Lerk Bite
noelephant
Join Date: 2003-02-13 Member: 13518Members
<div class="IPBDescription">It's replacement</div> My favorite class in 1.04 was lerk as I was a huge lerk bite fan. You could fly right up to marines and bite them to death before many of them could react.
In 2.0 I decided to give the new lerk a whirl. It took me quite some time to get used to it but after a while I learned how to get a lot of kills and virtually seal off areas from light marines. (Really easy if you have scent of fear.)
However, I have found my new favorite class: Fade! If you were a huge lerk biting fan in 1.04 you MUST give the fade a chance. The fade has a powerful melee attack and can fly. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> After spectating a really good fade player I was sold on the class. Blink into a group of marines, slash them up and then fly into a vent and escape.
Its great fun!
In 2.0 I decided to give the new lerk a whirl. It took me quite some time to get used to it but after a while I learned how to get a lot of kills and virtually seal off areas from light marines. (Really easy if you have scent of fear.)
However, I have found my new favorite class: Fade! If you were a huge lerk biting fan in 1.04 you MUST give the fade a chance. The fade has a powerful melee attack and can fly. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> After spectating a really good fade player I was sold on the class. Blink into a group of marines, slash them up and then fly into a vent and escape.
Its great fun!
Comments
Lerks are annoying. Spore spam anybody?
Fade's are hard to master or use at times but, they're meele attack has been significantly increased strength. It's possible to take out one fully upgraded light Marine out with two swipes as it would take three or four bites with a Skulk. Fade's have the great advantage of blinking away and then self-healing themselves with Metabolize. Once I finally figured that out, Fade was my choice of class most of the game.
I can't stand the slow moving Onos.
Gorges are just plain boring at times.
Skulks are always fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
In the end, I'll always go Fade as the class of choice. The blink feature is similar to the Skulk's leap feature except, you arrive at your destination instantly instead of actually flying through the air still vulnerable to the ranged attacks from Marines.
lerk bite is now a fade ability.
but its bad getting stuck beetween a wall a structurte and a marine till you get shot.
I dunno. When I blink it seems slower than leap, and I heard that you go invisible while you blink but I must say I havn't seen (no pun intended) this happen yet.
If you slide along the ground then blink is uber fast, but it wastes alot of energy, so there is no point in doing it. If you jump and blink it seems to be alot slower, but sometimes it is best that you do this. I find blink alot better if you jump, look up and then click it every now and again, like mini-leaps. This works fine, and the energy usage is cut down quite consideribly, but it should be alot faster in the air imo. It should excel past leap speed. If you chose celerity it brings it quite close to leap speed, I think, but it still isn't as fast as it should be. It should be as fast in the air as it is on the ground.
Yes, you do go invisible when you blink. I think it happens when you duck-blink. I can see the path of the Fade's when they stand up and blink however, there were times where I couldn't see the Fade at all... must of the been that duck-blink action since that was the best way to blink prior to the 2.0 patch.
Personally, I can hit leaping Skulks with ease and I cannot hit blinking Fade's at all.
Thanks for the tip. I will try that.
Like I say, I don't seem to go really really fast. I go quite slowly actually. I can go really really fast for about 2 seconds before I run out of energy. Then I have no way of escaping, nor attacking, which makes me dead meat.
I find blink more handy to dance around your enemy and to disorientate him. Use it to blink over their heads or use it to zig-zag up to them. Using it just to get to them with speed leaves me with no energy left to do anything once I get there (if I even get there).
Edit:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How much damage does Swipe do now? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Um, I don't remember offhand, I'm usually a skulk or gorge, maybe a late-game onos, but you can check by scrolling to it with your mousewheel in-game (provided you have autohelps turned on still, if not, the command in console is mp_autohelp 1..... may have an s on the end of that "help", I'm have a brain freeze)
80
Um, I don't remember offhand, I'm usually a skulk or gorge, maybe a late-game onos, but you can check by scrolling to it with your mousewheel in-game (provided you have autohelps turned on still, if not, the command in console is mp_autohelp 1..... may have an s on the end of that "help", I'm have a brain freeze) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
cl_autohelp 1
I don't see how you "can kill fully upgraded marines with 2 swipes" as it only does 5 more damage than skulk bite...
Fades rock <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Problem is they have made lerk a true support class with little or no attacking power spikes do a fair bit of damage but not enough to take out a full squad, spores also do damage but the marine can just move out the cloud making it useless. Lerks power now lies in supporting the upper classes while also sporeing the light marines to keep them away and block off areas.
Fades are now only hit and run blink in smack some marines up and run away to heal yaself vents are very good for this in early game as the marines just cant get up thier, with SOF-Carapace-Celerity the speed u can run away is amazing u can also swipe a few more marines before u have to run.
Now for the bug bit.... People say u need Adren to *fly* forever with a fade ive never had any problems staying afloat without adren, i was just wondering if blink was FPS limited in any sort of way? or maybe the speed u get your adren back is FPS limited? just wondering...
I duck-blink all the time. No, it does not render you invisible.
Lerks on the other hand are not very versatile but very-very good at the support role, with spike(the only good ranged attack at hive 1-2 for aliens), spore(to deny rines areas or force medpacks), umbra(to support fades, oni, and skulks in battle), and primal sceam to help all classes with RoF and speed.
Just my 2 cents <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
(P.S. anyone beaten 53-1 as a fade? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->)
edit: forgot that blink invisibility was taken out pre-release.
You definately need to have Adrenaline if you have movement chambers. If you don't, you run out of energy so fast that you are no longer blinking very fast. With adrenaline, you can blink for a longer period of time.
- Swipe does 80 damage, bite does 75. Bite drains less stamina then swipe, and a full 'bar' of stamina means that the skulk outdamages the fade. There is no way you can 'kill a marine in 1 or 2 hits where a skulk would take 5'. In fact, it takes the same number of hits to kill a marine as a skulk, at every upgrade level: 2 at level 0, 3 at level 1, 3 at level 2, and 4 at level 3.
- Blink travels slower then 'leap'. I've tested about 15 times in a hallway and leap got me to the end about .3 seconds before blink. About the only saving grace blink has is that it has very high acceleration and there really is no 'minimum' stamina, so you can just hold it down and kinda run around in circles.
Here's what I'm always getting at: On these forums are TONS of elitest playtesters, vets, etc. They'll constantly tell you that something is 'just fine' because THEY can do it well. In every game you'll be lucky if more then 1 person ever goes fade. If the fade was a balanced class for how much it costs vs. how late in the game it comes, then more people would want to go fade, wouldn't they? As it stands, fades are 100% useless when fighting a marine team at the middle of their tech level. If fades were available at the beginning of the game, then the marine team would get slaughtered. If fades were replaced with the Onos, then fades would get mowed then (They'd appear way too late). In fact, the TIME IN THE GAME during which they appear requires a sort of 'midgame class'.
Fade does NOT have a useful 2 hive ability to make it a midgame fighter. Other critters get very useful attacks to help them at the midgame, and then an even more powerful one to help with the endgame.
Fade's "midgame balancer" is a lousy 'regeneration' ability, and most times it'd be far less dangerous and faster to blink back to a hive and heal THERE.
Their 3rd hive ability is a joke. An acid rocket that does 50 damage. 6 rockets drains the stamina bar nearly 100%. So sure, against level 0 armor marines, this is great, only 3 hits to kill. But this is a HIVE 3 ABILITY. So they most likely will have level 3 armor, so I'm draining almost all my stamina to take out ONE marine. 28 hits to kill a turret? This is just downright a JOKE.
No other lifeform suffers as much as the fade for lack of a movement chamber. Fades have a paltry short attack range, their footspeed is almost as slow as a marines, they make a HUGE AMOUNT of noise when moving, and their attacks waste so much energy.
The people telling you that the fade is a powerful unit have one major flaw in their logic:
Aliens almost always win. Of COURSE the fade is going to seem powerful when we wipe the floor with marines every game, usually before they get HMGs, level 3 weapons, etc. Wait for 2.1. Marine wins will go up, marines will actually reach the middle/late game, and fades will be cut down left and right.
There's not one thing a fade can do that another alien class can't do better. Gaurenteed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There's not one thing a fade can do that another alien class can't do better. Gaurenteed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->If you can do better as a skulk then you should go ahead and do just that. Its not a big deal. The fade is a skill class. If you are skilled with it, then it is the deadliest class in the game. If you arent, its a waste of 50 resources. If you're just plain bad and cant learn this relatively easy skill then there's plenty of other things your team could use your money for. You can save for onos, you can drop a hive, or you can drop chambers, or nodes, your team will be very appreciative.
The main reason is simply because a fade has 3x as much health and armor. Give a skulk 200 health and 100 armor (Or was it 250 health? Bleh, can't remember), and he'll be a monster. Give a fade 75 health and 25 armor (Dunno if those are right either) and he'd die FAST.
"It's" means "It is", hence this topic's description is "It is replacement".
Also "They're" means "They are".
Sorry, I just had to be a picky b*****d. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Anyways, yes, I agree. The Fade is the new guerilla figher of the aliens, with the ability to attack, hit, and get back out of range (hopefully) before the marines can respond. The lerk has nowhere near the durability it had in 1.04, so it really does need other aliens to soak up the fire while it spores the marines to death. That, or a convenient vent to hide in <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just because you're a vet doesn't mean you're granted ANY leniancy from the rules<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Actually, the rules for us are probably much stricter. Thats why I worded my post carefully to ensure it didnt come off as a flame, which it didnt IMO(and it wasnt intended to)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You've continually chased me with your baseless and unfounded flames.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->What part exactly of my post is a flame? What part hasn't already been said by at least 10-15 people in response to your posts? And for the record, this is the third time I've ever responded to one of your posts. I really don't see how me giving you a small dose of reality is worse than your consistent hijacking of almost every single thread that gets posted.
"It's" means "It is", hence this topic's description is "It is replacement".
Also "They're" means "They are".
Sorry, I just had to be a picky b*****d. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Anyways, yes, I agree. The Fade is the new guerilla figher of the aliens, with the ability to attack, hit, and get back out of range (hopefully) before the marines can respond. The lerk has nowhere near the durability it had in 1.04, so it really does need other aliens to soak up the fire while it spores the marines to death. That, or a convenient vent to hide in <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Have spikes increased in damage since 1.04? Only takes like 10 to waste a marine now, were they always like that?
Wow me, show me what 'fact' my opinion is baseless on.
EDIT: Everyone? Every time I bring this up, about 50% of posters agree. And most of those disagreeing are the elitest schmucks like you.
As for 'tired nonsense', you know what I did? I brought out ALL my cards on the fade and played them. I could've stripped that post down to 20 words and saved some of them, and just said 'swipe is pretty much a short-ranged skulk bite'. I could've slowly, ever so slowly made tired posts every day about a new thing, and keep pounding that into your head. That is EVERYTHING I see wrong with the fade, right there. Furthermore, I didn't bring up the fade in this topic, and neither did I bring it up in... another one.
And in every one there's been a flame. I wrote them out up there. And the flame in this one: You basically said "You disagree, therefore you're completley wrong, we're ignoring you and everything you say and you suck at this game."
You know what? I'm an excellent fade. I always end up at the top of the kill list. I'm an excellent player. But that DOESN'T mean I'm wrong in saying that the Fade truely sucks fighting mid/lategame marines.
EDIT: This was suposed to be an addendum into previous post :/ Sorry.
<!--QuoteBegin--Monkeybonk+Aug 25 2003, 01:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 25 2003, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow me, hamboner, show me what ... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
My post kindly asking you to stop hijacking threads and confine your opinion on this matter to one post is a baseless flame, yet your comment comparing me to a phallus is soundly within forum guidelines? You can feel free to insinuate that I commit suicide, that is covered within the rules? By the way, unfortunately I reported both of your posts before you had a chance to edit the offensive comments out of them. If I am going to get in trouble for a slightly condescending post like that then I'm sure you'll get a break too. (For the record, "hamboner" was not a typo, it was originally hamboner, then it was changed to "handboner", then it was changed back to "hamboner", then it was removed. 3 edits including one of that word and you blame it on a typo, despicable.)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->show me what 'fact' my opinion is baseless on<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If there is a large wealth of people who have proven to do extremely well as fade in the mid to late game stage, and your opinion is that fade sucks in mid to late game stage, then wouldn't your opinion be incorrect?
By the way, why do you go fade? You say that youre an amazing fade, and that you're always #1 on the server, but you say "There's not one thing a fade can do that another alien class can't do better. Gaurenteed." So why do you "waste" 50 res to go fade, you are clearly a top player, why not just stay skulk and do a better job without spending the 50 res?
How could this be changed? Well, you could remove blink from the weapons, and put meta at hive 1. Instead of having to switch back and forth, have it so that a double tap makes you blink. This helps in a few ways:
blink becomes more versatile. With the time delay problem with switching weapons gone, and the ability to strafe blink, the fade will be more flexible. Also, you could put in a new weapon for hive 2. Maybe something that handicaps nearby marines for a few seconds (blind, disarm, stun, or stupefy them)? This way, the fade is the "hit and runner" that he is currently, but once you reach two hives, he can add something to a coordinated attack (zipping in, using the ability, and allowing his fellow skulks to close the gap).