.
Why, its so sobering to be told that I need to "get over" the technique required to use a fade. In fact, from now on I'm going to exclusively play a class I have little to no aptitude at.
I'm sure the repeated loss of 50 res won't be missed on the alien team..
The Fade isn't supposed to be easy to use. What I'm saying is that the practice is worth the payoff, but a lot of people are too scared or lazy to do the practice in the first place.
I myself don't claim to be that good a Fade, though I am improving. The point is to look ahead: well, I'm not that great, but I can still do <i>some</i> of what I envisage; thus, when I get better, I'll be able to do more of that, in proportion.
Anyway, though the Fade has a steep learning curve, very few would start at the bottom. Most would have <i>some</i> Blink skill to begin with, and that can be built upon. Obviously, if you don't have any to start with, then getting better is going to be a lot more difficult and if that's the case then maybe the Fade just isn't the class for you. After all, different people are suited to different things...
The Marine delays are much longer? Are you sure of that? They don't seem much different to me. However, the delay between Blink/Swipe is one pain in the ****. What I mean by that quote, well, obviously that you couldn't do the Blink/Swipe assassination you can now (well some people claim they could - I don't know), and at any rate it wasn't what they were best at. Seeing as you'd only use Acid Rocket most of the time in 1.04 anyway, well you didn't have to change weapons much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> By the way, taboofires - I can't tell if you're agreeing with me or not <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The biggest problem i have is that the fade is too slow. Even if you go one on one with a marine you'd have to blink right on him or get the drop on him. If he's just a tad out of slash range, he can just empty his lmg into you and take out his pistol, empty that, because you cant catch him. You can try blinking again but you'll most likely end up blinking past him, and be in the same situation as before. You can get speed upgrade with the movement, but then your energy will just plumet without adrenaline. I dont know how the default speed compares to other classes but its slower than skulk, faster than gorge, but i dont know how it compares to ono speed. I think fade should be able to run faster than light armored marines. If i run into a couple marines even with lvl3 carapace i seem to get torn apart cause i cant manuver worth a darn, and i usualy end up having to blink away so i wont die.
Also, for an attack that has (from what i've read) a shorter range and only 5 more damage, slash takes a ton more energy than bite. I think they should reduce the energy cost and up the range a tad. Cause i read that its range smaller than a skulk bite <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> and i dont know how that is possible with its HUGE front arms. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--><----Big Claws
Telling people to "get over it" won't endear them to your cause.
I suggest if you're new to Fades, use your 50 res at Endgame to switch to fade and play about in the hive, or blink around the map checking for relocation. That gets you practice, and at a point where dying won't cost you the game.
BTW Nuclear, opinion is split over whether or not Carapace still slows aliens down, so you might want to try without carapace. IE Regen and adrenaline - blink in, whack people, blink out, and rely on regen for healing rather than metabolise. If carapace slows you, then you should notice a speed boost.
Something work noting. In 1.04 the fade was more tougher and was better overall, but this is because he was a 2 hive alien. That fade had a crucial role to play.
That it is difficult shouldn't be a reason why it is best avoided. Saying "it's all too hard!" is just whining. I have said everything I need to in that regard in my previous post. By the way, Necrosis: Did you actually read that, or just the first paragraph? Anyway, even if you did only read a snippet, I can't understand why your interpretation is distorted... any pointers?
"That it is difficult shouldn't be a reason why it is best avoided. Saying "it's all too hard!" is just whining."
Which still gives the feeling that new people are whiners if they can't use a fade. Again as I said, this will not endear people to you.
IMHO you want to say to those people "It just takes time and practice". Thats constructive and positive. "Get over it, you whiner" is neither.
I've offered a positive suggestion for new people - Fade at endgame, play about a bit at a time when there's no pressure on you. The work it backwards into your midgame. Ease yourself in. It IS tricky, but once you crack it you'll have lots of fun.
Im starting to like fades more and more, even against HAs they can deal damage, will they kill them, no, but they can harass and slow progress of HAs untill backup comes. I think celerity is the way to go with 2 hive fades, because you can manuver much easier, granted you wont be able to contantly assault a RT or whatnot, but then you just run away, heal up and go at it again. I personaly think celerity/carapace is the way to go for 2 hive fades.
Ditto. By following my own advice, I can now go fade midgame and snafu 2-3 marines using blink kill.
All with the help of a fade, a mouse, and my trusty q (last weapon) button <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It depends on what chamber comes first for me. If sensory comes first then I can really do damage as a skulk so I just save up for onos. If movement comes first then I'll go adrenaline lerk. If defense comes first then I'll become redemption fade. When 2.0 first came out aliens were choose sensory a lot for their first chamber so most people didn't bother with fade. I just don't like going fade without the security of redemption because thats a lot of res wasted if I die. Same with onos but usually by the time I get 100 res, somebody has plopped down a dc somewhere.
If by some fluke in the game sensory is one of the first chambers. I usually take cloak. Its all about playing mindgames on LA rines that are far behind the group he was travelling with or rambos. I sit in the most obvious places noone would look (right in front of em). Then i either chuckle or hit the taunt key. Most rines stop dead in their tracks looking around for me. Then i pop out right at them and scare them so much (often times) they dont even fire back before their dead. Then in lke 2 seconds im cloaked again moving around crouched to go to another area.
Otherwise i just play a regen adren fade and blink in kill some rines and right back out
Go with what you CAN use, and when the game's won, and you've res to spare, go Fade and muck about for a bit.
If you're better at skulking, then stick with skulk until you're happy with Fade. It took me a long session of gaming to get *used* to blink attacks (nowhere near mastering them yet), although I've got my "flying" down perfectly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
In combat, the fade is a skulk that can move at the speed of light and takes many, many shots to kill. (All these changes at three hives though once the 1.0x syndrome sets in).
Outside of combat, the fade can heal itself without the aid of an upgrade and/or a structure with an inbuilt healing ability.
The fade is not underused. That's my stand. And at 50res, an early fade or two on the alien team in early game (coupled with mc or dc upgrades) can stop a marine expansion in its tracks. In the servers I play on, there is bound to be at least one competent fade in the alien team, and trust me, dealing with it is really painful.
You'll never understand the power of a competent until you become one yourself. Then you'll realise that it has about the same destructive potential as the onos minus the pyschological effect. Instead of saving for onos all the time, try saving for a fade. Faster and more fun, not to mention the "resource cushion" generated whenever you die (since you'll probably stay alive long enough to make up for the fade's 50 res).
Yes thats what Fades are on paper. I by all means love the <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> but they still do go down rather quick even if your supercareful.
If you run into a guy with a shotty, yes, be very careful. When you run into 3 LA marines, dont sweat, just waste em. Heck, i've even run into HMG/HAs and got a couple swipes in before blinking away and still have 100 health left.
I have to say I like Fades more then I did before.
I used to get adrenaline, but switched to celerity when I got blink jumping down. Why? Blink jumping propels you a great distance with minimal energy expenditure. It also makes for faster blink speeds and better blink distance. It's also nice to be fast when you're not blinking.
What I think the "regen doesn't work when attacking" is referring to is that if you hold down the fire button when metabolizing, regen doesn't register. In other words, you'll get the metabolize effect, but not the regeneration effect. I prefer carapace, since I don't Fade before two hives (and usually only when MC and DC are up), as redemption is unreliable and annoying for me and I have metabolize. The thing is, blinking back to the hive is usually quicker and less dangerous then healing with metabolize.
If you just want to practice with blink, I'd recommend a LAN game by yourself first. Get used to blinking around some of the maps, how to blink, what upgrades you like with the Fade, etc. Then mess around with the Fade in an actual endgame environment. If you aren't comfortable with blink/slash, you'll be more tempted to play rocket jockey in an actual game. I'm not saying don't use AR. I'm just saying don't count on it as your primary weapon. It's a great way to soften up groups of marines before blink/slash. When you do go into combat with a Fade, start on an average to elite server. If you start on a newbie server, you can get the impression that Fades are superelite, invincible killing machines. Anything is a killing machine against n00bs. Get used to something at a high difficulty level and you'll be better off.
You also want to learn how to identify weapons from a distance. The HMG and GL can be pretty distinctive, but shotguns and LMGs can look alike. If you can learn to identify who has the heavy weapons, you can better select targets or avoid them. In a game I joined, I jumped on the aliens who were just starting their final base push. I was able to Fade quickly. I could blink into marine start, target and take out the guy with the HMG/GL/Shotgun and get out with minimal damage. I also took down the last HA. That's really the Fades strength. The ability to get in, drop a guy and get out before they can really react.
If you ever play on The Hamptons, you'll see some insane Fades. I'm talking these guys stop the entire marine team from going anywhere or doing anything, then drive them back to their spawn.
The fade is the place to be for psychological impact.
Lets review-
Gorge - Wow, killer pig. Falls to LMG fire and dodging. Skulk - generic. No sweat. Lerk - Vent hugger, cheap kills. No fear. Onos - Choice of the hoarder. Devour camper. Absolutely lacking in scare value because, snore, you've seen them coming, and mostly they're used by devour monkeys.
Fade - Who uses a fade? Someone who's good, or someone who's trying them out. How can you shoot them when they blink all over the place? Two swipes, several spent ammo clips - end result is soiled marine underwear.
Comments
1) Pull blink out.
2) Look up at a 45 degree angle
3) Jump
4) While in the air, tap your blink button
5) Watch yourself fly across the entire room while only using one tap of blink.
Now, using this method the way I found useful to fade and not die is this. First, you will want to wait for two hives (so you can get metabolize and carapace if you didn't have it already.) Then, blink around the map until you find no more then three marines in a group. Use the above method to blink around the room, laughing as they expend their ammo on a fade going faster then a celeritized skulk. Then, while in the air look down on someone, blink, and swoop in REAL fast while switching out the claws. After all that, enjoy a hard earned three marine dinner. Yum.
But what if ur in a small room with a low roof, like a hell of a lot of places in NS?
<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> Regen+adrenline or celerity+SoF ur pwning marine easy
<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> FADE POWER <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
You can still blink around... Try blinking in and out of the room, then when the marines expend most of their clip, blink back in.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->regen teh best <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Once you get two hives, you can metabolize. If you get regeneration on a two hive fade, you have just wasted a defence upgrade. With level three carapace, you get an extra 50 armor plus 48% damage absorption. That's what makes a carapace the best defence upgrade for a two hive fade. As for redemption...Who would want that? You can easily blink out of trouble when you get down to about 150 health.
This effectively cancels out metabolise, because you can't do both at the same time...
And I have definately noticed a switch delay... I actually can not attack for those few seconds.... :/
Having not had much chance to test Metabolise in a situation other than one where, even if it DID restore health rather than energy, I'd die anyway, I hadn't noticed that it healed; and was thus going by the changelogs of more recent versions, which, if I recall, stated that it restored energy rather than health.
This particular error out of the way, a few amendments to my recommendation are indeed in order, but not that many.
Perhaps Carapace over Regeneration, though not if it slows down Blinking. Obviously, either way, Redemption isn't worthy of consideration.
That Metabolise restores health rather than energy further increases the need for Adrenaline.
With the weapon switch delay: I, too, am unable to attack during this time, and I do indeed have hud_fastswitch set to 1. This is still an issue that needs correcting.
And carapace doesnt slow you down, they took that out,
I like fades best,
I Pick them over onos's all the time.
Even against Multiple Sg rines,
Or Hmgs.
i come out on top,
I use Slash and blink the most,
and occasionlly Acid Rocket.
i usally aim for the feet to hit them with spalsh too
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
(Also its a bit of an exploit But,Blink and adrenaline means fades can fly hold your attack key until
your energy depleats and you will continue to blink,even though its a bit jittery,still saves you from the dreaded hmg's :S)
Also
Uber Fade
Regen (Makes Fade near on invul to lmgs)
Adrenaline (a big must for blink)
Scent Of Fear (For hunting down those pesky marines)
Late game, skulks are ignored. Fades aren't, and pay for it. For 50 res, just to be able to take three times the punishment fo a skulk but have a slower attack (that 5 damage difference doesn't really count, now does it). People used to run up to guys and slash em to death. Now that the fade MUST be a hit and run, you run in, hit a couple times, possibly killing a few, then look at your health and scream, before blinking away. For a 50 res evolution you shouldn't be so nervous about attacking two marines with shotguns....
Same here. Even in the late game. It's just too hard to maneuver around the map as an onos. Especially if you have 3-4 oni on your team. You end up losing half your health just trying to navigate your way to the marines.
Likewise, it's forking impossible to run away as an onos. Especially if you're stuck in the middle of a marine flea market (tightly compacted collection of structures). As a fade, the only time I die is when I've got 100 res and am getting careless. Health below 50? Blink away to safety. Unless the marine has his mouse sensitivity set to 20, he's going to have a hard time tracking.
I do wish acid rocket hit harder, because I mostly end up using it to kill turrets in the endgame. Which. Takes. Forever. *sploop* *sploop* *sploop* *yawn while energy recharges* *sploop* *sploop* *sploop*
(not just a reply to this) There has always been a weapons switch delay for all weapons. For most kharaa weapons (maybe all), it was right about 1ms, and marine delays were much longer. In 2.0, the marine delays are much larger, and the kharaa ones are at least slightly longer (2-3ms).
Thats a really considerate view, I'm sure new players everywhere will be keen to know that they should use a Fade even if they don't know how to.
Why, its so sobering to be told that I need to "get over" the technique required to use a fade. In fact, from now on I'm going to exclusively play a class I have little to no aptitude at.
I'm sure the repeated loss of 50 res won't be missed on the alien team..
Hmmmm..
The Fade isn't supposed to be easy to use. What I'm saying is that the practice is worth the payoff, but a lot of people are too scared or lazy to do the practice in the first place.
I myself don't claim to be that good a Fade, though I am improving. The point is to look ahead: well, I'm not that great, but I can still do <i>some</i> of what I envisage; thus, when I get better, I'll be able to do more of that, in proportion.
Anyway, though the Fade has a steep learning curve, very few would start at the bottom. Most would have <i>some</i> Blink skill to begin with, and that can be built upon. Obviously, if you don't have any to start with, then getting better is going to be a lot more difficult and if that's the case then maybe the Fade just isn't the class for you. After all, different people are suited to different things...
The Marine delays are much longer? Are you sure of that? They don't seem much different to me. However, the delay between Blink/Swipe is one pain in the ****. What I mean by that quote, well, obviously that you couldn't do the Blink/Swipe assassination you can now (well some people claim they could - I don't know), and at any rate it wasn't what they were best at. Seeing as you'd only use Acid Rocket most of the time in 1.04 anyway, well you didn't have to change weapons much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> By the way, taboofires - I can't tell if you're agreeing with me or not <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Edit: Corrected a typo or two
Also, for an attack that has (from what i've read) a shorter range and only 5 more damage, slash takes a ton more energy than bite. I think they should reduce the energy cost and up the range a tad. Cause i read that its range smaller than a skulk bite <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> and i dont know how that is possible with its HUGE front arms. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--><----Big Claws
I suggest if you're new to Fades, use your 50 res at Endgame to switch to fade and play about in the hive, or blink around the map checking for relocation. That gets you practice, and at a point where dying won't cost you the game.
BTW Nuclear, opinion is split over whether or not Carapace still slows aliens down, so you might want to try without carapace. IE Regen and adrenaline - blink in, whack people, blink out, and rely on regen for healing rather than metabolise. If carapace slows you, then you should notice a speed boost.
That it is difficult shouldn't be a reason why it is best avoided. Saying "it's all too hard!" is just whining. I have said everything I need to in that regard in my previous post. By the way, Necrosis: Did you actually read that, or just the first paragraph? Anyway, even if you did only read a snippet, I can't understand why your interpretation is distorted... any pointers?
Which still gives the feeling that new people are whiners if they can't use a fade. Again as I said, this will not endear people to you.
IMHO you want to say to those people "It just takes time and practice". Thats constructive and positive. "Get over it, you whiner" is neither.
I've offered a positive suggestion for new people - Fade at endgame, play about a bit at a time when there's no pressure on you. The work it backwards into your midgame. Ease yourself in. It IS tricky, but once you crack it you'll have lots of fun.
All with the help of a fade, a mouse, and my trusty q (last weapon) button <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Otherwise i just play a regen adren fade and blink in kill some rines and right back out
If you're better at skulking, then stick with skulk until you're happy with Fade. It took me a long session of gaming to get *used* to blink attacks (nowhere near mastering them yet), although I've got my "flying" down perfectly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Outside of combat, the fade can heal itself without the aid of an upgrade and/or a structure with an inbuilt healing ability.
The fade is not underused. That's my stand. And at 50res, an early fade or two on the alien team in early game (coupled with mc or dc upgrades) can stop a marine expansion in its tracks. In the servers I play on, there is bound to be at least one competent fade in the alien team, and trust me, dealing with it is really painful.
You'll never understand the power of a competent until you become one yourself. Then you'll realise that it has about the same destructive potential as the onos minus the pyschological effect. Instead of saving for onos all the time, try saving for a fade. Faster and more fun, not to mention the "resource cushion" generated whenever you die (since you'll probably stay alive long enough to make up for the fade's 50 res).
I used to get adrenaline, but switched to celerity when I got blink jumping down. Why? Blink jumping propels you a great distance with minimal energy expenditure. It also makes for faster blink speeds and better blink distance. It's also nice to be fast when you're not blinking.
What I think the "regen doesn't work when attacking" is referring to is that if you hold down the fire button when metabolizing, regen doesn't register. In other words, you'll get the metabolize effect, but not the regeneration effect. I prefer carapace, since I don't Fade before two hives (and usually only when MC and DC are up), as redemption is unreliable and annoying for me and I have metabolize. The thing is, blinking back to the hive is usually quicker and less dangerous then healing with metabolize.
If you just want to practice with blink, I'd recommend a LAN game by yourself first. Get used to blinking around some of the maps, how to blink, what upgrades you like with the Fade, etc. Then mess around with the Fade in an actual endgame environment. If you aren't comfortable with blink/slash, you'll be more tempted to play rocket jockey in an actual game. I'm not saying don't use AR. I'm just saying don't count on it as your primary weapon. It's a great way to soften up groups of marines before blink/slash. When you do go into combat with a Fade, start on an average to elite server. If you start on a newbie server, you can get the impression that Fades are superelite, invincible killing machines. Anything is a killing machine against n00bs. Get used to something at a high difficulty level and you'll be better off.
You also want to learn how to identify weapons from a distance. The HMG and GL can be pretty distinctive, but shotguns and LMGs can look alike. If you can learn to identify who has the heavy weapons, you can better select targets or avoid them. In a game I joined, I jumped on the aliens who were just starting their final base push. I was able to Fade quickly. I could blink into marine start, target and take out the guy with the HMG/GL/Shotgun and get out with minimal damage. I also took down the last HA. That's really the Fades strength. The ability to get in, drop a guy and get out before they can really react.
If you ever play on The Hamptons, you'll see some insane Fades. I'm talking these guys stop the entire marine team from going anywhere or doing anything, then drive them back to their spawn.
Lets review-
Gorge - Wow, killer pig. Falls to LMG fire and dodging.
Skulk - generic. No sweat.
Lerk - Vent hugger, cheap kills. No fear.
Onos - Choice of the hoarder. Devour camper. Absolutely lacking in scare value because, snore, you've seen them coming, and mostly they're used by devour monkeys.
Fade - Who uses a fade? Someone who's good, or someone who's trying them out. How can you shoot them when they blink all over the place? Two swipes, several spent ammo clips - end result is soiled marine underwear.
Fades, IMHO, are more scary to face than an Onos.