I Can Make Stuff "magically" Dissapear!

UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
Okay, one round on ns_veil, I was playing marines, and we managed to cap Nanogrid and placed tfac, turrets, etc. All was going well, until the buildings started exploding into bits and peices before our very eyes. Luckily we have MT by then, and of course, there were blips popping up from UNDER nano. So I grabbed a jp, and when down there and what do I find? GORGES.

Yeah, turns out that they were bile bombing the stuffing of Nano from underneath using bile bombs. The splash damage was capable of going through the floor, and thus solve this mystery. Soon after, arguements arose on how its so exploiting and such.

So, is this considered an exploit or should this be perfectly fine? I mean, good gawd, the only way to counter this is by using jps, or GLs...but still, people who don't know about this could cost them a game or two, and people who do it are really cheap ****.
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Comments

  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    edited September 2003
    <!--QuoteBegin--Untitled+Sep 6 2003, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Untitled @ Sep 6 2003, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, one round on ns_veil, I was playing marines, and we managed to cap Nanogrid and placed tfac, turrets, etc. All was going well, until the buildings started exploding into bits and peices before our very eyes. Luckily we have MT by then, and of course, there were blips popping up from UNDER nano. So I grabbed a jp, and when down there and what do I find? GORGES.

    Yeah, turns out that they were bile bombing the stuffing of Nano from underneath using bile bombs. The splash damage was capable of going through the floor, and thus solve this mystery. Soon after, arguements arose on how its so exploiting and such.

    So, is this considered an exploit or should this be perfectly fine? I mean, good gawd, the only way to counter this is by using jps, or GLs...but still, people who don't know about this could cost them a game or two, and people who do it are really cheap ****. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've been killed by my own grenades after firing them down a vent.

    I've been killed by grenades that bounce past me, and 10 feet down a vertical shaft. (Incidently, from the same shaft that opens into the double node point)

    This is no more exploiting then grenade killing like that, simply because the NS team hasn't gotten around to a fix yet.

    BTW: Is Nano the dbl node point?
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Never came across this, although I do agree it's cheap. This can be accomplished much easier by just sitting by the vent and biling from there ( Unless you have Gl's).
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Yes, this is an exploit. There's no other way to slice it.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Dubbilex+Sep 6 2003, 06:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Sep 6 2003, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, this is an exploit. There's no other way to slice it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've been killed by grenades that bounce past me, and 10 feet down a vertical shaft. (Incidently, from the same shaft that opens into the double node point)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Then so is that. This happens to me constantly. Almost always when I'm bilebombing from the vent at the double node on Veil. The grenades will clatter down the vent BEHIND me (I'll even see them down there), they explode, and somehow I die.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    yeah, the damage shouldn't go through the walls, as is evidenced by the fact that they've been pulling that kind of damage (umbra/spores is the best example). In that sense it's an exploit, but until something is done about it *mental note: Research JP early on veil*
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Actually I recall reading something (Way back in 1.0) that said bilebomb and acid rocket was SUPPOSED to damage through walls...
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    <!--QuoteBegin--Teflon+Sep 6 2003, 06:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 6 2003, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually I recall reading something (Way back in 1.0) that said bilebomb and acid rocket was SUPPOSED to damage through walls... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Perhaps this feature was forgotten and overlooked as NS was upgraded, and was no longer taken into consideration in map making?

    I'm not against splash damage, but I don't think it would make sense that people were able to do damage THRU walls. Maybe they should either take away that damage effect, or tweak the maps to make better use of this...
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I'm 100% against damage through walls in any of its forms.

    Bilebombing through the floor is an exploit because you are intentionally doing it. But killing some guy in a vent even though the nade was far away isn't, IMO, because the firer didn't intend it.
  • RemingtonRemington Join Date: 2002-12-17 Member: 11024Members, Reinforced - Supporter
    Oh great now veil is gonna be unplayable until it's fixed.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    It's an engine thing, and I doubt it can be fixed. I've used this trick a few times and have gotten a few people a little bit... angry at me. Their fault for securing nano in the first place...

    IMHO the vents should be adjusted so that you can't shoot through walls.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Windelkron Posted on Sep 6 2003, 05:33 PM
    --------------------------------------------------------------------------------
    Bilebombing through the floor is an exploit because you are intentionally doing it. But killing some guy in a vent even though the nade was far away isn't, IMO, because the firer didn't intend it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, if the marine is shooting grenades at a gorge in a vent, then it most likely <b>is</b> his intention to kill the gorge. If not, there would be no reason to fire grenates at the gorge in the first place. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Anyway, despite the fact that I play Kharaa most often, I do think that it is pretty cheap to BB through the floor upwards. It is a nice counter to all the cheap maneuvers that the Marines have, but it is still cheap nonetheless. Perhaps increasing the thickness of the floor would prevent such attacks.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I guess this makes Nano(double res, right?) a pretty crappy place to hold for both teams. Aliens can bile bomb it from below, and marines can siege the entire room from the south end of their spawn.
  • SubstylesSubstyles Join Date: 2003-04-10 Member: 15380Members
    yeah double res was meant to be impossible to hold for both teams
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    its possible to hold for teched up marines who have jps/nades OR for aliens against marines that dont' know what the hell they're doing, which is usually the case
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    undoubtedly an exploit
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin--Teflon+Sep 6 2003, 05:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 6 2003, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW: Is Nano the dbl node point? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes it is
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    It's an exploit. Even if it is the only way you can bilebomb nano without getting killed by grenades that are nowhere near you.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Its an exploit with no fesable counter.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    It's fixed for the next version.

    Max
  • TrancerTrancer Join Date: 2003-01-14 Member: 12302Members
    That's pretty cheap and worthy of being an exploit. A Gorge with honor would do it the proper way, which is shooting out of the vent. Still though, Marines can't hit you with bullets if you are far enough inside and will still need grenades. I'm glad that nano is hard to keep by both teams, I never liked the idea of double nodes anyway.
  • VeTeRaNVeTeRaN Join Date: 2002-11-07 Member: 7555Banned
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    <!--QuoteBegin--Max+Sep 6 2003, 09:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Sep 6 2003, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's fixed for the next version. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I assume you're referring to the bilebomb from below, but will grenades be fixed as well?
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--The Finch+Sep 6 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Finch @ Sep 6 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Max+Sep 6 2003, 09:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Sep 6 2003, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's fixed for the next version. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I assume you're referring to the bilebomb from below, but will grenades be fixed as well?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, they're both the same problem.

    Max
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    nano is a room no one can hold, marines can siege it from multiple locations and now aliens can bilebomb it through the floor
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin--Windelkron+Sep 6 2003, 07:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Sep 6 2003, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm 100% against damage through walls in any of its forms.

    Bilebombing through the floor is an exploit because you are intentionally doing it. But killing some guy in a vent even though the nade was far away isn't, IMO, because the firer didn't intend it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    not to offend you or anything

    But purely for discussions sake... do you mean you are against siege cannons as well?

    ~Jason
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Is it true that you can siege nano from marine start?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited September 2003
    <!--QuoteBegin--antifreeze+Sep 6 2003, 10:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Sep 6 2003, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its an exploit with no fesable counter.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't know if this works, but have you tried firing grenades onto the floor above where the Gorge is positioned?

    <!--QuoteBegin--sk84zer0+Sep 7 2003, 01:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Sep 7 2003, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it true that you can siege nano from marine start? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, it can be sieged from either of the small rooms with weldable vents just outside marine start.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    i wouldnt consider it an exlpoit, ill give no reason as neither have you.
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    Max, as you seem to be involved with the creation of the next version of ns_veil, it would stand to resin that you were involved in creating the original. And I am wondering if the marine’s ability to siege nano from marine start was planed or if it was by accident?
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