About Mines

Vengeance-RgBVengeance-RgB Join Date: 2003-10-20 Member: 21798Members
<div class="IPBDescription">About mines of course</div> Why do they no longer give the player dropped them the kill, and why do they not give points for having killed an alien?

Comments

  • SynapsisRacerSynapsisRacer Join Date: 2002-11-16 Member: 8974Members
    read the changelog <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why do they no longer give the player dropped them the kill, and why do they not give points for having killed an alien? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->read the changelog  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    theres nothing in the current change log that mentions anything about mines.

    The last time I read something about mines in a change log was before 2.0 was released, and the only thing it mentioned was an increase in mine damage by 40%, and that mines would never damage marines or their structures, ever. Now, what ever actually happened to that change, I dont know... but thats the last thing I can remember about mine changes (and obviously mines are not as I just described them.)
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed problem where mines could be stacked (bug #34). They are now solid, with the following ramifications:
    -- o They can be stacked on each other, but it is immediately obvious. A stack of mines now looks like a stack of mines.
    -- o Mines can be stood upon.
    -- o Mines can be killed by regular projectiles, including parasites and friendly fire. Mines have 30 health.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Mines now give credit to owner on kill, give res, and show correct death icon.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=39260' target='_blank'>This</a> is where you can find it.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Oh man im so gonna **** mines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    Just wish that you cant blow them up with parasite when 2.1 comes out. :I

    And i just realised something, the 1.04 hype of getting the first fade to blow the mines/fraggin bunch of armory humping marines is now up to a skulk in early game! w000t. Talk about gorgs bilebomb, splash splash splash.. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    well where a skulk is gonna have oppertunity to shoot mines with parasite in rine base when it has rines shooting at him?
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I think the concept idea is...

    <b>"It serves you right for laying a minefield in your base."</b>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Right now a popular strat is to lame up base with 20-30 res of mines, and then completely leave it undefended.

    I guess Flay wants it so marines always need to keep an eye out on the base, or spend lots of cash on turrets otherwise.

    Which, I do believe I agree on. Esp. with the fact that obs will teleport all marines with distress beacon back to base.
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