Co_rats
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">Someone was gonna do it eventually!</div> This is a shot of the whole area mainly. (Minus an area below the floor/MS/and the Hive Area.)
~ DarkATi
~ DarkATi
Comments
~ DarkATi
that is the basic idea......
I can't see it working that well in a real situation.
Isn't ns so hard to map for?
I had an idea for one way back when, where instead of fighting in a NS room, you'd be fighting around the insides of an RT, or something. I think that'd be too complicated to ever get made though.
It'll be a challenge but I hope it turns out fun.
~ DarkATi
Ahh, i remember all the TFC rat maps, they were good. But an NS one, man, lerks and jetpackers.. JP with hmg is going to rip the place up!
I myself have a co map under production, beta screenies up soon (I half a 20 minute compile ahead before I can take them, and the map isn't even done)
Back to topic, I really like how the infested area is in the wall like that, looks cool.
And instead of the premade {ladders make some out of brushes, they look alot better and can blend into the wall better also.
Commander: Dont you press that electrification switch...
Dumb Marine: Ok. *click*
...zzzZZZZzzZZT!!!!!!....
Ahh, i remember all the TFC rat maps, they were good. But an NS one, man, lerks and jetpackers.. JP with hmg is going to rip the place up! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I like those pre-made ladders... anyway it's a fun map I mean I don't want it to be hideous but I don't really care how it looks... I'm worried about how it will play out.
~ DarkATi
Looking good so far! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(I love the cs rats maps. They are unbalanced and cheap, but it doesn't matter.)
~ DarkATi
Yea, I'm definetly struggling with balance, coil. I need some thoughts from the community on how to get skulks across the floor without getting owned...
And yes, I have to add a "shield" of infestation or something because rines can lvl up quick by hitting the hive from across the floor at certain angles, this will be fixed before it is released, rest assured.
~ DarkATi
Having said that I like this map a lot with the funky setup. Adding some stuff on the ground from the game like giant versions of weapons or grenades or the Skull of a Onos would give the Aliens more cover.
I say medspam the ground, then there are lots of places to hide in <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Nah, its coming along nicely mate, hope you finish the map btw.
Yea, I'm definetly struggling with balance, coil. I need some thoughts from the community on how to get skulks across the floor without getting owned...
And yes, I have to add a "shield" of infestation or something because rines can lvl up quick by hitting the hive from across the floor at certain angles, this will be fixed before it is released, rest assured.
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
WW2 style trenches, with defilade cover, branching out across the floor.