<!--QuoteBegin--Cereal_KillR+Nov 1 2003, 12:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Nov 1 2003, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wait I see that it gives +10% strength per level, with a 20% slowdown per level. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That one.
It is usefull for BB. Imagine you are in a vent with or witout adrenaline and without focus. Soon your energy will be to low for a constant BB. With focus you can constantly BB and have celerety and make more damage.
if bilebombing did 100 damage, at level 3 focus would allow it to cause 130 damage..yes? make it 10 bilebombs...1000 damage becomes 1300 damage. now if that bilebomb is currently at a rate of 1 bomb per second, it takes 10 seconds to cause 1000 damage without focus. With focus, it takes an extra .6 of a second before you can fire a bilebomb again. That is, if I am thinking correctly, 15.4 seconds to do 1300 damage. Now...if you didn't have focus, you could do that 1300 damage is 13 seconds...instead, with focus, you do more damage per whack, but you take *longer* to do it.
Skulk bite is what, 75 damage? and you can get in 2 bites a second? I don't know the actual figures...but lets go with it. Focused biting, therefore, does 97ish damage. those 4 bites (lets say they're in two seconds unfocused) will do 390 damage, but they'll do it in 3.2 seconds, 1.2 seconds longer than it would usually take to do those same number of bites. What about the damage difference? well thanks to biting for that extra second, it does 450 damage for unfocused attacks for the same amount of time.
Please, someone tell me I'm wrong and correct my math if needed...I don't mind being called out and proved wrong on this one...but right now...I'm just really confused, especially when playing the game, as to how focus is an upgrade that gives an advantage...if it's current state is +10% damage per level for a +20% slow down per level.
You are perfectly correct. It makes the aliens worse. From what I hear though, that changelog is wrong, and it actually deals 100% more damage at lv. 3. Which is a definate upgrade. It basically turns a skulk into a shotgun with one hit killers.
It may less damage overall over time, but the point is it's doing more damage <i>initially</i>. I can see how this can save your arse greatly. Plus... xenocides anyone? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
OK, basically a lot of people are telling me privately that it's actually a double increase in both damage and the time it takes to do that damage (so overall you do no more or less damage than you would without focus).
And yes, I know it's to help the initial attacks count for more...but put yourself up against more than one marine...do you really want the delay? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> As I said, it makes sense as it helps out make the SC a viable first hive chamber.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> did they fix the shotgun bugs?
<!--QuoteBegin--spit_fire+Nov 3 2003, 10:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spit_fire @ Nov 3 2003, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> did they fix the shotgun bugs? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> What bugs are there with the shotgun? Oh, do you mean the reload bug where you sometimes cant reload?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><{MA}Impy> O TF reduced from 15 to 10. <{MA}Impy> O Armory reduced from 15 to 10. <{MA}Impy> O <{MA}Impy> woot <{MA}Impy> u know what that means <{MA}Impy> only 2 more patches before turret factories and armories are FREE <dn`lucid|at`work> lol <{MA}Impy> =) <{MA}Impy> in 1.04 armories were 35, now there down to 10 <{MA}Impy> wont be long now =) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
2 quote myself =)
othere then that i think all the new changes are mostly great, but will need to test them out.
Even if the upgrade does do 10% damage and 20% slowdown lets not forget about how much energy you have. It doesn't take long when your chewing on a rez tower to run out of steam, and all the calculations so far are showing "damage over time". Can someone calculate the slowdown of attacks AFTER you use up your energy. (This does not play a role in combat as much as in base elimination, but should be mentioned.)
Most people say that "focus" is like getting a slower more powerful bite AND an adren. upgrade at the same time. Your bite is slower and so you have more time to save enough energy for your next attack. Since energy requirments have not changed for an attack focus allows for more prolonged attacks on structures.
So for me.. focus kicks ****! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Even in its present state focus rocks. Initial damage is bigger (The most important attack when ambushing.), and prolonged attacks are sustainable. (Great for rez node killing.)
<!--QuoteBegin--Techen+Nov 6 2003, 08:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Nov 6 2003, 08:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So for me.. focus kicks ****! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Even in its present state focus rocks. Initial damage is bigger (The most important attack when ambushing.), and prolonged attacks are sustainable. (Great for rez node killing.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You fail to consider that focus would kill the building slower than if you were to attack it without focus in it's current state as listed in the changelog.
<!--QuoteBegin--Forlorn+Nov 6 2003, 08:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 6 2003, 08:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You fail to consider that focus would kill the building slower than if you were to attack it without focus in it's current state as listed in the changelog.
How would that be better? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Perhaps if you were attacked while hitting a struture, you would have near full energy to fend off the threat?
<!--QuoteBegin--Umbraed Monkey+Nov 6 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 6 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Nov 6 2003, 08:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 6 2003, 08:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You fail to consider that focus would kill the building slower than if you were to attack it without focus in it's current state as listed in the changelog.
How would that be better? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Perhaps if you were attacked while hitting a struture, you would have near full energy to fend off the threat? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Again, what difference would it make? You would even kill the marines slower at only a 30% increase.
<!--QuoteBegin--Forlorn+Nov 6 2003, 09:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 6 2003, 09:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Umbraed Monkey+Nov 6 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 6 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Nov 6 2003, 08:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 6 2003, 08:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You fail to consider that focus would kill the building slower than if you were to attack it without focus in it's current state as listed in the changelog.
How would that be better? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Perhaps if you were attacked while hitting a struture, you would have near full energy to fend off the threat? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Again, what difference would it make? You would even kill the marines slower at only a 30% increase. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Don't get too side tracked. Forlorn only reads 1 in 10 words in a post. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
(My quote was taken out of context so I'll explain.)
Its 100% correct that your average damage over time is slightly better without focus. The reason for me being excited about focus was because the FIRST attack is usually an ambush and you want that extra damage.
The second reason is due to the way the aliens use energy while attacking. In the example below is the common train of thought right now. (Energy consumption won't be calculated.) These are just nice round numbers. Anyone with exact numbers on energy use and damage per attack a real world example would be cool.
No Focus: 100 Damage @ 1 per second x 20 shots = 2000 Damage With Focus: 130 Damage @ .6 per second x20 shots = 1560 Damage (You can see that by this example No focus clearly dominates.)
-Now here is an example of what happens when you run out of energy after 10 bites but continue to attack. (A single skulk trying to take down a rez tower for example.)
No Focus: 100 Damage @ 1 per second x 10 shots = 1000 Damage +100 Damage @ .5 per second x10 shots = 500 Damage Total Damage = 1500 Damage *The rate of fire drops by half when you are COMPLETELY out of energy.
With Focus: 130 Damage @ .6 per second x20 shots = 1560 Damage Total Damage = 1560 Damage *Since Focus already has its rate of fire slower then the time it would take to gain back energy you can pretty much continously attack.
If your going to only read the conclusion its this. Focus helps you on the FIRST attack, but if its going to be a prolonged battle it may not be the best choice due to the bite delay. If your focus is taking down structures focus is a great choice. The longer you continously attack a structure the better your DMG VS. Time will become.
My example above used 20 shots as an example. Focus just barely came out front. With 30 shots NON-FOCUS total in damage is: 2000 Damage, and FOCUS is: 2340 Damage.. one hell of a jump.
You have confirmed that such a focus would be worthless.
I mean, we are talking a small, if not negilible amount of damage done to a building, for an extreme decrease in combat ability. That is no way worth it at all. Seriously... killing buildings is cool and all, but what it comes down to is how well you can kill the marines.
I stand by my orginal statement: The focus in the changelog is worthless.
HOWEVER...!
The dev's/PT's already have seen this, and so they didn't make it a +30% bonus to attack, they made it an 100% bonus to attack. Now you are cooking with crisco, and obviously the importance focus at lv. 3 brings is worth it.
By the way, I read 10 out of 10 words in every post. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No Focus: 100 Damage @ 1 per second x 20 shots = 2000 Damage With Focus: 130 Damage @ .6 per second x20 shots = 1560 Damage (You can see that by this example No focus clearly dominates.) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Your model would be updated to this:
No Focus: 100 Damage @ 1 per second x 20 shots = 2000 Damage With Focus: 200 Damage @ .6 per second x20 shots = 2400 Damage
And you can see that focus would actually be <b>better</b> than adren for killing buildings, as the slowdown makes energy not an issue, and dealing 150 per bite is definatly an upgrade an a half. So I can't say the new focus is underpowered, if it would be anything, it would be overpowered, but to be honest, I wouldn't mind seeing overpowered sensory chambers.
I don't know the exact math involved, but from using it, I can tell you that focus is excessivly effective. Particularly when standing in range of the sense chamber you got it from. Can you imagine the fear of a marine walking out of base, after last time he walked out of base, an invisible lerk bite him once, and he died. There are no rambos when sense chambers go up. They just die to dang fast. Focus lerks and skulks kill groups of marines too, if they don't react fast enough. And you have very little time, even with the extra cooldown. In combat mode, there are no sense chambers, but my first 2 upgrades are usually cloaking followed by focus. I can't tell you about damage over time equations, but I can tell you that damage over time doesn't matter except against undefended buildings. What matters is the first hit.
Focus is absolutely insane if you can overcome the skulk bite spam reflex and place them precisely instead. I could not care less how the numbers add up because in the game it's extremely powerful.
<!--QuoteBegin--Zek+Nov 6 2003, 07:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Nov 6 2003, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Focus is absolutely insane if you can overcome the skulk bite spam reflex and place them precisely instead. I could not care less how the numbers add up because in the game it's extremely powerful. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The numbers also say focus rules, Zek... numbers never lie.
<!--QuoteBegin--Forlorn+Nov 6 2003, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 6 2003, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No Focus: 100 Damage @ 1 per second x 20 shots = 2000 Damage With Focus: 130 Damage @ .6 per second x20 shots = 1560 Damage (You can see that by this example No focus clearly dominates.) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Your model would be updated to this:
No Focus: 100 Damage @ 1 per second x 20 shots = 2000 Damage With Focus: 200 Damage @ .6 per second x20 shots = 2400 Damage <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> uhh it would b .4 a second cause its a 60% decrease, not 40% sigh...
<!--QuoteBegin--Smikies+Nov 7 2003, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Smikies @ Nov 7 2003, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Nov 6 2003, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 6 2003, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No Focus: 100 Damage @ 1 per second x 20 shots = 2000 Damage With Focus: 130 Damage @ .6 per second x20 shots = 1560 Damage (You can see that by this example No focus clearly dominates.) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Your model would be updated to this:
No Focus: 100 Damage @ 1 per second x 20 shots = 2000 Damage With Focus: 200 Damage @ .6 per second x20 shots = 2400 Damage <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> uhh it would b .4 a second cause its a 60% decrease, not 40% sigh... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Eh? What's your point?
Did the orginal poster want to base it off the changelog?
Without exact numbers such as energy required to attack, all you can do is estimate. The point of my graph was to show that even with the drawbacks focus does what its supposed to do. If your a low tier alien only, the first attack is what counts. Since focus gives you better damage for your first attack, it does its job. Even the so called drawback helps out creatures who continously attack structures. (That is what the charts shows.) A gorge bilebombing does more damage over time with focus because of the cooldown, as do fades if he is rez node hunting.
Forlorn your issue is that its not good for "Long Duration Combat." I already mentioned that focus WOULD be a poor choice for it. It would also be a poor choice for anyone that keeps the attack button pressed continously. (unless they are base killing)
focus : say your an onos and you dont have a defencee upgrade. you have 10 hp left and one person is shooting you. they are reloading and almost done. they have 110 hp and no armor (ok this cant happen, its just an example). you regularly do 100 damage and if you attack him once then he gets alittle away and finishes reloading, your dead... 100 res down the drain. if you have focus you do 130 damage hes dead. you save 100 res.
this may not always come in handy, but its more or less to do more damage at once.
I can see focus being extremely powerful simply because it will allow unarmoured marines to be killed in 1 hit by anything. This is a massive advantage in the mid game where rines typically have a surplus of resources (and are waiting for HA to finish researching) and are using medpacks a lot to sustain a group of shotgunners, resulting in marines with full health but low armour.
And yeah, 360 damage per hit to buildings is funny. That's 8 hits to kill a turret.
Comments
That one.
It is usefull for BB. Imagine you are in a vent with or witout adrenaline and without focus. Soon your energy will be to low for a constant BB. With focus you can constantly BB and have celerety and make more damage.
Skulk bite is what, 75 damage? and you can get in 2 bites a second? I don't know the actual figures...but lets go with it. Focused biting, therefore, does 97ish damage. those 4 bites (lets say they're in two seconds unfocused) will do 390 damage, but they'll do it in 3.2 seconds, 1.2 seconds longer than it would usually take to do those same number of bites. What about the damage difference? well thanks to biting for that extra second, it does 450 damage for unfocused attacks for the same amount of time.
Please, someone tell me I'm wrong and correct my math if needed...I don't mind being called out and proved wrong on this one...but right now...I'm just really confused, especially when playing the game, as to how focus is an upgrade that gives an advantage...if it's current state is +10% damage per level for a +20% slow down per level.
-Lee
You are perfectly correct. It makes the aliens worse. From what I hear though, that changelog is wrong, and it actually deals 100% more damage at lv. 3. Which is a definate upgrade. It basically turns a skulk into a shotgun with one hit killers.
And yes, I know it's to help the initial attacks count for more...but put yourself up against more than one marine...do you really want the delay? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> As I said, it makes sense as it helps out make the SC a viable first hive chamber.
-Lee
What bugs are there with the shotgun? Oh, do you mean the reload bug where you sometimes cant reload?
<{MA}Impy> O Armory reduced from 15 to 10.
<{MA}Impy> O
<{MA}Impy> woot
<{MA}Impy> u know what that means
<{MA}Impy> only 2 more patches before turret factories and armories are FREE
<dn`lucid|at`work> lol
<{MA}Impy> =)
<{MA}Impy> in 1.04 armories were 35, now there down to 10
<{MA}Impy> wont be long now =)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
2 quote myself =)
othere then that i think all the new changes are mostly great, but will need to test them out.
Most people say that "focus" is like getting a slower more powerful bite AND an adren. upgrade at the same time. Your bite is slower and so you have more time to save enough energy for your next attack. Since energy requirments have not changed for an attack focus allows for more prolonged attacks on structures.
So for me.. focus kicks ****! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Even in its present state focus rocks. Initial damage is bigger (The most important attack when ambushing.), and prolonged attacks are sustainable. (Great for rez node killing.)
You fail to consider that focus would kill the building slower than if you were to attack it without focus in it's current state as listed in the changelog.
How would that be better?
How would that be better? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Perhaps if you were attacked while hitting a struture, you would have near full energy to fend off the threat?
How would that be better? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Perhaps if you were attacked while hitting a struture, you would have near full energy to fend off the threat? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Again, what difference would it make? You would even kill the marines slower at only a 30% increase.
How would that be better? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Perhaps if you were attacked while hitting a struture, you would have near full energy to fend off the threat? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Again, what difference would it make? You would even kill the marines slower at only a 30% increase. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't get too side tracked. Forlorn only reads 1 in 10 words in a post. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
(My quote was taken out of context so I'll explain.)
Its 100% correct that your average damage over time is slightly better without focus. The reason for me being excited about focus was because the FIRST attack is usually an ambush and you want that extra damage.
The second reason is due to the way the aliens use energy while attacking. In the example below is the common train of thought right now. (Energy consumption won't be calculated.) These are just nice round numbers. Anyone with exact numbers on energy use and damage per attack a real world example would be cool.
No Focus:
100 Damage @ 1 per second x 20 shots = 2000 Damage
With Focus:
130 Damage @ .6 per second x20 shots = 1560 Damage
(You can see that by this example No focus clearly dominates.)
-Now here is an example of what happens when you run out of energy after 10 bites but continue to attack. (A single skulk trying to take down a rez tower for example.)
No Focus:
100 Damage @ 1 per second x 10 shots = 1000 Damage
+100 Damage @ .5 per second x10 shots = 500 Damage
Total Damage = 1500 Damage
*The rate of fire drops by half when you are COMPLETELY out of energy.
With Focus:
130 Damage @ .6 per second x20 shots = 1560 Damage
Total Damage = 1560 Damage
*Since Focus already has its rate of fire slower then the time it would take to gain back energy you can pretty much continously attack.
If your going to only read the conclusion its this. Focus helps you on the FIRST attack, but if its going to be a prolonged battle it may not be the best choice due to the bite delay. If your focus is taking down structures focus is a great choice. The longer you continously attack a structure the better your DMG VS. Time will become.
My example above used 20 shots as an example. Focus just barely came out front. With 30 shots NON-FOCUS total in damage is: 2000 Damage, and FOCUS is: 2340 Damage.. one hell of a jump.
I mean, we are talking a small, if not negilible amount of damage done to a building, for an extreme decrease in combat ability. That is no way worth it at all. Seriously... killing buildings is cool and all, but what it comes down to is how well you can kill the marines.
I stand by my orginal statement: The focus in the changelog is worthless.
HOWEVER...!
The dev's/PT's already have seen this, and so they didn't make it a +30% bonus to attack, they made it an 100% bonus to attack. Now you are cooking with crisco, and obviously the importance focus at lv. 3 brings is worth it.
By the way, I read 10 out of 10 words in every post. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No Focus:
100 Damage @ 1 per second x 20 shots = 2000 Damage
With Focus:
130 Damage @ .6 per second x20 shots = 1560 Damage
(You can see that by this example No focus clearly dominates.)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Your model would be updated to this:
No Focus:
100 Damage @ 1 per second x 20 shots = 2000 Damage
With Focus:
200 Damage @ .6 per second x20 shots = 2400 Damage
And you can see that focus would actually be <b>better</b> than adren for killing buildings, as the slowdown makes energy not an issue, and dealing 150 per bite is definatly an upgrade an a half. So I can't say the new focus is underpowered, if it would be anything, it would be overpowered, but to be honest, I wouldn't mind seeing overpowered sensory chambers.
The numbers also say focus rules, Zek... numbers never lie.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No Focus:
100 Damage @ 1 per second x 20 shots = 2000 Damage
With Focus:
130 Damage @ .6 per second x20 shots = 1560 Damage
(You can see that by this example No focus clearly dominates.)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Your model would be updated to this:
No Focus:
100 Damage @ 1 per second x 20 shots = 2000 Damage
With Focus:
200 Damage @ .6 per second x20 shots = 2400 Damage <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
uhh it would b .4 a second cause its a 60% decrease, not 40% sigh...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No Focus:
100 Damage @ 1 per second x 20 shots = 2000 Damage
With Focus:
130 Damage @ .6 per second x20 shots = 1560 Damage
(You can see that by this example No focus clearly dominates.)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Your model would be updated to this:
No Focus:
100 Damage @ 1 per second x 20 shots = 2000 Damage
With Focus:
200 Damage @ .6 per second x20 shots = 2400 Damage <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
uhh it would b .4 a second cause its a 60% decrease, not 40% sigh... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Eh? What's your point?
Did the orginal poster want to base it off the changelog?
just made the dmg simple...
Forlorn your issue is that its not good for "Long Duration Combat." I already mentioned that focus WOULD be a poor choice for it. It would also be a poor choice for anyone that keeps the attack button pressed continously. (unless they are base killing)
say your an onos and you dont have a defencee upgrade. you have 10 hp left and one person is shooting you. they are reloading and almost done. they have 110 hp and no armor (ok this cant happen, its just an example). you regularly do 100 damage and if you attack him once then he gets alittle away and finishes reloading, your dead... 100 res down the drain. if you have focus you do 130 damage hes dead. you save 100 res.
this may not always come in handy, but its more or less to do more damage at once.
And yeah, 360 damage per hit to buildings is funny. That's 8 hits to kill a turret.