Is This Exploiting

XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
<div class="IPBDescription">??crosshair hack</div> If i add a crosshair to all attacks such as web or spores/umbra..not sure if it already has crosshair or not :Pwould this be considered an exploit?
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Comments

  • FirespiritFirespirit Join Date: 2003-05-05 Member: 16082Members
    i think it would, because umbra is useful and with a xhair it would be better cuz you ALWAYS shoot the umbra where you want to and dore webs, they arent that hard to aim
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    I take no personal issue with that, but I imagine some people would.

    <span style='font-size:8pt;line-height:100%'>(We hate those people.)</span>
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    No esp. since you can just tape crosshairs on your monitor (boo low-tech)
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    Crosshairs are a personal preference ( notice how many games give you a choice from a dozen different ones? ).

    They give no advantage that can be quantified. Any advantage from crosshairs will happen in your head.

    Thus... Not an exploit.
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    <!--QuoteBegin--<Firespirit>+Oct 3 2003, 02:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (<Firespirit> @ Oct 3 2003, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think it would, because umbra is useful and with a xhair <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that made me laugh
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    Web and umbra already have crosshairs, just edit the weapon_webspinner.txt and weapon_umbra.txt to change the number on top from 6 to 8.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--othell+Oct 3 2003, 03:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (othell @ Oct 3 2003, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Crosshairs are a personal preference ( notice how many games give you a choice from a dozen different ones? ).

    They give no advantage that can be quantified. Any advantage from crosshairs will happen in your head.

    Thus... Not an exploit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's not only in your head, with a crosshair you can see where you shoot at.
  • TUNA_AnomayTUNA_Anomay Join Date: 2003-09-19 Member: 21005Members
    I don't use any custom skins/model replacements, nor do I use any scripts. I think both should be proscribed in competitive play.
  • MilkyPMilkyP Join Date: 2003-04-25 Member: 15841Members
    Why do you need to be accurate with spores and umbra?? They're big freakin clouds, its kinda hard to miss......
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    i asked if it was an exploit and would appretiate some real answers not any y would u want to crap.
  • roqaliciousroqalicious Join Date: 2003-01-07 Member: 11981Members
    I use crosshairs on all of my weapons. It is allowed in league play. It is legit.
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    <!--QuoteBegin--nukeaqua+Oct 3 2003, 04:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nukeaqua @ Oct 3 2003, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i asked if it was an exploit and would appretiate some real answers not any y would u want to crap. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No it is not an exploit
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    If it was considered an exploit, it'd be a pretty undetectable one... all you need to do is take a dry-erase marker and put a dot in the crosshairs, when you're using a crosshaired weapon. As far as I'm concerned, no. It isn't unfair.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    the way i see it, if CAL allows it, its fair game.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    all your weapons? What kind of xhair do you use for metabolize, or for primal scream? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Does that include melee weapons?

    In 1.04 I used this crosshair pack for aliens, which gave a crosshair for all weapons (apart from melee) so I did use web with xhair (back then umbra wasn't a shot cloud so it didn't need a xhair) But in 2.0 I just haven't changed because... I didn't feel the need to. But I don't see how it can be considered awful. It just helps you concentrate on a target, not any big advantage.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    This would only give you a very slight advantage, and since aiming with umbra and web is already easy, I don't see why not.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    IMO u can freely customize them.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Don't really care, I just don't like custom models as some are made to stand out in darkness better and some people exploit that :-\
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    Don't be a fool. Of course it's not an exploit. It's just a small tweakable graphic to customize.

    It would be like saying, "He's got a uber video card and a fast connection. Oh oh, and he's also playing in the dark so he can see better. Is that legal?"
  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    <!--QuoteBegin--Marq+Oct 3 2003, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marq @ Oct 3 2003, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't be a fool. Of course it's not an exploit. It's just a small tweakable graphic to customize.

    It would be like saying, "He's got a uber video card and a fast connection. Oh oh, and he's also playing in the dark so he can see better. Is that legal?" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Amen.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin--Firewater+Oct 3 2003, 03:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Oct 3 2003, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the way i see it, if CAL allows it, its fair game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i agree
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    ok, for the record... these following comments come from Delarosa, not the NS team...

    Crosshairs - add them, change them, do whatever you want to them, since it is VERY easy to do a low-tech undetectable version, crosshair changes are allowed... and thus accepted in Clan matches

    Models - i do admit, some models that are custom "stand out" a bit more than the defaults, but this can ALSO be done to the default models... i'm sorry, but a bright yellow skin on a skulk is just as retarded as restricting Chibi-Skulk from clan play...

    on the topic of models, i do know that i am biased, not only do i love and create custom models, i also host the largest online (3rd party) website for custom models, skins and sprites.

    <!--QuoteBegin--"Xzilen Posted on Oct 3 2003+ 05:18 PM"--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Xzilen Posted on Oct 3 2003 @ 05:18 PM")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    some are <u><b>made </b></u>to stand out in darkness better and some people exploit that :-\  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    as a note, i am not allowed (by forum rules) to describe what would happen to the person that says that to my face... We do not MAKE them to stand out, it's lame dorks that edit our skins, make them yellow, add a glowing eye, edit something that was not MADE to be an exploit, into an exploit

    Modelers, Sprite Artist, and Sound Engineers do not sit there and say "how can i make the ___ more visable", it's not the makers that exploit, it's the user that edits the file that makes the exploit.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    i don't see that it gives you any advantage at all... if you can't aim then you can't aim dispite what's in the way.
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    IMO it doesnt matter if you add a crosshair or not, i mean, when was the last time that you <b>needed</b> to web some exact spot, that you would need a crosshair to hit
  • RatRat Join Date: 2002-12-24 Member: 11486Members
    <!--QuoteBegin--Xzilen+Oct 3 2003, 05:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Oct 3 2003, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't really care, I just don't like custom models as some are made to stand out in darkness better and some people exploit that :-\ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    custom models don't stand out....

    altered/neon skins do....
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    Models, gamma, crosshairs, sprites....all of that is just client side graphics that are displayed for you. There really is nothing that can be done about creating your own graphics.

    If you want my opinion, I say dark areas and such should have never come into play in any half-life mod.

    All this talk about tweaking graphics ultimatly comes down to wallhacking, and this was fixed by valve by making player models only visable through thin air. In other words, the player models wouldn't show up if you were to be looking at it through a hacked/transparent wall graphic.
  • RatRat Join Date: 2002-12-24 Member: 11486Members
    <!--QuoteBegin--Marq+Oct 3 2003, 09:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marq @ Oct 3 2003, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    All this talk about tweaking graphics ultimatly comes down to wallhacking, and this was fixed by valve by making player models only visable through thin air. In other words, the player models wouldn't show up if you were to be looking at it through a hacked/transparent wall graphic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol...if you actually knew how the HL engine rendered, you would know that it renders walls LAST, therefore, they can be removed by DLL injection programs or never rendered in the first place. The transparency of the wall texture has nothing to do with it.
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lol...if you actually knew how the HL engine rendered, you would know that it renders walls LAST, therefore, they can be removed by DLL injection programs or never rendered in the first place. The transparency of the wall texture has nothing to do with it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    DLL hooks are hacks you idiot. I'm talking about customization of graphics
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    I use custom crosshairs, I see nothing wrong with it.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    <!--QuoteBegin--TheGuy+Oct 3 2003, 01:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGuy @ Oct 3 2003, 01:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Web and umbra already have crosshairs, just edit the weapon_webspinner.txt and weapon_umbra.txt to change the number on top from 6 to 8.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Pay attention people, there are ways to make the premade crosshairs for specific weapons available, its just a small mistake in a file. They can't be exploits if they are already there.

    P.S., thanx TheGuy, I forgot exactly what files I had to change to make those visible (recently reinstalled NS, lost the crosshairs).
This discussion has been closed.