Ns_lost
Warfare
Join Date: 2002-10-29 Member: 1697Members
<div class="IPBDescription">Reasons why it was picked?</div> I'd like to know the reason why ns_lost was picked as an official map.
I played it before it got official, and it never appealed to me. It was just an average custom map.
I respect the mapper who made (well, not really by making a thread like this), but in my opinion, it doesn't par up with the rest of the maps.
To my own depression, I avoid servers running ns_lost.
I played it before it got official, and it never appealed to me. It was just an average custom map.
I respect the mapper who made (well, not really by making a thread like this), but in my opinion, it doesn't par up with the rest of the maps.
To my own depression, I avoid servers running ns_lost.
Comments
- RD
Also key locations as Temp control and Paranoias.
I love Lost <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Magic Res Node Of Docking (MRNoD)
Yea, same case here :-)
Only two i remember is hera (because lork on teh clorf) and bast (because picture of bast somewhere in the level, probably ready room, dunno now).
As a constructive suggestion, I would add some open areas to the map: something like the marine start RT in Hera... Heh, name it "Glassdome." <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Also, adding one or two a bit brighter/more contrasted areas would make the map a lot better right away (like that light pillar in atmos -ns_bast)
Uhh...
What?
I don't remember making another post to this topic.
PS: Ah yeah, Alpha! I love Lost, too! Excellent map.
PPS: Lost has no important locations? Hello! Temp Con, Alpha (not just because it's a hive) the IAD, if the 'rines want to mess with that place, Los Paranoias, to a smaller extent. I'll admit it is lower-strategy than some of the other maps, but it does have some serious chokepoints, most notably Temp Con.
As a constructive suggestion, I would add some open areas to the map: something like the marine start RT in Hera... Heh, name it "Glassdome." <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Also, adding one or two a bit brighter/more contrasted areas would make the map a lot better right away (like that light pillar in atmos -ns_bast) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
overall i agree very much, i gernally hate the map from a personal as well as objective perspective, it's just simply not that good.
but, if their hive is alpha, temp control is the important room. if you can lock that down as rine, you have direct access to equ/cargo
PS: <b>Reasons why it was picked?</b> because greedo is buddy buddy with some of the higher ups. thats the only reason
This map has to be one of the most sensory friendly , nice spots for them everywhere. Hives are easy to siege and to JP rush , while not being good relocation spots. This map truly encourages creative relocations at strategic places such as Los and Temp Control. Phase gates are really important here.
While it doesn't compete with eclipse, viel, origin, it's not far behind. My main beef is that it's so freaking difficult for marines to get to temperture control, making map control with marines nearly impossible.
- RD
Yes it is a bit uniform in design but It has <b>plenty</b> of strategic areas on it, so that critisism is more an indication of you not understanding the map. The name is somewhat ironic actually I find, if you just check out a 2D map of it you learn it a lot quicker then many others.
Agreed. It's TINY, and 'rine start is a deathtrap because of that retarded vent that doesn't keep projectiles out.
_Teh_ most anti-marine has to be Hera, though. Marine start in that thing takes the farkin' cake, and the place where most commanders relocate to, (out of sadism?) unless they tag reception, which is a slow deathtrap, is dark, confusing, hard to manuver in, hazardous, difficult to defend, and just generally a dream location for the aliens. It is, of course, a hive location.
Hera is pretty, and it's imaginative, and it's even a pretty decent size, but it is majorly broken. I never even saw most of it before I started avoiding it, because marines get owned too much to go to many of the most interesting locales.
Avoid map bashing as much as you can, the creators worked long and hard and every map adds to NS' diversity.
But it's terrible to play Natural Selection in.
Uhh...
Which people are you responding to?
If you're talking about me, no. Lost has fine gameplay, and certain aspects of the atmosphere are excellent. It doesn't really have a major problem in either respect, though I admit it's not the best in them, either.
As for Hera, that's a beautiful atmospheric piece, with horrid gameplay.
IMO, hera IS the most unbalanced, I do agree with 007Bistromath. The hive locations are too broken up; there aren't enough flat surfaces, and the corridors leading out from marine start are too narrow for that essential relocation march.
My favourite map overall? ns_origin.
Definitely. The most cinematic map of all. They really nailed both the atmosphere and the gameplay in that one. It's absolutely beautiful, and every point on the map is contestable by either side. No matter how much stuff you have in one place, it's hard to say that it's truely locked in for your team, but it manages to strike that balance without making it an endless festival of turnover.
My personal favorite is definitely ns_tanith, though. Hard for me to nail down exactly why. I like the way the mechanics are so flexible on that map. There's so many different plans you can do that work. There's plenty for your resident maintenance guy to do, as I believe it has more weldables than any other map. (Damned crying shame that they're making the one in the water unweldable, but at least we'll be able to seal up that one over the crates that makes double res such a spore trap.) Also, it's a map with more meaningful battle lines than other maps, I think. What I mean to say by that is that strategy isn't so much dependent on the actual construction of the map, but the placement of things. How close is your target location to X hive? The backdoor to SatComm was pure genius, in terms of both looks and gameplay. As far as how the rest of it looks, I can see some places to improve, but it's definitely very nice as is. Better than ns_nothing anyway, where the closest thing to a scenic vista is Viaduct. (Not ragging on the map itself at all; ns_nothing is excellent from a gameplay standpoint. But it isn't much to look at. Pretty much an anti-hera.)
Hehe ns_Lost, I always go aliens on that map <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> .
Nancy was a **** for marines there has never been a bigger deathtrap that that frieken mess hall room, it was awful, I hated going into that damn room skulks could get ya from like 5 different spots.
Lost Is good, it has its vital areas, like temp control and some others. And it isnt that dark. It's my second favorite map.. mainly cause its a challange for rines unless they reloc to alpha or equil pretty much