Pr-21 "sledgehammer"
Burncycle
Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
Payload Rifle Model 21 chambered in .458 Socom.
Fires a 300 grain bullet at over 2100 fps. Why let cars, onoses, or even walls stand between you and happyness?
Couldn't think of any witty names or anything so there it is. Haven't modelled anything specific in a while so it's fairly simple. RIS rails by SAS.stu. The barrel section rotates to the side like the MG-42's to change barrels/caliber.
Also a carbine version.
Fires a 300 grain bullet at over 2100 fps. Why let cars, onoses, or even walls stand between you and happyness?
Couldn't think of any witty names or anything so there it is. Haven't modelled anything specific in a while so it's fairly simple. RIS rails by SAS.stu. The barrel section rotates to the side like the MG-42's to change barrels/caliber.
Also a carbine version.
Comments
Ejection port?
I wouldn't have the open ports along the barrel go back so far.
The port goes back so far because I originally envisioned it pivoting out so that you can change the barrel. I dunno why you would need to change the barrel, but oh well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I just liked how it looked. Maybe to quickly re-chamber the weapon to use another caliber or something.
hell......real hammer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Very good job m8 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
But if someone will mesh, sure I'll release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'm not sure what it would replace though....
see www.tromix.com for info.
Yeah, I noticed that too. This is why I try and refrain from designing weapons <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
If I see another gun already designed, I usually put as much detail in it as I can in the shape, etc, but if I try to make one on my own it always looks simplistic <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I thought I told you to stop doing that! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
when do u think?
hes only got a model so far from what we can see, so it isnt releasable yet...
when do u think?
hes only got a model so far from what we can see, so it isnt releasable yet... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think he means, when will it be ready for skinning and animating...and calm down...
I thought I told you to stop doing that! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> whoops
lol forgot about that
<img src='http://www.terra.es/personal5/ezamora/games/quake2/q2armas/shotgun.gif' border='0' alt='user posted image'>
<img src='http://www.ifrance.com/quake2fr/images/m_shotg.jpg' border='0' alt='user posted image'>
Not that theres a problem wiht it of course...