I've seen a marine fly almost the whole width of reactor room after a mid-jump bite and he wasn't dead, it looked ridiculus, he was bitten at the top of the ramp and flew almost to the opposite wall.
A really unpleasant one - I have gotten stuck in the ceiling with blink.
Yes, BLINK.
I was trying to reach a vent and hit a surface quite hard. Bingo - ol' stucky. This is a bug you would think was dead never to return.
Likewise with onos - I have gotten stuck a time or two with him doing random things. Yes, it is a LOT harder to do than it was before, but it is still quite possible to get stuck, and therefore possible to lose a game because of a random bug.
Another one that was NEVER going to happen again - I have several times caught someone with a structure being placed atop them, usually only as gorge, not comm any more. Yes, again, harder to do, but still quite possible to catch a fade inside an OC...
Also, redemption really needs to be fixed...I seem to be the only person capable of dying as onos with redemp on. I die at the hive, or it simply never takes me back, so, so often. Really really really unlucky? You tell me.
As one of those who manages to redeem successfully almost every time I have the adapatation, I'd just like to say a big thank you to you for being the one one dies all the time. You're probably the reason why mine tends to work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
<!--QuoteBegin--Daemonlaud+Aug 5 2003, 11:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daemonlaud @ Aug 5 2003, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another one that was NEVER going to happen again - I have several times caught someone with a structure being placed atop them, usually only as gorge, not comm any more. Yes, again, harder to do, but still quite possible to catch a fade inside an OC... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I've had commanders build structures on me several times.
One game I was on had 3 marines, including me, stuck under turrets because the commander had to build in a cramped hallway and we kept running back and forth to shoot skulks. Getting stuck is worse, not better in 2.0, if only because there's no /stuck plugins on any of the servers I've been on yet.
I find that after a game ends, I am always stuck inside someone in the ready room, its not a problem, just hit F4, but I don't think that ppl should be spawning in the same place, even with teams of 13 ppl.
<!--QuoteBegin--NeoMatrix99+Jul 28 2003, 02:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NeoMatrix99 @ Jul 28 2003, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... if your teammate is cloaked they show as partially visible but to a marine its completely invisible cept under certain conditions like sitting on the steam from a res node you can be seen slightly so as a spec they look partially invisible. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> This can be particularly useful in an intense combat situation, when a lerk is gassing spores and umbra. I noticed this a couple of nights ago, a cloaked skulk came through the umbra cloud and you could see a dark silhouette of the skulk in the cloud, making him quite vulnerable. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Being able to build structures that don't sink through the floor/railing/walkway/other odd place that I've skulked to specifically to build it in a hard to reach area.
I figured I was being clever by building a sensory tower on top of a grating that ran above a hallway. Instead, as soon as I place it, the stupid thing sinks through the grating and settles gently on the floor. Directly in front of a marine that wandered around the corner a moment later.
That was a quick waste of 10 res.
I'd prefer the thing just didn't build if it's going to sink.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Being able to build structures that don't sink through the floor/railing/walkway/other odd place that I've skulked to specifically to build it in a hard to reach area.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I believed they fixed this. I haven't seen anything sink since 2.0.
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
<!--QuoteBegin--Hawkeye+Aug 30 2003, 10:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hawkeye @ Aug 30 2003, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Being able to build structures that don't sink through the floor/railing/walkway/other odd place that I've skulked to specifically to build it in a hard to reach area.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I believed they fixed this. I haven't seen anything sink since 2.0.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I have, though it seems to happen much less often than in 1.0x.
I was wonderin if sum1 here could help me out as you all probably know theres and update thats aparrently server side 2.0 or wot eva. when i try and join a game i get a message saying your .dll [cl_dlls\client.dll](or dill) differs form the server is there ne way i could update it?? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
go to <a href='http://www.natural-selection.org' target='_blank'>http://www.natural-selection.org</a> and on the left click downloads then click on a link to dl the new client.
If you already have 2.0 it may have been a VAC authed server which uses a different client.dll dl it here: <a href='http://www.natural-selection.org/downloads/NS-VAC-client.zip' target='_blank'>http://www.natural-selection.org/downloads...-VAC-client.zip</a> and install into ns/cl_dlls/ remember to save the old one cause you wont be able to play on non-vac servers without it.
Nice, but no one can see the changes made with 2.01... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Perhaps you should outline them in a different color.
The list of changes specifically with 2.01 was on the public beta forum. It was listed here till 2.01 went final then I sorted them into the full list. Now im working on showing off combat.
I belive that this Combat will bring new teamwork skills <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The latest changes are in the change log on the front page already.
Mappers can insert CCs and Amouries, etc etc. Go read it again <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
rawr if you need info updates etc feel free to drop by #NSQuestions on gamesnet, lots of vets and pts from different timezones to answer you're questions.
Changelog: "Now each player gets: ((55 + target experience level)*15/number friendlies nearby) + 10" End Changelog:
I think that might a typo.
Because that means a level 1 person gives (55+1)*15 + 10 = 850 and a level 10 gives (55+10)*15 +10 = 985.
I think you meant ((55 + (target experience level*15)) /number friendlies nearby) + 10
Think means a level 1 person gives 55+(1*15) + 10 = 80 and a level 10 gives 55+(10*15) +10 = 215. And the reason the 55 and the 10 are broken up is to give a little extra after the division.
Awww i wonder why the universal obs scan button hasnt been put back in again, god it would make things easier but i havent seen it mentioned anywhere. Can anyone tell me why they havent put the scan button back in?? Was it for balancing coz its a real pain to have to squad each obs.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Elec can target 1 aliens at a time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
notice i had this line in there: O New technology: Electrical upgrade. Turret factories and resource nodes can be upgraded to electrify nearby enemies, max of 2 targets at a time.
<!--QuoteBegin--stick100+Oct 1 2003, 04:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stick100 @ Oct 1 2003, 04:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Changelog: "Now each player gets: ((55 + target experience level)*15/number friendlies nearby) + 10" End Changelog:
I think that might a typo.
Because that means a level 1 person gives (55+1)*15 + 10 = 850 and a level 10 gives (55+10)*15 +10 = 985.
I think you meant ((55 + (target experience level*15)) /number friendlies nearby) + 10
Think means a level 1 person gives 55+(1*15) + 10 = 80 and a level 10 gives 55+(10*15) +10 = 215. And the reason the 55 and the 10 are broken up is to give a little extra after the division.
But of couse I don't know I don't have access. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Neo still there.
Comments
Yes, BLINK.
I was trying to reach a vent and hit a surface quite hard. Bingo - ol' stucky. This is a bug you would think was dead never to return.
Likewise with onos - I have gotten stuck a time or two with him doing random things. Yes, it is a LOT harder to do than it was before, but it is still quite possible to get stuck, and therefore possible to lose a game because of a random bug.
Another one that was NEVER going to happen again - I have several times caught someone with a structure being placed atop them, usually only as gorge, not comm any more. Yes, again, harder to do, but still quite possible to catch a fade inside an OC...
Also, redemption really needs to be fixed...I seem to be the only person capable of dying as onos with redemp on. I die at the hive, or it simply never takes me back, so, so often. Really really really unlucky? You tell me.
I've had commanders build structures on me several times.
This can be particularly useful in an intense combat situation, when a lerk is gassing spores and umbra. I noticed this a couple of nights ago, a cloaked skulk came through the umbra cloud and you could see a dark silhouette of the skulk in the cloud, making him quite vulnerable. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Being able to build structures that don't sink through the floor/railing/walkway/other odd place that I've skulked to specifically to build it in a hard to reach area.
I figured I was being clever by building a sensory tower on top of a grating that ran above a hallway. Instead, as soon as I place it, the stupid thing sinks through the grating and settles gently on the floor. Directly in front of a marine that wandered around the corner a moment later.
That was a quick waste of 10 res.
I'd prefer the thing just didn't build if it's going to sink.
I believed they fixed this. I haven't seen anything sink since 2.0.
I believed they fixed this. I haven't seen anything sink since 2.0.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I have, though it seems to happen much less often than in 1.0x.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Gj NS team
Can we have an Update PLS?
PLS COmmando!
Mappers can insert CCs and Amouries, etc etc. Go read it again <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
"Now each player gets: ((55 + target experience level)*15/number friendlies nearby) + 10"
End Changelog:
I think that might a typo.
Because that means a level 1 person gives (55+1)*15 + 10 = 850 and a level 10 gives (55+10)*15 +10 = 985.
I think you meant ((55 + (target experience level*15)) /number friendlies nearby) + 10
Think means a level 1 person gives 55+(1*15) + 10 = 80 and a level 10 gives 55+(10*15) +10 = 215. And the reason the 55 and the 10 are broken up is to give a little extra after the division.
But of couse I don't know I don't have access.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Elec can target 1 aliens at a time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I thought elec could target two aliens now??
- RD
O New technology: Electrical upgrade. Turret factories and resource nodes can be upgraded to electrify nearby enemies, max of 2 targets at a time.
i forgot to remove that line, its gone now.
"Now each player gets: ((55 + target experience level)*15/number friendlies nearby) + 10"
End Changelog:
I think that might a typo.
Because that means a level 1 person gives (55+1)*15 + 10 = 850 and a level 10 gives (55+10)*15 +10 = 985.
I think you meant ((55 + (target experience level*15)) /number friendlies nearby) + 10
Think means a level 1 person gives 55+(1*15) + 10 = 80 and a level 10 gives 55+(10*15) +10 = 215. And the reason the 55 and the 10 are broken up is to give a little extra after the division.
But of couse I don't know I don't have access. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Neo still there.
<span style='color:RED'><b>Everything posted for 2.1 is subject to change.</b></span>