Skulking

BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
I jump a lot when I'm skulking, but I recently heard that the proper way to "bunny hop" is by using the strafe keys only, and nothing else. I've tried doing it and it just feels weird. So my question is, is that guy full of **** or is he actually right? And how exactly do I do it?
«1

Comments

  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    edited October 2003
    That's true, real bunnyhopping is achieved using only the strafe keys and a bit of mouse rotation, but for most intents and purposes repeated strafe jumping will achieve your same goals. Strafe jumping is pretty much the same but you get to hold forward the whole time, don't have to skim (ie time it perfectly), and you don't constantly gain speed.

    Sounds like a bad deal, but it doesn't matter because of speed caps and bunnyhop nerfs that have come in through HL (and NS) patches, so it comes out almost exactly the same, but is easier to learn and perform.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=49739' target='_blank'>Guide to bunny hopping</a>
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Do not use any script that helps you to bunnyhop, especially the 3jumps one. It will mess up other functions and will make you lag. Learn manual bunnyhopping. It takes good timing, but it is much better.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Bunnyhopping is hard ^^

    thanks for the replies guys

    drunkensailor: thanks, I guess I'll stick to strafe-jumping if there's no big difference between it and bunnyhopping
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    There is. Bunnyhopping is much faster.
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    If you really wanna make bunny hopping easier, bind mwheeldown to jump. Every time your about to hit the ground scroll down, it will activate jump about 5 or 6 times, and you will never miss a jump.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Sarisel+Oct 25 2003, 02:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Oct 25 2003, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do not use any script that helps you to bunnyhop, especially the 3jumps one. It will mess up other functions and will make you lag. Learn manual bunnyhopping. It takes good timing, but it is much better. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It will...?

    Ummm... no.

    The only thing the 3jump scripts mess up is the lerk. You get huge air if you hit jump and it eats all of your stamina.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    bind mwheeldown isn't as effective as manual bhop either, trust me. It takes a LONG time to manual true bhopping, but the results are more then worth it. Speed can increase up to a 100% w/ the help of bhop.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    I think I'm getting the hang on bunny hopping....

    Then I saw some vet clanners bhop, and WOW
    HOW is that even possible? How do they jump at EXACTLY the right time? I've tried doing it for half an hour on a lan server i created, and i didn't even come close to what they did
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    ive said this before- but ill say it again-

    ns is a hard game to learn how to bhop in, due to the nature of the creatures and the layout of the maps. Go practice in another halflife mod (bhopping is the same for all) like AGHL to get it down, then work on the ns specifics.

    Oh, and whos the fool who said you should do it without a decentjump script? Without it, after a jump or too, you'll "stick" to the floor.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Right now I can bunnyhop without sticking to the ground for about 30-40 seconds on average, without bhop script. It takes practice. Sure, take the easy way out and use noobbhopscript. Make life even easier for yourself.
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    yet i can go way faster than you, and do it for longer...
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    That's right, but unless it is a CAL match, who cares? I'd rather try to time the hop just perfectly and cap the same speed that you're getting, challenging myself in the process. If I stick to the ground, that shows that I am human, and that I need more practice. Timing is useful in many other situations, and the noobbhopscript or mousewheel simply take away your chance to master it.

    I know it may be essential to keep up with other mousewheeling clans in CAL, but on pub games, really - who cares? Just play. If you get kicks out of auto-bhopping, then that's great. Stroking my mousewheel or scripting my jump key doesn't make me feel any more special than scrolling through the newest crap posted on the suggestions forums.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    A jump script is the only way to bhop as good as mouse wheeling jumpers.

    Not using a jump script is like saying you should play HL on minimum requirements... "It's more challenging, dude!"

    I don't play games to fight controls, I play games to fight other players.
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    exactly-

    and can you even bhop with standard jump? You can do a "fake" bhop, but you cant do the true method of building up speed without pressing foward, only strafing. With standard jump, everytime you try and strafe+jump while hitting the ground without foward, you will stick.
  • KappaKappa Join Date: 2003-07-07 Member: 17996Members
    your meant to hold crouch the whole team, even from the first hop
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    <!--QuoteBegin--BOBDOLOL+Nov 10 2003, 12:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Nov 10 2003, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then I saw some vet clanners bhop, and WOW
    HOW is that even possible? How do they jump at EXACTLY the right time? I've tried doing it for half an hour on a lan server i created, and i didn't even come close to what they did <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nevermind guys, just got the 3jumps script <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    That made things like 10x easier
  • spetznatzspetznatz Join Date: 2003-11-11 Member: 22472Members
    You get used to it. Once I heard they weren't removing bhop from aliens I decided it was time to learn it. It can be the most frustrating experience and you really can't have anyone teach you too much. It's mostly behind the timing and the degree of your turns.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited November 2003
    Bugler, you can still manually build speed. The reason you stick is because you press the jump button a split second too soon, so the jump does not register. The biggest challenge (and it is really challenging) - and why I so stubbornly keep practicing it - is to keep timing the jump just perfect over and over, which is basically what any jump script will allow you to do, but with so much more ease. You're trying to jump as early as possible without sticking, and that window of time between losing speed and sticking is so small that it is very tricky to keep hitting it time and time again. The 3jumps script, although it does lag you a little bit, basically performs three jumps right after each other, so if you press the button a bit too early then maybe the second or third jump will still register and you'll get a perfect hop.

    Forlorn doesn't get any pleasure out of struggling with timing of controls - and that's a personal preference. Depending on the setting of the game, I may or may not use a jump script. Some use scripts all of the time. But like I said, I enjoy the challenge - I can still bhop quite effectively manually, and I know it isn't perfect like with a script, but I get pleasure out of struggling with controls. However, I don't believe it is the same as struggling with running HL on a crap computer - you are limited by it, whereas with manual bunnyhopping, you can actually improve your timing to such an extent that you can bunnyhop effortlessly for a good stretch of time, manually.

    [edit for accuracy]
  • TresthTresth Join Date: 2002-11-03 Member: 5602Members, Constellation
    <!--QuoteBegin--Forlorn+Nov 10 2003, 12:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 10 2003, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't play games to fight controls, I play games to fight other players. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    [opinion]
    wallrunning/walking and keeping youself moving as much as you can is often a better idea than just hopping around. It is far more difficult to track a skulk that is spiraling in unpredictable movement than it is to shoot a bouncing one.
    [/opinion]
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Beast+Nov 11 2003, 11:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Nov 11 2003, 11:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [opinion]
    wallrunning/walking and keeping youself moving as much as you can is often a better idea than just hopping around. It is far more difficult to track a skulk that is spiraling in unpredictable movement than it is to shoot a bouncing one.
    [/opinion] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think that a good marine won't care if you are bouncing, are on the wall, or whatever.


    However, I will tell you that the key to good skulking, even once you can bhop, is NOT to charge marines. It's guarenteed suicide.

    Ambushes are still 100000000x better than charging a group of marines.

    The only time I would suggest charging a marine with bhop is if you outnumber him 3 to 1, and even then it's kinda risky.
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    "However, I will tell you that the key to good skulking, even once you can bhop, is NOT to charge marines. It's guarenteed suicide.

    Ambushes are still 100000000x better than charging a group of marines."


    LOLLOLLOLLOLLLOL

    HEOEHOEHOEHOEHEOHEOEH

    KEKEKEKEKKEKEKEKEKEKKE^^

    and this is coming from a guy probably sensory's biggest hater. noob.
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    oh and serisel- i see what you mean, although that is VERY difficult, but ill practice it when speed isnt a factor. The way I see it though, doing it without a decentjump script is only good for bragging rights, since theres no other advantages.
  • JediJedi Join Date: 2003-09-17 Member: 20952Members
    <!--QuoteBegin--Bugler+Nov 11 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bugler @ Nov 11 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    and this is coming from a guy probably sensory's biggest hater. noob. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    owned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Jedi+Nov 11 2003, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jedi @ Nov 11 2003, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Bugler+Nov 11 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bugler @ Nov 11 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    and this is coming from a guy probably sensory's biggest hater.  noob. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    owned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not.
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    <img src='http://www.tm001d6792.pwp.blueyonder.co.uk/attack33.jpg' border='0' alt='user posted image'>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Bugler+Nov 11 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bugler @ Nov 11 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "However, I will tell you that the key to good skulking, even once you can bhop, is NOT to charge marines. It's guarenteed suicide.

    Ambushes are still 100000000x better than charging a group of marines."


    LOLLOLLOLLOLLLOL

    HEOEHOEHOEHOEHEOHEOEH

    KEKEKEKEKKEKEKEKEKEKKE^^

    and this is coming from a guy probably sensory's biggest hater. noob. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Okay.

    Hey smart guy, perhaps you've taken a math class before?

    Is it better to ambush marines with carapace, or without carapace?

    A simple ambush is easily done without the aid of your precious cloaking. It's called good bait tatics and camp around a chokepoint.

    A d chamber will allow you to actually hold ground, unlike sensory chambers. Sensory chambers given enough time are doomed to die to a good marine team.

    If you have regen, you can continually abuse the sam choke points over and over again, killing marines and regening. Of course it can fail, but it's difficult to say so.


    Just because skulks have have defense chambers that make them tough, it does not mean you can just rambo around. Only a complete nub such as yourself would think so, because you use the logic that since you are tougher, you can now magically charge marines. This is wrong. You use the fact that you are tougher to create unstoppable ambushes.

    Next, after you are done with the skulk phase, you then move onto the Fade phase, where you have a regen fade kick the crap outta the marines.

    With sensory, there are two possible phases:

    1. You hold them off futily, which will ultimatly fail against a good marine team due to the obs

    2. You manage to kill their base in a cloak rush before they know you even have a sensory chamber.

    Both are extreamlly risky, and only work once out of 100 games.



    So please, once you play the game a bit more, come back with some more detailled and logical responses, till then learn to play the game.
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's called good bait tatics and camp around a chokepoint.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It's hard to do the old baiting thing against experienced marines.

    Who do you play against? Newbs? j/k <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Anyway, against really good marines you can't expect to hold ground indefinitely in any case. Either you perpetually take ground, or you lose.

    With defense, there are two possible phases:

    1. You hold them off futily, which will ultimatly fail against a good marine team due to superior weaponry

    2. You manage to kill their res in a rush before they take out your hive.

    ^That is still a lot better than the current sensory though.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Anonymous Coward+Nov 13 2003, 11:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anonymous Coward @ Nov 13 2003, 11:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's called good bait tatics and camp around a chokepoint.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It's hard to do the old baiting thing against experienced marines.

    Who do you play against? Newbs? j/k <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Anyway, against really good marines you can't expect to hold ground indefinitely in any case. Either you perpetually take ground, or you lose.

    With defense, there are two possible phases:

    1. You hold them off futily, which will ultimatly fail against a good marine team due to superior weaponry

    2. You manage to kill their res in a rush before they take out your hive.

    ^That is still a lot better than the current sensory though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wrong coward.


    There are two possilbe phases to Defense chambers:

    1. You hold them off, which will eventually fail, but you will have bought enough time for fades and lots of nodes.

    2. Eh? More like you push them back hardcore style of DC's.
Sign In or Register to comment.