Question About The Shotgun
Maredtext
Join Date: 2003-08-18 Member: 19899Members
<div class="IPBDescription">about the model</div> I know that weapon models probably arent a big priority for flayra at this moment, however, I am wondering if there are any plans at all to change the shotgun model.
Right now it is just sort of rediculous that pump shotguns are being used in the uber far future when we have mastered "nano" technology and are able to instantly "phase" living bodies from one spot to another yet you still have to jam your shells into your shotgun and pump it to make it shoot. Basicaly the shotgun doesn't seem to fit the theme of the game. Another problem with the shotgun is that with the changes in fireing speed the animation doesn't work correctly, the pump animation is only about half way done before you can fire off another shot. Since the animation will have to be changed anyway (I assume that the animation will be fixed) you might as well change the model of it as well.
Since I am asking about this I thought I would contribute what I was thinking of in terms of the shotgun. The fireing speed seems sort of fast for a pump, one that I would more expect to see in a semi auto shotgun. The reload animation could also be changed to more of a clip afair, if you had to open the shotgun up a bit to insert a new clip into it (sort of like the hmg) you could make the reload animation just a little bit shorter than loading all the shells into it takes now. This would actually balance the shotguns power out a little (alot of people complain about it currently, though I don't really have a problem with it) because while the total reload time of the shotgun would be shorter you wouldn't be able to start shooting in the middle of the animation.
Right now it is just sort of rediculous that pump shotguns are being used in the uber far future when we have mastered "nano" technology and are able to instantly "phase" living bodies from one spot to another yet you still have to jam your shells into your shotgun and pump it to make it shoot. Basicaly the shotgun doesn't seem to fit the theme of the game. Another problem with the shotgun is that with the changes in fireing speed the animation doesn't work correctly, the pump animation is only about half way done before you can fire off another shot. Since the animation will have to be changed anyway (I assume that the animation will be fixed) you might as well change the model of it as well.
Since I am asking about this I thought I would contribute what I was thinking of in terms of the shotgun. The fireing speed seems sort of fast for a pump, one that I would more expect to see in a semi auto shotgun. The reload animation could also be changed to more of a clip afair, if you had to open the shotgun up a bit to insert a new clip into it (sort of like the hmg) you could make the reload animation just a little bit shorter than loading all the shells into it takes now. This would actually balance the shotguns power out a little (alot of people complain about it currently, though I don't really have a problem with it) because while the total reload time of the shotgun would be shorter you wouldn't be able to start shooting in the middle of the animation.
Comments
"Awww Yeah"
And the answer is always that it's just a game and nobody really cares about any of that.
but anyway... even today, when we have giant mini-guns that can fire off an insane amount of rounds instantly, you still see people using old-school weapons simply because they like them best.
and yes, even the military uses "out-dated" technology for cost reasons, etc. it's kind of dumb to assume that just because something can be done (though with a lot of money), it will be done.
There's a shotgun in <i>Aliens</i>. Therefore I want one in every sci-fi shooter I play <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The only change to the shotty needed is to make the p_model beefier. It's a puny wee thing at the moment, much smaller than the shotgun in the console background.
Yah I agree about the pump. It's EXTREMELY cool, but semi-autos are cool in their own way too. What about having a magazine reload, but it can be topped off with individual shells? So if the magazine is emptied a full magazine reload is done, but the player is vunerable. When he tops off his shottie, he is not vunerable at all.
Your average 12 ga. pump-action is a beautifully simple and functional piece of engineering that's been basically perfect for the last century. Aside from materials improvements and other minor stuff as we come up with better alloys and synthetics, a pump gun from 1890 is the same as a pump gun from 2003.
Firearms, with maybe a few exceptions, are generally quite simpler than you'd expect. When you build one right, you don't really have to change it much, if any, as the years go by to keep it useful. Heck, the Browning .50 cal M2 is a perfect example. It's closing in on 100 years of continuous use by the US Military, and the only changes have been to some of the materials used to build it, in order to cut down on weight. They're not planning on changing it or replacing it anytime soon, 'cause it works perfectly.
It's a case of 'if it's fine, leave it be'.
EDIT: As to an auto-loader in place of the pump gun.... That is something that occured to me too. I wouldn't mind making the shotties upgradable from a 4 or 5 round clip and pump-action, to a 9 or 10 round clip and semi-auto (like a Saiga). While we're on the subject, I wouldn't mind a high-capacity (75, mebbe 100 round) mag upgrade for the LMGs either...
Current model looks a bit flimsy.
The current shotgun ROF is so unrealitically high, no one could concievably fire and carry that thing around and pump and fire that fast.
Franchi Spas-12? Why is it pump?
Furthermore, the ROF is faster then the pump animation. So it always looks like you're shooting at the ceiling. They REALLY need to slow the shotgun's ROF down. Furthermore, the shotgun reloads about 40% faster then the animation. I think you only put about 6 shells in it and it says there's 10. Watch the meter and watch the animation. Shells magically appear.
The shotguns weakness should be this: Short-range only, slow reloading, and slow ROF.
It has fast reloading, and a fast ROF... :/
Some of the posts above pretty much sum up what I was gonna say. If a weapon is simple, and still works, it's gonna be used. The Russian made AK 47 has been around for generations and it's still used around the world because it's cheap to produce, easy to maintain, and accurate if you can find a way to manage the recoil. Same can be said for a shotgun. Simple, yet downright devestating at close range.
But as for the stats on the weapon we use... I've only found the faster ROF on the gun only an issue on the larger aliens such as Fades or Ohnos. Skulks move so fast that a miss is usually lights out for the Marine. I will agree that it is a bit on the fast side, and would support seeing it slowed down if they boosted the damage per shot to keep the damage per sec about the same.
Metal Storm is said to be a gun, but from what I've seen of it it's more of a turret. Awww yeah let's see some metal storm turrets? 1,000,000 rounds per second ahahahaahah H4x.
Although, from a skulk's point of view, I would support slowing it down a little.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
What the HELL kind of reason is that?!?! It TAKES longer?!?!? How is an almost guaranteed successful mission not worth it because it would be DIFFICULT TO MOVE STUFF?!?!?
Seriously... ARGH!
Where in god's name do all the marines come from? I mean, from all the marines that die during a mission, you don't think one measly dropship can hold 400 marines and equipment for them all......do you?
Er.. most combat currently is engaged in with rifles seeing as how you aren't usually close enough to the enemy for a shotgun. If your close enough for a shotgun to be effective on enemys you are in a bad situation no mater how you look at it (these comments are based on real life, not the game, seeing as how you seemed to be refering to "the future" in real life). So in the future I can very feasibly see some sort of laser gun simply because light isnt as affected by gravity as bullets are. Talk about uber long range killing ability... who cares about a shotgun if you kill them all before they get within 3 miles of you.
Er.. most combat currently is engaged in with rifles seeing as how you aren't usually close enough to the enemy for a shotgun. If your close enough for a shotgun to be effective on enemys you are in a bad situation no mater how you look at it (these comments are based on real life, not the game, seeing as how you seemed to be refering to "the future" in real life). So in the future I can very feasibly see some sort of laser gun simply because light isnt as affected by gravity as bullets are. Talk about uber long range killing ability... who cares about a shotgun if you kill them all before they get within 3 miles of you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
True....IRL most situations involving shotguns are when you are going to storm a building or something with tight hallways where a shotgun's power would be a large advantage.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Furthermore, the ROF is faster then the pump animation. So it always looks like you're shooting at the ceiling. They REALLY need to slow the shotgun's ROF down. Furthermore, the shotgun reloads about 40% faster then the animation. I think you only put about 6 shells in it and it says there's 10. Watch the meter and watch the animation. Shells magically appear.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ROF of the shotgun currently is fine. They had to increase it from 1.04 cause no one used it then because it simply was not effective enough for the res cost. If you decrease the rof "alot" as you said it will put it back into the 1.04 not even worth getting situation. Please no one post anything about "well I was good with shotgun in 1.04" because the simple matter of the fact is that shotgun was not cost effective in 1.04.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The shotguns weakness should be this: Short-range only, slow reloading, and slow ROF.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The shotgun already is pretty short range, as for slow reloading and slow rof, why? It had slow rof and reload in 1.04 and it sucked, if you missed even 1 shot on a skulk with it you where penalized with instant death. This entire discussion is pointless anyway, shotgun as already been altered for 2.1.
Download a shotty model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The Quake 2 shotgun model should fit your needs for a while I presume <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Where in god's name do all the marines come from? I mean, from all the marines that die during a mission, you don't think one measly dropship can hold 400 marines and equipment for them all......do you? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Clone banks, lots of them.
Download a shotty model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The Quake 2 shotgun model should fit your needs for a while I presume <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And then someone gets "cute".
And the answer is always that it's just a game and nobody really cares about any of that. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
like what he said.
edit: 3rd page!
and whats wrong with the shotgun moddel? if you ever see a shotgun you will notice there actualy quite small. and i think the shotgun is probably the weapon that is most "grity" in NS. one of the reasons its my favourite.