Is This Exploiting
Xodlike
Join Date: 2003-06-03 Member: 16985Members
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<span style='font-size:8pt;line-height:100%'>(We hate those people.)</span>
They give no advantage that can be quantified. Any advantage from crosshairs will happen in your head.
Thus... Not an exploit.
that made me laugh
They give no advantage that can be quantified. Any advantage from crosshairs will happen in your head.
Thus... Not an exploit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's not only in your head, with a crosshair you can see where you shoot at.
No it is not an exploit
In 1.04 I used this crosshair pack for aliens, which gave a crosshair for all weapons (apart from melee) so I did use web with xhair (back then umbra wasn't a shot cloud so it didn't need a xhair) But in 2.0 I just haven't changed because... I didn't feel the need to. But I don't see how it can be considered awful. It just helps you concentrate on a target, not any big advantage.
It would be like saying, "He's got a uber video card and a fast connection. Oh oh, and he's also playing in the dark so he can see better. Is that legal?"
It would be like saying, "He's got a uber video card and a fast connection. Oh oh, and he's also playing in the dark so he can see better. Is that legal?" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Amen.
i agree
Crosshairs - add them, change them, do whatever you want to them, since it is VERY easy to do a low-tech undetectable version, crosshair changes are allowed... and thus accepted in Clan matches
Models - i do admit, some models that are custom "stand out" a bit more than the defaults, but this can ALSO be done to the default models... i'm sorry, but a bright yellow skin on a skulk is just as retarded as restricting Chibi-Skulk from clan play...
on the topic of models, i do know that i am biased, not only do i love and create custom models, i also host the largest online (3rd party) website for custom models, skins and sprites.
<!--QuoteBegin--"Xzilen Posted on Oct 3 2003+ 05:18 PM"--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Xzilen Posted on Oct 3 2003 @ 05:18 PM")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
some are <u><b>made </b></u>to stand out in darkness better and some people exploit that :-\ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
as a note, i am not allowed (by forum rules) to describe what would happen to the person that says that to my face... We do not MAKE them to stand out, it's lame dorks that edit our skins, make them yellow, add a glowing eye, edit something that was not MADE to be an exploit, into an exploit
Modelers, Sprite Artist, and Sound Engineers do not sit there and say "how can i make the ___ more visable", it's not the makers that exploit, it's the user that edits the file that makes the exploit.
custom models don't stand out....
altered/neon skins do....
If you want my opinion, I say dark areas and such should have never come into play in any half-life mod.
All this talk about tweaking graphics ultimatly comes down to wallhacking, and this was fixed by valve by making player models only visable through thin air. In other words, the player models wouldn't show up if you were to be looking at it through a hacked/transparent wall graphic.
All this talk about tweaking graphics ultimatly comes down to wallhacking, and this was fixed by valve by making player models only visable through thin air. In other words, the player models wouldn't show up if you were to be looking at it through a hacked/transparent wall graphic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lol...if you actually knew how the HL engine rendered, you would know that it renders walls LAST, therefore, they can be removed by DLL injection programs or never rendered in the first place. The transparency of the wall texture has nothing to do with it.
DLL hooks are hacks you idiot. I'm talking about customization of graphics
Pay attention people, there are ways to make the premade crosshairs for specific weapons available, its just a small mistake in a file. They can't be exploits if they are already there.
P.S., thanx TheGuy, I forgot exactly what files I had to change to make those visible (recently reinstalled NS, lost the crosshairs).