4th Chamber?

EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
<div class="IPBDescription">Or is it unimplented upgrades from an OC</div> So going trough the titles.tct you get to see alot of outdated text, but I never heard of this before, seems like a good idea really <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

TechNodeHelp_104
{
Sharpness - Your melee damage is increased by half.
}

TechNodeHelp_105
{
Piercing - Your ranged damage is increased by half.
}

TechNodeHelp_106
{
Penetration - Shots go through
walls and targets (not implemented).
«1

Comments

  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    hmm 4 chamber sexiness....
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    also there was something about 'life support armour'
    'You now have a LifeSupport ™ system. When you get near death, you will be protected until help arrives.'

    what an odd idea
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    edited January 2004
    The first two I believe were used for the offensive chamber upgrades. They're long gone, but some bits remain (mostly titles.txt entries and some lines in the NS metamod include files). The last one ("penetration") I'm not sure about - maybe a researchable upgrade for marines?

    <b>Edit: </b>Here we go:<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->//typedef enum
    //{
    // ARMOR_BASE = 1,
    // ARMOR_HEAVY = 2,
    <b>// ARMOR_LIFESUPPORT = 4,</b>
    // ARMOR_JETPACK = 8,
    // ARMOR_MOTIONTRACK = 16
    //} AvHMarineArmor;<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    and:<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->typedef enum
    {
    ALIEN_UPGRADE_CATEGORY_INVALID = 0,
    ALIEN_UPGRADE_CATEGORY_DEFENSE,
    <b> ALIEN_UPGRADE_CATEGORY_OFFENSE,</b>
    ALIEN_UPGRADE_CATEGORY_MOVEMENT,
    ALIEN_UPGRADE_CATEGORY_SENSORY,
    ALIEN_UPGRADE_CATEGORY_MAX_PLUS_ONE,
    } AvHAlienUpgradeCategory;<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    also, some unimplemented waypoints:<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ORDERTYPET_ATTACK,
    ORDERTYPET_BUILD,
    ORDERTYPET_GUARD,
    ORDERTYPET_WELD,
    ORDERTYPET_GET,

    <b> ORDERTYPEG_HOLD_POSITION,
    ORDERTYPEG_CODE_DEPLOY_MINES,
    ORDERTYPEG_CODE_GREEN,
    ORDERTYPEG_CODE_YELLOW,
    ORDERTYPEG_CODE_RED,</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    Interesting. Ive never heard of a 4th chamber or offensive chamber upgrade before. That would be interesting.
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    It would be needed pretty badly too, because aliens have no way to increase the damage of their weapons (except for gestating to another lifeform). The marines, however, have the weapon and armor upgrades, but they can increase their damage even further if they get a weapon from the commander (which could be compared to gestating to another lifeform). Therefore, marines have 2 different weapon and armor upgrade possibilities while the aliens have only one.
    Also, some players like to stick to one alien lifeform, and woud rather increase that lifeform's damage throughout the game than evolve to a different lifeform.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    There are a lot of easter egg goodies like that in the titles.txt.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I was wondering how long it'd take until the question comes up in here.

    The three technodes Epidemic unearthed were indeed OC upgrades from the firt six NSPTs (playtests for NS 1.0). Back then, OCs didn't have turret functionality - the upgrades were later discarded because they didn't exactely add much to the gaming experience considering the high damage levels alien weapons usually have anyways. Also, wallshooting weaponry didn't really make sense once the Fades ranged attack, which had been SMG-like before, was changed to the acid rocket, thus only leaving the Lerk with a feasible use for Penetration.

    The 'Life Support System' never made it over the planning stages.

    You'll also find mentions of the nuke, whichs story should be well known by now, and of a number of further concepts that never went beyond planning stages, in there.
  • mcrwvdmcrwvd Join Date: 2003-10-18 Member: 21756Members, Constellation
    OC upgrades would sooo cool :* But take out Penetration <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    very interesting....wonder what the life support thing did? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--h20+Jan 10 2004, 06:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Jan 10 2004, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> very interesting....wonder what the life support thing did? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ReceiveLifeSupportArmor
    {
    You now have a LifeSupport ™ system. When you get near death, you will be protected until help arrives.
    }
  • LokeTheSleekPeruvianLokeTheSleekPeruvian Join Date: 2003-08-21 Member: 20054Members
    Lifesupportarmor?
    what did it do, it gave you more armor or you were invulnerable until "help arrives"
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    edited January 2004
    I think the idea with the offense chamber upgrades is not too bad. Give it ranged and melee attack upgrades, but make the upgrades increase the damage not based on the number of offense chambers, but on the number of hives up.
    Numbers would have to be playtested of course.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    I'm curious what the NS development team had planned with the Life Support Armor.

    Any dev want to reveal anything about that way back when?
  • vortexvortex Join Date: 2003-10-30 Member: 22136Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would be needed pretty badly too, because aliens have no way to increase the damage of their weapons (except for gestating to another lifeform). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Focus, the new sensory upgrade, increases the damage of aliens attacks.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin--vortex+Jan 10 2004, 04:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (vortex @ Jan 10 2004, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would be needed pretty badly too, because aliens have no way to increase the damage of their weapons (except for gestating to another lifeform). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Focus, the new sensory upgrade, increases the damage of aliens attacks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's only half the story.... increases their damage at the expense of damage over time.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    To clarify, Focus reduces an aliens attack frequency in favor of the attacks strength.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Nemesis Zero+Jan 10 2004, 05:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Jan 10 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To clarify, Focus reduces an aliens attack frequency in favor of the attacks strength. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So sensory could pose again as a first chamber posibility?

    Hmm, even though your one attack would = more damage, but a long cool down. You could do the same equal amount of damage with fast bites, but weaker damage.

    Would Focus drain more energy?
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    actually focus doesnt do the same amount of damage in the long run, it is actually worse. still, it is great to get that one-bite kill on low armor marines.

    as for these extra upgrades, im sure they were removed with good reason, they dont fit the game or just plain suck, so please dont ask for them to be tried again!
  • S_BadguyS_Badguy Join Date: 2003-12-03 Member: 23925Members
    There needs to be motivation to go either way at the beginning of the game. Gorge, or skulk... both should feel like they are being productive unlike the "res whoring" and other crap that is going on in 2.01.

    Aliens seem too nerfed these days. A good commander can annihilate the alien resistance. More upgrades would be lods of phun =p
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited January 2004
    There was a thread about this before (I started) that basically summed up, and according to vets quite correctly that:

    1) Focus is a waste of time on anything that takes more then 1 bite to kill. Someone said that if it takes 13 bites to kill it's not a waste of time... I didn't get that...

    2) Focus is simply the alien equivilent of a shotgun rush. Just something you do to completely own the other team and win a quick game. And just like SG rushes, if you succeed, GG, you win. If you fail, you've basically just screwed your whole game up (Marines would have no res, and aliens are stuck with sensory first)

    3) Sensory is still the ideal finishing chamber. D-M-S lives.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    edited January 2004
    Well, nah. Focus is still an extreamly powerful combat ability- It's impossible to medspam through, as they die in 1 bite after they lose their armor (very fast with focus)

    So hit and run changes from hit them a few times, back off, and hit again quickly before they get meds to-

    Hit them once, leave the room, go back when you feel it safer, hit again = death (usually)

    But yes, it's slower for structures, limiting it to a combat ability.



    And no, with the new hitboxes, you'll sometimes see M-D-S or S-D-M or (gasp) S-M-D(but this usually doesn't work for implied reasons)
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Yeh a few problems is the fact its negated by armour upgrades, therefore making the upgrade next to useless late game. A benefit to early game skulks and hit and run lerks but for most other lifeforms it has been seen to hinder.

    Yet again the sense chamber gets another combat specific upgrade which i think is going to hurt the chamber yet again two hive lockdowns unless you control the rines movements early game.

    - RD
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Woo, a 4th upgrade would be cool since you'd actually have to plan the chambers not just drop whatever's left for the 3rd hive. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    focus would be useful for skulkz that aim b4 biting instead of the usual frenzy where u watch a skulk running around biting while the marine carefully lines him up with a pistol.
  • RoatigasRoatigas Join Date: 2003-09-13 Member: 20840Members
    Focus is more useful than Pheromones surely, so if nothing else it adds a more useable upgrade.
    On topic, extra upgrades, whether they be from existing chambers or new chambers, would certainly add more varied playability, which is always a good thing. Whether the idea is viable or not as far as balance goes, well...
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Not sure where I saw this, but Life Support System was meant to:
    Make you invulnerable and immobile(unable to shoot) for some time period, when you hit a limit in your armor/health.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin--Grillkohle+Jan 10 2004, 02:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grillkohle @ Jan 10 2004, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the idea with the offense chamber upgrades is not too bad. Give it ranged and melee attack upgrades, but make the upgrades increase the damage not based on the number of offense chambers, but on the number of hives up.
    Numbers would have to be playtested of course. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    All maps whould need 4th hive? Or have it so aliens must pick only 3 out of the 4 upgrades, or get marines to kill a hive and rebuild it so all upgrades can be had. I like the idea of OC as upgrades, it makes them with with the other 3, the all now have a upgrade tree and some sort of other side effect (DC=heal, OC=sentery, SC=cloak, MC=power). Take focus and move it to the OC upgrade, or just get rid of it, most people seem to not like it. And have a new SC upgrade, i'd love a sorta "nano spy" upgrade, it lets you see those little icons marines see like "med pack droped here".
  • SquinageSquinage Join Date: 2003-12-02 Member: 23869Members
    another interesting thing about titles.txt is this :

    TechNodeLabel_50
    {
    Nuke plant
    }

    TechNodeHelp_50
    {
    Allows nuke construction.
    }

    Nukes !!!?
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    rofl. and i often hear lines like: "we can still win. - yeah, with nukes maybe.."
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--Roger Dodger+Jan 11 2004, 02:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Jan 11 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeh a few problems is the fact its negated by armour upgrades, therefore making the upgrade next to useless late game. A benefit to early game skulks and hit and run lerks but for most other lifeforms it has been seen to hinder.

    Yet again the sense chamber gets another combat specific upgrade which i think is going to hurt the chamber yet again two hive lockdowns unless you control the rines movements early game.

    - RD <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What the **** do you mean? The rines will have lvl 3 armor anyway, so whats better to have those upgrades or not? In any cases they will be denied to lvl 3 weaps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Yeah, I also thought that the sensory would get a kinda-like base breaking upgrade to destroy 2 hive lockdowns, not anti-personell (lol) upgrade. And the run forth and back doesnt work since you will be long death before you get back to him again.
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