[mwip] Shell Casings

JimJim Join Date: 2002-11-26 Member: 9989Members
<div class="IPBDescription">need some feedback</div> Hi there, just knocked up some bullet and shell casing models, and I need someone more clued up on guns to give me some feedback.

Thanks in advance <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

The p/c is 236 for the bullets and 286 for the gl shell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> a little high but if you're going to replace the default you'd want some visual improvement <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
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Comments

  • BaconTheoryBaconTheory Join Date: 2003-09-06 Member: 20615Members
    Looks good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Ove they are textured, it will be awesome.
  • AbsolutSwedeAbsolutSwede Join Date: 2003-10-14 Member: 21693Members
    Looks great! Just 1 thing... make the grenade a little rounder on the tipp... right now it looks a little too much like a bullet. Other than that its all good! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Hmm Round off the Nade launcher. And i think you should tip the pistol alot. And have like a dull tip on the hmg?

    I dont know. but looking good so far.
  • DralTheImpalerDralTheImpaler Join Date: 2004-01-10 Member: 25204Members
    it gets drals 2 apposable fingers up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Acid_SnakeAcid_Snake Join Date: 2003-07-29 Member: 18550Members
    Tha shape on tha Pistol round is off....

    get rid of tha sloped part at tha top....
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Very nice, Jim. You might want to make the bases (where the firing pin would be) appear more rounded in the final product.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    great idea, maybe you might want to let flayra know that he should code them in... p_shell (lmg bullets) is the only mdl called to display
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    jim, the grenade that flies out of the gun will NOT have the shell casing attached. the shell casings remain INSIDE a grenade launcher, while the grenade itself flies out.

    basically, on the GL model you don't need the rimfire ring at the bottom.
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Also the handgun bullet is should be larger than the LMG one.
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    Is that gl bullet a dildo? No, gj <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--g0opy+Jan 11 2004, 08:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g0opy @ Jan 11 2004, 08:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is that gl bullet a dildo? No, gj <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it's a little pointy, innit? o_o
  • Acid_SnakeAcid_Snake Join Date: 2003-07-29 Member: 18550Members
    edited January 2004
    <!--QuoteBegin--Zig+Jan 11 2004, 03:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 11 2004, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jim, the grenade that flies out of the gun will NOT have the shell casing attached. the shell casings remain INSIDE a grenade launcher, while the grenade itself flies out.

    basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Um...no?

    i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no...
  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    Round out the GL point and it will look better. Right now it looks too pointy. Make it more sphere-like.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    a little more progress, keep it coming <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--Acid-Snake+Jan 11 2004, 01:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Jan 11 2004, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zig+Jan 11 2004, 03:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 11 2004, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jim, the grenade that flies out of the gun will NOT have the shell casing attached. the shell casings remain INSIDE a grenade launcher, while the grenade itself flies out.

    basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Um...no?

    i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    what "the rest"? what else did i say besides that the casing remains in the chamber?
  • Acid_SnakeAcid_Snake Join Date: 2003-07-29 Member: 18550Members
    <!--QuoteBegin--Zig+Jan 11 2004, 05:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 11 2004, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Acid-Snake+Jan 11 2004, 01:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Jan 11 2004, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zig+Jan 11 2004, 03:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 11 2004, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jim, the grenade that flies out of the gun will NOT have the shell casing attached. the shell casings remain INSIDE a grenade launcher, while the grenade itself flies out.

    basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Um...no?

    i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    what "the rest"? what else did i say besides that the casing remains in the chamber? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    about tha rimfire ring at tha bottom....take a look at any 40mm grenade....it's there...take a look at any 20mm HE round (OCIW)....it's there...
  • Acid_SnakeAcid_Snake Join Date: 2003-07-29 Member: 18550Members
    <!--QuoteBegin--Jim+Jan 11 2004, 05:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Jan 11 2004, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a little more progress, keep it coming <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Tha sloped part at tha top of tha Pistol shell casing still needs to go.....
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--Acid-Snake+Jan 11 2004, 02:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Jan 11 2004, 02:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zig+Jan 11 2004, 05:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 11 2004, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Acid-Snake+Jan 11 2004, 01:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Jan 11 2004, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zig+Jan 11 2004, 03:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 11 2004, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jim, the grenade that flies out of the gun will NOT have the shell casing attached. the shell casings remain INSIDE a grenade launcher, while the grenade itself flies out.

    basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Um...no?

    i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    what "the rest"? what else did i say besides that the casing remains in the chamber? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    about tha rimfire ring at tha bottom....take a look at any 40mm grenade....it's there...take a look at any 20mm HE round (OCIW)....it's there... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i told him to take that off because its use in natural selection would be for the grenade coming OUT of the grenade launcher.

    it woud not represent an idle, unspent grenade in the game.

    it's use would be as a live, just-fired one.

    this is the natural selection forum, you know.
  • Acid_SnakeAcid_Snake Join Date: 2003-07-29 Member: 18550Members
    <!--QuoteBegin--Zig+Jan 11 2004, 05:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 11 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Acid-Snake+Jan 11 2004, 02:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Jan 11 2004, 02:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zig+Jan 11 2004, 05:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 11 2004, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Acid-Snake+Jan 11 2004, 01:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Jan 11 2004, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zig+Jan 11 2004, 03:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 11 2004, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jim, the grenade that flies out of the gun will NOT have the shell casing attached. the shell casings remain INSIDE a grenade launcher, while the grenade itself flies out.

    basically, on the GL model you don't need the rimfire ring at the bottom. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Um...no?

    i mean you're right about tha casing remaining in tha launcher.....but tha rest.....um, no... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    what "the rest"? what else did i say besides that the casing remains in the chamber? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    about tha rimfire ring at tha bottom....take a look at any 40mm grenade....it's there...take a look at any 20mm HE round (OCIW)....it's there... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i told him to take that off because its use in natural selection would be for the grenade coming OUT of the grenade launcher.

    it woud not represent an idle, unspent grenade in the game.

    it's use would be as a live, just-fired one.

    this is the natural selection forum, you know. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes smart*ss, i'm aware of what forum this is....

    i've not played NS in a while though...computer problems....

    at any rate, i'm not sure what tha reload animations look like on tha new grenade launcher...i only used one once...so shells might be necessary....and if tha only model needed is just for tha grenade that flies through tha air, he might wanna think about shortening that grenade, because it looks WAY too long...and skinny....
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    geez!
    that supposedly GL round is huge, its like a 105mm cannon round or something
    in game, the GL looks like it uses 40mm sized rounds, but not something that huge
    :O
  • TheIronSkUlKzXoRsTheIronSkUlKzXoRs Join Date: 2003-10-16 Member: 21721Members
    I dont know if this has been said yet(because i dont read).. But shouldnt the Pistol bullet have larger bullet shells then lmg because pistol does more damage....
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Those look absolutley stunning!
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited January 2004
    Not if the pistol is APDS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    (Armor Piercing Discarding Sabot - Long for 'blows big freaking holes in things')
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited January 2004
    My mistake, never mind. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    bullet shells- you know its the little things that counts. I'm definitely following this one!
  • CommandoCommando Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
    edited January 2004
    Grenade launcher round is way too long, it looks more like a tank shell or something. Grenades tend to be short, fat and with rounded tips.

    <img src='http://www.milkor.co.za/grafix/rounds.jpg' border='0' alt='user posted image'>

    The polycount is also way too high to be practical. At 200 polys per shell you're easly going to add about 10k+ polys on screen if a group of marines starts firing nearby! If that sounds wrong, think how fast the LMG fires, just 10 of those shells would be 2,000 polygons. I'd say 70 is excessive for a shell.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited January 2004
  • CHHCHH Join Date: 2004-01-07 Member: 25116Members
    Looks good. But i agree that the pistol shell should be bigger than the lmg. Also what about a shotgun shell?
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    Cant wait to see these <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    these are all very high poly and there use in game would be very limited as mentioned above.

    but still very good work love to see a shotty shell as well
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