Drop - In The Name Of Love

ZombieNinjaDoomLaserBabyZombieNinjaDoomLaserBaby Join Date: 2003-12-12 Member: 24281Members
<div class="IPBDescription">Who drops their stuff for others?</div> Holy heck, I seem to get chewed up like crazy sometimes, so I often find myself dropping my shottie and avoiding that heavy armor. I'd much rather be a backup welder and builder than completely sacrifice a good suit of HA, toss away a HMG, or a Shottie.

[Inside Joke] Or a shotpack.

Does anyone else agree/follow suit?

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I will always go as a welder player before an HA, even if I'm a heavy I still weild the lights, and occasionaly I can throw someone my welder and they can weld me and throw it back, it's so tight when you think about it becuase thats some sick with it teamwork right there.

    and since I prefer shotty I will give someone my HMG

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Feel the same way -- I don't want the comm to waste valuable equipment on me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    And besides, I'm in love with my LMG ...
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    True. I always drop stuff others could use more than I, and it irks me to no end when I'm a heavy with an LMG and some idiot light won't hand off his GL.
  • Mr7Mr7 Join Date: 2003-07-21 Member: 18314Members
    edited December 2003
    Yep...i drop weapon/avoid the ha too for people i know will put it to better use. Although i know i will never improve if i keep doing so... I also gorge EVERY game, unless i dont find a safe area to plonk down RTs....on those occasions i find myself with **** loads of rts coz im still searching for a safe place at the end of the game, so im a res **** screwdge! im getting out of that habbit though
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    Mr7: if you can't find a good place to build RTs, you can still put your skills as a Gorge to good use. Be a base-builder. If the hives aren't chambered up, those things fall like lead birds, and you serve as an important (if relatively easily defeated) rear guard. Figure out a good build pattern, and set down walls of lame in the entry points when you have the res spare. If somebody puts down a new hive, make sure you're there to help them get chambers in short order, since they aren't likely to have much res after that.

    To give you a good idea, here's what my plan usually is. Start off by skulking around and causing chaos at 'rine start until you've got almost 50 res. If the res is trickling, tell somebody to get a couple RTs up. *Spam* that, if need be. It's annoying, but if nobody is doing it, it's necessary. Some bright guy will ask you why you aren't building any, so feel free to tell them: you're trying to put up Cargo. (or whatever) Unless they're idiots, that'll shut them up. Go to one of the empty hives, gorge, put it up, and make sure everybody knows it so you can get plenty of support, including a gorge to help you chamber up, who you should probably specifically ask for, since few people do that on their own. Your first priority should be to get three DC's in each hive. You'll probably be halfway finished by the time the second hive is up, and then you plop a movement in each one, unless a good portion of your team asks for sensory, which will almost never happen. (Though that will change in 3.0. I still don't think it'll be chosen over DC's as first, but there will definitely be some switch as to what the second chamber should be.) Anyway, at this point, things should be going a bit slower, unless your team owns the map, so the build pattern is a bit more freeform. Just put up what you think you need more. If you think one of the hives needs an OC or two before you can find the time to get the third DC at the other one, do that. No matter what you decide to build, make sure that you use the movements to make regular patrol runs between the hives, the same as the phase gate doctrine for maintenance marines. Your ultimate goal is to get 3 DCs, an MC, and two OCs in each hive, with an extra MC in one. I usually build the main six in a cluster: an MC placed near a corner or wall, the three DCs in a 90-degree array around it, pointing towards the most exposed side of the MC, and the two OCs stuck in the corners made by the DCs. Once you have <i>at least</i> this much done in both hives, start saving up to do whatever other fun things you enjoy, unless you think you need a few more OCs. (I usually build those in clusters, too. Three in a 90-degree array around a DC, kind of a mini-WoL.) At this point, it's all preference. I usually start Fading, trying to help with the assault on the third hive or the marine base. Be ready to switch back on your next respawn if your team needs help building third hive, though.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    That post is so long and condensed i honestly couldnt be bothered to read it.
    Anyways, I also give up weapons for the big dudes. Its surprising how many people are saying they do, when in my experience its really rare <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin--AlienCow!+Dec 16 2003, 03:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Dec 16 2003, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That post is so long and condensed i honestly couldnt be bothered to read it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Then why could you be bothered to comment? If you don't have the attention span to read that, you probably shouldn't be a gorge anyway, so you'll never need the information therein. I was addressing Mr7's problem. Shoo!
  • ZombieNinjaDoomLaserBabyZombieNinjaDoomLaserBaby Join Date: 2003-12-12 Member: 24281Members
    Power to the people.

    And I imagine the reason why it's not that common is becuase it's been few and far between that I've gotten to the point of HA and HMG. Most of the time we get skulk-plowed.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I practically avoid shotguns, mines and GLs, I only pick up HMGs and other stuff.

    And if the person next to me doesn't have a welder to weld me with, I drop it and let him weld me, and if I'm lucky he drops it back for me. But either way that skulk in the corner will help me get back my welder if he doesn't return it back <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    <!--QuoteBegin--007Bistromath+Dec 16 2003, 02:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Dec 16 2003, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    To give you a good idea, here's what my plan usually is. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nice starting gorgey gameplan. Tish these rude people who say they can't be bothered to read the post! - Think it but don't say it. J/k
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    edited December 2003
    <!--QuoteBegin--007Bistromath+Dec 16 2003, 02:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Dec 16 2003, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your ultimate goal is to get 3 DCs, an MC, and two OCs in each hive, with an extra MC in one. I usually build the main six in a cluster: an MC placed near a corner or wall, the three DCs in a 90-degree array around it, pointing towards the most exposed side of the MC, and the two OCs stuck in the corners made by the DCs. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Like that?

    -----------------
    | MC DC OC
    | DC DC
    | OC
    |

    Pretty neat, but not very easy to hop between hives if you are a clumsy onos. Esp if a gorge pops an OC over the middle DC, which I would be dying to do, as a marine could crouch-knife the MC without being damaged. Still, the principle is good.

    I *always* vote SC second hive, cos it is hardly that much difference between hive 1 and 2 really, and fade only needs Adren for Rocket really. Maybe his blink/metab attacks take longer, but at least he can creep up and slash instead. Anyway, we digresss.

    Bird's eye of hive:

    \.............../
    .\............./.
    ..|OC SC |..
    ..|DC OC |..
    ./.............\.
    /...............\
    [Spaces are combined in HTML, so treat '.'s as gaps.]

    Cloaked hive with Anti-JP protection. Gorge on hive to achieve. MTs do not increase hive's healing rate, so do not need to be placed near hive itself. I would announce to the team where I was putting it, and hide it in a corner somewhere. However if we had SC, then MC would be last hive, so it is not really important. Games can be lost after aliens reach hive 3, so don't get cocky.

    This is Serriously OT, but it is cognative I spose.
    I personally luv Shottie, as it can fire while reloading, and dispatch skulks much easier than HMG. It also makes light work (4-6 shots) of OCs.

    HTH
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited December 2003
    <!--QuoteBegin--BlueNovember+Dec 17 2003, 11:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Dec 17 2003, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--007Bistromath+Dec 16 2003, 02:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Dec 16 2003, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your ultimate goal is to get 3 DCs, an MC, and two OCs in each hive, with an extra MC in one. I usually build the main six in a cluster: an MC placed near a corner or wall, the three DCs in a 90-degree array around it, pointing towards the most exposed side of the MC, and the two OCs stuck in the corners made by the DCs. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Like that?

    -----------------
    | MC DC OC
    | DC DC
    | OC
    | <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, like this:
    ______
    ..DMD
    ..ODO

    Usually, I don't actually get all the O's up, so in most hives you can just look between the D's to get to the M. If I do, it's not too hard to jump over the front line to get to the thing unless you're in a panicked situation, in which case I'd proably die anyway. Also, I rarely build it directly against the wall, unless the area is too exposed, so you can generally just walk around back. Oh, and if it's at a corner, instead of a wall, I build the same configuration at a 45-degree angle. The two side D's should generally be facing in the general direction of whichever two exits I wish to cover the M from.

    And my smallish WoL's are:
    __.........__
    ....|ODO|
    ....|..O...|

    Though I've been thinking about changing to:

    ..D..
    OOO

    In suitable locations.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited December 2003
    Depends of my mood: if I feel like levelling a few RT's, then I don't even bother picking up any equipment. If comm drops me one, I'll just throw it to one of those who hump the armory (at that moment). <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> But, since I believe I'm pretty decend with HA and such, I rarely need to give back any equipment. Mostly because I'm the last one to die. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Of course, if there is a heavy without a welder or a decend weapon, and I don't have HA but a weapon, I always give it to him.
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    Nice thread title by the way - have been humming it most of the day.

    I will drop a good weapon if HA giveouts have stopped and I am still light armour. I avoid the gren launcher if I can help it.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    well i really dont think there is much skill to being a ha.
    As such i dont think that you should shy away from it (unless its your first game)
    HA's live longer and if you are a good support welder then being in ha
    will help the group live longer.

    JP's however is a completely different story. They can be incredible useful,
    or increadibly wasteful. A lone jper can take out a hive, or die without accomplishing anything
    So unless you know what your doing, leave the jp for sum1 who will put it too good use.

    But hey, remember its a game and its for fun. So play how you enjoy it.
  • kiwi_3kiwi_3 Join Date: 2003-04-23 Member: 15787Members, Reinforced - Supporter
    I take all the stuff I can because I'm usually better than the majority of players in the server. Yea, I'm just too good ! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    I generaly dont pick up equipment im not planing on using, however when im hurt i will give my gun to someon who isnt. Actualy i have horable luck with the com giving me weapons (mostly cus i dont ask for em, and im prety good with an lmg), i "rescue" weaponry frequently though, i dont like the com having to waste res on a gun when i can find on one the ground. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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