Oc On Phase Gate

LordLestatLordLestat Join Date: 2003-06-03 Member: 16976Members
<div class="IPBDescription">Exploit or Not</div> personaly i dont think its an exploit... Its an strategy- its simple.. you put an OC on the phase so it cortocircuits thats my opinion.

tho i know people think different and got different opinions- i know people agreeing with me i know people dissagreeing


Whats your opinion? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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Comments

  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    well now that its been changed so aliens get telefragged, and marines have a few seconds to be clear, i dont think it is an exploit.

    and anyway, it might be taken out next version anyway.
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    This has been around since the first week of 2.0. Some people get really angry (cause they are marines) some people think it's fair (cause they are aliens). I think it's pretty fair. Unless the server explicitly prohibits this behavior.
  • LordLestatLordLestat Join Date: 2003-06-03 Member: 16976Members
    Well i played on No Time For Muppets NS 2.01e and got banned for doing that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    so OC on phase still works no?
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    edited September 2003
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    it does, has been allowed to stay in by flayra, so i dont see how its an exploit, just extremely annoying.

    <!--QuoteBegin--Flayra+ 2.01e Changelog--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ 2.01e Changelog)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When you use a phase gate, it checks to see if there are any structures blocking the phase gate. If there are, it blocks the phase. It then checks to see if there are any players blocking the phase gate. If there are teammates that have phased within the last 2 seconds, it blocks the phase. If the phase succeeds, it kills any players that are on the phase gate. So teammates have a 2 second window to get off the phase gate; enemies are telefragged instantly. Structures however can still block a phase gate, though this will likely change in a future version.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    If the marine team are dumb enough to let a gorge build an OC on their phase gate, which should be heavily defended by the use of TF's, why is it an exploit? It seems like a valid tactic to me. Unless the phase gate has a built in "mega Offence Chamber detector and electrifier", which is just plain stupid.
  • LordLestatLordLestat Join Date: 2003-06-03 Member: 16976Members
    Thats what i thought to...

    good to know people agreeing with me ^^


    have to get on that server and teach some admins some lessons in playing NS -.-
  • absenticabsentic Join Date: 2003-09-03 Member: 20517Banned
    edited September 2003
    <i>Opinionated, trollish comments about servers are strictly forbidden.

    Play nice or don't play at all</i>
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Not much strategy in planting an OC on the phase, and it doesnt matter whether its defended or not, the gorge can still plant an OC there
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    all I can say is that I rarely can get close enough to a PG as a gorge w/o getting killed by turreets, so if you can, and you plant an OC, more power to ya.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    You can if you have a body guard to help ya out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    It sort of defeats the purpose of having a phase gate if an oc or fat onos sits on the phase gate, doesn't it?

    I mean granted, perhaps a gorge couldn't get close enough to the phase to put down one, but hell an onos could. In fact, I believe they LOWERED onos's resistance to turrets. Does this mean marines are really expected to have a phase gate for every onos?

    Hell yeah it's an exploit. Anything on that phase gate should be telefragged (yes including o chambers). If you want to put o chambers NEAR the phase gate, that should be allowed. But if they're going to allow a fat onos to stand on top of the phase gate and keep marines from coming though, they might as well just give all marines a start health of 1 hp and be done with it.
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    hawkeye read what i quoted re what youre talking about oni, and then shush.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--RoCkIn RiCkY+Sep 15 2003, 10:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Sep 15 2003, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If the marine team are dumb enough to let a gorge build an OC on their phase gate, which should be heavily defended by the use of TF's, why is it an exploit? It seems like a valid tactic to me. Unless the phase gate has a built in "mega Offence Chamber detector and electrifier", which is just plain stupid. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is a really poor excuse as it only takes a gorge follwing something else to plop one on the gate while the SG's are firing at the others. Then they can destroy at leisure. It's never the fact that the Marines are "dumb enough" to allow this to happen, it just happens way too quickly and easily. I'm sure we would hear supreme bitching if the commander could plop something down on a hive and stop the aliens from spawning there or even on a move chamber. Cheesy tactic and exploit. I think Flay knows this but isn't sure how to fix it at the moment.
  • BrazenBrazen Join Date: 2003-03-03 Member: 14250Members
    edited September 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the marine team are dumb enough to let a gorge build an OC on their phase gate,<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    see i don't get this... what is DUMB about losing a spot... if an alien group of 6 skulks attack a place where no rines are at that very moment.. then it has NOTHING to do with being "dumb"or not. now that's where the pg comes in. it's first function is to allow rines to get a spot that's under attack very fast, building an oc on the pg makes that impossible so i think it isn't really fair.

    now does that make it an exploit... not sure that's up to the people who run it

    (oh and btw roob's has rules, just like any other server. like EVERY server you should obey those rules as wel so there's nothing wrong with being banned if you disobey them. and besides that i'm quite sure the admin warned you after the first time so...)

    Brazen
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    <!--QuoteBegin--absentic+Sep 15 2003, 04:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (absentic @ Sep 15 2003, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Be happy for being banned from Roobs, thats probably the worst european server. A true newbie hub if there ever was one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Please, less flaming of servers. Roobs is a perfectly good server.

    But i think that Roobs quite specifically says that pg tricks are not allowed :/
    Although i think its a valid tactic but you know its their server and they can do whatever like with it.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited September 2003
    Exploit or not:

    1) Bashing servers is a no-no. When you play at a server, you agree to follow the rules on that server. If the admins say "don't do that", then you don't.

    2) It is within the engine mechanics of the game, but was it intended as a game mechanical feature? It seems not, as pg blocking might be adressed further according to Flayra in his 2.01e changelog.

    EDIT: And the quote is:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O When you use a phase gate, it checks to see if there are any structures blocking the phase gate. If there are, it blocks the phase. It then checks to see if there are any players blocking the phase gate. If there are teammates that have phased within the last 2 seconds, it blocks the phase. If the phase succeeds, it kills any players that are on the phase gate. So teammates have a 2 second window to get off the phase gate; enemies are telefragged instantly. <b>Structures however can still block a phase gate, though this will likely change in a future version.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    From the thread located here: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=31&t=46759' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=31&t=46759</a>
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--absentic+Sep 15 2003, 10:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (absentic @ Sep 15 2003, 10:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Be happy for being banned from Roobs, thats probably the worst european server. A true newbie hub if there ever was one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <b>Trolling opinion alert!</b>

    I think it should be taken out tbh. I mean, if an alien is telefragged when a marine comes through, why shouldn't an OC be?
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    <!--QuoteBegin--Ezekiel+Sep 15 2003, 03:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ezekiel @ Sep 15 2003, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hawkeye read what i quoted re what youre talking about oni, and then shush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Shouldn't you be reading the reply guidelines now or something?
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    edited September 2003
    im not flaming you, merely stating that you didnt even bother to read a) the changelog and b) the posts in the thread that you were replying to, which directly opposes something you were (wrongly) stating.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "Well i played on No Time For Muppets NS 2.01e and got banned for doing that "

    Well thats a matter between the SERVER OPERATOR, and yourself.

    There is no need to start a general discussion topic on the matter. Regardless of how valid SOME people think it is, or is not, the important opinion is that of the server op. You break the server rules, you get punished. Cope with it, don't come to the forum looking to milk out some sympathy because you broke the server rules and got punished.
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    <!--QuoteBegin--Brazen+Sep 15 2003, 10:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brazen @ Sep 15 2003, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> see i don't get this... what is DUMB about losing a spot... if an alien group of 6 skulks attack a place where no rines are at that very moment.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't know about you, but I'd say 6 skulks grouping together to overtake a spot is damn good team work. It's up to the marines to secure it. What I don't understand is, why is skill suddenly being mistaken for an exploit?

    What next? "Is grouping more than three skulks an exploit?"
  • HatchetHatchet Join Date: 2003-08-29 Member: 20342Members
    I have a few thoughts on the matter...

    Firstly, as has been pointed out, it would appear the dev team plan on changing the ability to block pgs with structures in the future. Therefore it seems logical to conclude that they aren't happy with the way it is right now.

    Secondly, the line of thought that "Well, if you let the aliens do that you deserve it" is a little off. It takes time to get a turret factory up, upgraded, etc. If you have some turrets at your pg (but no siege yet) all it takes is a skulk to draw the turrets fire and a gorge to run in and dump the chamber. The first thing you know about it is "Sentry firing" and you can't send any marines through.

    Thirdly, if you don't like a server, or the rules on that server, don't play on it. Every time you connect to Roob's NTFM you get the consgreet which says (amongst other things) "No exploit use (i.e. blocking pgs, etc.)". Then saying "Nobody say anything" when the admin is on your team standing 3ft away from the PG you just blocked is perhaps not the smartest thing Lestat. Oh, and you only got a 30 min ban, which is pretty reasonable IMHO. You read the rules, chose to ignore them and tried to get away with it. People have been permabanned for less.

    And let's leave it at that.


    Hatchet
    (Admin: Roob's NTFM)
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    <!--QuoteBegin--Ezekiel+Sep 15 2003, 03:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ezekiel @ Sep 15 2003, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im not flaming you, merely stating that you didnt even bother to read a) the changelog and b) the posts in the thread that you were replying to, which directly opposes something you were (wrongly) stating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And I was merely saying the way things should be. This thread is obviously about debating whether or not blocking a phase gate with an offense chamber is an exploit or not. My personal opinion, which may or may not be yours, is that nothing should block a phase gate. Is that okay?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    its more a stupid marine team full of armory humpers than an exploit.
  • HatchetHatchet Join Date: 2003-08-29 Member: 20342Members
    See, I'm thinking that armouries should be a gorge structure and cost the alien team res, seeing as how they do such a good job of crippling the marine team... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


    Hatchet
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    Last night I played a game aganist a crafty marine comm. Everytime his troops would move into a place where there was OC he'd drop a Comm Chair right in front of the OCs so his troops wouldn't get shot up. His 20 res structure disabled all 20 - 60 res worth of our structures. Is that an exploit? If not, then using a 10 res OC to disable 20 - 60 res worth of marine structures by building on a phasegate certainly isn't.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    place the phase next to the Tf, if a gorge suicides to drop a oc on it, many times turrets wont kill it in time, so just electrify the TF, the electric damage will tear the oc appart ^_^.
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    but the way youre arguing your point hawkeye seems that you think anything on top of a pg blocks it, which is simply not the case.
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    <!--QuoteBegin--MadcapMagician+Sep 15 2003, 11:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadcapMagician @ Sep 15 2003, 11:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Last night I played a game aganist a crafty marine comm. Everytime his troops would move into a place where there was OC he'd drop a Comm Chair right in front of the OCs so his troops wouldn't get shot up. His 20 res structure disabled all 20 - 60 res worth of our structures. Is that an exploit? If not, then using a 10 res OC to disable 20 - 60 res worth of marine structures by building on a phasegate certainly isn't. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's a tactic and not an exploit. And before someone starts crying about it being unbalanced, think that the comm had to spend 20 res on it, when it could have been spent on something else. That's bound to slow the marines down.

    Exploits are things such as the old stopcommandermode bug which gave aliens a marine skin and allowed them to ambush the entire team. That was definitely NOT supposed to be in the game.
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