Ns_something
HubbubJub
Join Date: 2002-06-22 Member: 811Members
<div class="IPBDescription">Uhhh, bored...</div> I got bored so I started tinkering around in VHE and such...and I came up with this hallway. The shots are a little small, so if you want me to enlarge them individually, I will. It's not compiled yet...I'm much too lazy to set up lights.rad for NS textures and stuff. But anyway, this is a "Marine Start" room.
Sadly, this took me like 3+ hours.
<img src='http://debacle.us/~iareloser/ns1.jpg' border='0' alt='user posted image'>
EDIT: Oh, yeah. Forgot to ask. Comments? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sadly, this took me like 3+ hours.
<img src='http://debacle.us/~iareloser/ns1.jpg' border='0' alt='user posted image'>
EDIT: Oh, yeah. Forgot to ask. Comments? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Faster than I thought it would be.
<img src='http://debacle.us/~iareloser/nstest0000.jpg' border='0' alt='user posted image'>
<img src='http://debacle.us/~iareloser/nstest0001.jpg' border='0' alt='user posted image'>
Yeah, scale's a tad off. It's supposed to be some sort of cargo access bay...I'll fix the size. But anyway...comments?
EDIT: Oh, by the way, how are the Join... signs set up? Additive, 255, distort?
Looks nice, but I don't like the flat pipes. Maybe put them behind a grate or something.
that has all the 1.x lights, just addin the ns2.wad lights to the end
amckern
amckern: thanks. I'll check that out and edit it as necessary.
I don't have the "overlay" textures for the original monitors in "ns.wad". I know the "ns2.wad" has all the overlay things, but the "ns.wad" textures don't have it. And while I could make my own, I'm lazy. So does anyone have any premade ones? Or know where to find them?
If I get desperate I'll probably make my own.
amckern