Compile Problem...

reapermanreaperman Join Date: 2003-08-15 Member: 19733Members
I'm compiling the first beta version of my map, and everything goes great until it gets to HLRAD. When the compiler gets to the third step (the one after MakeScales), the progress window gets flooded with about 3 billion "Too many direct lighting styles on face (?,?,?)". Now, I would normally just think to go through my map and move around some of my lighting, but the issue is that I _only have texture-based lighting_.

Any ideas what's causing this, or how to fix it?

Comments

  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Which set of tools are you using?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--reaperman+Sep 21 2003, 08:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (reaperman @ Sep 21 2003, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm compiling the first beta version of my map, and everything goes great until it gets to HLRAD. When the compiler gets to the third step (the one after MakeScales), the progress window gets flooded with about 3 billion "Too many direct lighting styles on face (?,?,?)". Now, I would normally just think to go through my map and move around some of my lighting, but the issue is that I _only have texture-based lighting_.

    Any ideas what's causing this, or how to fix it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=39164&hl=lightstyle' target='_blank'>http://www.unknownworlds.com/forums/in...4&hl=lightstyle</a>
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=30169&hl=lightstyle' target='_blank'>http://www.unknownworlds.com/forums/in...9&hl=lightstyle</a>
  • reapermanreaperman Join Date: 2003-08-15 Member: 19733Members
    Once again, XP-Cagey saves the day. Thanks for the help.
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