Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I like interactivity/cinematic elements to. If I have enough room to spare in max entity count its definately going to be interactive along with some more neat storybased elements (secret stuff man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) I like this idea is better then to make it breakable. Its a solution to the breakable since aliens can kill the light for the duration of the round this way.
I think the flashlight should be on 24/7. It gives the map a lot of atmosphere, and you sacrafice the atmosphere just for interactivity, which isnt right. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Actually you sacrifice that atmosphere for the ability to walk around without having to look out of the corner of your eye to keep aliens in other rooms from being able to tell you're coming.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2004
Im back from rebuilding H-junction to kill the r_speeds (730 to 516 is a nice profit wouldnt you say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) also I kept a better eye on the entitycount,
<span style='color:red'><b>And I have presents for everyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--></b></span>
Presenting a new room and some visual tweaks to H-junction & starboard siege room:
The starboard generator siege room (added realistic looking light casted by the flashlight): <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio22.jpg' border='0' alt='user posted image'>
The first resource room (behind the door in the back is H-junction). There is going ot be text on those screens I'll repost this image when I get that darn filter to work in photoshop... <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio24.jpg' border='0' alt='user posted image'>
A new keyboard texture... Can't believe I forgot this screenshot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->: <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio25.jpg' border='0' alt='user posted image'>
Note: The flashlight is not going to be interactive... There will be lots of other interactive cinematic object/things in the level but the flashlight is just story based <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[edit] LOL I just read that next stop was going to be starboard generator hive... ah well, just had to rebuilt the entire H-junction so this must have slipped my mind, at the moment I'm mapping towards port <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->[/edit]
Damn fine work there man, kind of wants me to fire up good ol' ns_lyndak again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Tnx people, I love this forum, all the suggestions, ideas, constuctive critisism and compliments really makes me want to map more <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ah, let me show some screens of a style revision... since I really didn't like those green screens (to big and.. green <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2004
hehe very observant of you ShdwStal I'l fix it in the graphic...
[edit also some typos removed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->] System accessing... Starting
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<b><span style='color:red'>Progress update map is 15% done (added progress percentage in first post):</span></b>
All the screenshots utill now is the development and this section is done(I fixed the texture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->) At the moment im going to work on the Starboard generator hive and its surroundings (lots of water there since some cooling pipes are broken) And water is driving me mad <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> it's pretty annoying since it adds r_speeds in location where it is not seen at all trying to work arround it.
I'm going to keep it secret but just imaging something like dirty brownish water up to your hip (creepy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
After this is finished the map is 25% done and if I work hard <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> 30-35% (computercore and the hallways towards aft engine hive and loading bay aka MS)
If the map is at playtesting stage I'll PM you guys
<b>To do list after this is done:</b> - loadingbay (marine start) - maintenance bay (similar to loadingbay) - aft engine - bridge - central processing/lifesupport/airflow control (1 medium sized room) most likely candidate for the double res - weapon systems (ion cannons and tactical bridge etc...) - communications systems (sub room to weapon systems - port generator HIVE (similar to starboard only less dammage) - 2 launch bays (similar to each other, mirror image) connected by the launch controll bridge (with 1 or some prototype fighers depents on r_speeds) - water cleaning system (nice and clean water all over the place since a naughty skulk busted some tanks) - messhall and crew quarters
The map is going to have some windows (external detail of the ship the lockbeam turrets for example) and the sky of course:D
<span style='color:gray'>Sorry people, but I'm a perfectionist by nature if I dont like something I rebuilt/retexture etc <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> H-junction is a classic example on that</span>
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
The particle system in use to create steam... I put up 3 screenshots so you can get an idea on how it looks ingame. also the old screenshots give the wrong idea and I want this thread to be as up to date as possible. The thickness of the steam is kind of random...
Note: I have some spare time on my hands this weekend so the 35% is looking closer now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Thanks Never Ping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2004
<!--QuoteBegin--Brodin+Jan 22 2004, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brodin @ Jan 22 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the yellow lights along the floor- you need some overlays, they look out of place when the texture is fullbright like that =/ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Overlays? Not quite sure what you mean...
Mayb you mean don't let the texture emit light but put an invisible solid entity in front of it which does? This suggestion has been made before and then I thought it had something to do with the texture alignment. Now I'm confused <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Please tell me what you mean with overlays <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2004
After many hours of meditating the answer came to me in a dre.... oh no wait, I was just watching tv <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The requested overlays on the floorlights, thanks for that advice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio31.jpg' border='0' alt='user posted image'>
Heeyah ! realy like whath me see, its not bad att all but why not change the compscrens whith "system lockdown" to a windows bluescreen ? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> me think thath woud be kinda funny ^_^
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2004
<!--QuoteBegin--Grizzly+Jan 24 2004, 01:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ Jan 24 2004, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Heeyah ! realy like whath me see, its not bad att all but why not change the compscrens whith "system lockdown" to a windows bluescreen ? <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> me think thath woud be kinda funny ^_^<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> like a fatal error 000166-xxx124443e? That would be funny but its not a crash <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> the main computer has detected alien lifeforms, so because the ship is compromized it locked down every system except commander interface <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
This will be the text on the main computer screen (behind a 2 button security door) original is 256*256 but I scaled it up so you can read it <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/maincomputerscreen.jpg' border='0' alt='user posted image'>
i really like that, ns needs more stuff like that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->~
Remember that (according to the NS backstory as I understand it) the command console is added by the marines, it isn't there when the marines first show up.
So the computer would be more like "command console detected" than "all systems shut down but console."
Not to mention that by the time the marines see that screen, the console will be active, which the screen should mention.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2004
I could have the system do a routine check why it was shut down and then search for active command consoles interfaces and secure those. After that it would reboot every system, but after a while detect alien lifeforms and lock the systems except the command interface <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Would be more realistic this way to, I got so many ideas for this level I dont know where to start *checks to do list*
<b>Note to Parallax48:</b> I've also read that story (Six Days in Sanjii) there was already a command console in the facility. So the TSA can bring it with them or theres an abadonned one already there, it realy depents on the story of the map. Achio however doesnt have a console already in the ship so the TSA have brouht it with them, thusly im going to change the text. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I hope theres going to be a second skin (dirty/rusty) for the command console which the mapper can select to fit the theme of the map. This would be cool for combat maps which already have buildings in it... And espicially nice for a highly story dependant like Achio <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
[edit I'll put this in the edit since its just a redoing of the texture nothing much but its <span style='color:red'>animated</span>. I did this in flash so its not an actual ingame shot (looks much better there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)[/edit] <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/animeatedscreen.gif' border='0' alt='user posted image'>
<b>Note: </b> Its not a 256*256 animated texture btw. Only the:
Have a nice day... root\>_
Is animated so it can be reused on any screen with a locked text.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2004
FORUM BACK UP!!! lets celebrate with screenshots <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Hallway towards the starboard generator, The crates are normally neatly positioned against the wall, but the meteorite has dented the bulkhead and this is the result... <span style='color:gray'>I'm having one "Warning: Leaf portals saw into leaf", the entrance is at the end of the hallway but im rebuilding it</span> <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio32.jpg' border='0' alt='user posted image' />
Hiveshots: <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio33.jpg' border='0' alt='user posted image' /> <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio34.jpg' border='0' alt='user posted image' /> Looking from the crushed hallway into the hive (behind me is the siege room) <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio35.jpg' border='0' alt='user posted image' />
- The ice asteroid (melting) is still leaking in through the ceiling thats why theres water here, added a nice dripping ambience. - The 2 bottom entrances at the back go back to H-junction and are now flooded (normally generator maintenance acces)
I know some of you might find it to dark, but remember its a meteorite which hit Achio in this section and lights will tend to fail (marines have a flashlight <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->). This hive is the darkest and most damaged section of the ship. The rest is going to be lighter. Also the port generator hive is almost the same in architechture but since it is going to have much less dammage and infestation its still going to look very different (and there will be no water in the port generator hive)
GreetzZz Kouji San
[edit] sorry peeps I changed the gamma from 1.7 to 1.5 so that why the screens are a little to dark <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> changeiing it now ... done[/edit]
H-junction will be cool for seeing cloaked skulkies that end up walking over that little bridge. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin-Hyperion2010+Jan 30 2004, 02:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion2010 @ Jan 30 2004, 02:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->this map definately gets my most improved award, it looks great and feels really atmospheric<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hehe thanks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I can map and texture just about anything I want and still keep r_speeds and vis portals within the boundries. The only problem with me is that I test and compile to much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Now this is a bad thing for pure and simple progress on the map, but will result in a more stable map.
More important is the feedback from this forum. It helps me a lot since if I think it looks good doesnt mean it actually does <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> That feedback on the ovelay for the floorlights really was nice. I hope I can find some time this weekend, since the hard part of the map is almost finished<span style='color:gray'> (Warning: Leaf portals saw into leaf is fixed)</span>
Also I would like to thank the people for all the feedback and advice/suggestions.
Comments
I like this idea is better then to make it breakable. Its a solution to the breakable since aliens can kill the light for the duration of the round this way.
I'll add it in my suggestions/to do list...
Gah, I'm too tired, must...sleepy....
<span style='color:red'><b>And I have presents for everyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--></b></span>
Presenting a new room and some visual tweaks to H-junction & starboard siege room:
The starboard generator siege room (added realistic looking light casted by the flashlight):
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio22.jpg' border='0' alt='user posted image'>
A spotlight <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio23.jpg' border='0' alt='user posted image'>
The first resource room (behind the door in the back is H-junction). There is going ot be text on those screens I'll repost this image when I get that darn filter to work in photoshop...
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio24.jpg' border='0' alt='user posted image'>
A new keyboard texture... Can't believe I forgot this screenshot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->:
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio25.jpg' border='0' alt='user posted image'>
Note:
The flashlight is not going to be interactive... There will be lots of other interactive cinematic object/things in the level but the flashlight is just story based <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[edit] LOL I just read that next stop was going to be starboard generator hive... ah well, just had to rebuilt the entire H-junction so this must have slipped my mind, at the moment I'm mapping towards port <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->[/edit]
Ah, let me show some screens of a style revision... since I really didn't like those green screens (to big and.. green <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio26.jpg' border='0' alt='user posted image'>
text ingame is better visible:
System accesing...
Starting resource security
Main computer issued
command: System override
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio27.jpg' border='0' alt='user posted image'>
[edit also some typos removed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->]
System accessing...
Starting
Main computer issued
command:System override
[SYSTEM LOCKED]
[/edit]
All the screenshots utill now is the development and this section is done(I fixed the texture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->)
At the moment im going to work on the Starboard generator hive and its surroundings (lots of water there since some cooling pipes are broken)
And water is driving me mad <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> it's pretty annoying since it adds r_speeds in location where it is not seen at all trying to work arround it.
I'm going to keep it secret but just imaging something like dirty brownish water up to your hip (creepy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
After this is finished the map is 25% done and if I work hard <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> 30-35% (computercore and the hallways towards aft engine hive and loading bay aka MS)
If the map is at playtesting stage I'll PM you guys
<b>To do list after this is done:</b>
- loadingbay (marine start)
- maintenance bay (similar to loadingbay)
- aft engine
- bridge
- central processing/lifesupport/airflow control (1 medium sized room) most likely candidate for the double res
- weapon systems (ion cannons and tactical bridge etc...)
- communications systems (sub room to weapon systems
- port generator HIVE (similar to starboard only less dammage)
- 2 launch bays (similar to each other, mirror image) connected by the launch controll bridge (with 1 or some prototype fighers depents on r_speeds)
- water cleaning system (nice and clean water all over the place since a naughty skulk busted some tanks)
- messhall and crew quarters
The map is going to have some windows (external detail of the ship the lockbeam turrets for example) and the sky of course:D
<span style='color:gray'>Sorry people, but I'm a perfectionist by nature if I dont like something I rebuilt/retexture etc <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> H-junction is a classic example on that</span>
The thickness of the steam is kind of random...
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio28.jpg' border='0' alt='user posted image'>
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio29.jpg' border='0' alt='user posted image'>
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio30.jpg' border='0' alt='user posted image'>
Note:
I have some spare time on my hands this weekend so the 35% is looking closer now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Thanks Never Ping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Overlays? Not quite sure what you mean...
Mayb you mean don't let the texture emit light but put an invisible solid entity in front of it which does?
This suggestion has been made before and then I thought it had something to do with the texture alignment. Now I'm confused <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Please tell me what you mean with overlays <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The requested overlays on the floorlights, thanks for that advice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio31.jpg' border='0' alt='user posted image'>
but why not change the compscrens whith "system lockdown" to a windows bluescreen ? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
me think thath woud be kinda funny ^_^
but why not change the compscrens whith "system lockdown" to a windows bluescreen ? <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
me think thath woud be kinda funny ^_^<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
like a fatal error 000166-xxx124443e? That would be funny but its not a crash <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> the main computer has detected alien lifeforms, so because the ship is compromized it locked down every system except commander interface <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
This will be the text on the main computer screen (behind a 2 button security door)
original is 256*256 but I scaled it up so you can read it <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/maincomputerscreen.jpg' border='0' alt='user posted image'>
Looking good though.
So the computer would be more like "command console detected" than "all systems shut down but console."
Not to mention that by the time the marines see that screen, the console will be active, which the screen should mention.
It is damn cool though. I love it.
-Parallax
After that it would reboot every system, but after a while detect alien lifeforms and lock the systems except the command interface <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Would be more realistic this way to, I got so many ideas for this level I dont know where to start *checks to do list*
<b>Note to Parallax48:</b>
I've also read that story (Six Days in Sanjii) there was already a command console in the facility. So the TSA can bring it with them or theres an abadonned one already there, it realy depents on the story of the map.
Achio however doesnt have a console already in the ship so the TSA have brouht it with them, thusly im going to change the text. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I hope theres going to be a second skin (dirty/rusty) for the command console which the mapper can select to fit the theme of the map.
This would be cool for combat maps which already have buildings in it... And espicially nice for a highly story dependant like Achio <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
[edit I'll put this in the edit since its just a redoing of the texture nothing much but its <span style='color:red'>animated</span>. I did this in flash so its not an actual ingame shot (looks much better there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)[/edit]
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/animeatedscreen.gif' border='0' alt='user posted image'>
<b>Note: </b>
Its not a 256*256 animated texture btw. Only the:
Have a nice day...
root\>_
Is animated so it can be reused on any screen with a locked text.
Hallway towards the starboard generator, The crates are normally neatly positioned against the wall, but the meteorite has dented the bulkhead and this is the result...
<span style='color:gray'>I'm having one "Warning: Leaf portals saw into leaf", the entrance is at the end of the hallway but im rebuilding it</span>
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio32.jpg' border='0' alt='user posted image' />
Hiveshots:
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio33.jpg' border='0' alt='user posted image' />
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio34.jpg' border='0' alt='user posted image' />
Looking from the crushed hallway into the hive (behind me is the siege room)
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio35.jpg' border='0' alt='user posted image' />
- The ice asteroid (melting) is still leaking in through the ceiling thats why theres water here, added a nice dripping ambience.
- The 2 bottom entrances at the back go back to H-junction and are now flooded (normally generator maintenance acces)
I know some of you might find it to dark, but remember its a meteorite which hit Achio in this section and lights will tend to fail (marines have a flashlight <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->).
This hive is the darkest and most damaged section of the ship. The rest is going to be lighter. Also the port generator hive is almost the same in architechture but since it is going to have much less dammage and infestation its still going to look very different (and there will be no water in the port generator hive)
GreetzZz Kouji San
[edit] sorry peeps I changed the gamma from 1.7 to 1.5 so that why the screens are a little to dark <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> changeiing it now ... done[/edit]
Hehe thanks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I can map and texture just about anything I want and still keep r_speeds and vis portals within the boundries. The only problem with me is that I test and compile to much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Now this is a bad thing for pure and simple progress on the map, but will result in a more stable map.
More important is the feedback from this forum. It helps me a lot since if I think it looks good doesnt mean it actually does <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> That feedback on the ovelay for the floorlights really was nice. I hope I can find some time this weekend, since the hard part of the map is almost finished<span style='color:gray'> (Warning: Leaf portals saw into leaf is fixed)</span>
Also I would like to thank the people for all the feedback and advice/suggestions.