<!--QuoteBegin--Revolver+Oct 22 2003, 10:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Oct 22 2003, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a great model regardless. Besides, you should be concentrating on what's in front of the gun, not what's on it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> exactly.
i'm much rather have the model finally released (as a complete package, not as a single v_ model) than sit around waiting for a very minor "bug" to be fixed.
good but i like jeagers chrom USP match better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i dunno i was hoping if i bumped it it would somehow magically be released. unless it was realeased and i missed it. in which case i'll have to feel really stupid.
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
Please finish this so I can use with my shotty and LMG! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Cpl.Davis+Oct 25 2003, 06:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Oct 25 2003, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Please finish this so I can use with my shotty and LMG! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well you could always use the v_model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Cpl.Davis+Oct 25 2003, 06:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Oct 25 2003, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Please finish this so I can use with my shotty and LMG! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Just use the beta version for now... you'll only notice that it's beta when you get a HA without a welder, and realize that your pistol is the default one. He's probably bored with this model, and will someday get the motivation to finish it. I don't know this for sure, but it does seam like a good theory.
*wishes pistol world, heavy, and player models to magically spawn in his model folder*
<!--QuoteBegin--BrigadierWolf+Oct 13 2003, 12:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Oct 13 2003, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its not nearly done, BUt it looks somewhat presentable now, So heres a render for you all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I love you. And thank you for basing the design off the M1911, and not the M9 or one from the Glock series.
as for that blurring of the lines on the side of the weapon in-game... make sure triliniar filtering is enabled (go disktop properties->advanced->ATI/NVidia tab->OpenGL-> enable trilinear) then when in game go console (~) and type
GL_TEXTUREMODE LINEAR_MIPMAP_LINEAR
and it *might* fix it. if you are using Direct3d go eat a wang, actually don't, because you are eating Bill's right now. (Much haet for DirectX right now 'cause of Server 2003)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And thank you for basing the design off the M1911, and not the M9 or one from the Glock series. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ummm? What are you talking about? I based the design on the Walther PP. I dont see how you saw a resemblance to a Colt 1911... But uh, thanks anyway for the compliment.
I love this gun, the good thing about Brads models is that when i look at them in HLMV, i go Blarqeh. But in game, he gets a really good position and sounds wich make it great, Great job.
Comments
exactly.
i'm much rather have the model finally released (as a complete package, not as a single v_ model) than sit around waiting for a very minor "bug" to be fixed.
Well you could always use the v_model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Just use the beta version for now... you'll only notice that it's beta when you get a HA without a welder, and realize that your pistol is the default one. He's probably bored with this model, and will someday get the motivation to finish it. I don't know this for sure, but it does seam like a good theory.
*wishes pistol world, heavy, and player models to magically spawn in his model folder*
I love you. And thank you for basing the design off the M1911, and not the M9 or one from the Glock series.
GL_TEXTUREMODE LINEAR_MIPMAP_LINEAR
and it *might* fix it. if you are using Direct3d go eat a wang, actually don't, because you are eating Bill's right now. (Much haet for DirectX right now 'cause of Server 2003)
ummm? What are you talking about? I based the design on the Walther PP. I dont see how you saw a resemblance to a Colt 1911... But uh, thanks anyway for the compliment.