"kill" In Console
afratnikov
Join Date: 2003-08-05 Member: 18931Members
<div class="IPBDescription">illegal if overused?</div> Is it illegal to bind a key to "kill" and kill yourself whenever you are low on ammo or health so that aliens won't get rez for killing you? I have used that for quite a while and that has saved me time to get ammo and to not give aliens any free rez...
[EDITED]
Since most of you don't think it's illegal, i'll go ahead and present situations when i use "kill" to suicide:
First, you'll have to bind a key to "kill" (bind "k" "kill") in console and let the suiciding begin!
Those are assuming that suicide time is 3 seconds, you have standard equipment (100 LMG ammo), and no team mates nearby
1) Getting low on ammo? 38 bullets left and 0 pistol bullets? -- "k" and shoot all your bullets in the last skulk.
2) 15 health left after a fight? -- "k"
3) You found 3 OCs without aliens deffending it? -- shoot all you bullets, "k", respawn, get some extra bullets, attack, "k", respawn, attack... till you destroyed 30 rez for aliens which is equal to a lerk. Takes time but is worth it...
4) <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> or <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> !!! -- shoot your 1st clip, reload, then "k" and start shooting out your second clip. You wouldn't have killed him anyway, so why give him free rez? If the onos manages to devour you, you will still die and respawn after 3 seconds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (if you are already devoured, you can't suicide)
5) Parasited, 50 ammo, nothing to do? -- "k" and then phase from main base into action.
6) Comm giving out HA or shotties!!! -- "k" and be ahead of your teammates; DO NOT suicide when you have good equipment... except in 7)
7) Shotty in the hands, but 5 health left? And *********** (no swear, just stars) comm won't give out med-pack? -- go into a corner of main base and "k". After respawn pick the shotty up and get ammo!
8?) Press "tab" to see if a lot of marines are dead already, since it will take some time to respawn. It is still usually much quicker than getting back to base by foot...
Well, that should make the alien skulks laugh -- skulks, because they have no rez to upgrade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
One important thing: suicide time is different from server to server, so you'll have to adjust when to press the "k" button. To all the server admins: If you don't want this to go on on your server, change suicide time to 15+ seconds... Good luck suiciding. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[EDITED]
Since most of you don't think it's illegal, i'll go ahead and present situations when i use "kill" to suicide:
First, you'll have to bind a key to "kill" (bind "k" "kill") in console and let the suiciding begin!
Those are assuming that suicide time is 3 seconds, you have standard equipment (100 LMG ammo), and no team mates nearby
1) Getting low on ammo? 38 bullets left and 0 pistol bullets? -- "k" and shoot all your bullets in the last skulk.
2) 15 health left after a fight? -- "k"
3) You found 3 OCs without aliens deffending it? -- shoot all you bullets, "k", respawn, get some extra bullets, attack, "k", respawn, attack... till you destroyed 30 rez for aliens which is equal to a lerk. Takes time but is worth it...
4) <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> or <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> !!! -- shoot your 1st clip, reload, then "k" and start shooting out your second clip. You wouldn't have killed him anyway, so why give him free rez? If the onos manages to devour you, you will still die and respawn after 3 seconds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (if you are already devoured, you can't suicide)
5) Parasited, 50 ammo, nothing to do? -- "k" and then phase from main base into action.
6) Comm giving out HA or shotties!!! -- "k" and be ahead of your teammates; DO NOT suicide when you have good equipment... except in 7)
7) Shotty in the hands, but 5 health left? And *********** (no swear, just stars) comm won't give out med-pack? -- go into a corner of main base and "k". After respawn pick the shotty up and get ammo!
8?) Press "tab" to see if a lot of marines are dead already, since it will take some time to respawn. It is still usually much quicker than getting back to base by foot...
Well, that should make the alien skulks laugh -- skulks, because they have no rez to upgrade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
One important thing: suicide time is different from server to server, so you'll have to adjust when to press the "k" button. To all the server admins: If you don't want this to go on on your server, change suicide time to 15+ seconds... Good luck suiciding. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
As stated, it's up to admins.
Still, its being removed in Combat, and I sure hope its going to be in regualar as well...
maybe, just maybe, if there wasn't the 3-seconds delay it would be "overpowered"
but i've often seen battles changing from one coast to the other in three seconds, so maybe the only one getting **** from suiciding is the marine
If you aren't fighting, go ahead and kill yourself.
4) depriving aliens of res
5) Parasited,
6) Quick teleport back to base
7) Good weapon but low health/armor.
8?) Press "tab" to see if a lot of marines are dead already, since it will take some time to respawn. It is still usually much quicker than getting back to base by foot... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This should be required reading. Above is your post, modified, and all the reasons I suicide.
...The penalty is death.
If I recall correctly, kill was removed from NS:C because there were no stuck issues there.
If you aren't fighting, go ahead and kill yourself. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm supporting you on this issue. Suiciding while fighting is rude, Suiciding while low on health and there's noone around is sensable resource wise (No 2 points on medpack, no 2 points given to a Skulk lucky to find and dine.)
And for those of you iching for your RFK on the aliens, look at it like this: There's a Marine with 15 health guarding a res tower. Would you want to have him there, and have the risk of him getting a lucky shot on you (With the embarrasment and respawn time), or have a 100% chance of owning that res tower?
that if ur using kill in console, u'll just respawn after a longer amount of time.
seems like the most honorable/sensible hing to do.
<!--QuoteBegin--WoW_Nirss+Nov 28 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ Nov 28 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think the best & most simple way to stop it should be,
that if ur using kill in console, u'll just respawn after a longer amount of time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> There also some other ways that could be dealt with suiciding, but the easiest thing would be to change the default suicide period to 10 seconds or maybe remove it all together. There's no real purpose for /kill except when you get stuck, and even then you can just F4 and join the game again. If the developers intended for marines to be able to regain health and start at base, then a 10 second delay would be short enough. 10 seconds is way too long to be effectively used in the middle of combat. Does anyone know if there are going to be any changes concerning that in NS 3.0?
Why bother wasting res going back to skulk from gorge when you can just kill yourself?
I mean, unless the server has a self weld plugin AND a medarmory plugin, the only way that you can get health after a particulary damaging fight is via comm thru medpacks. If the comm ignores you or doesn't give you med, then why give free res to aliens?
Just get it over with, suicide, and load up on ammo. I mean the aliens don't need to do this cuz they have little D chamber healing stations over the map ... either that, or they can have the gorge spray, or hive heal
the aliens never need to type kill (unless they get stuck) beccause they have DC's in a lot of places, and gorges, and hell, even hives to heal them.
if you want to be able to FAIRLY take out the kill command for the marines ... fine ... have a heal station building built into NS ... like an upgrade to the armory to automatically heal at 5-10 hp a click or whatever (or even have a seperate "heal" station building)
the aliens never need to type kill (unless they get stuck) beccause they have DC's in a lot of places, and gorges, and hell, even hives to heal them.
if you want to be able to FAIRLY take out the kill command for the marines ... fine ... have a heal station building built into NS ... like an upgrade to the armory to automatically heal at 5-10 hp a click or whatever (or even have a seperate "heal" station building) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
marines arent aliens with guns...
medpacks are enough. if you are viable for your comm he will give you that medpack. and youre not making yourself a viable marine by /killing youself to get back to base and hump the armory for a minute (exaggerating <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->). if you dont suicide, you can gun down a few skulks, knife chambers or eggs etc. you might not succeed in this, but youve tried it at least. and those "why give the aliens 2 res?" are slowly starting to **** me... why give the aliens a chance to kill you at all? use a "elite" aimbot, a speedhack etc. -.-
the aliens never need to type kill (unless they get stuck) beccause they have DC's in a lot of places, and gorges, and hell, even hives to heal them.
if you want to be able to FAIRLY take out the kill command for the marines ... fine ... have a heal station building built into NS ... like an upgrade to the armory to automatically heal at 5-10 hp a click or whatever (or even have a seperate "heal" station building) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i use kill in console as alien, if i gorge drop RT and have a few res after building (as res for aliens is slow in bigger games) if the spawn queue is empty i will suicide to save 3 or 4 res rather than evolve back to skulk
So is devouring constantly (without actually attacking)
I think your are absolutly right ... to loose map control is a bad thing for rines as they are limited in movement.
Thats the reason why i prefer to giving out medpack even early in the game to keep my rines on the map and control area and prevent alien movement.
I kill me only if im on a lost position with low health and low or no ammo and no alien nearby to get a refit in the rine base. If theres a alien i take the challange and try to get a knife kill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
Killing while in battle with a fade or onos is stupid imho. I prefer trying to deal as much as possible damage on the enemy so he have to get regenerated and delay his comback to the battle.
Getting devord as light is a benefit for the rine team as this onos isn't able to devor any other - maybe equipted - rines.
Whats absolutly ok - imho - is to kill urself with map environment if the odds against u.
btw. i think that suicide fits into ns gameplay if you imagine this situation in "real". I also would prefer to suicide than getting eated by a bunch of skulks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
So why not include it into gameplay as option. Kill will activate some kind of toxic device making u unable to move (because the toxic starts hurting u) and after some seconds u die. So nearby aliens have the chance to finish u off and rines have a stylish "gritty" option to killing ourself.