Why Aren't Custom Maps Played Anymore?

ByekaByeka Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">well hardly ever</div> Before 2.0 we used to see custom maps being played all the time, now that's rare to see. Ok I imagine the answer to this is that there's so many good maps now that we don't need custom maps anymore. But what about those short fun ones like siege and the fall maps? Ok jetpacks made those better, now that jetpacks suck it's hard to do those, so I guess I'd like to ask that isn't there any way that if jetpacks are the problem for these maps... isn't there any way that jetpacks can be restored to they're former 1.04 glory JUST FOR THOSE MAPS. Or maybe have an admin command or something that changes the jetpack settings for a map?
«1

Comments

  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    well, not many custom maps were played during early 1.0x, just give 2.0 a little time and they'll start reappearing, Im guessing
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    The reason is because most of the custom maps were unfair to begin with. Now, imagine playing a siege map in 2.0X. The marines will be seiging the hive room within a minute of the doors opening and there's nothign the aliens can do about it. Could you imagine playing the ninjafall maps with 2.0X? You'd have falling fades along with skulks and not to mention that in the begining, sensory would own the marines.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    all the mappers of pre ns 2.0 used the defalt hl hull file (mapping term, no need to understand to much if u don't map)

    when 2.0x came out, you went ony, or fade, and got stuck ALA the nancey effect

    so alot of custom servers droped the maps, until the new versions came out, it took agood 6 months for some of these, look at nobliz, its just been made 2.0x compadabil

    so while the customs waited for the custom maps to get fixed, the servers went stock, now if they try to pull a custom up, the server emptys, and as such they now play stock ns - pitty eh

    NS ARMSLAB - <a href='http://www.nsarmslab.com' target='_blank'>http://www.nsarmslab.com</a>
    AUSNS - <a href='http://ausns.org' target='_blank'>http://ausns.org</a>
    + a few german/us servers still play custom ns, look for them

    amckern
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited November 2003
    Oh no... less servers running ns_siege.............
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I would rather you didn't group 'fun' maps under the same category as 'serious' maps... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    They will pop up sooner or later, probably once 2.1 comes out, since that will give the mapmakers a good amount of time for which their map will be valid. (Why make custom maps that you have to tweak every few weeks, and hope ppl have the right version. This isn't WC3 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)

    Can't "fun" maps and serious maps all be grouped as custom maps? Seriously though, some of those fun maps do annoy the heck out of me, it's just situational I guess.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Its very sad to see none playing custom maps.. like my map, i worked for over one year on it.. for nothing it seems... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    I think people just got bored of 1.04 jp+HMG rushing so used to enjoy playing the custom maps for a bit of variety. The fun maps were especially popular because you got to go onos which didn't happen as often in 1.04.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I think the biggest reason is:
    When you installed 2.0 it deleted everything you previously had in your ns folder, instead of overwrote(if I may so: WTH who made the stupid decision to delete instead of overwrite?) it.
    So I for example lost my 240 custom maps(Not exaggerating.), and I sure as heck CBA to get them all over again.
  • UGLAndrewUGLAndrew Join Date: 2003-04-25 Member: 15823Members
    I was never a big fan of custom maps... so i don't really mind if i don't play them anymore.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Once NS is official on steam, you will see a LOT more custom maps...

    As steam uses a much more sophisticated system of DL'ing the maps to each client, it will take a fraction of the time.

    You just connect to a server with a custom map on it, and in about a minute you will be able to play it. Also, people DL'ing the maps will NOT lag the server I believe.

    This is one feature of steam I really like.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin--Forlorn+Nov 17 2003, 02:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 17 2003, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once NS is official on steam, you will see a LOT more custom maps...

    As steam uses a much more sophisticated system of DL'ing the maps to each client, it will take a fraction of the time.

    You just connect to a server with a custom map on it, and in about a minute you will be able to play it. Also, people DL'ing the maps will NOT lag the server I believe.

    This is one feature of steam I really like. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep. They added a compression function which will hopefully make things transfer faster. I've yet to play any custom maps other than the siege one, because none of the servers I play on (through steam) seems to have them, except maybe BFTG#2, but nobody is ever on that one.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I would like to see some numbers on the compression effeciency in reducing bandwidth and download times.
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    <!--QuoteBegin--Forlorn+Nov 17 2003, 02:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 17 2003, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once NS is official on steam, you will see a LOT more custom maps...

    As steam uses a much more sophisticated system of DL'ing the maps to each client, it will take a fraction of the time.

    You just connect to a server with a custom map on it, and in about a minute you will be able to play it. Also, people DL'ing the maps will NOT lag the server I believe.

    This is one feature of steam I really like. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can safely say, it takes just as long to grab maps from a server as it did in half-life.

    It will always be waaayy faster to grab maps from the net and install them.

    Siege will not be missed, I hated that map...
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Seige was fun? You could of fooled me. Ive had more fun watching paint dry.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Siege is fun once and a while. Problem is as has been stated most of these maps are still 1.04 maps and are severely unbalanced with the gameplay changes in one way or another. We play blackmesa regularly on our server (3 times in a row last night all voted on) and its severely unbalanced for marines. I love comming on that map though, unlimited res for the most part is great. Onos get stuck in the floor all the time which is a small quirk but easy to work around.
  • DJ_LIQUIDDJ_LIQUID Join Date: 2003-11-12 Member: 22671Members
    BRING BACK THE CUSTOMS!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    stock maps are fun but once in a while customs need to be thrown in to spice it up <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    With steam, and the new download method, I hope to bring maps such as hydrosity into the mapcycle <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Lightning Blue+Nov 18 2003, 03:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lightning Blue @ Nov 18 2003, 03:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With steam, and the new download method, I hope to bring maps such as <b>hydrosity</b> into the mapcycle <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    \o/ <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Well for the comments saying that custom maps will be back, what do you think about jetpacks? Especially for fall maps, I mean I know secretly deep down inside everyone, we all want to zoom through the air at top speed once more. Like I said before, maybe an admin command or just an add on to a map to make jetpacks like 1.04 style.
  • SynapsisRacerSynapsisRacer Join Date: 2002-11-16 Member: 8974Members
    all I have to say is I hated being a marine for ns_missile command, I never got the hang of getting top speed on a jetpack (I always had to land after being suspending halfway between the MS and the holes in the ceiling)
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <i>Most</i> of the customs suck to start with, most of the good ones haven't been updated for 2.0, and HL's auto-download sucks too (yes, I know you can download things from the internet, but you shouldn't really have to). It makes the whole thing a much more painful experiance than it's worth.
  • Nuclear_GerberNuclear_Gerber Join Date: 2003-05-01 Member: 15975Members, Constellation
    Freak83 said it, I'll expand.
    Imagine ninjafall. In ns 1.04, all you had to do was to get jetpacks and hmg's to fly high enough, then shoot the hive. Aliens would start with 10 res, some will save for gorge (12 res), the rest will kill for fun (noone is getting res for killing), gorge get the extra res, getting rt's, then start saving for hive.
    Now picture the same map in 2.01, all aliens start with 25 res, everyone getting rt's, one kills some marines and gets a hive. Oh, also marines can't use jetpack to get into the hive area, cause it's too weak now.
    That sucks.
    In siege007, when the door opens, marines already have all the upgrades, all the res they will ever need, and a free clear access to the siege room. Unless marines are all noobs, aliens will always lose.

    Most of the custom maps are based on jp's as the funnest thing to research with all the res. Cause it's fun. Now that HA is much more useful, there is no reason to use jp's, therefor the custom maps suck. That's why making a new custom map for 2.01 will also suck, because it isn't fun without the 1.04 features.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Which leads to why I'm saying there would need to be something done to jetpacks on those short custom maps only.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin--Forlorn+Nov 17 2003, 10:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 17 2003, 10:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once NS is official on steam, you will see a LOT more custom maps...

    As steam uses a much more sophisticated system of DL'ing the maps to each client, it will take a fraction of the time.

    You just connect to a server with a custom map on it, and in about a minute you will be able to play it. Also, people DL'ing the maps will NOT lag the server I believe.

    This is one feature of steam I really like. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope, thats only the mods, game files, and such.. custom maps aren't on there.. it still takes forever to dl them off of a server.. IMO we need someone to make a large mappack of all the custom maps, which can be distributed with the ns installer, as an extra option that says that none of these maps are offical, and the maps could suck very much
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    devicenull they have added a new packet compression system that compiles anything sent between the server and the client. Alfred Reynolds from Valve says this includes maps.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Lightning Blue+Nov 17 2003, 12:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lightning Blue @ Nov 17 2003, 12:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With steam, and the new download method, I hope to bring maps such as hydrosity into the mapcycle <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ns_dubbilex <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Umm about that comment saying that aliens wouldn't stand a chance of winning on siege in 2.0... I just played a game of siege007 on 2.0 tonight, and i was an alien and we won. Neither side was a noob team either. I got to siege door, went gorge, built it up... we all worked together cornernerd them in their base and won...
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    Well, some just aren't that good. The majority custom maps are arcadey and have zilch design, albeit rather intersting gameplay. And of course, zero strategy. The only custom map I know that made itself serious was ns_europa and ns_lost (which is now an official one)
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    I loved europa. But it was soon stopped played... seriously that was a great serious custom map.
Sign In or Register to comment.