[mwip] Shell Casings
Jim
Join Date: 2002-11-26 Member: 9989Members
<div class="IPBDescription">need some feedback</div> Hi there, just knocked up some bullet and shell casing models, and I need someone more clued up on guns to give me some feedback.
Thanks in advance <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The p/c is 236 for the bullets and 286 for the gl shell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> a little high but if you're going to replace the default you'd want some visual improvement <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Thanks in advance <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The p/c is 236 for the bullets and 286 for the gl shell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> a little high but if you're going to replace the default you'd want some visual improvement <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Comments
I dont know. but looking good so far.
get rid of tha sloped part at tha top....
basically, on the GL model you don't need the rimfire ring at the bottom.
it's a little pointy, innit? o_o
basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Um...no?
i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no...
basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Um...no?
i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
what "the rest"? what else did i say besides that the casing remains in the chamber?
basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Um...no?
i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
what "the rest"? what else did i say besides that the casing remains in the chamber? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
about tha rimfire ring at tha bottom....take a look at any 40mm grenade....it's there...take a look at any 20mm HE round (OCIW)....it's there...
Tha sloped part at tha top of tha Pistol shell casing still needs to go.....
basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Um...no?
i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
what "the rest"? what else did i say besides that the casing remains in the chamber? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
about tha rimfire ring at tha bottom....take a look at any 40mm grenade....it's there...take a look at any 20mm HE round (OCIW)....it's there... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i told him to take that off because its use in natural selection would be for the grenade coming OUT of the grenade launcher.
it woud not represent an idle, unspent grenade in the game.
it's use would be as a live, just-fired one.
this is the natural selection forum, you know.
basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Um...no?
i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
what "the rest"? what else did i say besides that the casing remains in the chamber? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
about tha rimfire ring at tha bottom....take a look at any 40mm grenade....it's there...take a look at any 20mm HE round (OCIW)....it's there... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i told him to take that off because its use in natural selection would be for the grenade coming OUT of the grenade launcher.
it woud not represent an idle, unspent grenade in the game.
it's use would be as a live, just-fired one.
this is the natural selection forum, you know. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yes smart*ss, i'm aware of what forum this is....
i've not played NS in a while though...computer problems....
at any rate, i'm not sure what tha reload animations look like on tha new grenade launcher...i only used one once...so shells might be necessary....and if tha only model needed is just for tha grenade that flies through tha air, he might wanna think about shortening that grenade, because it looks WAY too long...and skinny....
that supposedly GL round is huge, its like a 105mm cannon round or something
in game, the GL looks like it uses 40mm sized rounds, but not something that huge
:O
(Armor Piercing Discarding Sabot - Long for 'blows big freaking holes in things')
<img src='http://www.milkor.co.za/grafix/rounds.jpg' border='0' alt='user posted image'>
The polycount is also way too high to be practical. At 200 polys per shell you're easly going to add about 10k+ polys on screen if a group of marines starts firing nearby! If that sounds wrong, think how fast the LMG fires, just 10 of those shells would be 2,000 polygons. I'd say 70 is excessive for a shell.
but still very good work love to see a shotty shell as well