Ns.fgd
Radz
Join Date: 2003-06-06 Member: 17060Members
<div class="IPBDescription">help</div> ok, im sorrie if this has been anserd, but in the
<a href='http://www.natural-selection.org/Mapping_Guidelines.html#Appendix_C__Natural_Selection__Combat' target='_blank'>appendix c</a>
it says * Make sure you have the latest .fgd which will allow you to place structures in your map.
* Place a team_command but no func_resource entities in combat maps. The Command station won't be used to command from, but is very important for the marines to be able to protect. [U] Also consider placing an armory or two near the Command station[U]
ok does this mean that structers can be placed,?
and if so, does this include normal ns mode
<a href='http://www.natural-selection.org/Mapping_Guidelines.html#Appendix_C__Natural_Selection__Combat' target='_blank'>appendix c</a>
it says * Make sure you have the latest .fgd which will allow you to place structures in your map.
* Place a team_command but no func_resource entities in combat maps. The Command station won't be used to command from, but is very important for the marines to be able to protect. [U] Also consider placing an armory or two near the Command station[U]
ok does this mean that structers can be placed,?
and if so, does this include normal ns mode
Comments
and if so, does this include normal ns mode<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes
No
well i also dont know how ns:c rushing is, il just wait, <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->