Ns 3.0 Beta 2

Razeal-UltimateRazeal-Ultimate Join Date: 2003-04-17 Member: 15596Members
<div class="IPBDescription">......</div> i just saw the new over PHL............and i was wondering (plz don't get mad?) but y don't the team release the BIG Suprise next week?...........wat im trying to say is........how about NOT releasing beta 2 and work on the official 3.0 more?...........are u guys trying to see the beta 2 on public to see more bugs disscovered?


sry if i don't make sence.........but i suck in english

btw.........can't wait for beta 2 or the BIG suprise
«1

Comments

  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    <!--QuoteBegin-Sentinel mailing list+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sentinel mailing list)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is just a quick note that NS v3.0 beta 2 is on it's way.  We're hoping
    (but not promising) to have a patch out for you tomorrow night.  No specific
    news on the patch contents yet, but there should be some balance tweaks, map
    updates and plenty of bug fixes.  If we don't get the version out to you
    tomorrow or this weekend, a much bigger update will be on it's way to you
    next week.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Flayra has talked a lot about this on IRC. The fade hp/armor is being increased and I'm pretty sure he's doing something about the electricity range.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Umm working on 3.0 beta 2 is the same thing as working on the official 3.0. Once he comes out with a really nice 3.0 beta, he can just make some tiny changes after that and call it the final version.
  • Razeal-UltimateRazeal-Ultimate Join Date: 2003-04-17 Member: 15596Members
    ok i was just wondering they are releasing beta 2 to find more bugs or just to keep suprising ppl with there amazing and excellent work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Glad about the fade ap/hp and electricity range. How about the old electricity colour? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I heard that Flayra is removing the 25% damage you take when you recieve a catalyst pack.

    This will hopefully make people use them more often. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited January 2004
    The whole point of the beta is to find bugs in these changes. We can't release an official build until everything that's in it has been tested. This isn't just a preview, it's a beta and you are all testers. Certainly Flayra could put every future change in at once and immediately release it, but there's no way it would be bug-free or balanced.
  • Razeal-UltimateRazeal-Ultimate Join Date: 2003-04-17 Member: 15596Members
    thats true but y can't they find it bugs themselves (not trying to argue)........do they like need the heavy load of ppl playing NS @ once to find more bugs and fix them?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Of course. Do you honesly believe that a handful of devs can find every single bug in the build, even a decent percentage of them, and balance it to boot? It's impossible. That's why any game goes beta.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    The public beta is mainly set up for the purpose of fine-tuning the balance, which works best based on massive statistical input, as restricted testing groups can just not sufficiently provide. Bughunting is, while of course also an important goal, not prime aim.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    <!--QuoteBegin-supernorn2000+Jan 29 2004, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jan 29 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I heard that Flayra is removing the 25% damage you take when you recieve a catalyst pack.

    This will hopefully make people use them more often. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Truth be told, if they do anything with cats, they should reduce the damage they cost and resources to research them. For the 20 res, I could just get hand grenades or hand out a couple of shotties. As for damage, 25hp always seemed rather extreme especially with the new armor. I'd think that 10hp would be a better balance. It does a significant amount of damage but not so that a skulk can kill you in a bite or two with level 1 armor.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    I prefer the new electricity colour tbh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    new electricity color is just..so..so...PRETTY! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    He also needs response to pub play. Most of the testing before this public one was done by clan members. The games were much more organized, and the skill lvl was much higher (not to be mean) on average.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Actually, statistically, the Consties contribution was on par with the vets, which had a higher rate of quasi-dormant accounts.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Razeal-Ultimate+Jan 29 2004, 05:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Razeal-Ultimate @ Jan 29 2004, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i just saw the new over PHL............and i was wondering (plz don't get mad?) but y don't the team release the BIG Suprise next week?...........wat im trying to say is........how about NOT releasing beta 2 and work on the official 3.0 more?...........are u guys trying to see the beta 2 on public to see more bugs disscovered?


    sry if i don't make sence.........but i suck in english

    btw.........can't wait for beta 2 or the BIG suprise <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because there are a few balance issues that need to be fixed. The fade in general, as regarded by many pub servers ( both pubber, hoppers and clanners) sucks a lot and they think it dies a lot.

    And yes they need a heavy load of people to find bugs. Because you obviously can't find bugs easily when you write code a lot.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->new electricity color is just..so..so...PRETTY!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Too pretty! It draws me in and then zaps me! It's like a <i>drug</i>...
  • KI6KI6 Join Date: 2002-11-01 Member: 3228Members
    <!--QuoteBegin-Spazmatic+Jan 29 2004, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spazmatic @ Jan 29 2004, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too pretty! It draws me in and then zaps me! It's like a <i>drug</i>... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Same. I should stop doing that. It makes the Frontiersmen team laugh too much.

    As for the catalyst packs, I feel that the aliens would be placed at an unfair disadvantage if the marines do not lose 25% of their health as a counter-balance. I don't know how the aliens can stop a speeding, rapid-firing marine who also has a handgrenade.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin-Razeal-Ultimate+Jan 29 2004, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Razeal-Ultimate @ Jan 29 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i just saw the new over PHL............and i was wondering (plz don't get mad?) but y don't the team release the BIG Suprise next week?...........wat im trying to say is........how about NOT releasing beta 2 and work on the official 3.0 more?...........are u guys trying to see the beta 2 on public to see more bugs disscovered?


    sry if i don't make sence.........but i suck in english

    btw.........can't wait for beta 2 or the BIG suprise <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I believe it is a good idea to work on public betas and slowly test their way up to the final build. That way, more bugs, gameplay annoyances, etc can be fixed now, while it's beta, instead of being embarrassed by official release problems.
  • uncKuncK Join Date: 2004-01-29 Member: 25714Members
    i hope they remove that ugly clear black skin so i can use different ones or even the defualt would do.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited January 2004
    <!--QuoteBegin-K-16+Jan 29 2004, 10:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (K-16 @ Jan 29 2004, 10:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for the catalyst packs, I feel that the aliens would be placed at an unfair disadvantage if the marines do not lose 25% of their health as a counter-balance.  I don't know how the aliens can stop a speeding, rapid-firing marine who also has a handgrenade. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They wait about 2 seconds for his clip to empty and kill him while his catpack goes to waste during the reload. Besides, catpacks are the most expensive pack and their usefulness is questionable enough as it is with anything but an HMG(or a rich man's knife). No one uses catpacks as they are and I would be surprised if that really changed even without the HP drop.
  • tapehandstapehands Join Date: 2002-11-01 Member: 1980Members
    I just wish lerks could fly backwards again... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> hahaha..other than that, beta testing 3.0 is damn fun...i'd rather do it this way instead of having to wait for a full-out version to be released
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Combat is shamefully taking over regular NS and in the long run...may be a down fall ala Cs community.

    It's fun though, but I prefer old school.
    Everything seems balanced except that Jetpackers rule all on Combat..even though they go down in a few less hits, they are harder to hit and the hive helath regen rate is too slow. One guy can take out the hive.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    more ppl playing = higher chance to find new bugs (game or map).
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    <!--QuoteBegin-Paranoia-2MB+Jan 30 2004, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Jan 30 2004, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Combat is shamefully taking over regular NS and in the long run...may be a down fall ala Cs community.




    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I dont really think that combat is taking over NS, I just think thier are more sever and more people playing it because its new! I mean ns classic may have gotten changed and improved, but combat is a whole new game so naturaly everyone is wanting to try it out and its so much fun everyone just keeps playing and playing it. But eventually things will cool down the newness will wear off and alot of people will play ns classic alot more. I am glad they added combat but when someone says lets play NS i am still going to think they are refering to classic. Imo combat will make a great filter, all those counterstrike junkies will play nothing but combat keeping them from messing up our precious classic.

    just my 2 cents
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-tapehands+Jan 29 2004, 11:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tapehands @ Jan 29 2004, 11:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just wish lerks could fly backwards again... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> hahaha..other than that, beta testing 3.0 is damn fun...i'd rather do it this way instead of having to wait for a full-out version to be released <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It was broken, and is fixed in beta 2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Poodle_StrudelsPoodle_Strudels Join Date: 2003-08-05 Member: 18924Members
    <!--QuoteBegin-bade+Jan 30 2004, 01:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bade @ Jan 30 2004, 01:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Paranoia-2MB+Jan 30 2004, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Jan 30 2004, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Combat is shamefully taking over regular NS and in the long run...may be a down fall ala Cs community.




    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I dont really think that combat is taking over NS, I just think thier are more sever and more people playing it because its new! I mean ns classic may have gotten changed and improved, but combat is a whole new game so naturaly everyone is wanting to try it out and its so much fun everyone just keeps playing and playing it. But eventually things will cool down the newness will wear off and alot of people will play ns classic alot more. I am glad they added combat but when someone says lets play NS i am still going to think they are refering to classic. Imo combat will make a great filter, all those counterstrike junkies will play nothing but combat keeping them from messing up our precious classic.

    just my 2 cents <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Very true. It seemed like alot less new people were playing NS "classic" and spent way more time moaning about the servers changing to a ns_ map. Plus, it feels kinda nice to see NS expanding------just as long as it doesn't expand into the h4x0r |v|y |34x0r environment of CS.
  • CHAMoisCHAMois Join Date: 2003-02-09 Member: 13339Members
    edited January 2004
    I think once 3.0 classic NS isn't quite as fundamentally flawed as it is right now it will be as popular if not more popular than combat.
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    <!--QuoteBegin-CHAMOIS+Jan 30 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CHAMOIS @ Jan 30 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think once 3.0 classic NS isn't quite as fundamentally flawed as it is right now it will be as popular if not more popular than combat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    Hmm, fade changes. What about Onos changes, like HP or something. I know it was lowered from previous builds.

    I haven't had much of a chance to play Onos in Classic because as was said most people are wanting to play Combat, but the one time I did onos, I was mowed down so fast it was insane. In 2.01 I was an unstoppable 2 hive onos. Maybe i'll just have to adjust my tactics.
Sign In or Register to comment.