Starting To Miss The One-gorge System..

ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
edited August 2003 in NS General Discussion
<div class="IPBDescription">Am I the only one?</div> First of all, a disclaimer: this is not a whine. I think 2.0(particularly 2.01d) is great and miles above 1.04 in almost every way. Also, this doesn't have anything to do with balance, I'm talking about the fun factor. Please don't try to explain to me the balance advantages of the res system change because I understand why it was done.


Anyway, in 1.04 I was an avid alien player. I played alien almost exclusively, really only playing pub marines if I knew there was a good comm on the team. I greatly preferred the more unique gameplay and the departure from typical FPS gunshooting, and more importantly I liked not having to pray every game that most of my team would know how to work together and that a good comm would be there in the beginning. I had fun playing pretty much every evolution, including being the dedicated gorge.

Then comes 2.0. Obviously it was a huge overhaul to how the game was played, but I stuck with aliens(the source of my irritation with most marine teams had not changed) and enjoyed the newness for a while. Lately though it's started to seem a little less fun than it was before. I think now that the main thing that is starting to bother me about is is the new gorge system. Obviously the "one gorge only" rule has been thrown out the window and now anyone can gorge when they want to. While it's nice that the choice to use multiple gorges is now an option, it's starting to seem like it was just reversed: instead of being forced to use one gorge, aliens have to use at least a couple in order to compete. The primary things that concern me with this:

1.) Dedicated gorges have become decidedly less entertaining than they use to be. In 1.04 you could be gorge and have a pretty active job basically the entire game after the first couple of minutes since you had a rather large res income. In 2.0, gorges get res very slowly, and on top of that res for kills means that skulks get res considerably faster than a gorge typically can(barring a very large number of O chamber kills). Because of this the balance has been heavily shifted to temp gorging. If you want to be a "dedicated" gorge in the early game, the best path is to spend the majority of your time skulking for res, going gorge until you've spent all your res, and then skulking some more(this is less the case in the late game with more hives and res nodes). I don't know if this is a common sentiment, but the job of 1.04's dedicated gorge used to be much more fun primarily because of the higher res gain.

2.) It's now basically required that aliens have a number of gorges at any given time, especially in the early game where if you don't get at least 2-3 skulks to temp gorge in the beginning to drop nodes then everybody's res slows to a crawl. It just bothers me that so much of the team should be forced to fill the gorge's role; it's such a drag having to gorge every time in 2.0, and it feels like the game is forcing me to do it out of necessity, but I don't enjoy it at all and it saps some of the fun from the alien teams for me. And obviously many other aliens feel the same way too because it's sometimes <u>very</u> difficult to get other people in the team to gorge; it's not fun being forced into the gorge job if you want the team to have any chance at success just because no one else wants to do it. In 1.04 I would have been pretty content just gorging the whole game, but in 2.0 I usually just quit instead.

3.) Aliens have become considerably less pub friendly than they used to be(yes, even though they now have the advantage in 2.0). Many pub players choose personal fun(saving for Onos/Fade, spending lots of res on skulk upgrades) over the team's well-being(temp gorging) and let me tell you, it is EXTREMELY frustrating trying to convince your teammates to contribute to the gorge's job. I am sick and tired of being the only alien to drop more than a single node or chamber or whatever as gorge, and I'm beginning to think that I'd rather just save up for Onos like everybody else than make myself completely sick of NS. Fighting is fun, and gorging is not. As much as it irritates me when no one will gorge, I understand now what they find so repulsive about the concept. And the problems with gorging are much more prevalent in 2.0 than they were in 1.04: in 1.04 you would occasionally have a newbie who refused to degorge, and in 2.0 the majority of alien games suffer from a lack of gorge work to some extent.

Well, that's my rant on the alien res system. As I said, I'm not trying to argue for balance in any way, I'm just venting my grievances at what the alien experience has become. Take it as you will. I play NS considerably less often than I used to and I think this is the primary reason.
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Comments

  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    I hear you on #3.

    The groding of res is the irritating part of this game. People don't seem to be used to the team aproach as an alien. I wsa the only gorge to drop rt's, 2nd hive and some chambers... I threatened to put sensory down for the second hive before someone decided to gorge and put motion.
    Second hive up, 3-4 onos show up with redemption + adrenaline... but guess what.. by that time, the marines owned so much res and had everyone with HMA/GL and HA's. The onos's started to drop like flies and we lost the game.. GREAT
  • ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
    With the new upgrades to the gorge battle gorging is considerably more viable and easy. block off an important hallway or marine outpost with OCs and guard them well. ITS FUN!! Lots of combat and res AND you help the team by hindering the marines mobility and killing some marines with better equipment. With the res you get you can increase the OC count and add other chamber until you have a WoL so big noone can beat it. without HA or seige.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    i took out marine spawn on bast on my own with gorge once. although there wasnt many ppl playin so i could build up fast.

    4 ocs 3 dcs and 2 mcs on the lift. we all went up and i bb the base. energy didnt go down with mcs and the ocs didnt seem to get dmged with the dcs.

    gorge is fun when ur on ure own or only 2-3 ppl on the team.
  • G_I_JoehosaphatG_I_Joehosaphat Join Date: 2003-02-03 Member: 13068Members
    I like the new gorge system for the exact reasons you mentioned.

    It requires the Aliens to work more as a team than previously. Basically your point #3 could have all the Alien words replaced with Marine counterparts and it would sound like 90% of the pub marines out there.

    Pub Marines has ALWAYS been an exercise in frustration with new players, dumb people and rambo's. Now the Aliens suffer the same problems when one player decides he'd rather save for Onos rather than dropping the few RTs the Aliens need or dropping a new hive or upgrade chambers.

    So, basically anything that promotes as much teamplay on the Aliens as is required on the Marines I am all for.

    G.I.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Joe, we've seen repeatedly that forcing teams to work together by making them lose if they don't is not effective; usually it will just make them lose a lot. Even in 1.04 during the later months of its life, marines lost a lot of games to lack of teamwork. Ideally NS should be as fun and balanced with two unorganized pub teams as it should be with two good clan teams, but I digress; that's not what this thread is about.

    Balance issues like this aside, the primary point I'm trying to make is that the way gorging is currently implemented is not fun for a lot of players. The fact that many pubbers will not gorge should be proof of this. If gorging were somehow more enjoyable for most people then maybe the refusal to gorge wouldn't be a problem, or if multiple gorges weren't so necessary then people who don't want to wouldn't have to. Obviously the ideal solution would be if one gorge were as viable as half the team going gorge, but I don't see how that can be done realistically.

    If gorging is going to be a mandatory task for most of the team then it should be more fun than it is right now; as it is now not only do players have to sacrifice their own res to drop things for the team, but many of them, myself included, don't seem to particularly enjoy doing so. With 1.04's system building things was somewhat less of a chore because you had the res to do so without so much waiting, and on top of it only one person in the team had to do it so most of the time if someone didn't like gorging they didn't have to.
  • Barneys_SoulBarneys_Soul Join Date: 2003-08-18 Member: 19896Members
    ns isnt about fiten over whos gorge or if theres 2 gorges everyone startes flaming the 2nd 1 to get off <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. its suoopted to be fun with no pressure and the new gorge system helps that though it takes out a bit of the stagegy, oh wel i just want 2 kil anyway im not a gorge ppl
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    I hear that.

    More and more I feel <i>stuck</i> with the Gorge. Just because I like my team to win, I have to be the teams chamber ****. I like being an Onos. I actually love it, in spite of the travel difficulties. However, in the past 6 games I've played as an alien, I've got to be an Onos once. And the only reason I was an Onos then was because I had dropped 3 MC, a hive, 3 RTs and 2 OCs. Finally I just got sick of carrying the team with my res and went Onos as we were getting owned. Then I got stuck in Ventilation 3-C hive when I redeemed (we were down to one hive and things were bad), couldn't get out and just quit in frustration.

    I don't care if I take a hit in the res pool to help the team. I'll drop a RT. I'll drop a hive. I'll help with the healing station or OC wall. It's when I have to do just about all of it myself that I get vexed. I feel bad if I don't spend my starting res to help the team. I know I could have been doing more and I like to do my best when I play NS. There are plenty of people who both ignore the teams needs for their wants, and others who sacrifice their wants for the teams needs.

    Gorging just isn't as fun. Dedicated Gorging is short, since the only time you can really be just a Gorge is if you're totally dominating the map. Then it's only a few minutes until your team wins. It's not that I miss the single Gorge system. I agree that it didn't make sense that one Gorge allowed faster expansion then two. But the 3-4 Gorge necessity is really starting to suck. I think I might just start playing marines more.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Gorges would be more fun, but they'd need more res for that. It's fun to set up OC roadblocks(a relative term, doesn't have to be a true WoL), and be the strategic dude!

    Still, gorges are ok, and I often see at least 2 gorges on alien teams. Sometimes there is one or none, but not always.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I enjoy gorging when I'm mostly left to my own devices and pottering about capping res, dropping OCs, and doing hive detail (chambers and hive itself).

    Yet within 2-3 weeks I've become a slave to the team. Noone else gorges, its all

    Necrosis - drops hive
    Other - "OK now drop three MCs.... what do you mean you need res?

    "If I get three DC I can go Onos"

    "I have 95 res, someone cap an RT/build chambers/hive"

    Its a chore, and means I rarely make Onos or even Lerk. I spend all the game dropping chambers, because noone else will.

    Still, at least I play on a few good servers, where this happens rarely.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Yah I sorta have to agree, if no one else wants to gorge, they shouldn't tell the gorge what to do too much, unless the gorge has proven he is really doing a half assed job. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Not at all. I like the new system, as it reduces the number of arseholes. In the old version you had to deal with trying to decide who would be gorg, and what to do if more than one person wanted to gorge. Now people can be gorge if they want to, or not.
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    Gorging is soooo boring. You spend your initial 25 res just to drop an RT. Then what? Either you wait for your res to slowly slowly slowly crawl up or you suicide and go skulk and get some RFK. But then you need an extra 10 res just to gorge again. So you just sit there...

    And worst of all, if you get an early Fade or Onos you will be called a res hoarder, and on some servers they will boot you to the ready room or something mean.

    Not to say I'm not guilty of this. One time I a guy got a fast Onos and I said "I declare (name) to be a crazy Onos res hoarder!!!" He got kicked to the ready room by an admin, and was pretty ****.

    -JohnnySmash
  • MadCowMadCow Join Date: 2003-02-10 Member: 13398Members
    I completely understand where you are coming from. I seem to always end up going gorge and spending all my res. However, I don't like playing onos at all (I never got the hang of it, too unwieldy). My favorite class in 1.04 was definately the lerk. I remember one game where 3 jp/hmg marines were flying through the vent to Computer Core on Eclipse and paused at the bottom for a second. I flew in, umbraed and ate them all. I don't have the same love for the lerk in 2.0 as you can't do near enough damage with it. You can be a pain in the rear early game with spore, and a real help later with umbra/primal scream but the benefits aren't visible enough to me I guess. I'm a pretty good skulk and like the fade a lot in 2.0 (even though it goes down really fast near end game and I would like to see acid rocket moved to hive 2), but like I said I end up playing skulk/gorge most of the time. Gorge can actually be pretty fun with adrenaline. With Bile bomb and web later you can be a real pain to the marines, not even mentioning healing your teammates. Sometimes people even say thanks when I build a hive or otherwise help them out as gorge, makes me feel much more useful than being an onos and ending up dead 2 minutes later (told you I sucked). Anyway that ended up being a lot longer than I thought. Later
  • chowderchowder Join Date: 2003-01-28 Member: 12883Members
    edited August 2003
    zek,
    you echo the sentiments of many in this community. moreover, you posted it clearly and succinctly. best post i've seen on this board in a long time.
    i'd only like to add along the lines of your "lost fun" subject, in no way do 2nd hive bile bomb and 3rd hive web offer anywhere near the enjoyment of 2nd hive web and 3rd hive babblers.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin--Zek+Aug 27 2003, 07:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 27 2003, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ideally NS should be as fun and balanced with two unorganized pub teams as it should be with two good clan teams, <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The difference is that pub marines are using teamwork better in long games. Why? Because games where marines don't use teamwork tend to be short. Aliens, on the other hand, have enough of an advantage that they can get away with sloppy play and still drag out or even win the game.

    There is a difference between an "unorganized pub team", and "unorganized pub players on the same team" Sounds like you're playing on servers where you're dealing with too much of the latter and not enough of the former. I often find that simply saying "Look, I've got no res. If you want it so bad, go gorge and get it," does wonders. If nothing else, it points out when you've got a group of non-team players because they all start whining about how close they are to being a fade/onos/whatever.

    But beyond that, someone more callous would simply say, "Welcome to Natural Selection. Evolve or die." Your old 1.4 perma-gorging tactics don't work any more. Deal. Me, I gorge, use up all my res, and if it's coming in too slow, go skulk and snack up some RFK while scouting out empty RTs. When I'm back up to 25, I drop another RT, rinse, wash, and repeat.
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    edited August 2003
    It sometimes boils down to "can I trust this guy <b>not</b> to screw up the (OC) placement around the map?" Cause it's easy to do, and you need intelligence and see it from a marine perspective, when placing any building in fact.
    I haven't been Onos for at least a week, because this bothers me. I've seen some real silly gorges.
    "Sensory second? Damn gorge, why'd you do that?"

    I <b>do not</b> miss the one gorge system. It created more problems than it was worth. A single gorge could destroy the round for the aliens. It was very rewarding however. Being a solo gorge from start to finish, and getting acknowledgement at the end was nice.

    I don't know if you saw this much in 1.04 Zek, but the main reason I'm glad it's changed, is that lamers can no longer gorge for a faster rate and evolve before the rest. Back then it was rushing for the fade. Yeah I saw that a lot. They then invariably got their butts kicked and left after taking 64 of our res <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    Keep the current system IMO. Builders have that warm feeling in their belly that they're making the win possible. Gorges are unsung heroes. Onos get the applause, but who made the onos existence possible? Us builders.

    We know who the game winners are. People rarely notice a good gorge, but they'll sure as hell notice a bad one.

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

    I still want my plush gorgeh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    edited August 2003
    Dude Zeo your profile picture didn't load and it just had the little red X in the white box. I watched it for like 30 seconds waiting for something to happen like some others I've seen. Then I refreshed the page and your pic was there.

    lol <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    -JohnnySmash
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    Hope ole Trogdor was worth the wait, Johnny!
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    People who only save up for onos and don't help the team by building chambers and hives and res nodes, are hurting the team, but kicking those players from the game after they spend their money on onos will hurt the alien team even more, since they just lost a strong unit before he did any damage. I expect someone on my team to save up for a onos because you NEED them. if everyone is trying to be a gorge and going lerk, Onos come really late you you get pwned by marines.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    yea, killing a gorge in 1.04 was like WOOHOO we just delayed the aliens tech, now its like i killed one woohoo, too bad theres another 4-5 walknig around <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Yes, to be honest, my biggest complaint with the actual res system is that it causes the kind of greedy behavior that we're seeing now: being able to go straight to 100 res causes people to save for onos the whole game and people are hesitant to temp gorge because it holds back their progress towards an evolution. In a perfect world all the players would know better and this wouldn't happen; since that isn't possible, I would simply prefer some sort of system that lessens the problem and right now the only thing I can think of is what we had before 2.0. The safest way to prevent the players' greed from killing the game is to remove the dependence on them going gorge. I just wish that 2.0 were more flexible in the number of gorges that are viable(as well as dedicated gorges being made less dull), but it appears that future patches are attempting to balance the game around multi-gorging instead...
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    This is the problem for aliens on publics.

    Gorging used to be fun.. you used to be vital for the team, the outcome of win or lose depended on how you played gorge , what decisions you made etc.

    Gorging is no longer as fun as it was before, and combined with the availability of other classes, you see more ppl saving for higher life forms than going gorge and dropping an rt at the start


    I liked the one gorge system, much better than the current one.
  • TankBusterTankBuster Join Date: 2003-04-06 Member: 15256Members
    edited August 2003
    Same can be said about the marines. What ruined the game is not the new update, but the new players it brought with it. Yes, all of us were newbies at one point. I still remember those days, very friendly people willing to teach and lots of newbies with open minds willing to learn. Now it seems less friendly because no one thinks of the team, or follows orders. I'm gonna go off this game for a while until the new players grow up.

    Back to mindless BF1942 for me! And eye-candy filled SC4.
  • AjaxFiskAjaxFisk Join Date: 2003-08-25 Member: 20215Members
    I enjoy the new gorge system.
    I also often play on pub servers aswell.

    It can be hard to find people to work as a team, but often if you just ask, or play on a decent pub server, that has team-work rule and often has a admin, playing the gorge can be great fun.

    We just often get 3 gorges and 2 lerks, and just sweep across the map, makeing outposts, killing off rines, dropping res, untill we have most of the map.

    Great fun.
  • BalanceBalance Join Date: 2002-12-24 Member: 11457Members
    I've been there, supporting team with my gorg. But then I realized that gorgs role has changed from 1.x. Back then gorg was valuable player who was saving for hive etc.

    Here gorg is just another evolution. He is more important to protect than others because he is only one (class) that can build RTs and upgrades.

    But gorgs been upgraded.

    I don't know if it is just me (maybe I've been gaining skill), but finding keyareas in map is fun for offensive gorg. Put up OC or 2 and lure single marines after yourself.

    I've noticed that with celerity gorg I get nice kills when I encounter single marines or 2 unskilled marines. It doesn't take much spit to kill a marine. And marines usually shoot at the walls.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> --- missed --> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

    Marines are used to kill skulks so they shoot a lot. But gorg has more hp and gorg has a long range weapon... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OvaltineOvaltine Join Date: 2003-08-09 Member: 19190Members
    Perm-gorging in 2.0 is a good idea; especially if you don't go D first, because you can be mobile healing so that surviving skulks don't have to hike to the hive to heal. Considering the new pace of ns, this can actually make a big difference if your teammates cover your arse.

    Not to mention that a couple skulks and a few gorges can really hurt small groups of marines in the early game and take down elec rts with little issue.
  • SimonSSimonS Join Date: 2003-08-27 Member: 20263Members
    I love going Gorge,And building sutff outside the Marines Base <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> He's funny because He's fat.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    Gorging is only boring on large servers where res come slowly. On smaller servers you can easily be perma gorge and have a lot of fun. I think ever 3. res a res tower produces should go to the alien that build it as long as hes a gorge to promote more res tower building and perma gorging. But on the other hand marines need lots of teamwork and its only fair that the aliens need it too meaning they have to sacrifice their res for the benefit of the team building res,hives and chambers.
  • ChamoozeChamooze Join Date: 2002-11-05 Member: 7115Members
    I'll have to agree with the original poster here, gorging isn't as fun as it used to be. Balance is <b>much</b> better, and alien team is a lot less dependant on retards NOT going gorge. But gorging is just plain boring now.

    Thing is, to get a decent res-flow you <b>have</b> to skulk between your gorging-rounds. And you <b>have</b> to be good at it, else you just end up giving more res to the marines than you get yourself. With gameplay jerking forward at roughly 5 fps in a firefight (I'm running NS through a Windows-emulator in Linux, so I'm actually not exaggerating), it's pretty much impossible to be a good skulk. I'm pretty much stuck at full-time gorging.

    Of course, battle-gorging is pretty fun, helping out in the front-lines and all. Sadly, most skulk-players I've played with are too crappy to stay alive, thus my part up there in the front has usually consisted of trying to outrun marines.

    *sigh*

    Chamooze
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    in a good organisated match you have all gorges in one place, one building upgrdes, one building chambers and one building offense, the one that buils oc gets res faster and maybe builds the hive.
    This gorge army is more or less one gorge you cant kill soo easy.
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