High Poly Armory

BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
edited August 2003 in NS Customization
<div class="IPBDescription">Version 1</div> #3 of my High poly marine buildings.

This one was a little harder to make due to the fact that i had to keep the same concept of the 2 peices rising, the pads, the advanced mode...
And the 2 bmp textures... ugh! That was a pain in the arse to subgroup everything.

Anyway, it's 796 polys right now. Not a huge upgrade i know, but it's rounder, the pads go inside the top part, the advanced modules go inside the lower part...

Oh and i added the top cylinder as a personnal touch.
Since this is version 1, i couldn't be arsed to animate it so that it only pops up when the armory is upgraded to advanced mode. I'd have to reanimate the whole thing. It's also a mess of bones in there. Might as well redo the whole skeleton to something a lot simpler.

Bah! Enough babble.

HLMV shot:
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/armory1.jpg' border='0' alt='user posted image'>
Ingame spawned:
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/armory2.jpg' border='0' alt='user posted image'>
Ingame advanced:
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/armory3.jpg' border='0' alt='user posted image'>

<span style='font-size:14pt;line-height:100%'><b><a href='http://www.planetfortress.com/features/lotw/BlackPanther/armory.zip' target='_blank'>DOWNLOAD THIS MOFO!</a></b></span>
<span style='font-size:14pt;line-height:100%'><b><a href='http://mirror.spinnahost.com/files/ns/custom/armoury.zip' target='_blank'>MIRROR!</a></b></span>
Next up, res tower!

P.S.: If it looks small, thats just cuz i jumped while taking the shots so that the health meter wouldn't appear and to get a good angle. It's perfectly the same size as the old one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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Comments

  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    Nice work , as usual /using !
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    excellent man, I like it, using it too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Thank you. Good as allways.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    BP. You can add joints to an smd using notepad. That way you can avoid the garbled mess that turns out if you add joints in milkshape. So, you don't need to reanimate it all. You just have to look in the reference SMD.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    /me slaps self

    Off course!
    Why didn't i remember that?

    I'll get on it asap.
    I'll only need to fix 2 anims to make it work right! yay!
  • DoppleDopple Join Date: 2002-12-31 Member: 11698Members
    Only 796 polys?

    You aren't taxing my GeforceFX 5600 at all. Shame on you!

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    me likes
    tell us when u've fixed it, im gonna use it then
  • NargNarg Join Date: 2003-01-14 Member: 12289Members
    same... next we need a hi poly tf and res point!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Right thats it, Grrrrrrrrrrrrrrrrrrrrrrrr.
    im gonna try make a high poly model, i think an IP should be simple.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Next up, res tower!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    remember what i said... 3 legs, well five legs would look even better
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    OH WOW! you managed to give the armory a hat, that was necessary....

    how bout a ''marine sturctures WITH HATS'' pack
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    opening the thread i prayed this is not only a round version of it.
    i mean structures looking like perfect lathed cylinders does NOT make structures look better in general.

    Instead you should add more detail to the panels, not making them boxes but using "bumpmaps" of the textures to make them 3d and rounding some 90° angles to two 45° angles.

    this one looks like a rocket with werid wings.

    the opening animation has improved.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    If you want to get a good idea of how to turn low-poly models into high-poly models without just making them rounder, I suggest you go look at <a href='http://www.xwaupgrade.com' target='_blank'>xwaupgrade.com</a>. Since all of their models look fantastic, and yet they're all based off of ugly blocky base models.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Excellent as always <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PaaDiiPaaDii Join Date: 2003-08-20 Member: 20027Members
    Looks nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    looks like that thing will kill my comp in 2 secs.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I'm not trying to make the new models looks different.
    Just smoother/rounder looking.

    Ollj: Gotcha.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    *Liku likes, Liku uses.* Ok, Panther, how many Hi Res Replacments have you made? I want all of them right not. I've got this and the Res node. Any others?
  • farcryfarcry Join Date: 2003-06-22 Member: 17614Members
    Mirror: <a href='http://mirror.spinnahost.com/files/ns/custom/armoury.zip' target='_blank'>http://mirror.spinnahost.com/files/ns/cust...tom/armoury.zip</a>

    nice model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WashuuWashuu Join Date: 2003-07-02 Member: 17891Members, Constellation
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    very nice. looks better than original
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    heh that top bit black panther fits with healing armory perfectly. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XenoHazardXenoHazard Join Date: 2003-05-05 Member: 16085Members
    Just Slapped the Daemon Elite Textures on it. Wicked sweet! Gotta get me that IP. And there was the Phase Gate too.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    how does it looks with the daemon elite textures?
  • XenoHazardXenoHazard Join Date: 2003-05-05 Member: 16085Members
    AWESOME! But ya gotta resize one of the Textures.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Is there any chance of a version with the "hat" animated? I want to use this but the hat just puts me off <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    would need a additional bone for the hat.. have you ever addet a bone? eeewww
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I did try to add a bone but using the same anims... ho my god.. what a mess it did <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Hmm with the yellow and black caution thing on the top would go with Drake's Concepts.
  • FLAwLeSSCyrusFLAwLeSSCyrus Join Date: 2003-08-29 Member: 20370Members
    Good Job im currently using it now
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
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