But the script doesn't kill them for you! all it does is instead of pressing q + click + q for a blink, you just press right click.
Its far more intuitive, I mean take skulks, why do they have to change weapon to leap? Surely their legs and jaws can operate independatly? You should be able to bind +attack1 +attack2 etc for each slot which attacks with that slot and doesn't change your current weapon. This is far more natural for aliens and would mean it wasn't a "script" then and so would be perfectly OK to all the fundamentalist nubcakes.
<!--QuoteBegin-MrMojo+Feb 10 2004, 08:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Feb 10 2004, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh, I don't care. Most of the really good players will say that scripts actually make them play worse anyway. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Definitely true, especially for fade blinking. Scripts make you perform fixed sets of commands, so that if something unexpected happens you're basically screwed.
Likewise, the better you are and the more complex combinations of movements you are able to do, the worst scripts are. For example, you can make a blink-swipe script, and you can make a blink-meta-blink script, but you can't use scripts to allow arbitrary combinations of blink, swipe, and meta. I use good old fashioned slot1/2/3 and hud_fastswitch 1 hax <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-Retales+Feb 10 2004, 04:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Retales @ Feb 10 2004, 04:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think scripts are lame. Just like cHIs- said: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->AHH "RUN;JUMP;BITE;RUNBACKSTEPS;BACKFLIP;PARASITE;CLOAK;HOLDWALK;BITE;F4;FORWARD;LEFT;SHOOT"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
In a game I played a few minutes ago, I took down JP:ers with my fade. I don't think I would be so happy if I just had to press one button and turn my mouse a little bit to kill all of them. Instead, after 20 tries I got first one of them down by blinking, switch to slash, hit, blink away. I actually fealt that... I could do something right!!
It was very rewarding feeling. If I had done it with a script... I'd think I'm lame <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You make no sense.
For the record, using lastinv is much easier and gives more control than the blink script posted at the start of this thread. Well, it is for me anyways.
Don't believe me? Test it for yourself. Won't you be surprised when the "lame hacks" add nothing.
Like mosis said, scripts are about preference, nothing more.
Yeah well my fade script allows me to blink straight to the marine start from any location, kill up to 8 marines and then take out the ip in seconds, all with one press of the 'o' key, it is mildly helpful.
<!--QuoteBegin-MrMojo+Feb 10 2004, 09:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Feb 10 2004, 09:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh, I don't care. Most of the really good players will say that scripts actually make them play worse anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yea it's about control, I tried the jumpduck scribt and i dont like it. Its good with jump and ducking but, i was using shift(duck) anyway i tried a leap scrbt, realy bind "q" "lastinv" owns it dont even use switch weapon scribts just set "hud_fastswitch 1" and your good to go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
"YA GUYS I GOT A WIN SCRIPT< I PREES IT AN DWIN I AMDE IT MYSeLF SO DOENT ETLL ME IM MINUNINFOREMD"
Come on. The fade blink/swipe script is a waste of adren, and gives very little control. "lastinv" for the win here.
And do any of you know what other scripts there are? Or do you just go around assuming, "HE'S BETTER THAN ME HE SCRIPTS I DUNNO WHAT THEY DO BUT THEY MAKE HIM BETTAAR!!!!!"
Howabout, if you all think these scripts are so unfair, you go out and try them. Not go out and say you tried them, actually do it. Don't reply with that "I'm far superior to the lameness of scripts" because you already don't understand one thing when you say that- scripts are useing a feature of the game, built in, to allow a player a greater control of customization. They don't aim for you, they don't make you win. We like to call those, "Hacks," and those are entierly different things.
I think we need some logic scripts in NS. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-detonator139+Feb 10 2004, 08:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (detonator139 @ Feb 10 2004, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i try to write a script for fade like
alias fade "slot2; +attack; slot1" bind mouse2 "fade"
but it doesnt work and it starts to attack in slot 1 and it does not stop what can i do (except erasing the script" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Toggle version: alias startblink "slot2; +attack; -attack; alias fade startslash" alias startslash "slot1;+attack;-attack; alias fade startblink"
<!--QuoteBegin-NGE+Feb 10 2004, 08:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Feb 10 2004, 08:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, a command that calls for HP and displays via text "Health!" IS SOOOOOOOOOO LAME CAUSE IT'S A SCRIPT [/sarcasm] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wow Seinfeld, got any other tear jerkers for us?
The question was answered, no need to suddenly change the topic into a discussion about how scripts are lame. Just because I like being a part of these things, though, I think it's easier not to use scripts. If you use WSAD--simply turn on hud_fastswitch. Press 2 (blink), jump and fire, press 1 right after, and swipe. That's not very difficult at all, really.
Oh, and the number keys work easier than lastinv for me--I have a tendency to switch weapons a lot without even using them. Although it would be pretty cool to leap and then parasite someone <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.
<!--QuoteBegin-Maj. Mistake+Feb 10 2004, 10:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maj. Mistake @ Feb 10 2004, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Question: How do you define a fair script? E.g. some people here believe that blink-swipe scripts are fair. How do you differentiate between these and pistol scripts?
Personally, I think there is nothing wrong with scripts as long as they do not make up for a lack of skill. I.e. if you are incapable of blink-swiping or bunny hopping and you need a script to do so, that is bad. If you use scripts to make communication easier, or as a utility (e.g. you have a script to team_say "Come here if you need welding!" and select your welder) then there is nothing wrong. I don't think I could come up with a way to differentiate code-wise though, so I'd prefer to ban all scripts rather than allow all (the communication stuff can be done by binding two keys instead of one, the skill stuff would require that you actually have the skills). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Do not ban scripts at all. If someone is unable to bhop correctly I doubt they would be having a problem with the <i>timing</i>. If someone cannot blink swipe I doubt there is much to fear from them. It doesn't matter if the script does it for them, they are too dumb to be much of a threat. It doesn't matter if the fade has lots of HP, that has nothing to do with the player.
You must think more on the matter. Pistoling for instance was taken care of w/o disabling scripts.
Never drop to the lower common denominator. Never pander to idiots. Don't ever be predisposed to agree with the crowd. If YOU are the person who sucks then it is your own fault and no, we should not have to pander to you. Instead, you should be our slave, if anything. If someone were somehow <i>handicapped</i> in a way that could be compensated by a script, then by all means go ahead. I find it odd that it seems to be the newbs who complain about scripts yet scripts are precisely what could artificially compensate for them. However do know that if you could not master the proper skills, short of certain handicaps, you would be no threat with the existing scripts. Hence there is no problem since the scripts do not make gods, gods make gods.
<!--QuoteBegin-elchinesetourist+Feb 10 2004, 10:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elchinesetourist @ Feb 10 2004, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do not ban scripts at all. If someone is unable to bhop correctly I doubt they would be having a problem with the <i>timing</i>. If someone cannot blink swipe I doubt there is much to fear from them. It doesn't matter if the script does it for them, they are too dumb to be much of a threat. It doesn't matter if the fade has lots of HP, that has nothing to do with the player.
You must think more on the matter. Pistoling for instance was taken care of w/o disabling scripts.
Never drop to the lower common denominator. Never pander to idiots. Don't ever be predisposed to agree with the crowd. If YOU are the person who sucks then it is your own fault and no, we should not have to pander to you. Instead, you should be our slave, if anything. If someone were somehow <i>handicapped</i> in a way that could be compensated by a script, then by all means go ahead. I find it odd that it seems to be the newbs who complain about scripts yet scripts are precisely what could artificially compensate for them. However do know that if you could not master the proper skills, short of certain handicaps, you would be no threat with the existing scripts. Hence there is no problem since the scripts do not make gods, gods make gods. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well this is how I feel. Most people who complain about how scripts are unfair are those who gets owned by them. Those who use them well of course, would defend them. Think about this logic for a second or two...
Everyone says if someone can't bhop, then obviously they've got a little eye and hand coordination problem and therefore wouldnt pose much of a threat even if he gets some scripts. Thats kinda self evident and we don't really need to say anything about it.
The problem here isn't "omg that noob is using script haxz." The problem is "omg that expert is using script hax and pwning everyone."
But lets face it. Scripts really shortens the amount of keystrokes/commands. It lets players execute moves faster, sometimes beyond the capacity of the human hand. I would say that most people has a skill threshold that when he/she reaches that threshhold, he probably won't get any better skillll wise (experience is another story). And reaching to 100% from 90%, takes an extremely intensive amount of practice that most people do not go thru (probably start playing another game). By shortening the need for more keystrokes, that player would most probably reach his threshold much faster than needed. It fills the potential capacity a player can get at an accelerated pace than a player is playing with out.
Sure some of you argue that long and complicated scripts will hinder you, but I bet most of you better players out there knows that and don't have anything beyond 3-5 commands that isnt about fun or noncombat. The best scripts are probably really simple ones.
By merging two commands into one will allow you to do the same task at 2x the speed! Dont try to tell me this doesn't help your gameplay if you're capable of the speed!
And again, the problem isn't noobies using scripts. It is a problem of the better players that use them. This severly hurts the public game atmosphere imho because the level of skill already has such of great gap in public play. Now if everyone who is capable of scripts, know how to handle scripts, whoever you are, enter the game.....it'll motivate the unseasoned player to whine to no end obviously. In clan play this has also been an issue. When people are starting to use bhop etc scripts I remember hambone made a speech about it... but I see that less so now because heck...most people use them.
I seriously think that scripts should either be available to every player or not to be used at all. Everyone should have an option to use them. After that they can decide to keep them or not. I know you will say that they can if they want to and its easy to make! But there are still many people that doesn't know what script do exactly or do not know how to make them. Some others are good at playing games but are clueless about codes. Don't be stuck up about it by saying "oh, you'll sux with scripts or not! or Scripts just make my life easier, it doesn't pose any unfair advantage!" People are bound to whine because you are (you know it!) a better player than them. Be the bigger person and show some humility by saying "yea, it does help a bit, and I can show you how!"
oh and elchinesetourist...in the beginning you seem to say scripts are a handicap for the newbies, but then you say never pander to idiots...If you should never pander to idiots then why give the idiots the benefit of handicaps? And oh..have you ever think about what happens when non-idiots use the handicaps? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Ever tried to play mortal combat against someone who is good and you have -health handicap? >.< There is something thats destined (you losing to someone) and there is another thing thats unfair (the handicap on a pro). These are two different things. If anything, to make it fair, there should be scripts that makes you press two or more keystrokes just to do one command if you're an expert. I mean NOW you can really show how you're the MUCH better player from doing all those extra sequences! But heck, life aint fair anyways. Keep the scripts I say cus....I use them too <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I'm all for sharing information though I think most fun in scripting is figuring them out by yourself. How about this leap/blink script: <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias "+leap" "slot3;wait;+attack" alias "+blink" "slot2;wait;+attack" alias "+stunt" "+leap" alias "-stunt" "-attack;wait;lastinv"
bind "MOUSE2" "+stunt"<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> I'd probably have alias "+charge" in there as well if I thought there was something worth "secondary firing" in slot 4. I use scripts like these mainly because I think aliens shouldn't need to select weapons like marines. Their attacks should be intuitive. It's more for immersion than gaining advantage. I'm sure that proper lastinv and weapon binds would give me more advantage. I also think that mouse2 is wasted on circular menu when playing aliens. I use my mouse thumb button instead (reload when playing marines.)
<!--QuoteBegin-chia-ono+Feb 11 2004, 01:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chia-ono @ Feb 11 2004, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh and elchinesetourist...in the beginning you seem to say scripts are a handicap for the newbies, but then you say never pander to idiots...If you should never pander to idiots then why give the idiots the benefit of handicaps? And oh..have you ever think about what happens when non-idiots use the handicaps? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Ever tried to play mortal combat against someone who is good and you have -health handicap? >.< There is something thats destined (you losing to someone) and there is another thing thats unfair (the handicap on a pro). These are two different things. If anything, to make it fair, there should be scripts that makes you press two or more keystrokes just to do one command if you're an expert. I mean NOW you can really show how you're the MUCH better player from doing all those extra sequences! But heck, life aint fair anyways. Keep the scripts I say cus....I use them too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If anyone asks me how to bhop I teach them. Including the use of a +3jumps script. I always spread the knowledge to whoever seeks it.
Just play the game it has to be, playing games should be fun... for ALL players. equality makes thing boring ( If all players were noobs or veterans it would be quit boring right? Like all people were good looking/ugly, would have beauty have meaning anymore?) But why change your skill with extra scripts? I've never felt the urge to make scripts.. except for a bind to chuckle or something
just my opinion <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Comments
Its far more intuitive, I mean take skulks, why do they have to change weapon to leap? Surely their legs and jaws can operate independatly? You should be able to bind +attack1 +attack2 etc for each slot which attacks with that slot and doesn't change your current weapon. This is far more natural for aliens and would mean it wasn't a "script" then and so would be perfectly OK to all the fundamentalist nubcakes.
Just like binding for call for ammo and meds.
Q=weap1(Swipe/Bite)
E=weap2(Blink/Leap)
F=weap3(Metabolize)
I did 139/21 with that config has a Fade.
Definitely true, especially for fade blinking. Scripts make you perform fixed sets of commands, so that if something unexpected happens you're basically screwed.
Likewise, the better you are and the more complex combinations of movements you are able to do, the worst scripts are. For example, you can make a blink-swipe script, and you can make a blink-meta-blink script, but you can't use scripts to allow arbitrary combinations of blink, swipe, and meta. I use good old fashioned slot1/2/3 and hud_fastswitch 1 hax <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Useless.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//alias cfg
alias "random" "autoassign; bind f2 marine; bind f3 alien"
alias "jmarine" "jointeamone; marine"
alias "jalien" "jointeamtwo; alien"
alias "marine" "exec base.cfg; exec marine.cfg; bind f3 jalien; echo Marine Config Enabled"
alias "alien" "exec base.cfg; exec alien.cfg; bind f2 jmarine; echo Alien Config Enabled"
alias "ready" "exec rr.cfg; readyroom; developer 1; Echo Hit F2 to join Marines or F3 to join Aliens; developer 0"
alias "onos" "impulse 117; exec onos.cfg"
alias "fade" "impulse 116; exec fade.cfg"
alias "lerk" "impulse 115; exec lerk.cfg"
alias "gorge" "impulse 114; exec gorge.cfg"
alias "skulk" "impulse 113; exec skulk.cfg"
alias "mcombat" "exec mcombat.cfg"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Nothing here but key rebinding. Just because I prefer to not use the default key configuration or the pop-up menu, it doesn't make me a cheater.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->AHH "RUN;JUMP;BITE;RUNBACKSTEPS;BACKFLIP;PARASITE;CLOAK;HOLDWALK;BITE;F4;FORWARD;LEFT;SHOOT"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
In a game I played a few minutes ago, I took down JP:ers with my fade. I don't think I would be so happy if I just had to press one button and turn my mouse a little bit to kill all of them. Instead, after 20 tries I got first one of them down by blinking, switch to slash, hit, blink away. I actually fealt that... I could do something right!!
It was very rewarding feeling. If I had done it with a script... I'd think I'm lame <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You make no sense.
For the record, using lastinv is much easier and gives more control than the blink script posted at the start of this thread. Well, it is for me anyways.
Don't believe me? Test it for yourself. Won't you be surprised when the "lame hacks" add nothing.
Like mosis said, scripts are about preference, nothing more.
...I might buy a mouse one of these days.
unbindall
Yea it's about control, I tried the jumpduck scribt and i dont like it. Its good with jump and ducking but, i was using shift(duck) anyway i tried a leap scrbt, realy bind "q" "lastinv" owns it dont even use switch weapon scribts just set "hud_fastswitch 1" and your good to go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Come on. The fade blink/swipe script is a waste of adren, and gives very little control. "lastinv" for the win here.
And do any of you know what other scripts there are? Or do you just go around assuming, "HE'S BETTER THAN ME HE SCRIPTS I DUNNO WHAT THEY DO BUT THEY MAKE HIM BETTAAR!!!!!"
Howabout, if you all think these scripts are so unfair, you go out and try them. Not go out and say you tried them, actually do it. Don't reply with that "I'm far superior to the lameness of scripts" because you already don't understand one thing when you say that- scripts are useing a feature of the game, built in, to allow a player a greater control of customization. They don't aim for you, they don't make you win. We like to call those, "Hacks," and those are entierly different things.
I think we need some logic scripts in NS. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
alias fade "slot2; +attack; slot1"
bind mouse2 "fade"
but it doesnt work and it starts to attack in slot 1 and it does not stop what can i do (except erasing the script" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Toggle version:
alias startblink "slot2; +attack; -attack; alias fade startslash"
alias startslash "slot1;+attack;-attack; alias fade startblink"
alias fade "startblink"
bind "mouse2" "fade" and be 1337!
bind "mouse4" "slot1" //slash
bind "mouse5" "slot2" //blink
Wow Seinfeld, got any other tear jerkers for us?
Just because I like being a part of these things, though, I think it's easier not to use scripts. If you use WSAD--simply turn on hud_fastswitch. Press 2 (blink), jump and fire, press 1 right after, and swipe. That's not very difficult at all, really.
Oh, and the number keys work easier than lastinv for me--I have a tendency to switch weapons a lot without even using them. Although it would be pretty cool to leap and then parasite someone <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.
Personally, I think there is nothing wrong with scripts as long as they do not make up for a lack of skill. I.e. if you are incapable of blink-swiping or bunny hopping and you need a script to do so, that is bad. If you use scripts to make communication easier, or as a utility (e.g. you have a script to team_say "Come here if you need welding!" and select your welder) then there is nothing wrong. I don't think I could come up with a way to differentiate code-wise though, so I'd prefer to ban all scripts rather than allow all (the communication stuff can be done by binding two keys instead of one, the skill stuff would require that you actually have the skills). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Do not ban scripts at all. If someone is unable to bhop correctly I doubt they would be having a problem with the <i>timing</i>. If someone cannot blink swipe I doubt there is much to fear from them. It doesn't matter if the script does it for them, they are too dumb to be much of a threat. It doesn't matter if the fade has lots of HP, that has nothing to do with the player.
You must think more on the matter. Pistoling for instance was taken care of w/o disabling scripts.
Never drop to the lower common denominator. Never pander to idiots. Don't ever be predisposed to agree with the crowd. If YOU are the person who sucks then it is your own fault and no, we should not have to pander to you. Instead, you should be our slave, if anything. If someone were somehow <i>handicapped</i> in a way that could be compensated by a script, then by all means go ahead. I find it odd that it seems to be the newbs who complain about scripts yet scripts are precisely what could artificially compensate for them. However do know that if you could not master the proper skills, short of certain handicaps, you would be no threat with the existing scripts. Hence there is no problem since the scripts do not make gods, gods make gods.
You must think more on the matter. Pistoling for instance was taken care of w/o disabling scripts.
Never drop to the lower common denominator. Never pander to idiots. Don't ever be predisposed to agree with the crowd. If YOU are the person who sucks then it is your own fault and no, we should not have to pander to you. Instead, you should be our slave, if anything. If someone were somehow <i>handicapped</i> in a way that could be compensated by a script, then by all means go ahead. I find it odd that it seems to be the newbs who complain about scripts yet scripts are precisely what could artificially compensate for them. However do know that if you could not master the proper skills, short of certain handicaps, you would be no threat with the existing scripts. Hence there is no problem since the scripts do not make gods, gods make gods. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well this is how I feel. Most people who complain about how scripts are unfair are those who gets owned by them. Those who use them well of course, would defend them. Think about this logic for a second or two...
Everyone says if someone can't bhop, then obviously they've got a little eye and hand coordination problem and therefore wouldnt pose much of a threat even if he gets some scripts. Thats kinda self evident and we don't really need to say anything about it.
The problem here isn't "omg that noob is using script haxz." The problem is "omg that expert is using script hax and pwning everyone."
But lets face it. Scripts really shortens the amount of keystrokes/commands. It lets players execute moves faster, sometimes beyond the capacity of the human hand. I would say that most people has a skill threshold that when he/she reaches that threshhold, he probably won't get any better skillll wise (experience is another story). And reaching to 100% from 90%, takes an extremely intensive amount of practice that most people do not go thru (probably start playing another game). By shortening the need for more keystrokes, that player would most probably reach his threshold much faster than needed. It fills the potential capacity a player can get at an accelerated pace than a player is playing with out.
Sure some of you argue that long and complicated scripts will hinder you, but I bet most of you better players out there knows that and don't have anything beyond 3-5 commands that isnt about fun or noncombat. The best scripts are probably really simple ones.
By merging two commands into one will allow you to do the same task at 2x the speed! Dont try to tell me this doesn't help your gameplay if you're capable of the speed!
And again, the problem isn't noobies using scripts. It is a problem of the better players that use them. This severly hurts the public game atmosphere imho because the level of skill already has such of great gap in public play. Now if everyone who is capable of scripts, know how to handle scripts, whoever you are, enter the game.....it'll motivate the unseasoned player to whine to no end obviously. In clan play this has also been an issue. When people are starting to use bhop etc scripts I remember hambone made a speech about it... but I see that less so now because heck...most people use them.
I seriously think that scripts should either be available to every player or not to be used at all. Everyone should have an option to use them. After that they can decide to keep them or not. I know you will say that they can if they want to and its easy to make! But there are still many people that doesn't know what script do exactly or do not know how to make them. Some others are good at playing games but are clueless about codes. Don't be stuck up about it by saying "oh, you'll sux with scripts or not! or Scripts just make my life easier, it doesn't pose any unfair advantage!" People are bound to whine because you are (you know it!) a better player than them. Be the bigger person and show some humility by saying "yea, it does help a bit, and I can show you how!"
oh and elchinesetourist...in the beginning you seem to say scripts are a handicap for the newbies, but then you say never pander to idiots...If you should never pander to idiots then why give the idiots the benefit of handicaps? And oh..have you ever think about what happens when non-idiots use the handicaps? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Ever tried to play mortal combat against someone who is good and you have -health handicap? >.< There is something thats destined (you losing to someone) and there is another thing thats unfair (the handicap on a pro). These are two different things. If anything, to make it fair, there should be scripts that makes you press two or more keystrokes just to do one command if you're an expert. I mean NOW you can really show how you're the MUCH better player from doing all those extra sequences! But heck, life aint fair anyways. Keep the scripts I say cus....I use them too <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
its not an aimbot or sth like that scripts use only the programming and its not a bug
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias "+leap" "slot3;wait;+attack"
alias "+blink" "slot2;wait;+attack"
alias "+stunt" "+leap"
alias "-stunt" "-attack;wait;lastinv"
bind "KP_INS" "alias +stunt +leap"
bind "KP_DEL" "alias +stunt +blink"
bind "MOUSE2" "+stunt"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
I'd probably have alias "+charge" in there as well if I thought there was something worth "secondary firing" in slot 4. I use scripts like these mainly because I think aliens shouldn't need to select weapons like marines. Their attacks should be intuitive. It's more for immersion than gaining advantage. I'm sure that proper lastinv and weapon binds would give me more advantage. I also think that mouse2 is wasted on circular menu when playing aliens. I use my mouse thumb button instead (reload when playing marines.)
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias weapon "weapon_pistol; weapon_leap; weapon_blink; weapon_stomp; weapon_spore"
alias +Lbite "weapon"
alias -Lbite "lastinv"
bind "Mouse4" "+Lbite"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
just press and hold to switch to blink, leap, stomp, spores or pistol attack as normal, release to switch back to your previous weapon.
If anyone asks me how to bhop I teach them. Including the use of a +3jumps script. I always spread the knowledge to whoever seeks it.
equality makes thing boring
( If all players were noobs or veterans it would be quit boring right? Like all people were good looking/ugly, would have beauty have meaning anymore?)
But why change your skill with extra scripts?
I've never felt the urge to make scripts.. except for a bind to chuckle or something
just my opinion <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->