Resupply
Scuzball
Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">aka "#%*(#&^%#"</div> Resupply. Rines get it. Kharaa cry. It's only 1 point with no requirements, and it drops HP and ammo for the rest of the game. It's the HP that gets me. 50 instant hp as soon as he takes damage.
IMO, it's $1 "skulk insurance".
Skulks win with ambushes and killing rines quickly at short range. 90% of the time it's 2 regular bites or 1 focus bite unless they have armor, and then back 2.
How many times have you done this: set up a perfect ambush, clueless rine stumbles into it, you run up behind him, bite #1, he gets RESUPPLY, you bite him again (still alive), and then get shotgun'ed in the face. Even with Focus, if they get an armor upgrade it's gonna take at least 2 slow bites, maybe 3 if he's a good hopper. But most likely, it's still bite-heal-blam.
Now, for REAL fun, add a jetpack. Good luck as he bounces around getting resupplied. In it's current form it's just Regen on steroids. Hell, imagine if regen gave me 50 instant HP but couldn't fix armor, and also gave me adrenaline when my energy got low?
The auto-comm is too accurate. As in, 110% accurate.
And my humble idea: resupply only when standing still.
Flames!?
IMO, it's $1 "skulk insurance".
Skulks win with ambushes and killing rines quickly at short range. 90% of the time it's 2 regular bites or 1 focus bite unless they have armor, and then back 2.
How many times have you done this: set up a perfect ambush, clueless rine stumbles into it, you run up behind him, bite #1, he gets RESUPPLY, you bite him again (still alive), and then get shotgun'ed in the face. Even with Focus, if they get an armor upgrade it's gonna take at least 2 slow bites, maybe 3 if he's a good hopper. But most likely, it's still bite-heal-blam.
Now, for REAL fun, add a jetpack. Good luck as he bounces around getting resupplied. In it's current form it's just Regen on steroids. Hell, imagine if regen gave me 50 instant HP but couldn't fix armor, and also gave me adrenaline when my energy got low?
The auto-comm is too accurate. As in, 110% accurate.
And my humble idea: resupply only when standing still.
Flames!?
Comments
step 2 - remove all health instantly killing marine using focus.
Only time it's really a problem is when it's a JPer and landing a bite is nigh impossible. (Spores will never kill anyone with resupply by themselves.)
Keep playing it and learn that armor is what keeps a marine alive, and not his HP.
step 2 - remove all health instantly killing marine using focus.
Only time it's really a problem is when it's a JPer and landing a bite is nigh impossible. (Spores will never kill anyone with resupply by themselves.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's all you need to do. If you can't do it, oh well. Try again later. He'll eventually drop.
Sporing a jp'er even if he has resupply or not is still handy because it wears down his armor.
EDIT: Removed the quote of myself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
That's all you need to do. If you can't do it, oh well. Try again later. He'll eventually drop.
Sporing a jp'er even if he has resupply or not is still handy because it wears down his armor. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The problem is that by the time he eventually drops, his whole clip has been emptied into the hive. (GL clip takes what - 4 seconds to empty? And does what - 20% damage to hive?) Doesn't matter if you get him then, he's completed his mission and can come back.
When they're on the ground, if they're shooting only the hive, they die fast. If they're shooting you, they aren't shooting the hive.
Wrong. Focus is great against HA when used with hit and run tatics. Focus is almost always a very good upgrade.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JP+RP aren't a problem only if you are a fade with focus, or a lerk with adrenaline and focus, and they are shooting at the hive not at you. However lvl 2 armor seems to handle 3 focused bites if resupplied, so the hive will probably take 10~15% damage before the jper dies.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lv. 2 armor only takes 3 focus bites from a lerk, nothing else.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If resupply has any issues, I think it's with spores... Spores are all but negated, completely. They're not even very effective at softening marines up in Combat, since the damage to armor is almost non-existant.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wrong. Spores are very effective at killing armor. Maybe 5 seconds of spores is all you need before you become focus bait.
Furthermore, if you have full armor and full hp, lv. 2 armor means you take 4 bites from a skulk or weaker. However, if you are touched by spores ONCE, you lose your 4th bite. Spores are extreamlly effective at softening up marines. Armor is everything for marines.
Actually, they are.
Hit and run doesn't mean you hit them, and run back to your grandma's house for some cookies and milk.
Hit and run means you injure them, get out of their fire, heal up a bit, injure them some more, etc. etc.
As soon as they pull out the welders you run and waste them.
It is so easy to do against bad marine's the effort it takes is laughable.
I, myself, think that Resupply is rather useful, and definatively worth upgrading with HA. While Focus is a known counter towards it, once you get armor upgrades you'll wish you had it. True, HA depend alot on their armor. But while stomping your way through the enemie's hive, you'd notice that your armor begind to wear away rather quickly, reducing its effectiveness to that of tinfoil. Resupply will help to keep you alive those few crucial moment when under heavy fire. Also, in just about every Combat match I've played, some pesky alien was hellbent on destroying our Armory/Armories, so being able to get ammo out in the field is of infinite usefulness.
Oh, and GLs heart Resupply.
Getting focus early with a fade is still pure ownage, in case you don't know.
And yeah yeah, I know... once your armour is gone, all it takes is one "magical focus skulk". But thats not the point - the point is, im alive when I should be dead. And a marine with 1hp and a grenade launcher does just as much damage as a marine with 100hp and 300 armour with a grenade launcher. Getting a second lease on life like that - right in the middle of a fight noless - is very, very powerful. Thus, I second the motion to have resupply only activate when you stand still (if even for half a second).
Now just do something about ***nade spam, and we're set! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Resupply may not be useful at the beginning, but once you get JP or HA, when you start surviving for a long time, it's very useful.
Instead of instant 50 hp, say 20 hp per sec for 3 secs? Or even an extra 10 or 20 hp to compensate for slower healing.