[mwip] Lantern P72

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Comments

  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    <!--QuoteBegin--Shazbot+Oct 14 2003, 04:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shazbot @ Oct 14 2003, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Revolver+Oct 14 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Oct 14 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um...sprites? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Does that include the shotgun, and assault rifle? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i dont belive so but instead of wasting other peoples time why dont you take the 10 seconds it takes to download and look for yourself.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    No, it doesn't, but here's my current Brig sprite pack.
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Move the origin 2 units to the right, and its perfect. Then you can see the gun a little better.

    Im thinking of moving the left off except in the reload, just for my own amusement...
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    I purposely moved the origin toward the center of the screen. Its better that way.
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    i like it that way
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    u hold a gun infront and 2 the middle anyways
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    why not use standard skins on the hands? they look better revolver <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    <!--QuoteBegin--Revolver+Oct 14 2003, 08:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Oct 14 2003, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, it doesn't, but here's my current Brig sprite pack. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks again revolver. I have a question, could you make custom sprites for the commander also? You know, the blue sprites that tell you what the commander is doing.

    looking forward to the release of this model. Keep up the <b>excellent</b> work wolf.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--Twiggy+Oct 15 2003, 11:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twiggy @ Oct 15 2003, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why not use standard skins on the hands? they look better revolver <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, I can do what I want with it, not like I'm gonna release that (can't...uses TS parts, and TS guys aren't very keen on people using their stuff). Besides I like those hands and arms, they go with my sealed marine so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • WaterspiritWaterspirit Join Date: 2003-07-26 Member: 18429Members
    OMG when is the pistol model coming out?!?!??! I have the lmg and shottie which totally Pwn all the other models and i am sooooo waiting for pistol mines gl and all that stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->



    Very GooD Job
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    ...So when is the "Official" release of this? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    same as the release date of any NS beta ;p
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited October 2003
    Which is:

    "When it's done!"

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--Shazbot+Oct 15 2003, 02:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shazbot @ Oct 15 2003, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Revolver+Oct 14 2003, 08:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Oct 14 2003, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, it doesn't, but here's my current Brig sprite pack. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks again revolver. I have a question, could you make custom sprites for the commander also? You know, the blue sprites that tell you what the commander is doing.

    looking forward to the release of this model. Keep up the <b>excellent</b> work wolf.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Hm...never thought about that...I guess I should try, but don't count on it. If I do make 'em, I'll release when Brig makes a pack of all these.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Ill release it when its ready. I dont get much time to work on these things with my job.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited October 2003
    <!--QuoteBegin--BrigadierWolf+Oct 15 2003, 08:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Oct 15 2003, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ill release it when its ready. I dont get much time to work on these things with my job. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    We understand <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    //edit
    That's why I'm trying to do some of the work for ya <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    To each his own of course...

    Heres my version, one handed, and re-origined.
  • AvatarAvatar Join Date: 2003-02-13 Member: 13500Members
    Question what program to do you use to place where the pistol is positioned on your screen? I want to try moving the rifle down abit and over and the pistol closer to the body.
  • MorgothMorgoth Join Date: 2003-02-04 Member: 13096Members
    probably milkshape or 3dstudiomax or something
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    No, you need to set the $origin setting in the QC file, and then recompile the model.
  • sickboysickboy Join Date: 2003-09-13 Member: 20804Members, Constellation
    edited October 2003
    VERY sexai model Wolf. Tested it out in-game (sorry for the late response), no bugs for me. (well, except for the slight, not-really-that-important clipping of the minimap that has already been reported to you). I really like the more "middle" orientation, and the 2 handed-ness is cool too.

    It's a very nice model and I can't wait for the final release.

    Keep up the kicka*s job! I've got all your models, now the collection is close to complete.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    For anyone who wants to check the progress, Heres what I have so far.. I havent fixed many of the problems posted yet because Ive been very busy yelling at people, But, I have made some progress on it.

    <a href='http://caltrop.no-ip.com/~timberwolf/NS/LanternP72.zip' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/LanternP72.zip</a>
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    very nice...
    really like your work...
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Perfect. Tbh I liked the effect from the previous firing anim more, but this one's a bit more natural.

    A great piece of work. Keep it up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FreaqFreaq Join Date: 2003-07-24 Member: 18404Members
    Whats your next model gonna be? I heard it was a HMG........ <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Yes, I believe thats what I said. Ill probably start that over the weekend, as Im too busy with the yelling and the screaming and what not at the moment.. we got a bunch of new people and needless to say, theyre idiots.... Yes, they are..... Navy n00bs.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    hehe... nail the ****ers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Nah, but take your time, dont rush yourself to death
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Nice as always brig, but maybe a bit too many grooves on the side of the gun, it seems like theres no room for the safety switch to move.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited October 2003
    Yeah, the grooves were the only problem I could see, they blended together and make a really wierd effect--like waves--on the side of the slide. It's not that big of a problem.

    BTW I've gotten a couple of PMs requesting my silenced version, no I can't release it. It uses some parts from The Specialists, and I don't feel like going through hell to get permission, and since I made a resolution to not release things without getting their original creator(s)'s permission, I'm not releasing it. Sorry.
  • Ma2ksmanMa2ksman Join Date: 2003-03-02 Member: 14208Members
    Awesome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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