This Game Is Totally Hacked.

WerewolfWerewolf Join Date: 2003-08-17 Member: 19864Members, Constellation
<div class="IPBDescription">If it's in the game, it's in the game.</div> Ok, so I downloaded this mod to try it out, only to find out that it's crawling with cheaters, lamers and stuff. Almost everyone had cheats of some kind, especially the aliens. I kept shooting at one of them , and he kept coming back time and again, as if he was healing himself all the time. And then they had this teleport hack, so they didn't have to die - they just teleported to safety. I could swear they had some kind of wallhack too, coz they acted like they could see me coming through walls and stuff. Luckily one of our guys had a powerful cheat enabled too, caused all kinds of guns and stuff appear from thin air. But, OMG, I even watched one of the aliens use a speedhack, he was moving really fast with a funny noise. And that elephant thing that ran into our base caused all kind of lag, coz I got stuck all the time! WTH!?1!

<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Ok, now for real: Why are things like blocking teleports considered an exploit? I mean come on, do you have to search half of the web for everything that might upset someone? Yes there are some stupid situations that can stem from this, like having your commander shout for you to "walk through that **** PG!!" - but hey, the situation is easily explained, isn't it?

If it's one thing I hate (and I know I'm not alone here..) then it's someone shouting "cheater" when you use something that's *in the game*. A few years ago, I got kickedvoted from my own Tribes 1 server (only briefly though, for apparent reasons...) because, and I quote: "Hey, you're not allowed to use the grenade launcher!" <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
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Comments

  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Welcome on board Werewolf.

    It's true, because of the amount of choices that can be made, there's a large potential for exploitation (and crying about it) but that's also because we have such a young community for it's size.

    NS is now larger than most mods will ever be, and yet it doesn't have 1/10th of that core of dedicated players that can control that sort of flagrant flaming & crying.

    This <b>will</b> change over time, but people will be people, and laways find new things to cry about. The best way to think when considering a potential 'exploit' would be "If someone did this to me, would I think it was fair play?" and you'll be fine.

    - Shockie.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Do we really need another one of these threads?

    I consider it an exploit because I don't believe it was meant to be in there; not only that, but PGs are so vital to the marine game. If a PG is blocked for even a few seconds, you could lose that outpost. And that's no small thing.
  • PinheddPinhedd Join Date: 2003-03-14 Member: 14505Members
    what ever happened to telefragging? I got telefragged as a onos when I was standing on a PG by accident in 1.04.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited September 2003
    <!--QuoteBegin--Snidely+Sep 4 2003, 07:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Sep 4 2003, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do we really need another one of these threads?

    I consider it an exploit because I don't believe it was meant to be in there; not only that, but PGs are so vital to the marine game. If a PG is blocked for even a few seconds, you could lose that outpost. And that's no small thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If it wasn't meant to be there why was it not fixed from 1.04? I somehow doubt the beta testers missed something used in prcatically every game or Flayra somehow did not notice you could block phase gates until everyone began crying their eyes out on the forums.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what ever happened to telefragging? I got telefragged as a onos when I was standing on a PG by accident in 1.04. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    In 1.04 a skulk standing on the phase would either block it or they would phase in and get stuck in you.
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    Just because its 'in the game' doesn't mean its not cheating. I can't tell you whether its cheating or not since flayra would first have to say whether its suppose to work like that or not. The idea being, if its not suppose to work like that then its a bug, and using a bug to your advantage is exploiting, and exploiting is a form of cheating. However if it is suppose to be like that, then it is no bug.

    Making the statement: "its in the game so its not cheating" is way off the mark because the majority of cheating is done from things that are 'in the game'. Im no expert on cheaters or hacks but from what ive seen over the years, the majority of those who cheat are abusing bugs; not using 3rd party programs to increase their aim or do other stuff.

    One example of a cheat in NS that is 'in the game' is the fact that you can build through some walls and end up with buildings in illegal areas. Obviously you were not meant to build outside the map, else you wouldn't have to use bypass tactics to get there. Therefore it is a bug which means using it is exploiting which means using it is a cheat. Of course this was a bigger problem in 1.04 then it has been in 2.0, though it could simply be the server I play on since they don't tolerate stuff like that.
  • WerewolfWerewolf Join Date: 2003-08-17 Member: 19864Members, Constellation
    edited September 2003
    Thanks for the welcome.
    Oh I'm absolutely not against changing the PG, like having it only telefrag aliens. I'm sure you discussed this (and every other gameplay issue for that matter) in grand detail already.. I just felt a little annoyed when I read that blocking the PG is now considered an exploit by several leagues. Yes, I do think the rines don't have the same chances as the aliens (I recently played 2 games in succession where the aliens lost - and then I remembered that I only experienced about 5 2.0 games with aliens loosing).
    But where will it end? "Hey, you <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->, you're not allowed to use spores here!"

    What if 2.1 will even the chances for marines again (which I sure hope it does... 2.0 gets old fast when I compare it to the days of 1.04), and the PG blocking won't be changed? I'm sure changing the PG to behave like the IPs do would be very simple code-wise, yet last time I checked there's no such thing planned for the next update.

    I just don't want to be harrassed and kicked because I was inadvertedly blocking the damn thing while trying to eat it, that's all. I want piece on the servers and bread for the world. Give me ambiguity or give me... something else. And stuff. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


    @Tiax: Well, there's probably no definitive border between what can be considered an exploit and what not, unless the creator of the game stands up and says with his booming voice "Blocking PGs is fine/nasty." - or something to that effect. However, there's a thing called common sense. Building outside the map is obviously an exploit, while the PG thingy is subject to opinion. Don't get me wrong, I respect that. The bad thing is that it generates a lot of unneccessary friction and bad karma among players, keeping them from dealing with the *important* decisions at hand, like "does one drink red wine with his 'rine, or white?"
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i got banned from numerous TFC servers because i was shooting at the enemy as they were trying to get into our base. i would go outside between our 2 bases and shoot at guys as they were running from their base into ours. occasionally there'd be one guy i'd shoot at and when i hit him he'd suddenly stand still and then look around and then he'd look at me all while standing still while i was blasting away at him with my shotgun and then suddenly i'd be kickbanned. this happened several times on several different servers and they would call me a bridge spammer or something i can't remember. i was so confused. i didn't know it was considered an exploit to shoot at the enemy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    Lol Vipr you are a victim of TFC elitism. In TFC there are "rules" (informal mind you) that state that you have to pick whether you are offence or defence. If you choose to go offence then you are only allowed to shoot at players trying to stop you from getting the flag.

    If you choose D then you can only try and stop people. If someone decides to run away you are NOT allowed to chase and frag them. Sound stupid? It is. And if you dont follow this informal code of playing, then you will get banned from some servers. Funny that the TFC community isnt growing anymore isnt it....
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I sense a him getting temp banned before the end of the month.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    <!--QuoteBegin--Tiax-+Sep 4 2003, 07:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tiax- @ Sep 4 2003, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just because its 'in the game' doesn't mean its not cheating. I can't tell you whether its cheating or not since flayra would first have to say whether its suppose to work like that or not. The idea being, if its not suppose to work like that then its a bug, and using a bug to your advantage is exploiting, and exploiting is a form of cheating. However if it is suppose to be like that, then it is no bug. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, the point is, the PG *is* supposed to work like that. The question at hand would be, was it the intention of the creator that aliens should be able to block an unguarded phase gate?

    I'd say yes.

    Neither unguarded Alien nor unguarded Marine outposts where ever meant to be permanent and unbreakable. Marines have ultra-fast response time thanks to phase gates, and the counter to marines being able to phase into an area is to stand on top of it, thus denying the marines the ability to phase to your location.

    Marines have counters to this. If they really care about an outpost, they can station a man there. If they really care about an outpost, they can build two phase gates which aren't too close. Calling it an exploit because marines wheren't smart enough to plan ahead and use redundancy to guarantee the safety of the area is nothing less than whinning because you left a thousand dollars on the subway and when you came back the next week, it was gone. Protect your assets or expect to loose them.

    At best, you could call this a cheese, much like jp/hmg's in 1.04, but I wouldn't even go that far, because I believe it's a valid tactic to keep marines out of an unguarded outpost.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I think PG blocking is legitimate, as all it needs is two turrets to stop anything smaller than a fade sitting on there for one second. An example in a game today is that the entire marine team were HA, and they'd taken out a hive and built a PG and a comm chair there... and nothing else.

    I sat on the PG while the HA were on the opposite side of the map going for another hive and we got the hive building. When the comm finally realised the hive was building he sent his team back to the hive. But found he couldn't use the phase as I was sat on it, but that was only possible for me to sit on it without warning because there were NO defences there.

    One turret would have given him a sentry firing warning for god's sake. Should I not be able to take advantage of marine stupidity?
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Shrug. A skulk, gorge, or lerk can't stand the turret fire to block the pg for more than a second or 2, and phasing in right next to an onos is death anyway, and to a lesser extent a fade. It doesn't make much of a difference either way.

    The dedicated players usually find a way to enjoy the game, and happy people don't complain all that much. So, you don't hear much from the larger volume of dedicated gamers. Me? I just can't stand to see a non-flame thread end with a false statement, and that keeps me busy.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I think we are missing the big problem here.
    its not that you can stand on a PG and block it thats the problem, its that even if its guarded by 30 turrets, you can cloak walk into the room, stand on the PG and then slowly destroy the outpost.

    CLOAK WALK is the problem.
    it gives the player a way to by-pass your defenses, thats whats not fair.
    If they sneak into the poorly defended outpost and stand on the PG, no big deal, its part of the game.
    But if they can just CLOAK WALK into a turret farm, stand on the phase while their mate comes in and destroy the farm with Onos gore; thats no fair to the marines!
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    edited September 2003
    A few things to clarify:

    In 1.04, you were telefragged if you were standing on the PG whether you were alien or marine. The only time you got "stuck" in another player was if you happened to go through the phase at <i>exactly</i> the same time. This resulted in loss of marine players and equipment. There was a big beef about this in the community, so in 2.0, Flayra changed PGs so that they just wouldn't allow anyone through if someone was blocking the PG. This means no telefrags. Alas, this didn't satisfy the community, because a new alien strat arose that blocked marine movement to poorly defended bases. Now, I am in complete agreement with Majin that this strategy, coupled with the new cloak-walk, is very overpowering. I think the new cloak-walk itself is too overpowering for the game, and I'm a kharaa-only player since 1.0 (unless needs say I go marine). The question the community has to ask itself is this. Did you like it better when you would loose hundreds of res in equipment from telefragged HAs, or do you prefer the new way (providing the cloak-walk is nerfed)? Make your decisions, I don't care either way, because it seems like Flayra is in a catch-22. I just want the community to decide, and then stick with their decision for once.

    Edit: I would push for allowing the aliens to use the PG again if we were to convince Flay somehow to reinstate the old way. Otherwise, it becomes overpowering.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    edited September 2003
    You guys are blind.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Jane+Sep 2 2003, 06:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jane @ Sep 2 2003, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We need to get someone to officially state what they think about this, on the forums, this thread, announcements, the exploits page, or something.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's an exploit and will be addressed in a future patch.

    Max<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    <!--QuoteBegin--Majin+Sep 4 2003, 09:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Sep 4 2003, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think we are missing the big problem here.
    its not that you can stand on a PG and block it thats the problem, its that even if its guarded by 30 turrets, you can cloak walk into the room, stand on the PG and then slowly destroy the outpost.

    CLOAK WALK is the problem.
    it gives the player a way to by-pass your defenses, thats whats not fair.
    If they sneak into the poorly defended outpost and stand on the PG, no big deal, its part of the game.
    But if they can just CLOAK WALK into a turret farm, stand on the phase while their mate comes in and destroy the farm with Onos gore; thats no fair to the marines! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ok, so you know the aliens have sensory yet you don't build an obs at an outpost vital enough to have a PG? Also though the phase is blocked, that alien can't actually do any damage as it will be torn to shreds as soon as it attacks.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    If the marines have locked down 2 hives and you are stuck with senosry first, cloak walk is the ONLY way to break the lockdown by using onos and fades to do some damage to the TF while you block reinforcements as a cloaked skulk sitting on the phase gate. seems perfectly fair to me. Why don't you place an observatory nearby to automaticaly uncloak the bugger and the turrets will kill him.

    ^Hows this an illegal exploit^

    Its not

    you need to think if something is this easy to counter, it can only be <i>exploited</i> when the marines are dumb, such as not even having turrets there in the first place, and not putting obs at outposts when you find out aliens have sensory, then its not an illegal exploit afterall.

    The term exploit is not a negative thing, it means to take advantage of a situation. in NS there are some illegal exploits like building outside of the map, those are wrong and uncounterable. Who cares if no one intended aliens to block phase gates, it doesn't break the game in anyway, it actualy makes a lot of sense that a cheap PG rush can be just as cheaply countered by sitting and chewing on it. marines should require <i>presence</i> at the phase outpost to keep new marines coming through. as soon as your last guy dies, the reinforcements should stop, or else how can the aliens <b>EVER</b> take it down?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->^Hows this an illegal exploit^<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Because it's a BUG. Look up. Max said it a long while ago. The new collision code for 2.0 helped keep marines from telefragging each other, but it had a nasty side-effect that, I guess, no one predicted since vets tend to avoid sitting on pgs and portals (and thus, in 1.04, getting telefragged), or no one noticed because it occurred in a fairly late addition... Aliens sitting on top of PGs is sick to the nth power because you can't simply build redundant pgs... That confuses/slows marines to untold degrees if you double pgs at every pg spot (though the cost is manageable).

    This is abusable in so many ways, it's not even funny. If the obs isn't built yet, you can have cloakers or, even worse, a chamber, on top of the pg (assuming you do the gorgie-distraction dance) providing permanent blockage. A lone regen onos, especially in d, can walk in, sit on top, and wipe out even the best defended marine base... Heck, a fade and onos in d can actually wipe out a base that's both defended by a few marines AND has a pg simply because the onos can sit on top and stomp while the fade kills it from behind his fat regenerating arse.

    We cheereth Max for working on cooler code to fix this nuisance.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    As Max says, this is an exploit. It was never intended to be in the game. A base without marines there is one dead base, I can say that from experiance. Especially in 2.01d, oni ignore turrets and just stand on the phase gate calmly goring anything within reach. It is really hurting marines, there is no question of that. It's going to be fixed, so there's no question about whether or not this is an exploit. It IS. Of course there's little we can do to stop it now so we'll just have to put up with it until 2.01 is officially released.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Then the true only real way to keep them from sitting on a PG is not to build 1 in the first place... yep.. I would say that there is some kinda need for a fix to this problem.
  • cybranglcybrangl Join Date: 2002-12-30 Member: 11605Members
    I believe Flayra has stated that this was an unintended consequence of the new PG code. My suggestion would be to allow marines to block the phase, but telefrag aliens and alien structure. Simple story background would be that the PG can detect the marine from the equipment, thus having a safety, but does not detect the Khaara. Both problems fixed!
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--Tiax-+Sep 4 2003, 08:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tiax- @ Sep 4 2003, 08:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't tell you whether its cheating or not since flayra would first have to say whether its suppose to work like that or not. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The problem with that theory is that flayra is often too busy programming to really decide whether unintentional things are really bugs or if they're supposed to be in. That's what the playtesters are for; however, most of the PTs (including myself) have been practically MIA lately, making it quite difficult for us to get the message to Flay about said exploits. So if there's been a buildup of exploitables it's because of that.
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    How about another solution, when someone exits a phase its considered "blocked" for between 1-5 seconds (to be tweaked) and whoever phases had better be prepared to get off while running. After that anyone else can phase in even if you're standing on it and telefrag you (not get stuck, frag). And to help the aliens out, let the aliens use the phase too. I miss getting a group of aliens together around an undefended marine gate and then phasing through it into their base.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    <!--QuoteBegin--Majin+Sep 4 2003, 04:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Sep 4 2003, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think we are missing the big problem here.
    its not that you can stand on a PG and block it thats the problem, its that even if its guarded by 30 turrets, you can cloak walk into the room, stand on the PG and then slowly destroy the outpost.

    CLOAK WALK is the problem.
    it gives the player a way to by-pass your defenses, thats whats not fair.
    If they sneak into the poorly defended outpost and stand on the PG, no big deal, its part of the game.
    But if they can just CLOAK WALK into a turret farm, stand on the phase while their mate comes in and destroy the farm with Onos gore; thats no fair to the marines! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cloakwalk onto a phase overpowered? It isn´t, 1 scan and the skulk is in deep poo. If the comm allows a cloaked skulk to sit on the phase for an extended period allowing the other aliens to repeatedly attack the outost till it goes down hes simply a retard.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    nice try Werewolf, now who are u and why are u trying to pull another "i dont use common sense and read the maunal so i get a name under my avatar by the forum admins"
  • ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
    <!--QuoteBegin--Diablus+Sep 4 2003, 02:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Sep 4 2003, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice try Werewolf, now who are u and why are u trying to pull another "i dont use common sense and read the maunal so i get a name under my avatar by the forum admins" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You didn't read the whole post.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--cybrangl+Sep 4 2003, 12:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cybrangl @ Sep 4 2003, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe Flayra has stated that this was an unintended consequence of the new PG code. My suggestion would be to allow marines to block the phase, but telefrag aliens and alien structure. Simple story background would be that the PG can detect the marine from the equipment, thus having a safety, but does not detect the Khaara. Both problems fixed! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh, but if marines can block phasegates, then aliens can block them too, at least at two hives. Just keep an onos next to the phasegate, stomp the first one to get through, and have a gorge bilebomb the base while the onos keeps the marine on the phase. Once the phasegate is down, the onos eats the marine or gores him (if he isn't hungry), and helps the gorge finish the base. Though you do need 2 aliens for this.

    Unless chambers would get telefragged, there's another variation possible that only requires a one-hive gorge with some spare res. And I have used that to take bases with bad turret placement down on my own (even though they had an observatory).

    It's funny, when you introduce fantasy tech into a game, all sorts of unforeseen consequences start to appear.
  • axlyaxly Join Date: 2002-12-02 Member: 10370Members, Constellation
    The solution is very simple: do not allow anyone to walk onto a phase gate.
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    <!--QuoteBegin--ViPr+Sep 4 2003, 08:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Sep 4 2003, 08:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i got banned from numerous TFC servers because i was shooting at the enemy as they were trying to get into our base. i would go outside between our 2 bases and shoot at guys as they were running from their base into ours. occasionally there'd be one guy i'd shoot at and when i hit him he'd suddenly stand still and then look around and then he'd look at me all while standing still while i was blasting away at him with my shotgun and then suddenly i'd be kickbanned. this happened several times on several different servers and they would call me a bridge spammer or something i can't remember. i was so confused. i didn't know it was considered an exploit to shoot at the enemy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's chasing, you were probably playing on a server where there are many vets playing and on those types of servers, chasing/bridge camping (sometimes called yard defense) is strictly prohibited
  • DramaKingDramaKing Join Date: 2003-06-21 Member: 17582Banned
    Did you guys not see the developer Max comment in this thread? Hush now, please.
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