Bilebomb
Lito
Join Date: 2003-09-04 Member: 20560Members
Join Date: 2003-09-04 Member: 20560Members
Comments
This is probably the single most thing I'm looking foward to in 3.0, with fixed hitboxes a close second. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
--------------------------------------------------------------------------------
Fixed hitboxes will make it harder for aliens. Skulkz can't hide behind a res tower and not be shot anymore, oni get ownzed but then again skulkz are harder to hit. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The skulk hitbox is smaller and harder to hit now, before it was larger than the body i think.
Anyway the resource tower hitbox is the same i spose so hiding behind it will still be effective
- RD
the point is skulks aren't supposed to charge down corridors
Skulks are generally about the same as 2.01 in terms of being able to kill them, same goes for fades, but people have a lot more control with the new blink too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Lerks are bit weird as most people don't run away anymore and instead charge at you biting, which i generally advise against if they have a shotgun XD