<div class="IPBDescription">Make cool stuff with it.</div> I posted this in the Bug Roport forum, but thought I would put it here too. I'd bet sombody could make somthing cool with it.
Look at the resource bar, that's gotta be some mean stuff he's storing in there...
The mushrooms are the win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
or a charring one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
My vid card dosn't suck. I have a ATI Radeon 9000 Pro. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> More graphics intensive games still work wonderfully.
LOL! That disco image is great! Just make the walls covered in projections... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
A bit old topic, but about the first picture: In quake2 if you modified gl_modulate value, which adjusts the brightness you might get something like that. For example, gl_modulate 9999999:
<!--QuoteBegin--Skie+Oct 19 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skie @ Oct 19 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A bit old topic, but about the first picture: In quake2 if you modified gl_modulate value, which adjusts the brightness you might get something like that. For example, gl_modulate 9999999:
It screws up the lighting somehow. Reverses it or sumthing. o.- Dunno about half-life though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Woot, you are finnish? Mbnet is a roxor host ^^ And a Magazine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Fluffybunny+Oct 19 2003, 05:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Oct 19 2003, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's mostly Q1, but it has some Q2 in it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> lol..at the time the hl engine was codet the q2 source was still way to expensive.. valve took some q1 coding freaks and licensed the q1 engine. some years later they have build a complete new engine on top of the q1 code. they changed more and more of it till there was nearly nothing left in hl from q1..just a few lines of code and console commands are the same.. theres nothing q2 in it.. theres more of q1 in this 5 % of the remaining code..even to less space to write one time the word "quake2" in it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Fluffybunny+Oct 10 2003, 10:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Oct 10 2003, 10:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I posted this in the Bug Roport forum, but thought I would put it here too. I'd bet sombody could make somthing cool with it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hehe, you also posted that in my Funny Screenies forum <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
....we want some too. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
ive never got that bugg
<img src='http://invis.free.anonymizer.com/http://community.webshots.com/s/image2/1/15/85/94411585GfzDhf_ph.jpg' border='0' alt='user posted image'>
The mushrooms are the win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
thats not a bug
its your sucky video card prolly
P.S. Yes, muchrooms are teh pwn.
In quake2 if you modified gl_modulate value, which adjusts the brightness you might get something like that.
For example, gl_modulate 9999999:
<a href='http://koti.mbnet.fi/~gale/quake2/u2_drugged.jpg' target='_blank'>http://koti.mbnet.fi/~gale/quake2/u2_drugged.jpg</a>
It screws up the lighting somehow. Reverses it or sumthing. o.-
Dunno about half-life though.
In quake2 if you modified gl_modulate value, which adjusts the brightness you might get something like that.
For example, gl_modulate 9999999:
<a href='http://koti.mbnet.fi/~gale/quake2/u2_drugged.jpg' target='_blank'>http://koti.mbnet.fi/~gale/quake2/u2_drugged.jpg</a>
It screws up the lighting somehow. Reverses it or sumthing. o.-
Dunno about half-life though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Woot, you are finnish? Mbnet is a roxor host ^^ And a Magazine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
lol..at the time the hl engine was codet the q2 source was still way to expensive.. valve took some q1 coding freaks and licensed the q1 engine. some years later they have build a complete new engine on top of the q1 code. they changed more and more of it till there was nearly nothing left in hl from q1..just a few lines of code and console commands are the same.. theres nothing q2 in it.. theres more of q1 in this 5 % of the remaining code..even to less space to write one time the word "quake2" in it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Hehe, you also posted that in my Funny Screenies forum <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
hehe... 5 min.. or 10.. i forget
note:paint on wall looks like ****