Evil Comm Adventures
Geminosity
:3 Join Date: 2003-09-08 Member: 20667Members
<div class="IPBDescription">Tales of Grief</div> Well, I thought I'd start up a thread on people's most evil comm experiences (either as one or under one).
If this has been done before just say or if it's in the wrong area I don't doubt it'll get moved =3
Names have been changed to protect the evil...
Anyways, for me we were playing a 4v4 game (lots of people had left in the previous match) and the comm sent us out to a very remote waypoint without even building anything... Being good marines we didn't question and we struggled along, emptying rounds at the skulks and gorges that wandered into our path and finally, after a long skirmish-filled journey we limped to the waypoint; not a single marine lost.
As the point vanished and our marines did their little radio call to notify command of the success a message came up on team chat...
EvilCommPerson: "cya suckers"
- EvilCommPerson has left the game
As you can guess, we were miles from base, there were no ips built and rather than f4 we made the deadly journey back... one marine made it and built IPs but the game was lost.
ah well, c'est la vie <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If this has been done before just say or if it's in the wrong area I don't doubt it'll get moved =3
Names have been changed to protect the evil...
Anyways, for me we were playing a 4v4 game (lots of people had left in the previous match) and the comm sent us out to a very remote waypoint without even building anything... Being good marines we didn't question and we struggled along, emptying rounds at the skulks and gorges that wandered into our path and finally, after a long skirmish-filled journey we limped to the waypoint; not a single marine lost.
As the point vanished and our marines did their little radio call to notify command of the success a message came up on team chat...
EvilCommPerson: "cya suckers"
- EvilCommPerson has left the game
As you can guess, we were miles from base, there were no ips built and rather than f4 we made the deadly journey back... one marine made it and built IPs but the game was lost.
ah well, c'est la vie <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
Joe jumps out of CC.
"LAST MAN STANDING!!!"
***Five rounds of that later***
Joe jumps in the CC.
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
Joe jumps out of CC.
"LAST MAN STANDING!!!"
Etc, ad infinitum, ad nausem...
admin_ban joe
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
There now I feel better about your two situations.
Moe(a friend of Joe) jumps in the CC.
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
Moe jumps out of CC.
"LAST MAN STANDING!!!"
***Five rounds of that later***
Moe jumps in the CC.
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
**Commchair**
Moe jumps out of CC.
"LAST MAN STANDING!!!"
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
And we proceeded to do just that. Every step we went was turret farmed. We had no weapons beyond lmgs and welders; no shotguns, no gls, no mines, no HMGs. If we wanted a medpack, we got 10. If we didn't ask for a medpack, we got 5. An endless procession of turrets flowed forth, all the way down tram tunnel on ns_bast, to the tram itself, then towards refinery, where it linked up with a second one coming down from main aft. No seiges; just turrets, with the occassional onos or Fade showing up and being torn to shreads by around 50 turrets hitting them. Pings were going absolutly nuts. We finally reached refinery, put up more farms to take out the 2 res points then we turreted the hive. Absolutely insane game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
sorry cronos but I was kinda expecting more strange and unusual evilness; cc spamming is pretty normal amongst evil comms <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I once had a comm go all out to take out an RT and a small WoL I'd built even though they hadn't even locked down a hive yet... it took ages because I was sitting behind the WoL with an adren gorge and healspray XD
I'd class that more as silly than evil though =3
Well, needless to say it takes a long damn time to win, and 9 times out of 10 what will happen first is that someone won't obey the rules and other people will get tired and disobey the rules as well to fight them. Then nobody follows the rules and the game goes to hell.
To me, every nightmare comm game is one of these things. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Though I must admit it is quite a change of pace to see aliens running away from marines.
sorry cronos but I was kinda expecting more strange and unusual evilness; cc spamming is pretty normal amongst evil comms <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I once had a comm go all out to take out an RT and a small WoL I'd built even though they hadn't even locked down a hive yet... it took ages because I was sitting behind the WoL with an adren gorge and healspray XD
I'd class that more as silly than evil though =3 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think that was me lol. I once tried to take cafeteria on mineshaft sending wave after wave of shotty marines. Half didnt go and the half that went got owned. GG.
What a miserable game.
Me and five more marines wait for a commander, some leave the base, most wait.
marine 7 goes to the CC, turns around and rambos somewere.
marine 8 goes to the CC, turns around and follows marine seven.
I go to the comm chair, join it, drop an Ip. We get destroyed.
Would have been better if we just waited.
Nah this was back in 1.03.
Relocating to Topographical Analysis has to be the most unexpected strategy one could ever manage on veil! Even we marines were surprised. Surprisingly, we managed to salvage the round by ejecting the commander and taking overlook, west skylights, and the sub-sector hive. We seiged nanogrid monitoring.. I don't rememer if we won the game or got pwned, though. Anyone who was there wanna clear it up? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<3 the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
No, I tell them to WAIT at the waypoint next to the trap, that is save till i scan or build a tf but they all rambo away and die in the SC trap.
That's not an insane comm -- that's a comm with a plan and the organizational skills to carry out said plan. I for one congratulate him.
My story happens on the redphive servers. The map was ns_veil, we'd relocated to the chokepoint between the west side and the rest of the map. We immediately take sub, overlook, west skylights, and electrify base rt. I was just about to drop some shotguns to take out the double node, emergency, and topo. This was within the first 5 minutes. Needless to say, the game was ours for sure. Then all of a sudden, I see "Suiciding in 3.0 seconds." The admin had come in and had an important announcement concerning the server and felt that that was the only way to get us to give him our attention.
Ok, not a mad comm story, but interesting nonetheless.
Version 2.0....a fairly long game on nothing, the aliens have via and cargo up and well defended, the marines are still operating from the original spawn. My comming skills aren't all that great, it was more the skill of my team that was keeping us alive.
We start to lose the battle, with our forward base getting ripped up. My mate Schkorpio is in the game as a marine, and he and I have often joked about how cool it would be to relocate to powersilo, and build the base up the top. In the middle of the fight he's wandered off to powersilo (which has minimal turret/res setup). He has a jetpack.
While the rest of the team keep the aliens busy, with his jetpacking help, we rebuild our entire base, complete with phases, seiges, protolab, the works. Thing is, it's all <i>up the top.</i> Turret factories go up the top too. Then we spam the floor with turrets. Phases to each side of the top, and to the floor. Eventually the team start spawning in powersilo, because the aliens rip up our original spawn.
After I die, I jump back in the chair(my mate holds it for me...we were worried the team might get annoyed - to their credit, they were willing to try it out). We still have a fair amount of res, so I give out a fair amount of heavy armour and weapons.
A three onos+gorge+lerk rush could at best take out 3-4 turrets, due to the narrow walkways, and <i>massive</i> amounts of incoming fire. They could not take out the CC, tf, ANYTHING because it was all up the top. Seiges on each side prevented any structure use. Lerk gas was useless - everyone up the top were heavies, and could phase down if they wanted. Some aliens tried to fly/blink up the top, but there were turrets up there too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The game only ended an hour and a bit later when the aliens f4ed. We eventually took foreboding res, and buggered the lift so that any onos had trouble getting down, by building turrets under it.
Oh, and of course they only had two hives....we were in powersilo.
me <----evil
funny thing was the team loved it. usually people hate drawn out games...these guys were having a blast.....too bad the aliens were a "little" angry at us(me).
ummm he built a comm chair near the rt?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Our main commander had to go, so he asked if someone could take over and finish it off. We figured that if we can at least get someone win to help us organize, we would win. Well, a guy named WhO? jumps in.
Recycles EVERYTHING, lost all our upgrades, and he had about 300 RES to build with. He proceeds to let everyone die even when requesting heatlh, and in base he build a TF and over 30 turrets. The game went on for awhile and everyone eventually F4ed because the aliens couldn't get near our base.
I regret seeing him, playing with him.
Has anyone else had a bad experience with WhO?
Version 2.0....a fairly long game on nothing, the aliens have via and cargo up and well defended, the marines are still operating from the original spawn. My comming skills aren't all that great, it was more the skill of my team that was keeping us alive.
We start to lose the battle, with our forward base getting ripped up. My mate Schkorpio is in the game as a marine, and he and I have often joked about how cool it would be to relocate to powersilo, and build the base up the top. In the middle of the fight he's wandered off to powersilo (which has minimal turret/res setup). He has a jetpack.
While the rest of the team keep the aliens busy, with his jetpacking help, we rebuild our entire base, complete with phases, seiges, protolab, the works. Thing is, it's all <i>up the top.</i> Turret factories go up the top too. Then we spam the floor with turrets. Phases to each side of the top, and to the floor. Eventually the team start spawning in powersilo, because the aliens rip up our original spawn.
After I die, I jump back in the chair(my mate holds it for me...we were worried the team might get annoyed - to their credit, they were willing to try it out). We still have a fair amount of res, so I give out a fair amount of heavy armour and weapons.
A three onos+gorge+lerk rush could at best take out 3-4 turrets, due to the narrow walkways, and <i>massive</i> amounts of incoming fire. They could not take out the CC, tf, ANYTHING because it was all up the top. Seiges on each side prevented any structure use. Lerk gas was useless - everyone up the top were heavies, and could phase down if they wanted. Some aliens tried to fly/blink up the top, but there were turrets up there too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The game only ended an hour and a bit later when the aliens f4ed. We eventually took foreboding res, and buggered the lift so that any onos had trouble getting down, by building turrets under it.
Oh, and of course they only had two hives....we were in powersilo.
me <----evil
funny thing was the team loved it. usually people hate drawn out games...these guys were having a blast.....too bad the aliens were a "little" angry at us(me). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've been on the alien side of this. Only the commander made it even <i>more</i> impossible - he put all of the turrets at the top too. Like 15 or 20 of them. I have no idea how he managed to fit all of them up there.
Me: "Uh comm... we have a slight onos in archiving... some ***ing TURRETS would be nice!"
Comm: "Okay here you go"
*comm drops a seige*
*onos promptly un-drops the seige*
Me: "Comm NOW would be a good time for the medspam!"
*marines start dying in droves*
*comm drops ammo*
*telefrags occuring like crazy*
The eject vote failed (for some unknown reason) and the comm blocked off everything in base with useless **** as fast as he could buy it. Almost none of us F4d because it was actually pretty damn funny once we weren't playing. About 20 minutes later... comm finally had his CC destroyed. So naturally, he's still alive. In the non-existant CC. He's seriously nowhere. (reminds self to post in bug forum) Onos walk around, goring where CC should be. Every 'rine structure is gone. Only the comm is still their (as commander). He can still drop stuff and everything. Aliens start to f4 cause they can't figure out whats going on. It seemed to be a refinery bug... we couldn't upgrade the armory in base either.
Anyways, that's my comm horror story.
<edit>we called for admin and he slayed the comm, so we still lost </edit>
Undeterred, the comm pushes again to dbl res, capping cafeteria and gen. Aliens take back cafe and gen, we take back dbl res. And then get slaughtered.
Throughout the game, comm electrifies ONE tfac, the one in an enemy hive (Tram) thats furthest from our base.
Long story short, zero defence, pointless HA spam and zero coordination results in marines taking a horrible pounding.
I'm willing to run with the comm if he has a plan, but mediocre expansion with no consolidation is a really silly "plan" which would result in summary execution if you tried it in the real world.
Goes to show you: Even a crazy plan can succeed if the commander has a proper vision of how to execute it and his marines DO THEIR PART to help.
In any other case, I'd have laughed in my commander's face if he told me to relocate to redroom before today.
Had the powersilo trick pulled on us when we were aliens too; thing is it's pretty dark up there so me and another silenced fade later there was no marine base left ^~
We had to have an onos or two dance on the floor below to keep the turrets distracted though =3
his wonid starts with 1518... i wont tell more cus its against forum rules, just in case u meet him....
He is a rambo that gives the enemy team more res than he secures.
He joined the CC 2 times to recycle marine spawn drop ccs and medpacks.
Then he finally got kicked.
He rejoined got in the cc, asnd recycled everything again to drop ****.
kept telling to ban this guy, he cept calling my clan and me noobs and me a liar.