Some work i made

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Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I stongly recommend a second route to and second entrance for the far left and far right hives.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    First of all, i suck at layouts. Secondly, you cant see the storage area or the crew quarters from the powerplant because there´s a door, also, you cant shoot straightly to the hangar hive because there´s a lift......

    And, i think im gonna make a new layout, or fix this one.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    ok guys heres the fixed layout <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I spot the perfect Lerk perch on top of those pipes in the first shot. Very nifty.

    Nice look you have going on here, that layout looks very balanced. Keep it up!

    --Scythe--
    the_only_scythe@subdimension.com
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Quite good, possible r_speed problem if you can see right through the weapon depot from the end of one of the hallways.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Uhmm... tweaked it a bit, this might work better.  I hope I haven't mangeled areas that are already done  :|
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow thx <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> it looks great in that way =)
    and the only are done is the storage area, and i just gotta fix the place the doors are, the hangar hive and the engine room, i had the crew quarters and the marine spawn but they are sucky so im goin to build them again from scratch....
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Ok guys, remember the dust readyroom?? now they can´t tell me anything about it <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    nice, i like it <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Bah, I kinda liked the dust readyroom idea.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    well it still is the dust room.....  just cooler.  THat new layout looks very good, though having the slow lifts could or could not work out...  but thats easily editable if it doesnt work.
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    *shakes fist* More screenies!!!!   <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Nice work, the new shots are looking good.  I like what you did with the readyroom.  Good thnking  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> I would suggest trying to make it a leetle more moody, then you'll have it. A decent particle system would look good in there.
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