Ns_temple

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Comments

  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    looking good since i last checked on this. I really can't wait to play it. I'm not too happy about that large roof room. It you do to it make sure that the red space has a good texture on it. Even better i suggest a caved in roof maybe?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin--HK+Aug 23 2003, 01:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HK @ Aug 23 2003, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could do some breaks in the walls with pipes showing and wires, heck you could give the idea that the stone is fake and its covering up the pipes and wires. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    why would you want to do that? It's a temple?

    Don't go overkill with the tech it will just end up looking, well, overdone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. You've got to have something resembling a room with a stone circle raised out of the floor with spinning glowy things floating about the room (related to your phase tech story?). Sorry about that, stargate takes over my brain sometimes.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    there will be some overoverkilling in some parts of the temple <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    today's work. needs a bit optimazing tho, r_speeds popped to ~600.
    There's a bit of old tech running and pretty kewl stand for rt if i may say so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    What wad file do you use ?
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    <a href='http://www.planethalflife.org/wadfather' target='_blank'>The wadfather has it</a> Just look around. I got it from there.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    I attempted this idea back when they were working on ns 1.1, it was basic and I wasn't ready when they were playtesting 1.1 submissions, and due to the overwhelmingly negative feedback on the idea, with the main complaint being that it didn't fit the NS theme, I stopped development and moved on to other projects.

    Your rendition of the idea is much better than mine was, even completed I don't think mine would have looked near as good as yours does now.

    Old (VERY old, none of the screenshots at this link reflect even the beta release for internal playtesting back before 1.1) screens can be found @ <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=130' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=130</a>

    Do not ask for a copy of the map or its source because I do not even have them myself anymore, I deleted all my mapping files when I quit mapping.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I attempted this idea back when they were working on ns 1.1, it was basic and I wasn't ready when they were playtesting 1.1 submissions, and due to the overwhelmingly negative feedback on the idea, with the main complaint being that it didn't fit the NS theme, I stopped development and moved on to other projects.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think i'll get too negative feedback as soon as someone else tests it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Uffo: Don't let it get you down. Save the map if its never officially accepted and rework it for some other mod, because you have real talent evident in the screenshots.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Threadromancy! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Rather than starting a new thread requesting how the progress was going on this awesome looking map, I decided to bump the original thread.

    So, any more progress? I would love to see some more pics of this damn fine looking map.
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    wow I cant believe I missed out on this project! It looks AMAZING!!! Very nice theme. The mapping itself is decent but it needs a bit of detailing, especially in the lighting department. It would be REALLY nice if you could incorporate more metal into the stone walls and stuff to give it a really techy feeling. But I think you should definately work on the lighting a bit and get that down and it should be an amazing map.

    Just my personal suggestion, I think you should focus on blue lighting with the stone and a little darker rooms. The contrast between these two colours is really nice IMO. You could also do some really neat stuff with the particle system just have a couple places with sort of mystical blue glowing fog coming out of the stone. The mirror idea that was suggested earlier sounds really awesome I have to say. And I also agree that this is potentially official map material!! Just keep it going, I cant wait to see more screenshots!
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited October 2003
    <!--QuoteBegin--Ryo-Ohki+Oct 18 2003, 12:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Oct 18 2003, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, any more progress? I would love to see some more pics of this damn fine looking map. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Still alive and kicking (not that hard tho).
    There's couple of rooms what you haven't seen, but I needed
    a "vacation" from this map. Reason is that i should do some changes since the entity limit dropped to 200.
    And they announced the combat mode so I had to make a map for it too and finally there's school too.
    Going through final year and I really should read to the final exams <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    <b>edit</b>: So don't expect it any day soon <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    <span style='font-size:14pt;line-height:100%'>Y DO U TEASE US SO U EVIL LITTLE MAN</span>


    <span style='font-size:21pt;line-height:100%'><span style='color:red'>FINISH OR I WILL KILL U AND EAT UR CORPSE OVER MY BARBAQUE</span></span>
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    *gags Drake and locks him in a closet somewhere*
    Hmmm... what? where did Drake go? what a pitty. Try to get the map done tomodachi. ^_^
  • iownjuiownju Join Date: 2002-12-22 Member: 11388Members
    haha...

    Map looks great, and take your time, we want this map to look good, not like crap <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


    Great work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Bump and curious about a progress report.
  • FiredragonFiredragon Join Date: 2003-07-16 Member: 18207Members, Constellation
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
    Being nice n everything this is not a flame or intended to be I found it quite sad when I heard that requiem's map was shot down by the NS dev team or whoever it was.I mean from what I saw of the map "screenshots" it looks like Req went through alot of very hard work to make this map but did not meet NS team acceptance etc.Me on the other hand would have accepted it,I would have given the map a chance among everyone even if it did not meet requirements.Yes every map is unique,special has fine architecture everything.Even if maps don't meet special requirements their still a work of art that someone went through alot of hard work to make.

    There may be a mapper out there or someone that could outdo special requirements. being nice here I mean how can anyone flame what themselves have not seen or played or seen alittle of and not have given it a shot? despite flames,negative feedback etc I stay with things but don't take them too far.

    BTW Requiem I very much love yer other maps I quite and very much enjoy them,I play them with bots etc and find them fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> take care Requiem,maybe this post/reply may help you get back into NS mapping someday if and perhaps revolutionize NS mapping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Temple got shot down? Any links to where that was said, because I really can't see why this map couldn't be considered. It would seem to fit the whole NS theme perfectly, and adding in the idea of archaeology enriches the storyline.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--KungFuDiscoMonkey+Nov 7 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Nov 7 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bump and curious about a progress report. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    past few weeks I haven't done anything related to mapping - except reading <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=33085' target='_blank'>The "post Your Screenshots" Thread, Let Me Start</a> now and then.
    I've been doing school stuff and reading to the final exams and planning the FUTURE!
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    I know exactly what your feeling with this map this is what ALWAYS happened to me and my maps... Oh well i did finish a few of them after taking an extended break i hope you will to.
  • tuortuor Join Date: 2003-01-09 Member: 12088Members
    how about you give it to someone who will finish it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    This idea has so much potential, it's not even funny. If you've never played Metroid Prime, try it. It has some really beautiful ancient temple/high tech architecture.
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