Rifle Concepts

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Comments

  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    it..... EVOLVES! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Ok I am new to modeling, and milkshape seems to be totally lacking of help files, so how do I zoom in on key parts, such as the stock or barrel, rather than the middle. And how do I move in 3d mode? This will greatly help.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    ooooo i like teh last one! bigger = better (to a point)
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--George_The_Gorge+Nov 21 2003, 08:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (George_The_Gorge @ Nov 21 2003, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok I am new to modeling, and milkshape seems to be totally lacking of help files, so how do I zoom in on key parts, such as the stock or barrel, rather than the middle. And how do I move in 3d mode? This will greatly help. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    pm sent about this... do not clutter this thread with help requests...
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    <!--QuoteBegin--Sparda33+Nov 21 2003, 10:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sparda33 @ Nov 21 2003, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Redesign & render of the wasp. The foregrip is fold-down.


    <img src='http://mywebpage.netscape.com/gempyGT/rc5.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    beef it up, and voila! HMG a la pwnz0r <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • The_Angel_of_DeathThe_Angel_of_Death Join Date: 2003-11-19 Member: 23184Members
    Why is everything for weapons nowadays in a bull-pup configuration? It looks good and all, but takes a little longer to reload. I understand it looks good, but look up the H&K G11. It fires caseless and looks like it would be a little more something you would see in a sci-fi movie. Even a g36 would look very nice if you took the frame and designed it from there. These sketches look nice, but not trying to be critical but the blade sight doesn't even align with anything and what purpose would that little piece of plastic coming from the base of the hand-grip to the magazine well serve? On a side note, I was thinking wouldn't laser sights add a touch of style? Imagine one of those dark forboding room being cut across by a few laser sights as the marines search for one of those pesky aliens lurking in a dark corner.
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    Nice weapons, but sadly not too realistic. They're either

    A) Impossible to hold correctly.
    B) Impossible to aim whit.
  • Sparda33Sparda33 Join Date: 2003-02-26 Member: 14064Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It looks good and all<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I understand it looks good<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->These sketches look nice<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm not a weapon engineer. I don't really even understand all of the mechanics involved (besides the basics). Pretty much all I was going for were neat <i>looking</i> guns.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    edited November 2003
    I've said it before and i'll say it again.

    "Ignore those people, they all want realism in their guns, and where's the fun in that!?"

    Seriously, did anyone complain that the lightning gun in ut2k3 defied all known laws of science and physics!?
  • Pho3niXPho3niX Join Date: 2003-09-22 Member: 21118Members
    Good Point <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Andy Jones
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • The_Angel_of_DeathThe_Angel_of_Death Join Date: 2003-11-19 Member: 23184Members
    Honestly, how would you hold it though? I see the fold-down fore-grip, but you would have to have arms like a damn monkey to hold it properly and the grips are too-close so the recoil wouldn't be absorbed properly. I'm not saying the weapon needs to be totally realistic and functional (this is a game where I'm fighting aliens in space). But even the current weapons have a functional appearance and if you're arms are bent up into a pretzel just to hold it then that does not look neat. Look up some existing designs and throw in a couple of features and this weapon would have my vote.


    P.S- Lightning gun suxs
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited November 2003
    Man, I still can't get over how sexy that first gun looks. Mind if I use that pic as a representation of my Guass Rifle, a weapon I use in an Online RPG?
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    the first 1s the best imo...

    very cool enforcer i hope u finish

    as for the realism

    IF U WANT REALISM IN THE GUNS GO BUY A REAL 1 i mean its ns with ALIENs and phase tech is that realisim
    i know most of u want it to a certain digree but come on u cant judge a model/concept by its ''Realisim''

    sorry if i sounded rude to any1
  • Sparda33Sparda33 Join Date: 2003-02-26 Member: 14064Members
    <!--QuoteBegin--Revolver+Nov 24 2003, 11:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Nov 24 2003, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man, I still can't get over how sexy that first gun looks. Mind if I use that pic as a representawtion of my Guass Rifle, a weapon I use in an Online RPG? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sure, you can use it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    edited November 2003
    <!--QuoteBegin---=[Drake]=-+Nov 24 2003, 05:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Nov 24 2003, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IF U WANT REALISM IN THE GUNS GO BUY A REAL 1 i mean its ns with ALIENs and phase tech is that realisim
    i know most of u want it to a certain digree but come on u cant judge  a model/concept by its ''Realisim''
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Alright....but atleast can i ask you how he's on earth is he going to hold the gun?! You do have to hold the gun, unless this gun is fired and hold straight whit the use of telepathic powers.
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    <!--QuoteBegin---=[Drake]=-+Nov 24 2003, 07:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Nov 24 2003, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IF U WANT REALISM IN THE GUNS GO BUY A REAL 1 i mean its ns with ALIENs and phase tech is that realisim
    i know most of u want it to a certain digree but come on u cant judge a model/concept by its ''Realisim'' <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Words of Wisdom
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    <!--QuoteBegin--Twiggy+Nov 24 2003, 09:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twiggy @ Nov 24 2003, 09:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin---=[Drake]=-+Nov 24 2003, 07:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Nov 24 2003, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IF U WANT REALISM IN THE GUNS GO BUY A REAL 1 i mean its ns with ALIENs and phase tech is that realisim
    i know most of u want it to a certain digree but come on u cant judge  a model/concept by its ''Realisim'' <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Words of Wisdom <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Words of a fool more like it.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Words of a fool more like it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ur the only 1 making a fool of ur self
    showing how imature u r for a start

    as for not being able to hold the gun

    <img src='http://www.unknownworlds.com/forums/uploads/post-19-1069297468.gif' border='0' alt='user posted image'>


    the shape is simaler to this HK_CAWs in princable besides the clip in real like would be more of a hinderence than this model/concepts

    if the was problems animating there such a thing as scaling down
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    I decided to do number 3, as the wasp is a bit past my skill level.
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    edited November 2003
    <!--QuoteBegin---=[Drake]=-+Nov 25 2003, 12:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Nov 25 2003, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [ur the only 1 making a fool of ur self
    showing how imature u r for a start <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    First of , this has nothing to do whit maturaty, only logistics. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
    Oh and that CAWS you showed us was disqualifyd BECAUSE it was too big. Gunners got aches in the arms after a while. Currently there's a <u>scaled down </u> version of it (m2).



    -sry to all other posters who are intrested into this model to bother you whit this post.
  • The_Angel_of_DeathThe_Angel_of_Death Join Date: 2003-11-19 Member: 23184Members
    The only question I want answered is how can it be held. Trying to use the CAWS to explain it doesn't work since the weapon is not the one in dispute, not mention doesn't have a fold-down grip and the gun of topic is not a shotgun. As I said before, he did a good job on sketching out the weapon, but he doesn't have much knowledge on the practical part. Not being insulting, but I think that that information can be taken by looking at his gun. I just advise he looks at existing weapons designs and fixes them up for his purposes. That's what they do in the movies...
  • beigebeige Join Date: 2003-10-04 Member: 21428Members
    Very nice concepts! I like the designs a lot.

    Good work.
  • TeRaH_uNiTTeRaH_uNiT Join Date: 2003-11-25 Member: 23551Members
    on the wasp, where is the ejector port?
  • Sparda33Sparda33 Join Date: 2003-02-26 Member: 14064Members
    <!--QuoteBegin--TeRaH_uNiT+Nov 25 2003, 09:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeRaH_uNiT @ Nov 25 2003, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> on the wasp, where is the ejector port? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That small part right above the magazine was initially supposed to be it, but it ended up looking like a pushed out piece of plastic. So for all practical purposes, let's just say it's on the other side.

    As for the placement of the grips on the wasp, I know. The design is flawed, and I'm reworking it.
  • TeRaH_uNiTTeRaH_uNiT Join Date: 2003-11-25 Member: 23551Members
    lol i started to model it so i was just curious but if your gonna re-work it ill just scrap this one
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