After trying to remove the whole vent system, still no progress. Ugh, this is starting to really confuse me because I can't seem to find any real pattern to this...
Try going through the entity list. Select each entity and hit "Go to entity". If it goes to some random point on the map without selecting an entity, delete it.
Also, can I have a look at some screens of the vent system in wireframe view from hammer if it isnt too much trouble?
Cronos I love you. Nancy is now fixed. I am going to go and fix a couple of small things quickly and then I will be handing it over to WolfWings for a compile of beta 1. As long as no new problems come up (which I really doubt), nancy will probably be in the next ns2.1 patch. (i hope)
That is such great news! Great work guys! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Can't wait for the next patch then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The idea came to me with problems that cropped up in my mapping exploits. Carving entities moves them ToWorld, but the entity still "Exists" for some reason.
Anyway, this is great news, cant wait for 2.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The idea came to me with problems that cropped up in my mapping exploits. Carving entities moves them ToWorld, but the entity still "Exists" for some reason.
Anyway, this is great news, cant wait for 2.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Cronos I love you, will you have my children ? (/me jokes)
What I'm going to call the first official non-rad compiled version of the new nancy has been made. I'm now sending a copy of the source to WolfWings for any tweaks he sees fit and a compile to send to Flayra.
Yahhey! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Gratz to everyone (Esp. Lazer, Wolfwings and DarkATI) who helped on this fascinating project.... Can-not-wait to see the results. Gaw... the NS community will owe you guys one massive debt. Man... the mapping forum just ain't gonna be the same once this thread is finally concluded... perhaps a mod should sticky it for historical purposes... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Great work, cant wait to play it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
wow great news guys! Hope you got the rmf burned on to like 15 cds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Congratulations guys.... good to know that in the end t3h h4mm3r did not pwn this project. Now all that's left is figuring out the relatively odd compile settings.....too bad you can't just figure out what light values were applied to a texture using the decompile or something. Eh, well, from here it's just point, click, get a cup of coffee, read a magazine, repeat until things are right.
Again, congratulations guys.... maybe one day we'll get people together to remake fenris.... bast is probably a lost cause as it seems to be the author, not the source, which has left us.
<!--QuoteBegin--ssjyoda+Nov 7 2003, 12:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Nov 7 2003, 12:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> couldn't by any chance trouble you guys to do bast or fenris? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I would remake Bast in a heartbeat, my favorite map. Alas, I have not the time.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->perhaps a mod should sticky it for historical purposes... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I second that.
Congrats guys, Nice to see this map is back on track and almost with us <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Now if only nancy still has that vent system....boy how I miss those vents <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I love nancy. Hooray. Any chance you will make it public instead of just a 2.1 pt map? Cuz I wanna play and I am not a conmsultation member. I would be a consultation member if I could, but I have no way to pay for it.
<!--QuoteBegin--tommyhaych+Nov 7 2003, 10:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tommyhaych @ Nov 7 2003, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah but i hope you can actually get out of the vent if u fall down that hole as marine, that was nancys massive flaw!
You know the hole i mean? Under that broken mesh floor? Damn that **** me off. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> you can climb out...one side was a climb-able surface.
AngeluszHarmonic entropistJoin Date: 2003-07-10Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
OMG never seen this many posts in one topic before <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'm guessing atm this is the longest thread in any natural selection forum, as of writing 1200 posts. Anyone know one longer ? You guys just remade a great map and set a record too ;p
Comments
more random thoughts.
Also, can I have a look at some screens of the vent system in wireframe view from hammer if it isnt too much trouble?
The idea came to me with problems that cropped up in my mapping exploits. Carving entities moves them ToWorld, but the entity still "Exists" for some reason.
Anyway, this is great news, cant wait for 2.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The idea came to me with problems that cropped up in my mapping exploits. Carving entities moves them ToWorld, but the entity still "Exists" for some reason.
Anyway, this is great news, cant wait for 2.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Cronos I love you, will you have my children ? (/me jokes)
Anyways great idea, thanks ;p
Gratz to everyone (Esp. Lazer, Wolfwings and DarkATI) who helped on this fascinating project....
Can-not-wait to see the results. Gaw... the NS community will owe you guys one massive debt.
Man... the mapping forum just ain't gonna be the same once this thread is finally concluded... perhaps a mod should sticky it for historical purposes... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
- [ATRG] D.D.
Great work, cant wait to play it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Original Author:
DevilDog
Remade By:
Lazer (me heh)
WolfWings
DarkATi
OneEyed
Special Thanks To:
Minsk for the decompile
Cronos for solving our toughest problem
I wouldn't say nancy is done yet though. Still got things to tweak and fix, and some new texturing eventually.
These guys need rest!
Thanks a bunch Lazer, WolfWings, DarkATi, OneEyed, Minsk, Cronos and of course... DevilDog!!
Can't wait for 2.1p, presuming this is in it!
Again, congratulations guys.... maybe one day we'll get people together to remake fenris.... bast is probably a lost cause as it seems to be the author, not the source, which has left us.
I would remake Bast in a heartbeat, my favorite map. Alas, I have not the time.
~ DarkATi
I second that.
Congrats guys, Nice to see this map is back on track and almost with us <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Now if only nancy still has that vent system....boy how I miss those vents <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
*Gives nancy remake team cookies*
Great job.
Its been so long, ive forgotten what nancy looks like. Especially the vents.
You know the hole i mean? Under that broken mesh floor? Damn that **** me off.
You know the hole i mean? Under that broken mesh floor? Damn that **** me off. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
you can climb out...one side was a climb-able surface.