Bile Bomb

Pepe_MuffassaPepe_Muffassa Join Date: 2003-01-17 Member: 12401Members
<div class="IPBDescription">2.01e</div> I have been playing 2.01e lately, and I love it... except for bile bomb.

I just got off of a game in ns_nothing where the marines had relocated to power silo. until this incident, i never noticed how messed up bile bomb was. We had 4 gorges up near the roof constantly bile bombing for 3-5 minutes - yet almost nothing died in their base. I was told you need to "see" where bile bomb hits in order for it to do dammage now. OK, so I stared at their IP for another 2 minutes launching countless BB at it, but nothing happened.

Granted, Aliens shouldn't be able to Bile bomb thru walls, but when there is legit Bile Bomb action happening, the dammage should register without you needing to be sitting on the object being bile bombed.

I think the Dev team would agree that Bile Bomb is an arching projectile for a reason - so that you don't have to "see" the target in order to hit it. And if it turns out that the Dev team (which is awesome beyond belief) disagree - well then make it so that hits register when you do "see" the target, as I was.

That is all. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Comments

  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    edited September 2003
    It's actually got a curve so that you can't bile from across the map. You could literally snipe with it when it used to go straight. But, yeah that's really messed up, are you absolutely positive you weren't missing?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Frikk+Sep 15 2003, 07:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Sep 15 2003, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's actually got a curve so that you can't bile from across the map. You could literally snipe with it when it used to go straight. But, yeah that's really messed up, are you absolutely positive you weren't missing? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah. The bile bomb almost has to have a direct impact on your target for it to be the most effective. Once you start landing direct hits buildings die real fast.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    same happened to me. i was in comp core vent BB'ing marine base. i DID see the target, because of the nature of that vent opening, i had to stick my nose out to hit anything.
    after about three minutes the marines started laughing, none of their structures were taking damage, and yes, i saw many direct hits on many structures.

    hwoever, when i hopped down i did a lot of damage before dieing. apparently BB is rated on vertical distance, not line of sight. and thats a load of crap.

    please, fixy!!

    this was linux server 2.01e, there is a possibility the "spotting" is as buggy as siege spotting and therefore not working!
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Bilebomb actually has a pretty good blast radius, IMO.

    However, there is a bug. It was brought up in the 2.01e release thread in the public beta forum. So it's not just your aim. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Places like tram tunnel node on Bast, nanogrid on Veil, etc. They've all stopped bilebomb damage. The only surefire way I've found to do damage is to be on the same level and have direct line of sight to the whole building.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    I think you need to see the health ring of the structure to damage it (in 2.01e).
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I have seen this too out of a vent. I was going after an obs of all things and after a couple minutes (thats right minutes!!!) of a adren bile it would not die, half of this time was looking directly at it.
  • EvisceratorEviscerator Join Date: 2003-02-24 Member: 13946Members, Constellation
    It is definitely an issue with 2.01e. The server I run is 2.01e and everyone experiences the same problems listed here. You have to be relatively close to the structures in order to dish out bile bomb damage to them. You cannot bomb from a vent or high ledge. Keep in mind this is a 2.01e problem, not 2.0 or any other flavor of 2.01x except E. I think the Devs are aware of it, but I have no official confirmation. Lots of posts in the public beta forum mention it, so I have to assume there is awareness to it.
  • Pepe_MuffassaPepe_Muffassa Join Date: 2003-01-17 Member: 12401Members
    thanks for all the feedback, I was almost possitive it was a 2.01e issue - perhaps related to the "fixing" of the bile bomb thru walls exploit, but it is buggy and needs addressing.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    Ya, even if you have direct LOS on a building, you can't damage it unless you're on the same level as it.
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    Listen, they should change the Bile Bomb so it can do damage to Marine armour, that would be fun, other wise Bile Bomb is a building destroy which is good, but not as good as it should be..... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    i have no such problems with bilebomb, still as great as always.

    a serverside bug in 2.01e maybe?
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    <!--QuoteBegin--Drewbar99+Sep 15 2003, 03:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Sep 15 2003, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Listen, they should change the Bile Bomb so it can do damage to Marine armour, that would be fun, other wise Bile Bomb is a building destroy which is good, but not as good as it should be..... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Now this is something I have to disagree with COMPLETELY. This would give gorges an offensive boost that they JUST do not need that right now. With one or two upgrades they can destroy a vanilla marine. What you are suggesting would allow gorges to harass HA trains; a utility that does not need to be added.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    Agreed, I shot dozens at an eletrified RT the other day and it would not die. I actually had to drop OC's out of the vent I was firing from to finally kill it. Something has become screwy with the BB.
  • Cr-ckCr-ck Join Date: 2003-09-14 Member: 20873Members
    No wonder i bile bomb for 10 minutes and nothing dies... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    Happens to me all the time too, nothing more annoying then having your team yell at you to destroy the TF but you have no answer why it isn't going down. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Like how i bile bomed nano-grid for about 5 minutes before thinking to myself "Wait...this is 2.01e ahaha."

    I then went regen onos and did it the hard way <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    once again the nerf-stick/bug-zapper hits just a little too hard. flayra must have been taking lessons from his heros at Blizzard. "Blizzard Nerfs and Bugs 101"
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    The problem with bile bomb has nothing to do with your line of sight to the target.

    Max
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    That's um... nice to know. I don't suppose you could tell us what it is then? Just out of curiosity, and besides, if we don't know what it is, the assumption that it's line of sight will continue to be propagated, I think.
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    Allow me to translate for Aladdin's monkey:

    Many vents you encounter have lips on them, Making them boxy and stuff.

    This lip confuses the 'OMG! Don't shoot through walls!' code, and it now believes that you are trying to shoot through a wall.

    Result: No damage.


    Well, that's my take on it.
  • RedmonkeyRedmonkey Join Date: 2002-11-10 Member: 8052Members
    BB from the vent in Reactor Room (Adjacent to path from Marine Start), and absolutely no damage from two adrenaline gorges (myself included) for a whole 3 minutes of bile bombing. We rained down bile on just ONE turret, and after three minutes of constant bombing it was still at full strength.
    A definite bug issue that needs to be addressed. It's happend on almost every other map.

    And I support the idea of having BB destroy armor. True, an upgraded gorgie can take out a vanilla marine, so adding armor reducing BB to their inventory will give them an advantage how?
    And the majority of kills against vanilla 'rines from gorges that I have seen have come from spit sniping.
    And once you've got a HA train, nothing stops it short of an onos and lots and lots of lerks and leaping skulks. And even then...
    A BB gorge, one that could COUNTER the HA would be extremely useful. And the gorge isn't a tank when it goes up against a HA. The gorge is a builder and supporting unit, and it would continue to be a supporting unit if armour reduction was added to the BB effect. You'd still have to rely on fast skulks and fades/onii to do the killin', but a supporting gorge would be a viable counter to the HA train.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> vs. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> =
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • AzkarAzkar Join Date: 2003-07-16 Member: 18204Members, Constellation
    edited September 2003
    Good, im actually glad about this, gorges shuld not be able to hide places and be siege turrets, they only cost 10 res
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Azkar,
    the BB is the only thing a gorge can do to help destroy farms and other bases. Spit doesn't do much DMG.
    BB not working means that the gorge has to be a fade or Onos to destroy anything, this isn't right!

    Gorges should be able to BB you from the top ledge in Power Silo, vents, ledges. It will teach the commanders NOT to place bases in stupid spots.
    Just because your base was destroyed 3 times when you put one in Nano grid doesn't mean that gorge is over powered or unfair, it means you don't know how to play the map!

    BB is a important tool!
    It needs to be fixed.
    2.01e is near perfect but this is 1 of the things that subtracts from the super balance of 2.01e
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Man Me and freinds were going crazy becuase of this the other night, My pal was in a vent and I was a cloaked skulk spotting for him. Minutes worth of direct hits and NO damage.
    BTW, a 10 res siege?? yeah right a siege with a 20 foot range Much smaller blast and Much less damage that CANT shoot through walls and CANT hurt mariens. Gee if a regular siege worked like that it wouldent be WORTH 10 res.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    I don't think it is such a great idea to allow a single gorge to take out the entire powersilo base, nor do I think a single gorge should take out an entire anything. I mean hell, it takes marines 15 resources + 30 to electrify a res node. It takes aliens 10 resources (turn gorge) to kill it and every other electrified node on the map. I think that's a tad unfair. Lower the cost of electrification, and nerf gorge bile bomb. I've seen lerks destroy a human base simply by being at an access point to gas them without getting killed. I've seen the same with gorges. Should it really be like that?

    The way gorges are now with their abilities, they should cost about 50 resources to evolve into. Being able to web HAs into obliteration is highly underrated. If you do it right, you can do better than an onos can stomping. Not to mention you have long distance damage which onos don't have. Gorge should definitely be more than 10 res.

    Nerf or up the cost. There's your solution.
  • AzkarAzkar Join Date: 2003-07-16 Member: 18204Members, Constellation
    <b>Azkar,
    the BB is the only thing a gorge can do to help destroy farms and other bases. Spit doesn't do much DMG.
    BB not working means that the gorge has to be a fade or Onos to destroy anything, this isn't right!

    Gorges should be able to BB you from the top ledge in Power Silo, vents, ledges. It will teach the commanders NOT to place bases in stupid spots.
    Just because your base was destroyed 3 times when you put one in Nano grid doesn't mean that gorge is over powered or unfair, it means you don't know how to play the map!</b>

    Wrong, I know how to play maps, but, there is no possible counter to a gorge in powersilo that is bilebombing my outpost, and who ever said gorges were supposted to be used as weapons? A gorge with bile bomb is like a siege turret.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited September 2003
    Bile bomb is a 2-hive ability. A hive costs 40. A gorge costs 10. Don't build in places that are easy to bile bomb.

    yawn.
  • EvisceratorEviscerator Join Date: 2003-02-24 Member: 13946Members, Constellation
    FWIW- this bug appears to have been addressed in the latest 2.01 RC1 server-side update that came out last night. So bug your server admins to update to this new version and hopefully all will be well.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    a gorge bbing in powersilo? just shoot them for crying out loud... if they're up high use jet packs or if they're in a vent use gls <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Gorges are easy to kill, slow moving and have a hard time dealing with players without web.

    try using those funny things people call marines instead on relying on static defences all the time ~sigh~
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    Bile Bomb WOULD be a nice counter to Heavy Armor seeing that the aliens really don't have any other cost effective way to do it. It would give them a fighting chance against HA Trains. Have it effect only armor but not health. Sounds Nifty!!
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