2.xx Changelog

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Comments

  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Forlorn+Oct 14 2003, 02:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 14 2003, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Put in big bold letters at the top of the thread,


    <span style='color:RED'><b>Everything posted for 2.1 is subject to change.</b></span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's public knowledge that everything posted in the changelog is subject to change.

    They're called new versions for a reason.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Wither+Oct 14 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Oct 14 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 14 2003, 02:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 14 2003, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Put in big bold letters at the top of the thread,


    <span style='color:RED'><b>Everything posted for 2.1 is subject to change.</b></span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's public knowledge that everything posted in the changelog is subject to change.

    They're called new versions for a reason. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Since when is this public knowledge everything in it is subject to change? Nothing is specified. At all.

    Futhermore, if you recall correctly, back in the public beta forum, the change log listed at the top of the thread had it's own giant warning that everything was subject to change, and then it was obvious, it was in a beta forum.

    Seeing a changelog in the general forum definatly tells me it's finalized.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Forlorn+Oct 15 2003, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Wither+Oct 14 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Oct 14 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 14 2003, 02:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 14 2003, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Put in big bold letters at the top of the thread,


    <span style='color:RED'><b>Everything posted for 2.1 is subject to change.</b></span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's public knowledge that everything posted in the changelog is subject to change.

    They're called new versions for a reason. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Since when is this public knowledge everything in it is subject to change? Nothing is specified. At all.

    Futhermore, if you recall correctly, back in the public beta forum, the change log listed at the top of the thread had it's own giant warning that everything was subject to change, and then it was obvious, it was in a beta forum.

    Seeing a changelog in the general forum definatly tells me it's finalized. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly what is the use of NS 2.1's versions if everything is "finalized"?

    I doubt Flayra would even have to release 2.1g or any other versions if the only thing he did was fix bugs.

    Let Flayra do his thing. Let him play around with whatever he feels like playing around with, so far he's already given us the best game around, if he does change anything, it's like..what..his game?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Wither+Oct 15 2003, 08:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Oct 15 2003, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 15 2003, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Wither+Oct 14 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Oct 14 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 14 2003, 02:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 14 2003, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Put in big bold letters at the top of the thread,


    <span style='color:RED'><b>Everything posted for 2.1 is subject to change.</b></span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's public knowledge that everything posted in the changelog is subject to change.

    They're called new versions for a reason. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Since when is this public knowledge everything in it is subject to change? Nothing is specified. At all.

    Futhermore, if you recall correctly, back in the public beta forum, the change log listed at the top of the thread had it's own giant warning that everything was subject to change, and then it was obvious, it was in a beta forum.

    Seeing a changelog in the general forum definatly tells me it's finalized. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Exactly what is the use of NS 2.1's versions if everything is "finalized"?

    I doubt Flayra would even have to release 2.1g or any other versions if the only thing he did was fix bugs.

    Let Flayra do his thing. Let him play around with whatever he feels like playing around with, so far he's already given us the best game around, if he does change anything, it's like..what..his game? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You make no sense. What are you talking about, 2.1 versions? I have no clue of what those may be. To me, there's only one version, 2.1, a work in progress, and as updates are made the changes are made by neomatrix.

    And who says I'm not letting him do his thing? All I want is a little heads up next time, so I won't be confused as to thinking that it really is gonna be only one res for a medpack.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    I'd sorta say the fact that 2.1 isn't released automatically makes it a beta, thus experimental, thus everything is open for change.

    Voila. I'm not gonna continue this discussion.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    <!--QuoteBegin--Forlorn+Oct 15 2003, 07:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 07:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Wither+Oct 15 2003, 08:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Oct 15 2003, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 15 2003, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Wither+Oct 14 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Oct 14 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 14 2003, 02:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 14 2003, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Put in big bold letters at the top of the thread,


    <span style='color:RED'><b>Everything posted for 2.1 is subject to change.</b></span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's public knowledge that everything posted in the changelog is subject to change.

    They're called new versions for a reason. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Since when is this public knowledge everything in it is subject to change? Nothing is specified. At all.

    Futhermore, if you recall correctly, back in the public beta forum, the change log listed at the top of the thread had it's own giant warning that everything was subject to change, and then it was obvious, it was in a beta forum.

    Seeing a changelog in the general forum definatly tells me it's finalized. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Exactly what is the use of NS 2.1's versions if everything is "finalized"?

    I doubt Flayra would even have to release 2.1g or any other versions if the only thing he did was fix bugs.

    Let Flayra do his thing. Let him play around with whatever he feels like playing around with, so far he's already given us the best game around, if he does change anything, it's like..what..his game? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You make no sense. What are you talking about, 2.1 versions? I have no clue of what those may be. To me, there's only one version, 2.1, a work in progress, and as updates are made the changes are made by neomatrix.

    And who says I'm not letting him do his thing? All I want is a little heads up next time, so I won't be confused as to thinking that it really is gonna be only one res for a medpack. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This thread = pwned.

    I think it would be awesome if it could be restricted to those who had relavent input and updates don't you?
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-- o Don't allow sayings to be spammed (bug #8).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Is this cl_autohelp?
    cl_autohelp has that problem if you walk *into* a comm chair.
    Can we get TOTALLY DISABLE CL_AUTOHELP.. or change it atleast
    See: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=46756&hl=cl_autohelp' target='_blank'>This post in S&I</a>
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    New update. Yes.


    Some good stuff, however I don't agree with the mine things.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Enhanced Hearing sounds very interesting, definitely a nice feature for Sensories even if it probably won't encourage most pubbers to drop them first. I'm curious to hear what Focus is though.
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    focus would be being able to tell exactly where the sound is i guess beats me. he might add it might not. remember this is all subject to change some stuff may stay some may not.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    sounds pretty interesting, for some reason this list of changes and fixes excited me more than most of the other stuff I read.
    It's definitely upped my enthusiasm for 2.1 when it comes out (uh-huh, I know it's subject to change; I just find it fun imagining the game with these changes in it =3 )
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    yeah if <u>anyone</u> complains about anything being added/changed on this list <span style='color:red'><b><u><i>Media Blackout</i></u></b></span> will be put in place regarding changelogs and the general public will not be permitted to know any changes until 2.1 comes out. If people start judging 2.1 before they can play it cause of these changelogs I get in trouble and if I get in trouble people <b>DIE</b>.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    He could always move silence to sensory (since it's the same premise as cloaking) and create a viable movement upgrade.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    edited October 2003
    That latest change to mines allowing parasites to set of mines <span style='color:orange'>I'd like to introduce a concept that I'm hoping isn't new to you: it's called "reading directions," and it makes all of us much happier people when you do.</span>
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited October 2003
    <!--QuoteBegin--NeoMatrix99+Oct 19 2003, 03:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NeoMatrix99 @ Oct 19 2003, 03:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah if <u>anyone</u> complains about anything being added/changed on this list <span style='color:red'><b><u><i>Media Blackout</i></u></b></span> will be put in place regarding changelogs and the general public will not be permitted to know any changes until 2.1 comes out. If people start judging 2.1 before they can play it cause of these changelogs I get in trouble and if I get in trouble people <b>DIE</b>.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--Mythr1|+Oct 19 2003, 05:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mythr1| @ Oct 19 2003, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:orange'>Insert Mythr1|'s now-edited-out opinion quote here</span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Apparently people don't read.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited October 2003
    <!--QuoteBegin--Mythr1l+Oct 19 2003, 06:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mythr1l @ Oct 19 2003, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:orange'>Removed quoting of Mythr1| </span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Don't put a media blackout because of this moron, just freaking delete this crap.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Just read through 2.1h's changelog. Sweet sweet changes. A lot of the age old bugs and annoyances has been fixed. Keep it up, ns dev team! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    im not forum mod however if it persists ill yank the changelog since i almost got in trouble for posting it in the first place. flayra doesnt want anyone judging the game before its released. if needed to follow through with those wishes i wont post the changelogs.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I didn't know MT not drawing for the commander was a bug. I always thought "Omg why did flayra remove MT for commander? i love MT as commander!! o well" But in exchange we say goodbye to legalized wallhacking. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PsiRedEyexxiiPsiRedEyexxii Join Date: 2003-05-26 Member: 16707Members
    now all we need is a commander-induced aimbot.

    either that, or electrified IP's >=)
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--psi_redeye22+Oct 20 2003, 03:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (psi_redeye22 @ Oct 20 2003, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now all we need is a commander-induced aimbot.

    either that, or electrified IP's >=) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We need electrified CC's.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Lol... then you will see the newest topic of the general forums:

    "HOw do I k1ill a elec CC wall I even die as ons!!!!"
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    loving most of these changes, especially the MT changes. Hope that they get balanced properly! Hopefully this'll all be out before I die of being too cold/looking forward to some changes in NS/combination of the two :/

    -Lee
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    I was hoping ObsidianAtheme's sensory decoy babblers would be implemented... but this hearing upgrade sounds nice , should it fail to bring the sensory back to its 8/1 glory however , we already have a nice replacement upgrade.
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    ****! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    Yet again, we have a case where a small minority of tards decides to ruin it for everyone.
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    Ok I've been giving the ok to post changelogs however certain things will be marked with a private note and will not be posted in public forums. Also I wont post new features we're testing that might not even make it in.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    About the fade price change... it is logical (any lifeform costs [n-1]*10 res more than the previous one) but might be a little harsh if the fade doesn't receive any boost ; though I'm confident it will benefit from at least one of the unannounced features (noclip blink ? new attack ? better metabolize ? inate ability ?)
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    Truth be told, I'm more excited about the bug fixes then the balance issue fixes. Regardless of what they do to nerf/buff something, people will figure out a counter for it. I'm just glad they're putting a lot of effort into fixing bugs in the game. As far as I'm concerned, NS is as balanced as ever. The only reason there's long end games or one side dominating the other is a lack of team work/skill than game issues. My favorite changes is the one about melee damage moving an enemy being removed. This'll help simplify the new players adjusting to aliens when they have proper expereience.

    As for any changelog errors, if you still want us to poitn out anythign we see amiss, in the NS changes it still has the medpacks costing 1 res.
This discussion has been closed.