About The Res Overflow Thing
ShawnD
Join Date: 2002-11-09 Member: 7827Members
Join Date: 2002-11-09 Member: 7827Members
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As i really have no idea and just using logic dont take me as any sort of credible source.
- RD
Taken from the changelog thread just do a search for overflow on Neomatrix's thread (in internet explorer edit then find).
- RD
So let's say everyone on the team has 100 res, but no res towers. One goes gorge (10) sets a res tower (15), and waits. Since the res model is 1 res every 4 seconds divided by the number of aliens, he'd get about 1 res every 4 seconds until someone else used res.
If everyone has 100 res, and there's 100 res in the pool, then someone joins the game, that person will instantly gain anything they can from said pool. It's all simple, but I overcomplicated it.
So let's say everyone on the team has 100 res, but no res towers. One goes gorge (10) sets a res tower (15), and waits. Since the res model is 1 res every 4 seconds divided by the number of aliens, he'd get about 1 res every 4 seconds until someone else used res.
If everyone has 100 res, and there's 100 res in the pool, then someone joins the game, that person will instantly gain anything they can from said pool. It's all simple, but I overcomplicated it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
nice explanation, and a good idea
Quite often in stalemated pub games. All it'll mean there is Gorges will WOL up the map more than before.
In the game we call them "onos" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
I quite often have 100 res for long periods of time when I'm a lerk.
When multiple onos go redemption and harass marines consistantly? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Had a game before 3.0c that had two people as onos the entire game (I sheeit you not, the ENTIRE game.. you know, as soon as they could onos, anyway.)
We won because our few res towers gave the gorgies massive res with those two oni overflowing. Woulda been insane to have RFK overflow.. they were like 200-6 or something by the end of the game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
In the game we call them "onos" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
I quite often have 100 res for long periods of time when I'm a lerk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Same here, I usually go lerk early and gas the hell out of the marines (without ups they die fast) and usually don't die untill they get hmgs or ha, so I have 100 res for a while.
I believe the res is lost permanently, but given back if the player rejoins the server within the round.
Edit: The reason it was thrown into the pool was because there was no way to regain res if you got disconnected. Now there is, hence the pool is back.
So let's say everyone on the team has 100 res, but no res towers. One goes gorge (10) sets a res tower (15), and waits. Since the res model is 1 res every 4 seconds divided by the number of aliens, he'd get about 1 res every 4 seconds until someone else used res.
If everyone has 100 res, and there's 100 res in the pool, then someone joins the game, that person will instantly gain anything they can from said pool. It's all simple, but I overcomplicated it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And it currently bugged.
Its like 1.1 (I think it was 1.1 when you could spam OCs like mad, been a while) all over again!
I dont really like the way the overflow works, I find it gives an advantage to the kharaa, and no I am not talking about the current bug.
I guess I will have to wait to see what comes out of 3.0e