I like it very much, sometimes you just want fast-paced action-packed games. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
<!--QuoteBegin--SeraphyGoodness+Sep 17 2003, 05:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SeraphyGoodness @ Sep 17 2003, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in my opinion, NS:Co should NOT be like a team DM, but should instead be similar to UT's Domination mode: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That works. I'd actually be keen to play that.
One suggestion: either drop the gorge evolution (and make RTs auto-build) or add some sort of gorge-equivalent (engineer?) to the marines, who can build RTs and turrets.
That would be a good idea, having a certain place around each resource tower a point of contact <span style='color:red'><i>Like a flag or a stand or something like that</i></span> & have the RT auto build, which is good, but what about DC, MC, SC, OC, what will happen to them
Make it like the Use Maps Setting games for WC3 and SC Zone Control <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> If you control the middle most (and hardest to control square) you get the best weapon/lifeform <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I didnt really feel like reading all 20-something pages of this thread so here's my response.
1. While this mode sounds pretty fun I think it is predictable that there will be a lot of marine stacking (aliens are used to choosing their upgrades as opposed to marines), an idea that might help counter this problem is removing the ready room in Combat maps.
2. I think that the outcome of this mode being played long enough will be that a lot of NS players will become "rambos" and will keep this style of play even in oldschool game mode which would be quite degrading to the atmosphere.
3. Thirdly, the issues in balance in the Combat mode will obviously be different than those in the "Oldschool" mode. This means if too many balance changes are made to combat mode, this could make NS Combat a whole different game and it would make following changes in both games difficult and confusing.
Capture the gorge game mode! players have to capture the other team's gorge plushie and bring it back to base for points. Then the team gets resources to spend on upgrades. The plushie model goes into the 4th weapon slot. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I would much rather see 2.0 (2.01) fixed before this out of the blue addition is implemented.
I could list a whooooooooooole bunch of things that are still wrong with normal NS. Can you please not fix 2.0 and then start on this? I seriously don't want to wait an age for 2.1 to be released (which it will, due to the fact that work has just begun on NS:C and they are no maps for it.)
It's no wonder NS player numbers are down due to the amount of patches that are released and bugs/gameplay issues which still remain.
2.1 needs releasing now. I know many people who are unhappy with NS at the moment, and more, and more people are leaving NS. I don't see why a much needed patch should be delayed further to add NS:C. Can this not wait until a later patch?
Bottom line: I don't care for NS:C at this point. I think everybody in this forum would rather 2.0/2.1 be perfect rather than this added.
i think it sounds like fun, although you may have to introduce a new system of balance for all of this...not sure exactly how that would work out. as long as this was kept to the peripheral, i don't think it would cause any problems at all. it's not like you couldn't just filter out the servers playing in this mode..
I was expecting 2.1 over a month ago. We have had no information on how long NS:C is going to take. Quote me:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I seriously don't want to wait an age for 2.1 to be released (which it will, due to the fact that work has just begun on NS:C and they are no maps for it.)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is my edjookated guess. I would like somebody to tell me otherwise <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
if theres a 2.1, im happy if theres NS:C thats a bonus if NS:C delays 2.1 for any time, my opinion will continue to not matter for that time...
and i was mistaken, monkey, it is as you said: whenever something is completely, fully, utterly, undeniably idiot-proofed, nature creates a better idiot. forgive me
Well, I read more of you guys posts and I gotta say I still like this idea. Like someone said what DOD server now only runs para maps? I hope there will be some server command that runs only theses co maps when the players drop below 12 (6v6) cause NS is absolutely unplayable below that. I play late late night and a lot servers only got like a few people each and its hard to find a nice size server to play at. Also, combat maps would be great breather imbetween classic rounds.
With that said, I'm still pretty confused as to how this mode actually works. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--STEAMEDHAM+Sep 17 2003, 10:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STEAMEDHAM @ Sep 17 2003, 10:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get with the times, there is already a 2.1 release candidate in beta testing. It won't be long before 2.1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Actually, that's a 2.01 release candidate. a 2.1 patch would include client-side patching, from what I've gathered.
Personally, I like the sound of a mode which is a little less strategy and a little more RPG.
I can understand a lot of the negative feelings toward this idea... It's not what the NS community is used to, and let's be honest, we're a fairly opinionated bunch in general... But I feel I should echo the sentiments of many people just before 2.01 release;
<b>It isn't out yet. You haven't played it. You have no idea how fun, tactical, long or balanced it is going to be. You don't know the map, the tricks, all the little things that will make NS:C NS:C. You don't know this because no-one knows this. So have faifth, and patience.</b>
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
I love the sound of this. Admittedly there will most likely be some balance issues, but we will work those out to the best of our ability during playtesting.
The only issue I have with this is the name. <i>Natural-Selection: Combat</i> doesn't seem like a suitable name for a gameplay mode of a primarily teamwork orientated mod. I believe <i>Natural-Selection: Tactics</i> is a more suitable name in my mind.
I like the idea of both sides having the same number of available players, but I'm a bit concerned that it'll just turn into a mindless "shoot everything in sight" game. To maintain a level of interest, there should be some form of objective.
A few possible ideas:
Resource points like the flags in BF1942, which have to be captured by a player remaining by the RP for a set period of time. This way, teams will have to balance defence of RPs against offence to gain more RPs.
All marines can build structures but only if resources allow
MvM and AvA would take more work than something like this.
Perhaps, if resource nodes were domination points, the experience you gain is multiplied by the number of RTs your team has. A less shooting-skilled team could upgrade faster through cunning control of resource points. Just a thought.
I'm not going to get on my rant box until I've played it, but it sounds like an absolutely terrible idea. It sounds like CS, and I can't stand CS; I also can't stand the idea of NS absorbing a huge playerbase of idiot CSers who now think that NS is exactly like it. It sounds like it's dumbing down NS, rather than extending and enhancing it. MvM and AvA would be much more welcome.
But, as I said, I'd play it first before throttling the idea completely. But currently, I'm leaning towards "omg, they've killed NS!", and I never though I would be.
Why do people keep comparing this to CS? Oh, that's right, CS is the most popular online FPS game out there. Of course there's similarities, but no more so than NS classic is to TFC. ("CS has guns... omg, don't ruin NS with guns!") Even if it was like CS (which it is most certainly NOT), why would that be a bad thing besides people's illogical hate for CS? I think people should get over themselves and learn to enjoy games in whatever genre for what they're worth. I will be enjoying myself playing NS classic when I feel like it and NS:C when I feel like it. You can join in the fun if you want, or you can continue to complain that Flayra's ruining NS, something which he created.
I can't wait to play. I want to hear more details from Flayra, personally, before I can give more feedback.
Ok keeping it breif cause there are 22 pages of posts in this topic, Blunt and as arrogant as i can be so as i don't have to think extra abt being polite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> - NS fighting system sucks. There is really not much skill involved *don't pull out the stories abt ramboing 5 skulks across the wall. It's not needed.* Most people know what i'm talking about here. - NS is played mainly for it's strategic and team flavor as DeadRoach said about 20 pages ago. Without this it won't work. I believe many people have this idea in the back of their head and some have even posted on it. - Flayra posted before about letting the lan community having a chance to play NS world without having to have a huge amount of people having to play. But by removing half the game(at least the important half) you are not inviting them into the NS world but just the left-overs.
Add my suggestions along with the rest of the community <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> - Instead of removing half the game, make a refined version of ns. Smaller scale maps and number of players. Focus on 2 points on the map instead of 10 that we currently have. Quicker or longer games doesn't really matter, but longer would be preferable.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Focus on 2 points on the map instead of 10 that we currently have.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thats a good idea rite there, kills the whole RT lost there run to other side of map, kill RT, oh another one lost there run to other side of map... Yeah that sutff which makes it feel so "BIG"
So what your trying to create is something less indepth and more fun (not saying that ns classic isnt fun i sorta mean "addictive fun") and addicting like CS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and many other "simple" fps, shod make maps alot smaller for this.
What crow is basically saying is... if you want smaller scale games (like combat is intended for) then you could just have a smaller map suited for lower players. Maybe even refine the res model a bit for these maps. Think of it as maybe Bloodbath (very small 2v2) for Starcraft or Challenger (1v1). Now ns_nothing can be consider ooo say Big Game Hunters (8 player map).
Buuuut what the problem with this is that when the server changes maps and you get Bloodbath what the heck are the 14 other players going to do? Well they can all join... but can you imagine Bloodbath with 8 players? co_maps are good for both small and large so when it changes its all good.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even if it was like CS (which it is most certainly NOT), <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well its played in rounds (CS) and you spawn in waves (DOD) and you level up (WC3, WC3 mod for CS). <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'll reserve my opinion on NS:C until I see more details.
<b>Flayra</b> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS: C is to allow NS to grow properly.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I want to make a couple observations about this statement.
We realize the learning curve for NS isgreater then your mainstream FPS.
1) A game like NS should have a Training Map. I recall hearing that something was in progress but nothing ever came of it, <b>revive</b> the project. A new player <b>needs</b> to be briefed on the basics of marine and alien which you can't count on pub players to do. NS is not simple but is far from complex, couldn't all the necessary information be conveyed in a simple training map? If it can, it was needed 2 versions ago.
2) Whatever happened to the NS Guides? They were once a great welcoming committee for NS and IMO a necessity. NS is unique as it really requires teamwork. This will be new to many players and an ambassator can make the transition a little friendlier. They did a great job and their services are still badly needed. [EDiT]Wanted to add something- NS Guides should hang out on servers that frequently have good teamplay and these servers should be suggested to a newbie (maybe at the end of the training map?)[/EDiT]
3) We are not a newbie-friendly community. I've seen a couple threads on the topic in the past, and we always seem to kid ourselves into thinking we are helpful but we are not. As a player who gets in 2-3 hours of NS a night, I see a lot of regulars, gold skulk icons, medal icons, admin icons, and I can say the majority of the time newbies are berated and often ignored. <b>We don't always make it easy to be new.</b>
I believe these are some of the things that needs to be addressed if the "proper" growth of NS is your concern. .
I think this idea is most idiotic thing I've ever heard since the beginning of NS. I'm mostly a silent type, but for the first time in many months of surfing on the web, I screamed when I saw this idea on planethalflife and I wos about to smash my 80 dollar screen that takes me 2 moths of work. I thought it was a joke, I played NS to escape the normal boring drag of counterstrike, and here they are introducing the same thing with my favorite mod. I already have enuf trouble to find a normal NS game, without any stupid maps, mods and with good commanders. Now I also have to narrow down my search for a good server that dosnt have this **** gameplay mode.
I dont know about you, but the biggest thing I dislike about NS is the shooting itself, the fighting itself. I'm more interested in the RTS elements, us working as a team and me being a part of that team, thats why most of the times I like being commander and gorg and use alot of voicecomm to get everyone into one functional team.
I fear that this sort of gameplay is going to get destoryed by this new gameplay mod, is this the work of valve or something? Did they say to you, just like they did with DOD like: "Hey, you make round based DM or we dont help u". They also destroyed DOD you know, with the new supar nice special effects that slows down my FPS like hell, adding a bloody radar (IN A WWII MOD, LIKE THE AMERICANS HAD RADARS!).
I'd like to say, that you should keep NS as NS, and not NS:CS CUZ IT R SO PULAR AND BRAINLESS PLL CAN PLAY! W00t.,
I think this is a great idea, as the majority of NS players i run into can't aim to save themselves. Its sad, but true, maybe combat will get them to focus on learning how to aim better, if they choose to play it, if they dont, its available for those who want a different game mode that focuses on the skill part of NS, and learn how to aim better, and apply that skill to NS classic. I see nothing wrong with adding another game mode, if you dont like it, cry about it, as I'm sure everyone on the dev team will really care.
Comments
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That works. I'd actually be keen to play that.
One suggestion: either drop the gorge evolution (and make RTs auto-build) or add some sort of gorge-equivalent (engineer?) to the marines, who can build RTs and turrets.
1. While this mode sounds pretty fun I think it is predictable that there will be a lot of marine stacking (aliens are used to choosing their upgrades as opposed to marines), an idea that might help counter this problem is removing the ready room in Combat maps.
2. I think that the outcome of this mode being played long enough will be that a lot of NS players will become "rambos" and will keep this style of play even in oldschool game mode which would be quite degrading to the atmosphere.
3. Thirdly, the issues in balance in the Combat mode will obviously be different than those in the "Oldschool" mode. This means if too many balance changes are made to combat mode, this could make NS Combat a whole different game and it would make following changes in both games difficult and confusing.
I could list a whooooooooooole bunch of things that are still wrong with normal NS. Can you please not fix 2.0 and then start on this? I seriously don't want to wait an age for 2.1 to be released (which it will, due to the fact that work has just begun on NS:C and they are no maps for it.)
It's no wonder NS player numbers are down due to the amount of patches that are released and bugs/gameplay issues which still remain.
2.1 needs releasing now. I know many people who are unhappy with NS at the moment, and more, and more people are leaving NS. I don't see why a much needed patch should be delayed further to add NS:C. Can this not wait until a later patch?
Bottom line: I don't care for NS:C at this point. I think everybody in this forum would rather 2.0/2.1 be perfect rather than this added.
[/end rant]
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I seriously don't want to wait an age for 2.1 to be released (which it will, due to the fact that work has just begun on NS:C and they are no maps for it.)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is my edjookated guess. I would like somebody to tell me otherwise <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
if theres NS:C thats a bonus
if NS:C delays 2.1 for any time, my opinion will continue to not matter for that time...
and i was mistaken, monkey, it is as you said:
whenever something is completely, fully, utterly, undeniably idiot-proofed, nature creates a better idiot.
forgive me
With that said, I'm still pretty confused as to how this mode actually works. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Actually, that's a 2.01 release candidate. a 2.1 patch would include client-side patching, from what I've gathered.
I can understand a lot of the negative feelings toward this idea... It's not what the NS community is used to, and let's be honest, we're a fairly opinionated bunch in general... But I feel I should echo the sentiments of many people just before 2.01 release;
<b>It isn't out yet. You haven't played it. You have no idea how fun, tactical, long or balanced it is going to be. You don't know the map, the tricks, all the little things that will make NS:C NS:C. You don't know this because no-one knows this. So have faifth, and patience.</b>
That's my 2c, right there.
The only issue I have with this is the name. <i>Natural-Selection: Combat</i> doesn't seem like a suitable name for a gameplay mode of a primarily teamwork orientated mod. I believe <i>Natural-Selection: Tactics</i> is a more suitable name in my mind.
A few possible ideas:
Resource points like the flags in BF1942, which have to be captured by a player remaining by the RP for a set period of time. This way, teams will have to balance defence of RPs against offence to gain more RPs.
All marines can build structures but only if resources allow
RK
although i think alot of tweeking needs to be done. also how about new weapons, and abiltys for aliens
Perhaps, if resource nodes were domination points, the experience you gain is multiplied by the number of RTs your team has. A less shooting-skilled team could upgrade faster through cunning control of resource points. Just a thought.
But, as I said, I'd play it first before throttling the idea completely. But currently, I'm leaning towards "omg, they've killed NS!", and I never though I would be.
I can't wait to play. I want to hear more details from Flayra, personally, before I can give more feedback.
Blunt and as arrogant as i can be so as i don't have to think extra abt being polite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
- NS fighting system sucks. There is really not much skill involved *don't pull out the stories abt ramboing 5 skulks across the wall. It's not needed.* Most people know what i'm talking about here.
- NS is played mainly for it's strategic and team flavor as DeadRoach said about 20 pages ago. Without this it won't work. I believe many people have this idea in the back of their head and some have even posted on it.
- Flayra posted before about letting the lan community having a chance to play NS world without having to have a huge amount of people having to play. But by removing half the game(at least the important half) you are not inviting them into the NS world but just the left-overs.
Add my suggestions along with the rest of the community <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- Instead of removing half the game, make a refined version of ns. Smaller scale maps and number of players. Focus on 2 points on the map instead of 10 that we currently have. Quicker or longer games doesn't really matter, but longer would be preferable.
Sorry if i offended anybody in anything i said.
Thats a good idea rite there, kills the whole RT lost there run to other side of map, kill RT, oh another one lost there run to other side of map... Yeah that sutff which makes it feel so "BIG"
So what your trying to create is something less indepth and more fun (not saying that ns classic isnt fun i sorta mean "addictive fun") and addicting like CS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and many other "simple" fps, shod make maps alot smaller for this.
Buuuut what the problem with this is that when the server changes maps and you get Bloodbath what the heck are the 14 other players going to do? Well they can all join... but can you imagine Bloodbath with 8 players? co_maps are good for both small and large so when it changes its all good.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even if it was like CS (which it is most certainly NOT), <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well its played in rounds (CS) and you spawn in waves (DOD) and you level up (WC3, WC3 mod for CS). <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<b>Flayra</b>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS: C is to allow NS to grow properly.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I want to make a couple observations about this statement.
We realize the learning curve for NS isgreater then your mainstream FPS.
1) A game like NS should have a Training Map. I recall hearing that something was in progress but nothing ever came of it, <b>revive</b> the project. A new player <b>needs</b> to be briefed on the basics of marine and alien which you can't count on pub players to do. NS is not simple but is far from complex, couldn't all the necessary information be conveyed in a simple training map? If it can, it was needed 2 versions ago.
2) Whatever happened to the NS Guides? They were once a great welcoming committee for NS and IMO a necessity. NS is unique as it really requires teamwork. This will be new to many players and an ambassator can make the transition a little friendlier. They did a great job and their services are still badly needed. [EDiT]Wanted to add something- NS Guides should hang out on servers that frequently have good teamplay and these servers should be suggested to a newbie (maybe at the end of the training map?)[/EDiT]
3) We are not a newbie-friendly community. I've seen a couple threads on the topic in the past, and we always seem to kid ourselves into thinking we are helpful but we are not. As a player who gets in 2-3 hours of NS a night, I see a lot of regulars, gold skulk icons, medal icons, admin icons, and I can say the majority of the time newbies are berated and often ignored. <b>We don't always make it easy to be new.</b>
I believe these are some of the things that needs to be addressed if the "proper" growth of NS is your concern. .
I'm mostly a silent type, but for the first time in many months of surfing on the web, I screamed when I saw this idea on planethalflife and I wos about to smash my 80 dollar screen that takes me 2 moths of work.
I thought it was a joke, I played NS to escape the normal boring drag of counterstrike, and here they are introducing the same thing with my favorite mod.
I already have enuf trouble to find a normal NS game, without any stupid maps, mods and with good commanders.
Now I also have to narrow down my search for a good server that dosnt have this **** gameplay mode.
I dont know about you, but the biggest thing I dislike about NS is the shooting itself, the fighting itself. I'm more interested in the RTS elements, us working as a team and me being a part of that team, thats why most of the times I like being commander and gorg and use alot of voicecomm to get everyone into one functional team.
I fear that this sort of gameplay is going to get destoryed by this new gameplay mod, is this the work of valve or something?
Did they say to you, just like they did with DOD like: "Hey, you make round based DM or we dont help u". They also destroyed DOD you know, with the new supar nice special effects that slows down my FPS like hell, adding a bloody radar (IN A WWII MOD, LIKE THE AMERICANS HAD RADARS!).
I'd like to say, that you should keep NS as NS, and not NS:CS CUZ IT R SO PULAR AND BRAINLESS PLL CAN PLAY! W00t.,
Peace.